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CabalTherapy
06-11-2013, 06:22 PM
:wr:Boros:wr:

What do you learn at school or university? A good paper or presentation starts with a quotation:

“Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.” Flame-Kin Zealot

Well… yes, however…Where are the Flame-Kins? On page four? I have spent some time to write about my favourite deck: Boros.



http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366435&type=card

1. What is Boros?
Boros is the red/white Ravnica guild that brings together the strength of fire with righteousness and loyalty… but enough fictional background. Boros obviously pairs the best burn-spells in the format with cheap and effective creatures. It is a “fair” deck which does not mean that Boros cannot be super-fast and win against all kinds of decks. I am using the term “Boros” in this primer because people are used to call this “Boros”, nevertheless a more accurate name would be “Boros Sligh” or “Boros Landfall Sligh”. Boros has been played by people for a long time but its Legacy results are more or less marginal. It is not so easy to find recent decklists from big events or vivid discussions about this topic. So, most of the time when I am going to give some information or discuss card-choices, it will be based on my personal experience with this deck. I have managed to win a local event with this deck (about 30 players), reaching several Top 8 results and a 6-3 (not that this is good) at the Legacy Grand Prix in Strasbourg without having byes. I don’t want to profile myself in any way. It is just a small proof that this deck can be pretty effective and strong.


2. Core
How can we identify a deck? We look at the common core of cards it shares with other decks of the same type. Here are the core cards of Boros:
4 Steppe Lynx (best turn 1 drop in the landfall variant)]
4 Lightning Bolt (no need to explain)
4 Chain Lightning (no need to explain)
4 Goblin Guide (most aggressive red creature)
4 Boros Charm (4 instant damage for 2 mana are too good)
x Fireblast (classic burn-spell)
x Price of Progress (too good in most matchups)
x Grim Lavamancer (the tribal-killer)
x Mountain (safest land in the deck)
x Fetch-lands (impossible without)
x Plateau (dual-land of choice)

This cards should be inserted into all Boros decks due to their raw power and efficiency. The use of Steppe Lynx with fetch-lands is simply too powerful to ignore. Starting with a Lynx is the most solid start this deck can make. Subsequently supporting the Lynx by burning the opponent’s creatures is the main strategy here. Steppe Lynx is the key card that transforms the deck from a burn variant into what can be called “Boros Landfall Sligh”.


3. Playable Cards/ Card-choices
Creatures:
Beside Lynx, Guide and Lavamancer there are several powerful creatures wanting to join the Boros deck but not all are finally good enough. I would like to give you an overview of possible card-choices here:
Vexing Devil: Burn players discuss, if this card is worth running. I like the devil. He was always a good draw and both decisions the opponent can make are good for Boros.
Figure of Destiny: A bit too slow for this deck but it can consume untapped mana.
Plated Geopede: Same simple problem as with the Figure. Turn 3 is clearly not the turn for Boros’ first attack.
Jötun Grunt: A cc2 creature that uses the graveyards to survive. Can shrink the Goyfs and weaken Deathrite Shamans.
Keldon Marauders: A more aggressive Grunt which shoots 2 damage at the opponent’s head. Adding Marauders to the deck pushes it more towards pure burn.

There are some more creatures that can be played but are not so strong or more situational like the listed ones above: Ranger of Eos, Savannah Lions, Mirran Crusader, Kiln Fiend, Ash Zealot. At least each creature is playable that is cheap in its casting cost, establishes some pressure on the board and is capable to push through some damage.

Other Spells:
Lightning Helix: Great against all aggro decks.
Magma Jet: Sometimes not quite good enough to join in the team of burn-spells. Nevertheless Scry 2 can help in top deck situations.
Sulfuric Vortex: Everyone is running around with their Stoneforge/Batterskulls packages nowadays. Vortex is also pretty helpful against decks with a massive control shell.
Path to Exile: Solid removal-spell but unfortunately it deals 0 damage by itself.
Rift Bolt: More burn.
Searing Blaze: The Blaze can be brutal but it can be a dead card depending on the opponent’s deck.
There are of course many more spells that can be played but most of them are obviously weaker than the ones mentioned above and in the core.
Ghostly Prison: saw this card in the MB, rather a SB option I guess or metacall


4. Comparison to Burn and Zoo
Boros is more or less a fusion of Burn and Zoo. In regard to my most recent Boros lists, Burn is its closer relative. We can look at the Boros deck from different angles, for example as a faster Zoo deck or a more creature heavy Burn(Sligh) variant. It links the strategy of Burn (throwing Lightning Bolts at the head of the opponent) and Zoo (playing efficient creatures and clearing the path) and is in my opinion the best choice now (when choosing from these three decks). Boros can switch easily from a Sligh strategy to a pure Burn one due to the high density of burn-spells.


