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Captain Hammer
03-09-2016, 06:11 PM
Eldrazi Post – Colorless Eldrazi Ramp

1. Genesis

The deck’s inception came about for similar reasons to Fatal’s excellent Nic Fit Feat. 8 Post deck. Along those same lines, this deck is a mash up of two distinct decks. As a result, I followed the excellent template he used when writing this primer.

Everyone familiar with legacy is aware of the two main Eldrazi decks in the format, Turbo Eldrazi and Eldarzi Stompy.

Turbo Eldrazi – The ramp deck devoted to generating an inordinate amount of mana to cast a few key explosively powerful spells capable of winning the game by themselves.

- Turbo Eldrazi Strengths - The deck’s strength is it’s inevitability and mid/late game domination. If the deck is allowed to set up it’s cloudpost manabase in the first few turns, it starts powering out overwhelming threats that outclass everything else in the format.

- Turbo Eldrazi Weakness – Setting aside the rare early S&T + Emrakul that goes uncountered opening, the deck’s weaknesses lie in it’s needing to use the first few turns to set up, as well as it’s over reliance on Cloudposts and on a small handful of threats. This can sometimes leave the deck vulnerable to fast aggro, fast combo, and fast tempo/delver decks due to the lack of pressure applied the first few turns. It’s over reliance on a small number of threats can also sometimes leave the deck vulnerable to countermagic.

Eldrazi Stompy – The aggro deck utilizing 14-16 Sol Lands (Eye of Ugin, Eldrazi Temple, Ancient Tomb, City of Traitors), Chalice of the Voids and lots of undercosted aggressive threats.

- Eldrazi Stompy Strengths – The deck’s strength lies in it’s powerful disruptive elements backed by explosive starts. It can either open with a Chalice at 1 thereby dramatically slowing down fast aggro, combo, tempo and delver decks or it throws out aggressive undercosted threats applying lots of early game pressure.

- Eldrazi Stompy Weaknesses – The deck’s weakness is one it shares with all other stompy decks. 14-16 sol lands are only enough if your opponent doesn’t manage to nuke one with a turn one Wasteland. If they do so, what started out as a very explosive hand can quickly turn into an uncastable one. In addition, if the deck fails to explode out of the gates, many decks have the means to stabilize against it leaving it in top deck mode without any of the card selection/tutoring ability that blue decks have access to. It’s manabase is rarely capable of generating the 7 mana needed to use Eye of Ugin’s tutoring ability until well into the late game, and aside from this, the deck has no real card selection/tutoring to speak of, leaving it vulnerable to bad topdecks.

By fusing together both decks, this version magnifies both deck’s strengths while minimizing their respective weaknesses.


2. Decklist

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 Eye of Ugin
3/2 City of Traitors
2/3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Grim Monolith
2 Thran Dynamo
1 Voltaic Key

4 Chalice of the Void
3 Trinisphere
2 Ugin, The Spirit Dragon
2 All is Dust

4 Thought-Knot Seer
4 Reality Smasher
3 Endbringer
3 Ulamog, The Ceaseless Hunger
2 Walking Ballista
1 Kozilek, the Great Distortion

Sideboard
4 Leyline of the Void
3 Sorcerous Spyglass
3 Mindbreak Trap
2 Karakas
1 Ratchet Bomb
1 Dismember
1 All is Dust


3. Mana

The large number of mana sources gives the deck resiliency against wastelands and between Eye, All is Dust and the Ulamogs and Kozileks you rarely mind having tons of mana.

x4 Cloudpost – Sol Land #17-20. Quite possibly the second best land in the deck. Even if you have only one post land in your opening hand, there are still 3 Cloudposts, 3-4 Glimmerposts, and 3-4 Vesuva/Thespian's Stage left in the deck so the odds are fairly good that Cloudpost will be tapping for atleast 2 mana by midgame. Thus Cloudpost effectively functions as yet another Sol Land in this deck.

x4 Glimmerpost – I have frequently gone back and forth on playing a full playset main deck. The life gain can be a huge boon buying you an extra turn or two to take control of the board in many matchups. However, the fact that it produces only 1 mana a turn unlike every other land in the deck makes it one of the weakest links in the mana base.

x4 Ancient Tomb – Sol Land #5-8. Due to the more aggressive nature of this deck, it can cope with the lifeloss better than Turbo Eldrazi. The ability to power out a Chalice at 1 on turn 1 makes it an automatic 4 of in this list.

x4 Eldrazi Temple – Sol Land #9-12. Temples can be played in multiples, is a great target for Vesuva/Thespian's Stage, and given the high density of Eldrazi spells, it is bar none the best land in the deck. Play four copies, always.

