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YamiJoey
11-26-2013, 04:01 AM
Permanents: 19
4 Judge's Familiar
3 Snapcaster Mage
3 Kira, the Great Glass-Spinner
2 Thassa, God of the Sea
3 Vendilion Clique
2 Jace, Architect of Thought
2 Master of Waves

Spells: 19
4 Lightning Bolt
3 Serum Visions
1 Spell Pierce
2 Izzet Charm
3 Mana Leak
2 Shadow of Doubt
2 Electrolyze
2 Cryptic Command

Lands: 22
3 Island
1 Mountain
2 Faerie Conclave
3 Tectonic Edge
4 Scalding Tarn
1 Misty Rainforest
3 Steam Vents
1 Cascade Bluffs
16

Sideboard
2 Dispel
3 Pillar of Flame
2 Relic of Progenitus
2 Essence Scatter
3 Tidebinder Mage
1 Counterflux
1 Venser, Shaper Savant
1 Teferi, Mage of Zulfir

Decided I wanted to play a mono-Blue variant in Modern. Master of Waves seems sweet, Jace is generally excellent, and the rest of the shell I'm familiar with being good cards in Modern, so lets see how it pans out. Fairly straight-forward plan. Resolve powerful stuff, stop them resolving powerful stuff, and win during the Combat Step.

I opted for a Red splash, as I felt that Bolt was necessary, then just threw a couple of useful Electro's in. Games should play put similar to Merfolk, but with a much less aggressive, more grindy feel.