5. SB
Best of both worlds: Red and white offer some decent SB options. Just some few:
Red Elemental Blast/Pyroblast: against blue based decks like Show and Tell variants, High Tide and almost decent to counter Jace
Ethersworn Canonist/Pyrostatic Pillar: against all storm decks and stuff like elves
Volcanic Fallout/Pyroclasm/(Flamebreak): Fallout and Pyroclasm are the superior burn sweepers, against tribal, elves and pretty solid vs. Maverick
Oblivion Ring: this one is a sick answer to Show and Tell and can function as an additional permanent-removal in other MUs
Pithing Needle: most flexible card in the SB, good against everything that uses activated abilities, although sometimes a simple burn-spell is better than topdecking a needle
Disenchant/Smash to Smithereens/Shattering Spree/ Wear//Tear: they all serve the same purpose: destroy some annoying permanents the opponent controls
Relic of Progenitus/Tormod’s Crypt/Grafdigger’s Cage: graveyard-hate

Well, to sum this up: Everything is possible what can be supported by red, white, colourless or Phyrexian mana like Surgical Extraction and Phyrexian Revoker.
We can learn new SB techs by watching at the SB developings of Burn and fast Zoo decks.



6. Decklist
This is my recent decklist [11/06/2013]:


4 Steppe Lynx
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
4 Boros Charm
3 Fireblast
2 Lightning Helix
2 Price of Progress
2 Sulfuric Vortex
4 Rift Bolt
4 Bloodstained Mire
4 Arid Mesa
2 Wooded Foothills
2 Scalding Tarn
1 Plains
3 Plateau
4 Mountain



7. Matchups
This deck fights against most of the more popular and current decks pretty smooth. I won’t provide here in this section a lot of numbers/data or other stuff. I made some notes on the results of the ongoing Legacy league 2013 in my area:
Wins: TES 2-0, High Tide 2-0, Goblins 2-1, Jund 2-1, Jund 2-0, Junk 2-1 Elves 2-1, Omnitell 2-0, Delver Burn 2-0, Jund 2-0, Esperblade 2-0, Esperblade 2-0, BUG 2-1
Loss: RUG 0-2, Esperblade 0-2, SneakShow 1-2, RUG 1-2, Elves 0-2
Looks pretty random and isn’t very much to comment on. In addition, I am not a huge fan of giving some percentages also due to the low level of present data. I hope that a discussion emerges especially in regard to this section since I haven't been sure about certain MUs. What can be said is that Boros weakness is obviously fast combo decks, nevertheless it can outrace some slower ones.


For reference, you can find the old Boros deck thread here. (http://www.mtgthesource.com/forums/showthread.php?7478-Deck-Boros-Deck-Wins)

Anfylion
06-11-2013, 10:11 PM
I really like this deck, I think it has great potential !!...

would be great not having the same problem as the burn: "nice card, but better would be a lightning bolt"
perhaps can be fixed increasing slightly the curve with stuff like Ajani, Caller of the Pride, and maindeck 2cmc drops... anyway I liked your list and I'll test it

(google spanglish)

Dice_Box
06-11-2013, 10:25 PM
To me this just looks like burn with a white flare, not really a new standalone deck.

