maharis
09-27-2014, 12:32 PM
By popular demand:
4 Simian Spirit Guide
3 Gorilla Shaman
3 Ravenous Baboons
3 Uktabi Orangutan
2 Hooting Mandrills
4 Lightning Bolt
3 Sylvan Library
3 Mulch
1 Destructive Revelry
1 Gruul Charm
4 Grafdigger's Cage
4 Thorn of Amethyst
1 Lotus Petal
1 Sol Ring
4 Wasteland
4 Wooded Foothills
3 Ancient Tomb
3 Cavern of Souls
3 Taiga
2 Forest
2 Mountain
1 Strip Mine
1 Treetop Village
3 Destructive Revelry
3 Mindbreak Trap
3 Red Elemental Blast
3 Tormod's Crypt
2 Electrickery
1 Ancient Grudge
I'd like to play some vintage at Eternal Weekend, and since I'll be playing junk in legacy I figured I'd play junk hatebears in vintage. But I feel like BUG fish decks will be popular since they port so easily from legacy, and I don't like that matchup. I was trying to think of something better, and came up with this. I actually don't think it's much better in that specific matchup, but the novelty of playing ape tribal might be enough.
The idea is to blow up the opposition's mana sources with multiple strip effects and artifact destruction, plus Thorn, then win with big apes. Sol lands, spirit guides and Sol Ring help you keep up with Thorns to cast removal, Sylvan and Mulch. The latter two are a pretty nice draw engine; Mulch helps make sure you win strip wars while fueling Hooting Mandrills and digging up Treetop Village. I originally tried Commune with the Gods in that slot to find Hidden Gibbons, but found myself losing too many lands and Gibbons can't be cast off Cavern. In fact, Kird Ape had to be cut as well since I was playing so many nonbasics it was often just a 1/1. However, you can always hardcast a Spirit Guide for beatz if needed.
4 Simian Spirit Guide
3 Gorilla Shaman
3 Ravenous Baboons
3 Uktabi Orangutan
2 Hooting Mandrills
4 Lightning Bolt
3 Sylvan Library
3 Mulch
1 Destructive Revelry
1 Gruul Charm
4 Grafdigger's Cage
4 Thorn of Amethyst
1 Lotus Petal
1 Sol Ring
4 Wasteland
4 Wooded Foothills
3 Ancient Tomb
3 Cavern of Souls
3 Taiga
2 Forest
2 Mountain
1 Strip Mine
1 Treetop Village
3 Destructive Revelry
3 Mindbreak Trap
3 Red Elemental Blast
3 Tormod's Crypt
2 Electrickery
1 Ancient Grudge
I'd like to play some vintage at Eternal Weekend, and since I'll be playing junk in legacy I figured I'd play junk hatebears in vintage. But I feel like BUG fish decks will be popular since they port so easily from legacy, and I don't like that matchup. I was trying to think of something better, and came up with this. I actually don't think it's much better in that specific matchup, but the novelty of playing ape tribal might be enough.
The idea is to blow up the opposition's mana sources with multiple strip effects and artifact destruction, plus Thorn, then win with big apes. Sol lands, spirit guides and Sol Ring help you keep up with Thorns to cast removal, Sylvan and Mulch. The latter two are a pretty nice draw engine; Mulch helps make sure you win strip wars while fueling Hooting Mandrills and digging up Treetop Village. I originally tried Commune with the Gods in that slot to find Hidden Gibbons, but found myself losing too many lands and Gibbons can't be cast off Cavern. In fact, Kird Ape had to be cut as well since I was playing so many nonbasics it was often just a 1/1. However, you can always hardcast a Spirit Guide for beatz if needed.