x3 Eye of Ugin – Sol Land #13-16. Despite the fact that Eye is legendary, I play no less than 3 due to the high density of Eldrazi spells in the maindeck and the fact that it's tutoring effect is so much more usable here thanks to Cloudpost mana. Yes you will have the occasional opening hand with 2 Eye of Ugins. But just as frequently, an Eye of Ugin in your opening hand pumps out multiple Eldrazi Mimics and Endless Ones turn one followed by a Thought-Knot Seer turn 2, a Conduit of Ruin or Oblivion Sower turn 3 and an Ulamog turn 4. It’s a frequent Wasteland target so it’s not always bad to have in multiples.

x2-3 City of Traitors – Sol Land #1-3/4. Also happens to be most fragile Sol Land in the deck. However, since the deck functionally plays 24 Sol Lands, and also packs Grim Monoliths to help it, it just needs 3 of any combination of it’s 24 Sol Lands in the first 10 cards along with another utility land or so to be able to top off it’s mana curve and lay down Conduit of Ruin or Oblivion Sower (which make the other threats in the deck even cheaper to cast). Due to requiring such a low number of lands to top off the curve, City of Traitors is almost always the perfect land to plop down turn 3 or 4.

x2-3 Vesuva – Sol Land #21-23. Between 4 Cloudposts, 4 Eldrazi Temples and 4 Ancient Tomb, you’re never lacking for Vesuva targets, and this land essentially functions as Sol land 21-23 as a result. It can even gain you life by copying a Glimmerpost if you’re down to single digits. However, the fact that it comes into play tapped is enough to make it a 2-3 of.

x1-2 Urborg, Tomb of Yawgmoth – As a 1-2 of in a build that plays 4 Eye of Ugin, this land functions as Sol Land #24 more often than not. The main reason the card is worth playing is that it lets you tap Eye of Ugin to generate an additional B mana but it has the additional function of allowing Dismember to be castable without the lifeloss in builds that run it. It can also be very helpful to get more utility out of Oblivion Sowers against a matchup that plays fetchlands, for obvious reasons. If you're not playing Oblivion Sower maindeck, playing one copy maindeck is usually correct.

x0-2 Thespian's Stage - A slower but more versatile alternative to Vesuva. This functions as a Sol Land similar to Vesuva if you sink mana into it, but it can also generate mana the turn it comes into play. The main reason to consider playing this card is it can be used to copy your opponent's Dark Depths to get you a 20/20 game winner one turn faster than your opponent.

x3-4 Grim Monolith - The best artifact accelerant that Legacy has access to. Makes the deck significantly more explosive.

x0-4 Thran Dynamo - Many builds opt to make room for a playset of Thran Dynamos and three Voltaic Keys to supplement it to ensure lots of mana.

x0-3 Voltaic Key - Helps generate ridiculous amounts of mana when paired with 4 Monolith, 3-4 Dynamo and occasionally sees play with Basalth Monolith as well.

x0-3 Simian Spirit Guide - In lower curve builds that don't play more than 3 mana rocks at most, this can be helpful to get a lock piece out on turn one. More importantly, it effectively shuts down Daze.

4. Threats

x0-4 Matter Reshaper - A decent attacker/blocker that also provides card advantage. Can be excellent in certain builds.

x0-4 Reality Smasher – Between haste, trample and it’s 2-for-1 trades to pinpoint removal, this is the most aggressive creature in the deck and a strong case can be made for main decking it.

x4 Thought-Knot Seer – The best creature in the deck, bar none. Play four.

x1-3 Ulamog, the Ceaseless Hunger – A tutorable answer to Ensnaring Bridge, Moat, Worship and any number of other cards that would otherwise ruin your day. Thanks to Oblivion Sower or Conduit of Ruin, it frequently comes out on turn 4, and it almost always puts your opponent in an unwinnable position the turn it is cast, even if it gets countered.

x0-3 Endbringer - An excellent card to tutor up with Eye against Sneak and Show, Reanimator and Big Red decks. While it doesn't accelerate your mana production, it's ability to tap down potential attackers and blockers can be game breaking.

x0-3 Oblivion Sower - An excellent alternative to Conduit of Ruin, especially if you're playing 2 Urborg to support it. The 5/8 power lets it dodge Dismember and survive multiple blockers.

x0-3 Walking Ballista - A fantastic tutorable mana sink that lets you pop away planeswalkers and other threats or go straight to the dome.

x0-2 Ugin, the Spirit Dragon - The strongest 8cc finisher in the history of magic. If you cast it, you usually win.

x0-1 Kozilek, Butcher of Truth – A singleton tutorable beater more than capable of winning games by itself. The fact that a countered Kozilek still draws you four cards and then gets shuffled back into your maindeck so that it can be tutored up again next turn is just gravy versus any control matchups you face.

x0-1 Kozilek, the Great Distortion – Another singleton tutorable beater more than capable of winning games by itself. Drawing up to 7 cards is insane.