(nameless one)
06-12-2013, 01:08 AM
You should check this thread out:

Boros Deck Wins (http://www.mtgthesource.com/forums/showthread.php?7478-Deck-Boros-Deck-Wins&highlight=Boros+deck+wins)

beez
06-12-2013, 01:09 AM
I think the heavy landfall element of this approach makes it more unique than vs standard burn or just zoo skimping on the goyfs. It has some potential of its own.

beez
06-12-2013, 01:13 AM
You should check this thread out:

Boros Deck Wins (http://www.mtgthesource.com/forums/showthread.php?7478-Deck-Boros-Deck-Wins&highlight=Boros+deck+wins)

Yeah I think it has been addressed before as I do seem to remember reading about this deck recently. But he did start a nice little primer for this varient. Guess it is up to the Boros followers to decide to merge them or not.

CabalTherapy
06-12-2013, 01:16 AM
To me this just looks like burn with a white flare, not really a new standalone deck.

Of course, they have a lot in common but nonetheless there are differences that justify an independent thread.
simply:
Burn = Burn
Boros = Sligh using Landfall trigger and a better SB


You should check this thread out:

Boros Deck Wins (http://www.mtgthesource.com/forums/showthread.php?7478-Deck-Boros-Deck-Wins&highlight=Boros+deck+wins)

Yes, well, I had the permission to open up a new thread. The old one will be closed and linked into this one.

Zilla
06-12-2013, 02:11 PM
CabalTherapy had permission to create a new thread for an updated version of this deck. I've edited his opening post to include a link to the old thread, which is now closed. Thanks.

HammafistRoob
06-12-2013, 02:51 PM
I've always liked Boros or Burn in general. But I have a proposition that could easily help strengthen your combo matchups. Have you considered splashing for blue? It gives you mainly

Brainstorm
Ponder
Delver of Secrets

Which will only strengthen probably all your matchups preboard. Then your sideboard could be just stacked with combo hate and counterspells. It seems to me there is no reason to not just play RUW.

Darkenslight
06-12-2013, 03:03 PM
I've always liked Boros or Burn in general. But I have a proposition that could easily help strengthen your combo matchups. Have you considered splashing for blue? It gives you mainly

Brainstorm
Ponder
Delver of Secrets

Which will only strengthen probably all your matchups preboard. Then your sideboard could be just stacked with combo hate and counterspells. It seems to me there is no reason to not just play RUW.

Yes, there is. WUR makes for a much weaker manabase, which isn't made up for by the inclusion of the cards you mentioned. You cannot afford to waste turns essentially durdling if you whiff on Delver transforming, and even though BS is an awesome card, it does not fit in a "hard" aggro shell. That turn spent on BS can be used to lay a critter and punch through damage, through Bolt, Lynx or Guide.

Asthereal
06-12-2013, 03:09 PM
We have a blue sligh thread already.
For reference my latest Boros Sligh list:

4 Steppe Lynx
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer /15

4 Lightning Bolt
4 Chain Lightning
2 Forked Bolt
4 Rift Bolt
4 Boros Charm
3 Price of Progress
4 Fireblast /15

4 Plateau
2 Mountain
4 Scalding Tarn
4 Wooded Foothills
4 Bloodstained Mire
1 Arid Mesa
1 Undiscovered Paradise /20

Side:
3 Sulfuric Vortex
3 Red Elemental Blast
3 Oblivion Ring
3 Ethersworn Canonist
3 Tormod's Crypt /15

It's not fully tuned, but it runs fine I think.

CabalTherapy
06-12-2013, 04:36 PM
I've always liked Boros or Burn in general. But I have a proposition that could easily help strengthen your combo matchups. Have you considered splashing for blue? It gives you mainly

Brainstorm
Ponder
Delver of Secrets

Which will only strengthen probably all your matchups preboard. Then your sideboard could be just stacked with combo hate and counterspells. It seems to me there is no reason to not just play RUW.

I have tested a RUw list with Lynx, Guide, Delver and Lavamancer/Snapcaster (some lists can be found here: http://www.mtgthesource.com/forums/showthread.php?23209-R-u-x-Blue-Sligh&highlight=blue+sligh) and it actually was weaker than Boros due to less burn-spells which are superior in this kind of strategy to some cantrips. I felt that playing a Ponder/Brainstorm and searching for some business is slower and less effective than running more "Bolt".

Combo hate is so diverse that you don't have to play some counter (a good player wins against random counter). Canonist, Mindbreak Trap, Oblivion Ring, PNeedle and many others are also decent choices.


