ScatmanX
09-18-2013, 11:14 AM
Didn't find a thread for Grow on the source, so decided to create one.
Don't know if the deck has any potential whatsoever, but I got the cards, and wonder if you guys could give some ideas to make it somewhat competitive.
Here's the initial sketch:
4 Breeding Pool
4 Misty Rainforest
2 Scalding Tarn
2 Verdant Catacombs
1 Forest
2 Island
2 Yavimaya Coast
4 Tarmogoyf
4 Quirion Dryad
4 Delver of Secrets
4 Snapcaster Mage
4 Gitaxian Probe
4 Serum Visions
4 Thought Scour
4 Vapor Snag
3 Simic Charm
4 Remand
4 Mana Leak
This sketch plays a UG base, but can easily be UGr or UGw.
What it wants to do is deploy an early threat and protect it. 7 cards to deal with opponent creatures temporarily, and 4 Snapcasters to rebuy them.
Thought Scour in place of Sleight of Hand because it works better with our strategy of keeping mana up, with our and opponents Delvers, and with Serum Visions.
Simic Charms abilities are all great. Hexproof means no PtE/Bolt and others. Bounce works as Vapor Snag #5-7. +3/+3 gives some extra reach, while winning Goyf wars.
The rest of the deck kind of build itself. I hope 17 lands is not too few, but it has 12 cantrips to complement them, and it can work quite wellwith only 2-3 lands into play.
The SB was not worked on already, but imo should contain a number of Engineered Explosives (Boggles/Affinity/others), Needles, maybe Shadow of Doubt, Pierce, Echoing Truth... Don't really know the deck weaks and good matchups by now.
Anyone wold like to share some thoughts?
Thanks.
Don't know if the deck has any potential whatsoever, but I got the cards, and wonder if you guys could give some ideas to make it somewhat competitive.
Here's the initial sketch:
4 Breeding Pool
4 Misty Rainforest
2 Scalding Tarn
2 Verdant Catacombs
1 Forest
2 Island
2 Yavimaya Coast
4 Tarmogoyf
4 Quirion Dryad
4 Delver of Secrets
4 Snapcaster Mage
4 Gitaxian Probe
4 Serum Visions
4 Thought Scour
4 Vapor Snag
3 Simic Charm
4 Remand
4 Mana Leak
This sketch plays a UG base, but can easily be UGr or UGw.
What it wants to do is deploy an early threat and protect it. 7 cards to deal with opponent creatures temporarily, and 4 Snapcasters to rebuy them.
Thought Scour in place of Sleight of Hand because it works better with our strategy of keeping mana up, with our and opponents Delvers, and with Serum Visions.
Simic Charms abilities are all great. Hexproof means no PtE/Bolt and others. Bounce works as Vapor Snag #5-7. +3/+3 gives some extra reach, while winning Goyf wars.
The rest of the deck kind of build itself. I hope 17 lands is not too few, but it has 12 cantrips to complement them, and it can work quite wellwith only 2-3 lands into play.
The SB was not worked on already, but imo should contain a number of Engineered Explosives (Boggles/Affinity/others), Needles, maybe Shadow of Doubt, Pierce, Echoing Truth... Don't really know the deck weaks and good matchups by now.
Anyone wold like to share some thoughts?
Thanks.