Alternate Threats

x4 Eldrazi Mimic – While it’s a horrible topdeck, this little guy helps facilitate turn 3 and turn 4 wins.

x4 Endless One – Does an excellent job of smoothing out the deck’s mana curve. It can plop down as a 2/2 on turn one or as a 12/12 in the mid/lategame, making it a solid threat regardless of when you draw it.

x4 Conduit of Ruin - Conduit of Ruin is a very underrated and underutilized Eldrazi. It's a beater, a mana accelerant and a tutor all in one card. With a manabase that supports 24 Sol Lands, it’s a god send. This is one of the alternatives competing with Oblivion Sower for the 6cc slot. It's often the superior option to Oblivion Sower against fetchland heavy decks but it's vulnerability to Dismember is a consideration.

x1 Breaker of Armies - One of the best available Conduit of Ruin targets when you’re stuck at 3 Sol Lands/6 mana. If they ever print a stronger 7cc or 8cc Eldrazi, I would play that instead. However, it’s more than capable of winning games single handedly.

x1 Ulamog's Crusher – Another excellent Conduit of Ruin target when you're stuck at 6 mana. Is generally weaker that Breaker of Armies against creature heavy decks. While it can be chump blocked for a turn or two, thanks to Annihilator, it 3 for 1s your opponent every time it swings depleting them of chump blockers in a hurry. Turning all your Mimics into 8/8s for a turn can be quite game winning as well.

x1 Emrakul, the Aeons Torn - A fantastic finisher when you have the mana to cast it. But it ends up being dead in hand pretty often as well.

x0-2 Karn Liberated - A relatively cheap finisher than can dominate the game and get out of hand quickly.

x0-4 Wurmcoil Engine - One of the best colorless creatures ever printed. The life gain can singlehandedly save your butt versus burn and various aggressive strategies. The only effective way to deal with it is StP/PtE. So if your meta isn't packed with white, its almost never a bad idea to play it maindeck. It atleast warrants sideboard slots.

5. Disruption

x4 Chalice of the Void – In quite a few matchups, this is the most powerful card in the deck. Play four.

x2-4 All is Dust – With 24 Sol Lands, the manabase can absolutely support this card. And excluding the mirror, there’s very few matchups that a resolved All is Dust doesn’t outright win.

x2-3 Trinisphere - Game winning disruption against many matchups, and a great complement to Chalice of the Void.

x0-3 Sorcerous Spyglass - The new and improved Pithing Needle that dodges Chalice at 1. Has entirely replaced Pithing Needle in most sideboards and is often maindecked as a versatile answer to Wasteland.

x0-3 Warping Wail - Extremely versatile and very solid removal for lots of threats. It used to be a staple but has fallen out of favor since Deathrite Shaman's ban.


6. Sideboard

The sideboard is entirely metagame dependent. There’s no shortage of options. So I’ll just stick with the cards that I personally would consider playing in the board.

Karakas - A great sideboard answer to Show and Tell and Reanimator that can also be useful versus Death and Taxes and Wasteland decks that try to stall your mana production.

Leyline of the Void - The best graveyard hate ever printed. Singlehandedly wins games versus Dredge and Reanimator.

Pithing Needle - A great way to prevent your lands from getting Wasted. But an all around great card that is never lacking in targets, be they planeswalkers, Jittes, Deathrites or a whole host of annoying creatures.

Sorcerous Spyglass - The new and improved Pithing Needle that dodges Chalice at 1. Has largely replaced Pithing Needle in most sideboards.

Spatial Contortion - Very effective removal against weenies. Also can help one your beat sticks deliver the last few points of damage needed to win the game.

Wurmcoil Engine - One of the best colorless creatures ever printed. The life gain can singlehandedly save your butt versus burn and various aggressive strategies. The only effective way to deal with it is StP/PtE. So if your meta isn't packed with white, its never a bad idea to play it.

Phyrexian Revoker – Whether it’s shutting down Deathrites or Deeds, Jaces or Jittes, Lilianas or Lavamancers, Mystics or Moms, Reliquarys or Ravagers, you’ll always find some use for it.

Dismember – The best early game removal this deck has access to. There’s very few threats that Dismember doesn’t kill outright. Warping Wail and even Spatial Contortion to some degree are more flexible alternatives depending on the meta, but neither card deals with nearly as many threats as Dismember does.

Ratchet Bomb - A fantastic way to deal with fast decks.

Mindbreak Trap - One of the best answers to Storm and Belcher strategies.

Thorn of Amethyst – Trinisphere is definitely the stronger card, however, Thorn can be cast turn one which is crucial in some matchups. In addition, Trinisphere is useless in multiple so a 2/2 split of both is a sensible route to take.

Faerie Macabre – A free instant speed uncounterable answer to a host of graveyard strategies.

Surgical Extraction – It’s an even more powerful effect than Macabre against certain matchups. Unfortunately, it’s shut down by your own Chalice at 1, but there’s quite a few matchups where this card is useful and chalice is not.

Captain Hammer
03-09-2016, 06:16 PM
7. Proven Builds

Twibs came 1st on the 10/25/20 Legacy Challenge with the following list...