We have a blue sligh thread already.
For reference my latest Boros Sligh list:

4 Steppe Lynx
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer /15

4 Lightning Bolt
4 Chain Lightning
2 Forked Bolt
4 Rift Bolt
4 Boros Charm
3 Price of Progress
4 Fireblast /15

4 Plateau
2 Mountain
4 Scalding Tarn
4 Wooded Foothills
4 Bloodstained Mire
1 Arid Mesa
1 Undiscovered Paradise /20

Side:
3 Sulfuric Vortex
3 Red Elemental Blast
3 Oblivion Ring
3 Ethersworn Canonist
3 Tormod's Crypt /15

It's not fully tuned, but it runs fine I think.

Looks pretty good, although I haven't got experience with U. Paradise (except in Dredge). Not sure if it is better than simply a Mountain.

GoboLord
06-12-2013, 07:05 PM
Combo hate is so diverse that you don't have to play some counter (a good player wins against random counter). Canonist, Mindbreak Trap, Oblivion Ring, PNeedle and many others are also decent choices.

I 100% agree with this. As someone who has played with his favorite, red deck (Vial Goblins, in case that wasn't obvious) for the last 6-7 years I have been thinking about and discussing the issue of effective storm-combo hate back and forth. Experienced storm-combo players can fight themselves through a package of (1) countermagic, (2) hand disruption and (3) a fast/medium clock (Esperblade, Team America), so there is no point in splashing blue to squeeze in Flusterstorm and the like.
CabalTherapy pretty much summed up the available (storm-)combohate for this deck. Leyline of Sanctity, Orim's Chant andSilence also are viable options (vs. Stormcombo at least).

jtos84
06-13-2013, 10:24 AM
I've been on this deck for a while now, and I have found the boros charms to be to situational. They may be playable, but I think the success is coming from the steppe lynx and that the deck is just good for the current meta. I've been playing a list that is pretty much like the old boros wins with keldon marauders, couple vexing devils, and a little different s/b. I have been playing it on magic online, magic league, and tournaments with quite a bit of success. I will post a deck list late for comparison purposes and card discussion.

Justin
06-14-2013, 09:39 AM
Here's my version:

// Lands
4 [ZEN] Arid Mesa
4 [ON] Wooded Foothills
2 [ON] Bloodstained Mire
4 [R] Plateau
1 [SHM] Plains
5 [AVR] Mountain

// Creatures
4 [TO] Grim Lavamancer
4 [ZEN] Goblin Guide
4 [ROE] Kiln Fiend
4 [ZEN] Steppe Lynx
1 [AVR] Vexing Devil
1 [EVE] Figure of Destiny
1 [PLC] Keldon Marauders

// Spells
4 [VI] Fireblast
4 [R] Lightning Bolt
4 [LG] Chain Lightning
3 [CFX] Path to Exile
2 [TSP] Rift Bolt
4 [GTC] Boros Charm

// Sideboard
SB: 3 [EX] Price of Progress
SB: 4 [SHM] Smash to Smithereens
SB: 4 [RTR] Rest in Peace
SB: 4 [GTC] Skullcrack

The one card I play that is not mentioned in the primer is Kiln Fiend. If unmolested, it consistently enables a turn three kill. It's certainly worth testing and deserves mention in the "other playable creatures" category. Another creature worth considering is Ash Zealot. I tested it and found it to be OK, but a bit underwhelming given the other creature choices.

CabalTherapy
06-14-2013, 11:23 AM
I have added Kiln Fiend and Ash Zealot to the starting post because as you said they are solid choices I have forgotten to mention.

I am preparing for tomorrow's Legacy, expecting a diverse meta.
My SB looks like this right now:

2 Red Elemental Blast
1 Pyroblast
2 Ethersworn Canonist
1 Oblivion Ring
4 Surgical Extraction
2 Volcanic Fallout
2 Pithing Needle
1 Pyrostatic Pillar

Jules
06-15-2013, 04:50 AM
Hi, this is my current list. I'm new to this deck and want to play my first tournament tomorrow.


