kiblast
02-24-2013, 05:31 PM
Here's the pile I played today splitting the finals of a 32 players tournament.
3 Scalding Tarn
3 Misty Rainforest
4 Steam Vents
14 Island
1 Mountain
4 Blood Moon
4 Spell Snare
4 Mana Leak
4 Lightning Bolt
2 Cryptic Command
3 Remand
1 Call the Skybreaker
3 Vedalken Shackles
2 Batterskull
2 Izzet Staticaster
3 Vendilion Clique
3 Snapcaster Mage
2 Vandalblast
1 Dispel
1 Mindbreak Trap
1 Flashfreeze
1 Wurmcoil Engine
1 Relic of Progenitus
2 Tormod's Crypt
2 Threads of Disloyalty
2 Spellskite
2 Pyroclasm
Please be patient if I make some mistakes or can't remember cards as this was my first modern tournament ever. Can't recall everything correctly.
R1 White Jund (Jund + Souls) This was my 1st modern game ever. G1 I win on the back of an unexpected Blood Moon turn 3. G2 & G3 He puts too much pressure and manages to draw a shit ton of cards through Confidant. I die quickly. 0-1
R2 Junk GWB Leaks and Spell Snares buy enough time for me to establish solid board control through BSkull both games. Moon was good in limiting his resources. 1-1
R3 UWR Sligh-Tempo (? No idea about the deck name sorry.) He's playing Snapcasters, Angel of Restoration, and Geist, some counterspells and burn spells. Today I saw soo many Geists, now I get why that card is 25 eur, everybody and their mothers are playing it in modern. G1 I win on the back of a gamebreaking Moon, G2 he fetches basics and sees a couple of Geists while I only see 1 Pyroclasm and no counters for them. I even get to play call the Skybreaker when he only has his 2nd GoST, I swing with my 5/5 knowing that I can Snapcaster into Command for tap+ draw to timewalk him but he has a Mana Leak in his couple of cards in hand. Maybe should have done it in upkeep. G3 I was clearly carrying a BSkull to victory on an empty board after trading counters for the first 8-9 turns... but time is called. 1-1-1
R4 Exactly the same deck, I win in 15 minutes more or less, I only remember G1 involved a Clique counter bait turn 3 into a turn 4 Moon for GG- G2 was really easy as well, I had a very good hand and countered everything till I could safely land Bskull. 2-1-1
R5 URgw Goblin Electromancer+ mana accel. + Gifts business + Grapeshot. G1 he wins on the back of 3 Electromancers beating, I trade some counters with his business spells but he eventually finds PiF. G2 and G3 I play much more conservatively and he dies to the amount of counters and grave hate I carry and win on the back of Clique+ Snap beatdown. 3-1-1
QF Same UWr Sligh Tempo deck from round 3-4. Seems like a major contender in modern as 6 players out of 32 were playing this archetype today with minor differences. This guy dies like his other previous friends to Blood Moon and a pile of counters+ Snapcaster. Pyroclasm is amazing in this matchup. I win 2-0. 4-1-1
SF Splinter Twin. I was pretty much in complete control of the 3 games and if I dind't misplay g2 could've easily won this one 2-0. G1 I have early counters and double Shackles as insurance Vs his Twin attempts. I win through Bskull. G2 I'm in complete control of the game but after a 20 mins g1 and a 20 mins g2 I want to close the round and land a Bskull with only 10 lands. Comes out that my Command+ Dispel are not enough- should have waited one more turn so I could have had Mana Leak open, and when he would have played his 3rd spell my Mindbreak would activate. Whatever. I still win g3 on the back of a shit ton of permission+ Clique. I aparticularly liked Staticaster here as a preemptive solution to Pestermite, and to Exarch as well in conjuction with Bolt. 5-1-1
F Split vs ?.
Overall the deck felt smooth and resilient. I had some problems facing multiple creatures if I didn't have any Shackles out (I'm missing some form of mass removal ala Supreme Verdict), but on the other hand the aggrocontrol and combo matchup were more than ok. I liked Staticaster md as he had a lot of targets through the day such as Snapcasters, Confidants, Lingering Souls tokens, Bop, etc.
