John Cox
09-12-2013, 03:24 AM
This is a deck I put together but never really did anything with. The idea is to vomit your hand out early and win like Affinity, just with better creatures. It goldfishes turn 3 and will be in top deck mode on turn two.
4 Goblin Guide
4 Memnite
4 Signal Pest
4 Tarmogoyf
4 Springleaf Drum
4 Simian Spirit Guide
4 Magus of the Moon
4 Llanowar Elves
4 Burning-Tree Emissary
4 Gitaxian Probe
4 Street Wraith
4 Karplusan Forest
4 Scalding Tarn
2 Mountain
2 Stomping Ground
4 Zoetic Cavern
sample hand.
memnite
memnite
springleaf drum
goblin guide
signal pest
llanowar elves
zoetic cavern
This is a keep
Play the two Memnites first, then the Springleaf Drum (off the Zoetic Cavern). Tap the drum and one Memnite to play the Signal Pest, next turn you play the other two creatures in your hand.
Your board looks like this on turn two, your opponent has probably played "land, go!"
http://www.mtg-forum.de/db/picture.php?card=Memnitehttp://www.mtg-forum.de/db/picture.php?card=Memnitehttp://www.mtg-forum.de/db/picture.php?card=Signal+Pesthttp://www.mtg-forum.de/db/picture.php?card=Goblin+Guidehttp://www.mtg-forum.de/db/picture.php?card=Llanowar+Elves
http://www.mtg-forum.de/db/picture.php?card=Springleaf+Drumhttp://www.mtg-forum.de/db/picture.php?card=Zoetic+Cavern
Everything but one memnite and the elves are attacking, you'll also draw a card on turn two so it will be better than that. Regardless you have a three turn clock at the worst. This was a marginal keep.
This deck preys on midrange and control. Slow combo that needs a few turns to set up (like twin, and storm) really roll over to this as well. Fast aggro can deal with this but I haven't had many problems with WUR or Jund.
Goryo's vengeance has issues with this also in rare cases because they can't draw too many cards with griselbrand. If they get out and early emrakul, it goes better for them.
4 Goblin Guide
4 Memnite
4 Signal Pest
4 Tarmogoyf
4 Springleaf Drum
4 Simian Spirit Guide
4 Magus of the Moon
4 Llanowar Elves
4 Burning-Tree Emissary
4 Gitaxian Probe
4 Street Wraith
4 Karplusan Forest
4 Scalding Tarn
2 Mountain
2 Stomping Ground
4 Zoetic Cavern
sample hand.
memnite
memnite
springleaf drum
goblin guide
signal pest
llanowar elves
zoetic cavern
This is a keep
Play the two Memnites first, then the Springleaf Drum (off the Zoetic Cavern). Tap the drum and one Memnite to play the Signal Pest, next turn you play the other two creatures in your hand.
Your board looks like this on turn two, your opponent has probably played "land, go!"
http://www.mtg-forum.de/db/picture.php?card=Memnitehttp://www.mtg-forum.de/db/picture.php?card=Memnitehttp://www.mtg-forum.de/db/picture.php?card=Signal+Pesthttp://www.mtg-forum.de/db/picture.php?card=Goblin+Guidehttp://www.mtg-forum.de/db/picture.php?card=Llanowar+Elves
http://www.mtg-forum.de/db/picture.php?card=Springleaf+Drumhttp://www.mtg-forum.de/db/picture.php?card=Zoetic+Cavern
Everything but one memnite and the elves are attacking, you'll also draw a card on turn two so it will be better than that. Regardless you have a three turn clock at the worst. This was a marginal keep.
This deck preys on midrange and control. Slow combo that needs a few turns to set up (like twin, and storm) really roll over to this as well. Fast aggro can deal with this but I haven't had many problems with WUR or Jund.
Goryo's vengeance has issues with this also in rare cases because they can't draw too many cards with griselbrand. If they get out and early emrakul, it goes better for them.