4 Mountain
1 Plains
3 Plateau
4 Scalding Tarn
4 Arid Mesa
2 Wooded Foothills
2 Bloodstained Mire

4 Goblin Guide
4 Vexing Devil
4 Steppe Lynx
3 Grim Lavamancer

4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
3 Boros Charm
2 Price of Progress
2 Lightning Helix
2 Fireblast
2 Forked Bolt


I'm still thinking what 2 cards i should add. Atm this are 58 cards mainboard.

What is your Grave hate to go? I thought of Rest in Peace but i feared it could be too slow against certain deck types like reanimator or TinFins.

Last question: What are your first targets to board out in g2/g3? What are the weakest mainboard cards? I thought of G-Guide, Lightning Helix or sometimes the Prices?

Thank you for your help.

trollking21
06-15-2013, 07:17 AM
What is your Grave hate to go? I thought of Rest in Peace but i feared it could be too slow against certain deck types like reanimator or TinFins.
Thank you for your help.

I like Rest in Peace because it nukes Tarmogoyf, Deathrite shaman, Knight of the Reliquary to some extent, until they deal with it, even when they do goyf is a 2/3 (RiP and whatever killed it) knight is a 2/2 and Deathrite doesn't do anything.
In Red white your Tin Fin matchup and Reanimator match up will never be stellar unfortunately.

Jules
06-15-2013, 09:35 AM
Do you board out lavamancer for RiP?

CabalTherapy
06-15-2013, 12:38 PM
Played a mediocre tournament today losing against BURG 1-2 and Esperdeathblade 0-2, winning against BURG 2-0 and SneakShow 2-1 and drawing against a friend.


@Jules:
Good luck.
Sulfuric Vortex is pretty decent choice but you may also consider playing Magma Jet or Path to Exile.

I am currently running 4 Surgical Extractions because there are a lot of TinFins, oops all spell decks in my meta and the Extraction is the fastest hate against these decks.

Jules
06-15-2013, 01:30 PM
Thanks, i'll try to post a little report tomorrow.

Again the question: what are your first targets to board out? (I know it depens on the match up, but overall and in general?)

CabalTherapy
06-15-2013, 04:02 PM
Thanks, i'll try to post a little report tomorrow.

Again the question: what are your first targets to board out? (I know it depens on the match up, but overall and in general?)

As you mentioned, it depends on the MU and on "on the play" or "on the draw".
Cards you may want to side out are (my suggestions):

Price of Progress - more and more decks play three or even more colours but some do not ^^
Steppe Lynx - it can be weak against aggro decks like Goblins/Burn... on the draw
Rift Bolt - against some kind of combo, sometimes too slow as a topdeck in situations where you only have two lands, (can be silenced by TES, happened to me three times)
Lightning Helix - the lifegain is not necessary needed in some MU
Boros Charm - if you desperately need spot removal and you are bringing in some kind of mass removal from the SB


That were just some suggestions. There are many more options wich can be discussed.

Jules
06-16-2013, 01:01 PM
Played the following list on a 32 men Tournament today.


4 Mountain
1 Plains
3 Plateau
4 Scalding Tarn
4 Arid Mesa
2 Wooded Foothills
2 Bloodstained Mire

4 Goblin Guide
4 Vexing Devil
4 Steppe Lynx
3 Grim Lavamancer

4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
3 Boros Charm
2 Price of Progress
2 Lightning Helix
2 Fireblast
2 Forked Bolt
2 Sulfuric Vortex



Side:

4 Rest in Peace
2 Oblivion Ring
2 Smash to Smithereens
1 Shattering Spree
2 Pithing Needle
2 Pyroclasm
2 Red Elemental Blast




My matches were:

G1 Patriot 1-2
G2 Shardless BUG 2-1
G3 bUrg 2-0
G4 Omnitell 0-2
G5 Goblins 1-2
G6 Goblins 1-1-1

--> 2-3-1

I'm thinking about removing Vortex/Helix/Forked Bolt to add more Fireblast and Magma Jet....what do you think of Keldon Marauders to make it even more aggressive?

CabalTherapy
06-16-2013, 03:36 PM
Played the following list on a 32 men Tournament today.

