ahg113
07-26-2013, 04:51 PM
A silly tribal deck because Magic is fun. Don't have all the M14 cards yet, so I'm playing this casually with a slightly different list, but in general-
2 Hero of Bladehold
4 Champion of the Parish
3 Blade Splicer
3 Champion of Lambholt
3 Knight of the Reliquary
3 Mayor of Avabruck
3 Mirran Crusader
3 Thalia, Guardian of Thraben
2 Deranged Outcast
2 Imposing Sovereign
2 Precinct Captain
2 Fiend Hunter
1 Doomed Traveler
3 Descendants' Path
4 Aether Vial
4 Temple Garden
3 Arid Mesa
3 Mutavault
2 Verdant Catacombs
1 Gavony Township
3 Ghost Quarter
2 Forest
2 Plains
SB: 2 Fiend Hunter
SB: 3 Apostle's Blessing
SB: 2 Oblivion Ring
SB: 2 Grand Abolisher
SB: 4 Revoke Existence
SB: 2 Ulvenwald Tracker
Deck is pretty straight forward, Vial in or trigger cast humans, then turn sideways. Ghost Quarters are for tron type speciality lands. Attempting to have creatures act as spells, hence Fiend Hunter as removal+body, with a Tracker in the board. Champion of Lambholt does work, and is the best form of evasion possible. Other swarm type decks are limited to fewer blockers, and early champion gets out of control easily. I do plan on putting some Bojuka Bogs into the SB as KotR targets if prompted by GY strategies. Had an on-par test with D&T, Elves, and beat up some rando U/R faeries deck. Trickiest aspect of the deck is not to OVER extend, even though that's exactly what this deck wants to do. Always a good idea to keep 1 or two critters in hand. Especially if you get a Descendants' Path into play. SB answers hypothetical problems but hasn't been played. All friendlies were MD only.
Cheers,
vial is too good a card to collect dust so... humans
2 Hero of Bladehold
4 Champion of the Parish
3 Blade Splicer
3 Champion of Lambholt
3 Knight of the Reliquary
3 Mayor of Avabruck
3 Mirran Crusader
3 Thalia, Guardian of Thraben
2 Deranged Outcast
2 Imposing Sovereign
2 Precinct Captain
2 Fiend Hunter
1 Doomed Traveler
3 Descendants' Path
4 Aether Vial
4 Temple Garden
3 Arid Mesa
3 Mutavault
2 Verdant Catacombs
1 Gavony Township
3 Ghost Quarter
2 Forest
2 Plains
SB: 2 Fiend Hunter
SB: 3 Apostle's Blessing
SB: 2 Oblivion Ring
SB: 2 Grand Abolisher
SB: 4 Revoke Existence
SB: 2 Ulvenwald Tracker
Deck is pretty straight forward, Vial in or trigger cast humans, then turn sideways. Ghost Quarters are for tron type speciality lands. Attempting to have creatures act as spells, hence Fiend Hunter as removal+body, with a Tracker in the board. Champion of Lambholt does work, and is the best form of evasion possible. Other swarm type decks are limited to fewer blockers, and early champion gets out of control easily. I do plan on putting some Bojuka Bogs into the SB as KotR targets if prompted by GY strategies. Had an on-par test with D&T, Elves, and beat up some rando U/R faeries deck. Trickiest aspect of the deck is not to OVER extend, even though that's exactly what this deck wants to do. Always a good idea to keep 1 or two critters in hand. Especially if you get a Descendants' Path into play. SB answers hypothetical problems but hasn't been played. All friendlies were MD only.
Cheers,
vial is too good a card to collect dust so... humans