Planeswalker (6)
4 Karn, the Great Creator
2 Ugin, the Ineffable

Creature (17)
2 Golos, Tireless Pilgrim
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
1 Walking Ballista

Sorcery (3)
3 All Is Dust

Artifact (8)
4 Chalice of the Void
4 Grim Monolith

Land (26)
4 Ancient Tomb
1 Cascading Cataracts
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
2 Eye of Ugin
4 Glimmerpost
1 Karakas
4 Vesuva

Sideboard (15)
1 Walking Ballista
1 Batterskull
1 Ensnaring Bridge
3 Leyline of the Void
1 Liquimetal Coating
1 Mycosynth Lattice
2 Ratchet Bomb
2 Sorcerous Spyglass
2 Spatial Contortion
1 Tormod's Crypt

ChrisDissent won two 50+ tournaments in 2020 with the below build...

4 Tomb
3 City
3 Vesuva
4 Cloudpost
4 Glimmerpost
2 Thespian Stage
1 Eye of Ugin
2 Blast Zone
1 Karakas
1 Cascading Cataracts
1 Wastes
1 Dark Depths

4 Chalice
4 Grim
3 Dynamo
2 Manifold
2 Trinisphere

4 Karn Creator
3 Ugin Spirit Dragon
2 Ugin Ineffable

4 TKS
2 Golos
2 Ulamog Ceaseless
1 Ballista

SB : 4 Leyline, 3 Bridge, 2 Spyglass, Ratchet Bomb, Lattice, Tormod, Trinisphere, Ballista, Liquimetal

The below list came in 2nd place at the Legacy Challenge on 11/24/19

Planeswalker (2)
2 Ugin, the Ineffable

Creature (20)
3 Endbringer
1 Kozilek, the Great Distortion
3 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Walking Ballista

Sorcery (2)
2 All Is Dust

Artifact (10)
4 Chalice of the Void
4 Grim Monolith
2 Trinisphere

Land (26)
4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
2 Karakas
3 Vesuva

Sideboard (15)
1 Trinisphere
1 Emrakul, the Aeons Torn
4 Leyline of the Void
2 Ratchet Bomb
3 Sorcerous Spyglass
4 Thorn of Amethyst

Joseph Santomassino won 1st place at the SCG Legacy Classic Rochester on 7/15/18 with the following list...

Creatures (22)
3 Walking Ballista
4 Matter Reshaper
3 Simian Spirit Guide
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
2 Ulamog, the Ceaseless Hunger

Planeswalkers (1)
1 Ugin, the Spirit Dragon

Spells (2)
2 All Is Dust

Artifacts (10)
4 Chalice of the Void
3 Grim Monolith
3 Trinisphere

Lands (25)
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva

Sideboard (15)
2 Ratchet Bomb
3 Sorcerous Spyglass
2 Dismember
2 Faerie Macabre
3 Leyline of the Void
3 Mindbreak Trap

The list is very consistent and not nearly as prone to getting mana flooded as many of the variants you will see below. It's very similar to the list I'm currently playing and I would fully recommend it as a great starting point for some one trying out the deck for the first time.

Caprino's List - This list had been tweaked by Caprino over several months to a 3rd Place Finish at Milan.

3 Voltaic Key
4 Grim Monolith
4 Thran Dynamo
2 Basalt Monolith

4 Chalice of the Void
3 Trinisphere
3 All is Dust

1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer

1 Urborg, Tomb of Yawgmoth
2 Vesuva
3 City of Traitors
4 Ancient Tomb
4 Eye of Ugin
4 Eldrazi Temple
4 Cloudpost
4 Glimmerpost

Sideboard
2 Warping Wail
3 Wurmcoil Engine
3 Pithing Needle
3 Spatial Contortion
4 Leyline of the Void


140 player 8 game Swiss, Final placing 3 out of 140

You can playtest this version of the deck here: http://tappedout.net/mtg-decks/caprinos-tentacle-smash/ (http://tappedout.net/mtg-decks/caprinos-tentacle-smash/playtest/)

Captain Hammer
03-11-2016, 12:08 AM
Would be interested in getting more feedback on the list.

CutthroatCasual
03-11-2016, 12:23 AM
I get what you're trying to do, but you're still just an Eldrazi Stompy deck. You don't see separate threads for 12-Post MUD and regular MUD.

Clark Kant
03-11-2016, 06:51 AM
I get what you're trying to do, but you're still just an Eldrazi Stompy deck. You don't see separate threads for 12-Post MUD and regular MUD.

What percent of Eldrazi Stompy decks are using a Cloudpost manabase, Conduit of Ruins or main deck Ulamogs? Pretty close to 0%. This deck in terms of how it plays has more in common with Turbo Eldrazi than it does Eldrazi Stompy.

CutthroatCasual
03-11-2016, 10:37 AM
Either way, there's no need for another thread.

Cire
03-11-2016, 10:46 AM
I disagree - this was the same issue when the Stompy deck was new and we had 4 threads for it. This deck seems distinct enough that posting it in the Stompy thread would just derail the conversations happening there. This deck is trying a whole different thing. I personally doubt that this deck shores up the perceived weakness of the stompy deck, but I do think this merits its own thread.