My matches were:

G1 Patriot 1-2
G2 Shardless BUG 2-1
G3 bUrg 2-0
G4 Omnitell 0-2
G5 Goblins 1-2
G6 Goblins 1-1-1

--> 2-3-1

I'm thinking about removing Vortex/Helix/Forked Bolt to add more Fireblast and Magma Jet....what do you think of Keldon Marauders to make it even more aggressive?


Losing against Goblins hurts.

I am not a fan of Forked Bolt either. You can easily go up to 3 Fireblasts and play Magma Jet instead of the Helix. It also depends on the meta as Helix is nice against aggro and Jet good if you need some "library manipulation" in Control MUs. There are always some kind of "lifegain decks" in my meta (mono white/decks with Stoneforge Mystic/...), so I am used to play Vortex main but that is not obligatory.

Jules
06-16-2013, 04:56 PM
Losing against Goblins hurts.



In Round 5 the Goblin player had Chalice on 1 in G2/3....that was hard...

CabalTherapy
06-17-2013, 01:24 PM
In Round 5 the Goblin player had Chalice on 1 in G2/3....that was hard...

That is indeed a very though situation. Thought that Chalice doesn't appear in Goblin SBs nowadays.

PedroLopes
07-11-2013, 12:05 PM
Cabal what do you think of land tax in this deck?i mean you can draw lands with ease to gás your landfall,you can still blow up your mountais to fireblasts to reduce the number of lands...And for me enlightened tutor is a huge SB card,letting you grab your main hate(ensnaring bridge,tormods,canonist,oblivion,even seal of cleasing,i actually play monored burn but im thinking to upgrade to somo boros version.
Cheers.:cool:
PS:Sorry for my English!

CabalTherapy
07-16-2013, 03:09 AM
Cabal what do you think of land tax in this deck?i mean you can draw lands with ease to gás your landfall,you can still blow up your mountais to fireblasts to reduce the number of lands...And for me enlightened tutor is a huge SB card,letting you grab your main hate(ensnaring bridge,tormods,canonist,oblivion,even seal of cleasing,i actually play monored burn but im thinking to upgrade to somo boros version.
Cheers.:cool:
PS:Sorry for my English!

Never tried it because cards that don't have imidiate impact on the decrease of life of the opponent or have a constant damage output during the next turn are not really good in this kind of deck.
I mean of course Land Tax can boost Lynx and help to support Fireblast but it deals no damage by itself to the opponent. It is even not certain if it will search you some lands. Enlightnened Tutor is solid and can be played with a configuration of the board as you mentioned.

Jules
07-16-2013, 07:56 AM
Next Sunday i will try the following list:


4 Mountain
1 Plains
3 Plateau
4 Scalding Tarn
4 Arid Mesa
2 Wooded Foothills
2 Bloodstained Mire

4 Goblin Guide
4 Keldon Marauders
4 Steppe Lynx
3 Grim Lavamancer

4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
3 Boros Charm
3 Magma Jet
3 Fireblast
2 Price of Progress
2 Sulfuric Vortex



Side:

3 Rest in Peace
2 Oblivion Ring
1 Smash to Smithereens
2 Wear//Tear
2 Pithing Needle
3 Volcanic Fallout
2 Red Elemental Blast



Any thoughts on the list?

I will post my results as soon as possible.

Asthereal
07-17-2013, 05:37 AM
Yes I have some. :smile:

Main
First: Sulfuric Vortex I think is sideboard material. It's way too slow against many of the decks out there.
Second: Why play a Plains? You need white mana once a game usually, twice tops. I'd go for 4x Plateau, 2x Mountain, 13x Fetch, 1x Undiscovered Paradise (Landfall enabler, not brilliant, but it can help when you get into the midgame for whatever reason).
Third: Boros Charm is an easy four-of. It deals too much damage to play less of.

Side
I feel 1x Smash, 2x Wear/Tear and 2x Oblivion Ring is a bit too much. I'd cut the one Smash.
Pyroclasm effects shouldn't be necessary in this deck. You can play a fourth Grim Lavamancer on side, but Fallouts shouldn't be needed.
That leaves space for an extra Red Elemental Blast and two or three Sulfuric Vortexes.

Edit: For reference my own list (haven't tested much yet though).