Originarily the list was meant to be +4 Izzet Charm, which I din't find and quickly swap for +2 Staticaster, +1 Call the Skybreaker (slot for the lol) +1 Mana Leak. I really like Izzet Charm on the paper as it seems really versatile, is bob killer 5-8, comes handy in lots of matchups including Aggrocontrol and Combo, and is amazing to get rid of lands when you already have more than 8 on the table.
Mana base: as simple as possible to maximize Shackles (criminally underplayed).
Mana Leak, Spell Snare, Command: those are the most efficient counters in the format (I guess:P). Snare is essential for Bob and because losing the dice roll with this deck is awful. I'm not entirely sold on Remand but I like the cantrip effect.
Lightning Bolts: Flexible removal spell that can also double as race enabler in conjunction with Snapcatser.
Win conditions: 2 Batterskull, 1 CotS. Bskull can singlehandedly stop opponent's race even if you are facing 2-3 creatures. In conjunction with Shackles is insane. CotS is kinda win more but style points are style points.
Creatures. While Snapcasters and Clique are easily self explanatory, I'd like to spend a couple of words on Staticaster. While often he's sided out, in the matchups were we want him ( Lingering Souls deck, Pod deck I guess, tribal strategies, GW/Wb tokens, Twin, and for sure there are more but I don't know the meta good enough) he's amazing. I choose to play him md mostly because I didn't have any Izzet Charm, but the guy convinced me through the day.
Any suggestions? I don't have any previous experience of the format but I guess the deck is nicely positioned, judging from what I saw today.
Edit: How the list is supposed to look like:
UR Control
4 Scalding Tarn
4 Misty Rainforest
4 Steam Vents
12 Island
1 Mountain
4 Blood Moon
4 Spell Snare
3 Mana Leak
4 Lightning Bolt
2 Cryptic Command
2 Remand
3 Izzet Charm
3 Vedalken Shackles
2 Batterskull
2 Izzet Staticaster
3 Vendilion Clique
3 Snapcaster Mage
2 Vandalblast
2 Dispel
1 Counterflux
1 Wurmcoil Engine
3 Relic of Progenitus
2 Threads of Disloyalty
2 Spellskite
2 Pyroclasm
3 Scalding Tarn
3 Misty Rainforest
4 Steam Vents
14 Island
1 Mountain
4 Blood Moon
4 Spell Snare
4 Mana Leak
4 Lightning Bolt
2 Cryptic Command
3 Remand
1 Call the Skybreaker
3 Vedalken Shackles
2 Batterskull
2 Izzet Staticaster
3 Vendilion Clique
3 Snapcaster Mage
2 Vandalblast
1 Dispel
1 Mindbreak Trap
1 Flashfreeze
1 Wurmcoil Engine
1 Relic of Progenitus
2 Tormod's Crypt
2 Threads of Disloyalty
2 Spellskite
2 Pyroclasm
Please be patient if I make some mistakes or can't remember cards as this was my first modern tournament ever. Can't recall everything correctly.