Captain Hammer
03-11-2016, 04:20 PM
I disagree - this was the same issue when the Stompy deck was new and we had 4 threads for it. This deck seems distinct enough that posting it in the Stompy thread would just derail the conversations happening there. This deck is trying a whole different thing.

Well put, the Eldrazi Stompy thread is pretty much devoted to low curve noncloudpost lists that play very differently in the midgame onwards and aren't capable of supporting Conduits and Ulamogs. Discussing this list in that thread consistently seems to derail the conversations happening there. A separate thread for the midrange/late game Eldrazi lists is more than warranted.



I personally doubt that this deck shores up the perceived weakness of the stompy deck, but I do think this merits its own thread.

What do you feel is the perceived weakness of the list in the OP?

.Ix
03-12-2016, 08:19 PM
I agree, the Midrange eldrazi decks definitely need a different thread from the aggro.

I tried your list today, and now I agree Endbringer has no place in it. I did play 4 Tangle Wire over Revoker and All is Dust. It's been really solid. A lot of times I went t2 wire just to make land drops and have an insane mana advantage by the time Wire wears off. It seems to be better in this deck than the aggro versions, but I dont know if it's better than what I took out.

Captain Hammer
03-13-2016, 10:27 AM
I agree, the Midrange eldrazi decks definitely need a different thread from the aggro.

I tried your list today, and now I agree Endbringer has no place in it. I did play 4 Tangle Wire over Revoker and All is Dust. It's been really solid. A lot of times I went t2 wire just to make land drops and have an insane mana advantage by the time Wire wears off. It seems to be better in this deck than the aggro versions, but I dont know if it's better than what I took out.

Tangle Wire is a really solid card to incorporate into the deck. I would also consider using it alongside Trinisphere or Thorn due to the synergy between those cards. Revoker and All is Dust are the two least essential cards in the deck so I think you made the right call in cutting them to incorporate Tangle Wire.

What do you think of a list like this...


4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Trinisphere
2 Dismember

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Dismember
2 Phrexian Revoker
2 Oblivion Sower
2 All is Dust

Dismember is good at taking out their only threat under a Tangle Wire. However, All is Dust seems super strong in a list like this as well.

Captain Hammer
03-13-2016, 06:19 PM
I personally doubt that this deck shores up the perceived weakness of the stompy deck, but I do think this merits its own thread.

Atleast 1 NicFit player disagrees with you.


For all the non-believers of our rhino friend. Chances are that when in trouble, the answer is more rhinos. Save the cheerleaders etc etc

http://i.imgur.com/C8RSc1x.jpg

This has to be a stupidly hilarious board state. He made the error of attacking with everything only to drop another mimic afterwards, rip.

I have found this match up far from unwinnable. And Eldrazi is giving some trouble to some of our worst enemies, aka miracles and storm, so I think that Eldrazi is helping us in this meta, really.

The T2 TKS is what separates a really difficult game from a decently doable one. If I have the chance I always name TKS if they haven't had the chance (aka right combination of sol lands) to drop it T2-3.

E: this was the standard Eldrazi list. The one that fetches for Newlamog and other Titans with Eye of Ugin is totally another story, that list has a kind of inevitability we don't have and it totally destroys Nic Fit just like turbo eldrazi.

Poron
03-13-2016, 07:06 PM
against Control decks I would play some Ugin/Karn.

nothing better to answer a Blood Moon with Karn.

Captain Hammer
03-13-2016, 10:47 PM
Conduit into Ulamog wins games/beats Blood Moon faster than Ugin/Karn since it can be tutored up and generally comes into play a turn faster. Ulamog also wins games even if it gets countered. Ugin/Karn is completely unnecessary in this list.

mike1987
03-13-2016, 10:57 PM
Any thoughts of removing mimics and just adding some urza's incubator and 1 more ulamog?

.Ix
03-13-2016, 11:03 PM
Tangle Wire is a really solid card to incorporate into the deck. I would also consider using it alongside Trinisphere or Thorn due to the synergy between those cards. Revoker and All is Dust are the two least essential cards in the deck so I think you made the right call in cutting them to incorporate Tangle Wire.

What do you think of a list like this...


4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Trinisphere
2 Dismember

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Dismember
2 Phrexian Revoker
2 Oblivion Sower
2 All is Dust

Dismember is good at taking out their only threat under a Tangle Wire. However, All is Dust seems super strong in a list like this as well.

My manabase was different due to availability: I ran 8 post (no vesuva), 3 City and 2 Eye (I don't have more), and replaced them with 4 Cavern. It was still functional and powerful. I don't like Trinisphere with Tangle Wire, because Trinisphere can't be tapped. I think I would rather run Thorn, but that also makes Wire cost 4. Lodestone seems to fit, but it makes Eldrazi cost more, too.

Captain Hammer
03-13-2016, 11:14 PM
Any thoughts of removing mimics and just adding some urza's incubator and 1 more ulamog?