4 Vexing Devil
4 Goblin Guide
4 Steppe Lynx
3 Grim Lavamancer /15

4 Lightning Bolt
4 Chain Lightning
4 Forked Bolt (I like these, but I can imagine others don't)
3 Rift Bolt
4 Boros Charm
2 Price of Progress
4 Fireblast (I know four is a risk, but they are GOOD!) /25

4 Plateau
2 Mountain
4 Bloodstained Mire
4 Wooded Foothills
4 Scalding Tarn
1 Arid Mesa (I don't play Plains, so IF some idiot plays Pithing Needle on my lands, he'll probably choose this one and probably miss :wink:)
1 Undiscovered Paradise /20

Side:
4 Red Elemental Blast
1 Pyroblast
3 Oblivion Ring
3 Sulfuric Vortex
1 Grim Lavamancer
3 Tormod's Crypt (faster than Rest in Peace, but I might still switch to those anyway) /15

CabalTherapy
07-25-2013, 09:06 AM
During last tournament on Saturday I have played against all kinds of decks containing Deathrite Shaman. BUG, UWBG Geist, Jund, Jund, BURG Threshold.
The Shaman was quite a tricky creature to deal with as he is always. I have managed to win against three of them but in almost every case the Shaman was more than good for them.
Volcanic Fallout was on the other hand brilliant against these decks. I might consider running 3 mass removal spells in the SB because my meta is full of Deathrites.

CabalTherapy
11-07-2013, 07:04 AM
Almost 4 months and no new posts. I hope this deck won't fall asleep. I played it over the last few months with more or less mediocre results winning against decks like ANT and Sneak Show and sometimes
losing to easy match-ups due to flooding and bad top decks. I also managed to tune my list a bit in favor of Magma Jet which now takes the slot of Lightning Helix in my list.

15
4 Steppe Lynx
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer

25
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Boros Charm
2 Fireblast
2 Price of Progress
3 Magma Jet
2 Sulfuric Vortex

20
3 Plateau
1 Plains
4 Mountain
4 Arid Mesa
4 Bloodstained Mire
2 Scalding Tarn
2 Wooded Foothills

Still I am not sure but I think that Boros Charm is the more reliable source of damage than Price of Progress which of course can just burst 8-12 points of damage at the end of turn.
I have been playing mono red Burn for several years and I know how mighty PoP is but in the context of this deck the Charm should always be the better choice. I would not cut any copy of it for PoP or Fireblast.
Magma Jet is in again simply due to scry which enables good draws = what we want. Helix is, besides several moments when it really shines due to the lifegain, mostly an Incinerate which deals one more point of damage than
the Jet but on the other hand cannot prevent this deck from flooding. I mean there is not a decks which is more aggressive than Boros with an early Lynx backed up by some Guides and Bolts during the second turn. So the lifegain is not
needed most of the times. These were some minor changes in my list which make the deck run a bit more smoothly and consistent. I hope you like the list.

Ruta Barracuda
11-27-2013, 05:28 PM
Back when I was a pure aggro player, I found this deck could be explosive with the synergy between Zektar Shrine Expedition and Boros Charm. Pushing through a 7/1 with trample and haste, then giving it double strike before damage is dealt gave me a good amount of success. It made me more dependent on the Landfall mechanic, but it was worth it.

Here's a list I used to run in my old Legacy playgroup - you'll find most of the cards are similar to others in this thread, save for the Expeditions:

15 Threats
4 Steppe Lynx
4 Goblin Guide
4 Zektar Shrine Expedition
3 Grim Lavamancer

25 Burn
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Boros Charm
2 Fireblast
3 Price of Progress
2 Magma Jet
2 Sulfuric Vortex

20 Land
3 Plateau
1 Plains
4 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire

SirTylerGalt
11-27-2013, 07:49 PM
Back when I was a pure aggro player, I found this deck could be explosive with the synergy between Zektar Shrine Expedition and Boros Charm. Pushing through a 7/1 with trample and haste, then giving it double strike before damage is dealt gave me a good amount of success. It made me more dependent on the Landfall mechanic, but it was worth it.

