ahg113
09-13-2013, 04:14 PM
In the spirit of sharing a cheap Modern deck that a newbie could play, I offer this - Money card(s) - Remand, Snapcaster and Scalding Tarn, all pretty reasonably available.
I've been having a lot of fun with this on cockatrice lately. It is a balanced deck with game against everything. In SB games against greedy manabases especially it shines. (However, while playtesting against Blue Tron, did have a great game where I got him to one life, Blood Moon in play, and he pulled off the victroy on the back of Wurmcoil Engine, life happens.)
Always been a fan of Counter Burn, and Delver had been the original star of the deck. However, this was misplaced, as just playing spells to protect a delver or two was sub-optimal. Playing spells and benefiting from those spells made all the difference, and Guttersnipe replaced Delver. Recently changed the selection around to include some Squelch's, putting in three and subtracting a Spellsnare, and two Manamorphose.
Deck is pretty self explanitory, don't over commit to a board that can be wiped, try not to play a creature without casting at least a follow-up spell for some trigger activations. More control than sligh, but can win fast as well.
3 Guttersnipe
4 Young Pyromancer
3 Snapcaster Mage
4 Lightning Bolt
4 Mana Leak
2 Manamorphose
3 Izzet Charm
3 Spell Snare
3 Squelch
4 Remand
4 Serum Visions
4 Gixtaxian Probe
3 Pillar of Flame
4 Steam Vents
2 Sulfur Falls
4 Scalding Tarn
4 Island
2 Mountain
Side-Board
2 Pithing Needle
3 Relic of Progenitus
3 Spell Pierce
3 Echoing Truth
4 Blood Moon
Blood Moon almost always comes in, Manamorphose out, and typically either Pillar, Spellsnare, or Izzet Charm pending on match-up. Echoing Truth has been clutch, as has Relic, and for some reason, people don't expect Spell Pierce... [PhillipJ.Fry]even though it's a blue deck playing counterspells...[/PhillipJ.Fry]
Manabase is intentionally light (16), because lands are stupid. Not often, but every once in a while this backfires, but not enough to make me want to change.
Basically, I love Mana Leak, I love blood moon, had Snappy's, had the U/R lands, and then figured, how to be a dick and profit? Pyro and Guttersnipe- who does great work. I'm on the fence whether or not the new chimera has a spot in the deck, replacing one Snappy and one Pyro for two of the flying rams.
Frown town = Snipe and Pyro on board, all counters in hand, opponent doesn't cast anything... because life is funny sometimes.
I've been having a lot of fun with this on cockatrice lately. It is a balanced deck with game against everything. In SB games against greedy manabases especially it shines. (However, while playtesting against Blue Tron, did have a great game where I got him to one life, Blood Moon in play, and he pulled off the victroy on the back of Wurmcoil Engine, life happens.)
Always been a fan of Counter Burn, and Delver had been the original star of the deck. However, this was misplaced, as just playing spells to protect a delver or two was sub-optimal. Playing spells and benefiting from those spells made all the difference, and Guttersnipe replaced Delver. Recently changed the selection around to include some Squelch's, putting in three and subtracting a Spellsnare, and two Manamorphose.
Deck is pretty self explanitory, don't over commit to a board that can be wiped, try not to play a creature without casting at least a follow-up spell for some trigger activations. More control than sligh, but can win fast as well.
3 Guttersnipe
4 Young Pyromancer
3 Snapcaster Mage
4 Lightning Bolt
4 Mana Leak
2 Manamorphose
3 Izzet Charm
3 Spell Snare
3 Squelch
4 Remand
4 Serum Visions
4 Gixtaxian Probe
3 Pillar of Flame
4 Steam Vents
2 Sulfur Falls
4 Scalding Tarn
4 Island
2 Mountain
Side-Board
2 Pithing Needle
3 Relic of Progenitus
3 Spell Pierce
3 Echoing Truth
4 Blood Moon
Blood Moon almost always comes in, Manamorphose out, and typically either Pillar, Spellsnare, or Izzet Charm pending on match-up. Echoing Truth has been clutch, as has Relic, and for some reason, people don't expect Spell Pierce... [PhillipJ.Fry]even though it's a blue deck playing counterspells...[/PhillipJ.Fry]
Manabase is intentionally light (16), because lands are stupid. Not often, but every once in a while this backfires, but not enough to make me want to change.
Basically, I love Mana Leak, I love blood moon, had Snappy's, had the U/R lands, and then figured, how to be a dick and profit? Pyro and Guttersnipe- who does great work. I'm on the fence whether or not the new chimera has a spot in the deck, replacing one Snappy and one Pyro for two of the flying rams.
Frown town = Snipe and Pyro on board, all counters in hand, opponent doesn't cast anything... because life is funny sometimes.