Yeah I have though about going...
-4 Mimic
+1 Trinisphere
+1 Dismember
+2 All is Dust

In the build that Ix quoted above.

Or maybe some Thorn/Warping Wail/Phyrexian Revoker or Kozilek/Ulamog or something.

I've also considering cutting some Mimics to play 4 Thorn instead of 2-3 Trinsphere.

But losing Mimic does slow down the deck substantially so I'm not sure if it's worth the trade off. Mimic is amazing some games and not great in others.

Captain Hammer
03-14-2016, 01:31 AM
My manabase was different due to availability: I ran 8 post (no vesuva), 3 City and 2 Eye (I don't have more), and replaced them with 4 Cavern. It was still functional and powerful. I don't like Trinisphere with Tangle Wire, because Trinisphere can't be tapped. I think I would rather run Thorn, but that also makes Wire cost 4. Lodestone seems to fit, but it makes Eldrazi cost more, too.

That's great to hear. Assuming that availability is not an issue, what would your list look like?

caprino
03-14-2016, 12:36 PM
Yeah I have though about going...
-4 Mimic
+1 Trinisphere
+1 Dismember
+2 All is Dust

In the build that Ix quoted above.

Or maybe some Thorn/Warping Wail/Phyrexian Revoker or Kozilek/Ulamog or something.

I've also considering cutting some Mimics to play 4 Thorn instead of 2-3 Trinsphere.

But losing Mimic does slow down the deck substantially so I'm not sure if it's worth the trade off. Mimic is amazing some games and not great in others.

Main deck 2 all is dust and side 2 all is dust?

Captain Hammer
03-14-2016, 12:49 PM
Main deck 2 all is dust and side 2 all is dust?

Nope, maindeck 2 all is dust and side is 2 cursed totem.

I also considered Tsabos Web in the side instead but Cursed Totem is amazing against Maverick which I see a lot of.

caprino
03-14-2016, 01:01 PM
Nope, maindeck 2 all is dust and side is 2 cursed totem.

I also considered Tsabos Web in the side instead but Cursed Totem is amazing against Maverick which I see a lot of.
as your full side?

caprino
03-14-2016, 01:03 PM
Tangle Wire is a really solid card to incorporate into the deck. I would also consider using it alongside Trinisphere or Thorn due to the synergy between those cards. Revoker and All is Dust are the two least essential cards in the deck so I think you made the right call in cutting them to incorporate Tangle Wire.

What do you think of a list like this...


4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Trinisphere
2 Dismember

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Dismember
2 Phrexian Revoker
2 Oblivion Sower
2 All is Dust

Dismember is good at taking out their only threat under a Tangle Wire. However, All is Dust seems super strong in a list like this as well.


I find this incredibly beautiful list without mimic as you wrote in the post below is perhaps even stronger ...

the problem remains moon

Captain Hammer
03-14-2016, 01:24 PM
Moon is an issue, but it's not always game over. The build has enough ways to slow them down (Tangle Wire is especially helpful with this) that it can survive to making 6 land drops, at which point a Conduit -> Ulamog can win through a Blood Moon.


as your full side?

Here is my current list, sideboard and all.


4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember
2 Trinisphere
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Umejawa's Jitte

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Cursed Totem
2 Tsabo's Web
2 All is Dust
2 Flex Slot: Phyrexian Revoker/Dismember/Oblivion Sower

The flex slots are very metadependent. If you expect to face the mirror, Oblivion Sower is the best option. If you expect to face lots of Jaces, Knights and other Revoker targets, that's the better approach. And if you expect lots of aggro, Dismember is the best option.

Hope that helps.

caprino
03-14-2016, 01:31 PM
Moon is an issue, but it's not always game over. The build has enough ways to slow them down (Tangle Wire is especially helpful with this) that it can survive to making 6 land drops, at which point a Conduit -> Ulamog can win through a Blood Moon.



Here is my current list, sideboard and all.


4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember
2 All is Dust
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Umejawa's Jitte

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Cursed Totem
2 Dismember
2 Phrexian Revoker
2 Tsabo's Web

Hope that helps.
without mimic you feel comfortable?

Captain Hammer
03-14-2016, 01:35 PM
It slows down the deck a little, but with the increased number of lock pieces the current build is running, I find myself prefering to spend my first few turns playing lock pieces (and making land drops) rather than playing Mimics. Mid-late game, Mimics are subpar so I usually don't miss them.

caprino
03-14-2016, 01:40 PM
It slows down the deck a little, but with the increased number of lock pieces the current build is running, I find myself prefering to spend my first few turns playing lock pieces (and making land drops) rather than playing Mimics. Mid-late game, Mimics are subpar so I usually don't miss them.

cavern of soul main deck?