Here's a list I used to run in my old Legacy playgroup - you'll find most of the cards are similar to others in this thread, save for the Expeditions:

15 Threats
4 Steppe Lynx
4 Goblin Guide
4 Zektar Shrine Expedition
3 Grim Lavamancer

25 Burn
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Boros Charm
2 Fireblast
3 Price of Progress
2 Magma Jet
2 Sulfuric Vortex

20 Land
3 Plateau
1 Plains
4 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire

Drew Levin also posted a cool Boros Landfall deck on SCG a while ago, in case you are interested:

http://www.starcitygames.com/article/25605_Gatecrash-Legacy-Review-A-Deck-Recommendation.html

AznSeal
11-28-2013, 01:21 AM
t seems to me that the legacy metagame has shifted heavily in favor of fair decks. That means that one of my favorite decks is finally well positioned in the metagame! Opinions on Boros or Burn? I feel like all the fair decks are busy trying to metagame against each other with TNN and all that and i'm just sitting here throwing lightning bolts.

Is there anything that boros offers that's better than straight burn? I feel like going dual lands and creatures opens us up for removal and wasteland. More importantly, I think with the emergence of TNN based fair decks, having creatures is suboptimal because TNN is a ridiculous blocker.

On the flipside, Steppe Lynx is ridiculous. I feel like using Steppe Lynx makes removal spells from fair decks like STP, bolt, or abrupt decay that much more relevant, but at the same time, the explosive power steppe lynx provides is really good. Mono red burn, my current list, averages a turn 4-5 kill. With Steppe Lynx, the goldfish is faster by roughly 0.5 - 1 turns. But is it worth the added enemy removal being useful....and going white opens the deck up to wasteland..decisions decisions.


Anyways, here is my current list.

3 Grim Lavamancer
4 Goblin Guide
4 Steppe Lynx

4 Lightning Bolt
4 Chain Lightning
2 Lightning Helix
4 Price of Progress
4 Boros Charm
3 Fireblast

4 Rift Bolt
4 Lava Spike

4 Plateau
4 Arid Mesa
4 Scalding Tarn
4 Wooded Foothills
1 Plains
3 Mountain

Sideboard:
2 Pyroblast
1 Red Elemental Blast
3 Sulfuric Vortex
3 Smash to Smithereens
3 Oblivion Ring
3 Mindbreak Trap

Any tips? I feel like if we're not paying disruption, we should try to go all in and win as fast as we can, so sufuric vortex MD is detrimental. Likewise, Devil for me is never good. Against combo decks they let it stick and against fair decks, TNN just blocks it all day.

monovfox
12-14-2013, 12:54 PM
Why doesn't this deck play kiln find? It can do ridiculous damage with Boros charm (8, and 14-20 if one or two more spells are cast)

stage
12-14-2013, 01:11 PM
Looks good. How does it do in most common matchups? Do you ever wish you were playing monored burn instead?

CabalTherapy
12-14-2013, 01:11 PM
Why doesn't this deck play kiln find? It can do ridiculous damage with Boros charm (8, and 14-20 if one or two more spells are cast)

For several reasons:
-cc2 without haste or something like that = turn 3 earliest attack
-bad topdeck
-dies to removal without having done anything (due to cc2)
-lacks the word "damage", needs spells to be big
=worse than Lynx, Guide, Lavamancer, Devil and I also think worse than Marauders

subzero
01-20-2014, 12:45 PM
hi!

i play this deck since many monthes(maybe couple years)
i like so much burn style, but with little splsh white, that make me more safe againts many horrible cards :-)

i played much times with lynx, but recently i put out them, because if i don t see in open hand , and maybe i see lynx on 3-4turn, i feel note very good,
we live with topdeck! and lynx is really bad topdeck!!

btw i use white for

- main 4x boros charm

-side 4x oblivion ring 2x wear-tear 3x canonist



my list is classic strong burn, but with boros charm instead flame rift


4x guide
4x lavamancer

4x sulfuric vortex

4x bolt
4x chain
4x pop
4x fireblast
4x lava spike
4x rift bolt
4x boros charm

10x fetch
8x mountain
2x plateau


of course is not reallky hard to play deck, so, what to say?

against every aggro or aggro control i feel very power,

against control, just depend of lucky

but the problem is against ant e show and tell


my side is almost all against them