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serenechaos
01-10-2014, 12:16 AM
This isn't necessarily a new deck idea, but it's generally tossed around in a joking, casual way and I think a streamlined version of it could actually do some serious damage.


4 Treasure Hunt
2 Lightning Storm

4 Reliquary Tower
4 Boseiju, Who Shelters All
4 Tolaria West
4 Inkmoth Nexus
4 Cathedral of War
4 Scalding Tarn
4 Misty Rainforest
4 Arid Mesa
4 Steam Vents
4 Gemstone Caverns
3 Halimar Depths
2 Desolate Lighthouse

8 Island
1 Mountain

//Sideboard
4 Ghost Quarter
4 Blinkmoth Nexus
3 Watery Grave
2 Desolate Lighthouse
2 Zombie Infestation

Pros:
-Strong resistance to countermagic
-Immunity to removal
-One card combo
-Perfect consistency (once you begin the combo)
-"Perfect" mulligan deck (you can mulligan to one looking for Hunt and still be almost guaranteed to curve out)
-Extremely consistent speed (no Treasure Hunt hand will win later than turn 5 undisrupted)
-Decent backup plan in Inkmoth beats

Cons
-Discard=death, and there's little you can do about it
-Being all-in on Treasure Hunt; odds of seeing it within six mulligans (going to one): 86.5%
-Game plan is extremely predictable once seen
-Some decks can race a slow (Turn 5) win
-Lack of flexibility and answers: the "lands only" restriction leaves for very poor sideboard and utility options

Game plan:

Mulligan to Treasure Hunt.

if your hand also contains a Reliquary Tower, Turn 1 Fetch/Vents/Blue Source-->Turn 2 Tower-->TH. Hopefully flip Storm and at least (9 minus # in hand) lands. 8 if they cracked a fetch.

If you don't have a Tower, Turn 3 TH (before land drop)-->Reliquary Tower.

Next turn Lightning Storm.

Against Blue decks, drop a Turn 1 Boseiju. If they Quarter it on the draw, you go off while they have no mana up. If you don't have Boseiju, you can transmute for it. Most decks that Boseiju is relevant against will give you time to transmute.

Gemstone Caverns provide a basic premise of always being on the play, but it mostly really shines in multiples.

You always, ALWAYS bring in at least one Infestation game 2, I don't really care whether you suspect Leyline or not. Thos prevents auto-derps from unexpected Leylines, and it can also throw opponents off guard.

Unfortunately, there are few utility lands in Modern. Nonlands can't be used, and the choice of lands doesn't cover many situations. That means little flexibility, but really, the deck has a lot going for it already, so that would be a pretty greedy request.