Captain Hammer
03-14-2016, 01:43 PM
Too slow and it doesn't help against many of the matchups that give this deck a hard time. Besides, the cards that you don't want them to counter are your noncreature spells. Those are what win you the game against Brainstorm decks.

caprino
03-14-2016, 01:49 PM
Too slow and it doesn't help against many of the matchups that give this deck a hard time. Besides, the cards that you don't want them to counter are your noncreature spells. Those are what win you the game against Brainstorm decks.

If the weekend I bring your list do you report

Captain Hammer
03-14-2016, 01:51 PM
Yes would love to have players play the cloudpost variant. Looking forward to reading your report. Best of luck.

caprino
03-14-2016, 03:47 PM
Yes would love to have players play the cloudpost variant. Looking forward to reading your report. Best of luck.

Thanks..one question side out and side in Vs miracle, ant, mono White, bug, delver deck ecc.. Tier 1 and tier 2

Captain Hammer
03-14-2016, 05:46 PM
Thanks..one question side out and side in Vs miracle, ant, mono White, bug, delver deck ecc.. Tier 1 and tier 2

If you expect those matchups in your meta, the 2 flex slots in the sideboard should go to Phyrexian Revoker, so I would probably play this...


4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember
2 Trinisphere
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Umejawa's Jitte

SB:
4 Thorn of Amethyst
3 Faerie Macabre
2 Cursed Totem
2 Tsabo's Web
2 All is Dust
2 Phyrexian Revoker


Miracles
-2 Dismember
-1 Phyrexian Metamorph
-1 Jitte
-4 Tangle Wire
+4 Thorn of Amethyst
+2 Phyrexian Revoker
+2 All is Dust

ANT
-2 Dismember
-1 Phyrexian Metamorph
-1 Jitte
-3 Tangle Wire
+4 Thorn of Amethyst
+3 Fairie Macabre

Death and Taxes
-4 Tangle Wire
-1 Phyrexian Metamorph
-1 City of Traitors
-2 Endless One
+2 Phyrexian Revoker
+2 Cursed Totem
+2 Tsoba's Web
+2 All is Dust


Delver
-2 Endless One
-2 Phyrexian Revoker
-1 Phyrexian Metamorph
-1 City of Traitors
+4 Thorn of Amethyst
+2 All is Dust

.Ix
03-15-2016, 01:40 AM
If availability were not an issue, I would run 2 Vesuva, 2 Eye, 3 City, and Caverns for the remaining slots. I haven't tested with Vesuva, though, but Caverns have been golden in the other builds. I haven't tested against Delver but it seems like Waste-Daze blowouts would be pretty easy to do against this deck. Cavern would at least stop the Daze part from happening. Eye is a lot worse in the deck now that you have no Mimics and don't really have early aggro kills anymore, so I might as well have only 2 Eyes. I would LOVE to run World Breaker in this deck, but having green mana creates yet another difficult issue.

Captain Hammer
03-15-2016, 10:41 AM
Why only 2 Vesuva? Vesuva can copy Eldrazi Temple, Ancient Tomb or Cloudpost and will be a sol land by copying any of them. I would play atleast 3. It can even copy Glimmerpost if you need some life gain.

I'm having second thoughts going with the lower Eldrazi count in order to play more lock pieces. The deck is a few turns slower and I miss Eye of Ugin's brokenness. Plus Tangle Wire is much stronger in the faster versions of the deck.

I really hope they print more Eldrazi with disruptive capabilities like Thought-Knot Seer or creature kill (a colorless Wasteland Strangler etc) in future sets. I would love to play 26 lands (including 4 Eyes) along with 4 Chalices and 30 Eldrazi if I could.

I'm going to back to playing a faster version of the deck this week, probably this...

4 Eldrazi Temple
4 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Phyrexian Metamorph
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember

SB:
4 Thorn of Amethyst - Vs. Combo, Delver, Tempo etc.
3 Faerie Macabre - Vs. Graveyard Shenanigans
2 Tsabo's Web - Vs. Lands, Maze of Ith, Rishidan Port etc.
2 Phyrexian Revoker - Vs. Maverick, Elves, D&T, Jace, Rock, Affinity etc.
2 Cursed Totem - Vs. Maverick, Elves, D&T etc.
2 All is Dust - Vs. Colored Decks

Will let you know how this goes once I've had a dozen or so matches with this list under my belt.

So far, laying down a Tangle Wire when you have the board advantage (easier in the faster version) has already won me a few games, as has laying down a Tangle Wire in order to make several land drops so I can go Conduit -> Ulamog.

caprino
03-15-2016, 11:27 AM
Why only 2 Vesuva? Vesuva can copy Eldrazi Temple, Ancient Tomb or Cloudpost and will be a sol land by copying any of them. I would play atleast 3. It can even copy Glimmerpost if you need some life gain.

I'm having second thoughts going with the lower Eldrazi count in order to play more lock pieces. The deck is a few turns slower and I miss Eye of Ugin's brokenness. Plus Tangle Wire is much stronger in the faster versions of the deck.