R1 White Jund (Jund + Souls) This was my 1st modern game ever. G1 I win on the back of an unexpected Blood Moon turn 3. G2 & G3 He puts too much pressure and manages to draw a shit ton of cards through Confidant. I die quickly. 0-1
R2 Junk GWB Leaks and Spell Snares buy enough time for me to establish solid board control through BSkull both games. Moon was good in limiting his resources. 1-1
R3 UWR Sligh-Tempo (? No idea about the deck name sorry.) He's playing Snapcasters, Angel of Restoration, and Geist, some counterspells and burn spells. Today I saw soo many Geists, now I get why that card is 25 eur, everybody and their mothers are playing it in modern. G1 I win on the back of a gamebreaking Moon, G2 he fetches basics and sees a couple of Geists while I only see 1 Pyroclasm and no counters for them. I even get to play call the Skybreaker when he only has his 2nd GoST, I swing with my 5/5 knowing that I can Snapcaster into Command for tap+ draw to timewalk him but he has a Mana Leak in his couple of cards in hand. Maybe should have done it in upkeep. G3 I was clearly carrying a BSkull to victory on an empty board after trading counters for the first 8-9 turns... but time is called. 1-1-1
R4 Exactly the same deck, I win in 15 minutes more or less, I only remember G1 involved a Clique counter bait turn 3 into a turn 4 Moon for GG- G2 was really easy as well, I had a very good hand and countered everything till I could safely land Bskull. 2-1-1
R5 URgw Goblin Electromancer+ mana accel. + Gifts business + Grapeshot. G1 he wins on the back of 3 Electromancers beating, I trade some counters with his business spells but he eventually finds PiF. G2 and G3 I play much more conservatively and he dies to the amount of counters and grave hate I carry and win on the back of Clique+ Snap beatdown. 3-1-1
QF Same UWr Sligh Tempo deck from round 3-4. Seems like a major contender in modern as 6 players out of 32 were playing this archetype today with minor differences. This guy dies like his other previous friends to Blood Moon and a pile of counters+ Snapcaster. Pyroclasm is amazing in this matchup. I win 2-0. 4-1-1
SF Splinter Twin. I was pretty much in complete control of the 3 games and if I dind't misplay g2 could've easily won this one 2-0. G1 I have early counters and double Shackles as insurance Vs his Twin attempts. I win through Bskull. G2 I'm in complete control of the game but after a 20 mins g1 and a 20 mins g2 I want to close the round and land a Bskull with only 10 lands. Comes out that my Command+ Dispel are not enough- should have waited one more turn so I could have had Mana Leak open, and when he would have played his 3rd spell my Mindbreak would activate. Whatever. I still win g3 on the back of a shit ton of permission+ Clique. I aparticularly liked Staticaster here as a preemptive solution to Pestermite, and to Exarch as well in conjuction with Bolt. 5-1-1
F Split vs ?.
Overall the deck felt smooth and resilient. I had some problems facing multiple creatures if I didn't have any Shackles out (I'm missing some form of mass removal ala Supreme Verdict), but on the other hand the aggrocontrol and combo matchup were more than ok. I liked Staticaster md as he had a lot of targets through the day such as Snapcasters, Confidants, Lingering Souls tokens, Bop, etc.
Originarily the list was meant to be +4 Izzet Charm, which I din't find and quickly swap for +2 Staticaster, +1 Call the Skybreaker (slot for the lol) +1 Mana Leak. I really like Izzet Charm on the paper as it seems really versatile, is bob killer 5-8, comes handy in lots of matchups including Aggrocontrol and Combo, and is amazing to get rid of lands when you already have more than 8 on the table.
Mana base: as simple as possible to maximize Shackles (criminally underplayed).
Mana Leak, Spell Snare, Command: those are the most efficient counters in the format (I guess:P). Snare is essential for Bob and because losing the dice roll with this deck is awful. I'm not entirely sold on Remand but I like the cantrip effect.
Lightning Bolts: Flexible removal spell that can also double as race enabler in conjunction with Snapcatser.
Win conditions: 2 Batterskull, 1 CotS. Bskull can singlehandedly stop opponent's race even if you are facing 2-3 creatures. In conjunction with Shackles is insane. CotS is kinda win more but style points are style points.
Creatures. While Snapcasters and Clique are easily self explanatory, I'd like to spend a couple of words on Staticaster. While often he's sided out, in the matchups were we want him ( Lingering Souls deck, Pod deck I guess, tribal strategies, GW/Wb tokens, Twin, and for sure there are more but I don't know the meta good enough) he's amazing. I choose to play him md mostly because I didn't have any Izzet Charm, but the guy convinced me through the day.
Any suggestions? I don't have any previous experience of the format but I guess the deck is nicely positioned, judging from what I saw today.
Edit: How the list is supposed to look like:
UR Control
4 Scalding Tarn
4 Misty Rainforest
4 Steam Vents
12 Island
1 Mountain
4 Blood Moon
4 Spell Snare
3 Mana Leak
4 Lightning Bolt
2 Cryptic Command
2 Remand
3 Izzet Charm
3 Vedalken Shackles
2 Batterskull
2 Izzet Staticaster
3 Vendilion Clique
3 Snapcaster Mage
2 Vandalblast
2 Dispel
1 Counterflux
1 Wurmcoil Engine
3 Relic of Progenitus
2 Threads of Disloyalty
2 Spellskite
2 Pyroclasm