lordofthepit
06-27-2013, 05:57 AM
This is probably one of the most skill-testing cards in the format from either side of the table. Obviously, in Vintage, with so many powerful singletons, every game plays out differently and you'll have to evaluate your matchup and the game situation.
That being said, are there "default" Gifts piles you resort to more often than another? I'm pretty new to Vintage, so I'm a bit inexperienced.
When playing with Jace/Snap Control, I tend to like to go for the following:
- Yawgmoth's Will
- Snapcaster Mage
- Ancestral Recall
- Tinker
I will replace one of the cards with Force of Will if I expect my opponent to play a big bomb, and alternatively, a Repeal if I also have a Snapcaster Mage on board.
When playing with Gush Storm, I usually set up the same pile, although replacing Tinker with a Time Walk for value or a bomb like Talrand. If I have a Fastbond on the table, Gush is always in my pile.
I'm pretty sure I'm only scratching the surface of what this card is capable of. Any advice?
That being said, are there "default" Gifts piles you resort to more often than another? I'm pretty new to Vintage, so I'm a bit inexperienced.
When playing with Jace/Snap Control, I tend to like to go for the following:
- Yawgmoth's Will
- Snapcaster Mage
- Ancestral Recall
- Tinker
I will replace one of the cards with Force of Will if I expect my opponent to play a big bomb, and alternatively, a Repeal if I also have a Snapcaster Mage on board.
When playing with Gush Storm, I usually set up the same pile, although replacing Tinker with a Time Walk for value or a bomb like Talrand. If I have a Fastbond on the table, Gush is always in my pile.
I'm pretty sure I'm only scratching the surface of what this card is capable of. Any advice?