I really hope they print more Eldrazi with disruptive capabilities like Thought-Knot Seer or creature kill (a colorless Wasteland Strangler etc) in future sets. I would love to play 26 lands (including 4 Eyes) along with 4 Chalices and 30 Eldrazi if I could.

I'm going to back to playing a faster version of the deck this week, probably this...

4 Eldrazi Temple
4 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Phyrexian Metamorph
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember

SB:
4 Thorn of Amethyst - Vs. Combo, Delver, Tempo etc.
3 Faerie Macabre - Vs. Graveyard Shenanigans
2 Tsabo's Web - Vs. Lands, Maze of Ith, Rishidan Port etc.
2 Phyrexian Revoker - Vs. Maverick, Elves, D&T, Jace, Rock, Affinity etc.
2 Cursed Totem - Vs. Maverick, Elves, D&T etc.
2 All is Dust - Vs. Colored Decks

Will let you know how this goes once I've had a dozen or so matches with this list under my belt.

So far, laying down a Tangle Wire when you have the board advantage (easier in the faster version) has already won me a few games, as has laying down a Tangle Wire in order to make several land drops so I can go Conduit -> Ulamog.

Nice ! Matchup easy and matchup hard?

Captain Hammer
03-15-2016, 12:12 PM
Nice ! Matchup easy and matchup hard?

Will let you know once I play more games with it this week and weekend.

caprino
03-15-2016, 02:14 PM
Will let you know once I play more games with it this week and weekend.

Ok, one question 1 emrakul main deck is good?

Captain Hammer
03-15-2016, 02:55 PM
Ok, one question 1 emrakul main deck is good?

No, not good and not worth it.

It's very rare that you will have 15 mana to hardcast Emrakul, so you are far more likely to wind up with a dead uncastable card sitting in your hand.

Anyways, Ulamog is enough to win games, Emrakul is just win more.

.Ix
03-16-2016, 09:54 AM
Why only 2 Vesuva? Vesuva can copy Eldrazi Temple, Ancient Tomb or Cloudpost and will be a sol land by copying any of them. I would play atleast 3. It can even copy Glimmerpost if you need some life gain.

I'm having second thoughts going with the lower Eldrazi count in order to play more lock pieces. The deck is a few turns slower and I miss Eye of Ugin's brokenness. Plus Tangle Wire is much stronger in the faster versions of the deck.

I really hope they print more Eldrazi with disruptive capabilities like Thought-Knot Seer or creature kill (a colorless Wasteland Strangler etc) in future sets. I would love to play 26 lands (including 4 Eyes) along with 4 Chalices and 30 Eldrazi if I could.

I'm going to back to playing a faster version of the deck this week, probably this...

4 Eldrazi Temple
4 Eye of Ugin
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Phyrexian Metamorph
1 Ulamog's Crusher
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Tangle Wire
2 Dismember

SB:
4 Thorn of Amethyst - Vs. Combo, Delver, Tempo etc.
3 Faerie Macabre - Vs. Graveyard Shenanigans
2 Tsabo's Web - Vs. Lands, Maze of Ith, Rishidan Port etc.
2 Phyrexian Revoker - Vs. Maverick, Elves, D&T, Jace, Rock, Affinity etc.
2 Cursed Totem - Vs. Maverick, Elves, D&T etc.
2 All is Dust - Vs. Colored Decks

Will let you know how this goes once I've had a dozen or so matches with this list under my belt.

So far, laying down a Tangle Wire when you have the board advantage (easier in the faster version) has already won me a few games, as has laying down a Tangle Wire in order to make several land drops so I can go Conduit -> Ulamog.

Yeah that's exactly what I've found. It's been quite solid even when the opponent starts with something like T1 DRS. I think 4 Chalice 4 Wire might be enough lock pieces. It just works better that way, I think. And yes it's probably better to have 3 Vesuva in this deck because there are lots of good targets. I just haven't wanted it in any of the admittedly few games I've played. That deck list looks really good.

Poron
03-16-2016, 11:41 AM
1 Eye of Ugin and 1 Conduit of Ruin and Ulamog 2.0 is a 6 mana spell.

If you get Eye of Ugin and/or Conduit of Ruins (and we play 7 in total) and you have a post mana base on the field, everything is like win more here.

caprino
03-16-2016, 11:42 AM
No, not good and not worth it.

It's very rare that you will have 15 mana to hardcast Emrakul, so you are far more likely to wind up with a dead uncastable card sitting in your hand.

Anyways, Ulamog is enough to win games, Emrakul is just win more.

Ulamog crusher find it strong?

Poron
03-16-2016, 11:50 AM
Ulamog crusher find it strong?

if it "can" attack it's huge.

The point is that it doesn't deal with Moat, Humility and Ensnaring Bridge. If your opponent doesn't play that it's pretty much the best creature in the deck. With Conduit/Eye, overall, that's a 4 mana spell

caprino
03-16-2016, 12:23 PM
if it "can" attack it's huge.

The point is that it doesn't deal with Moat, Humility and Ensnaring Bridge. If your opponent doesn't play that it's pretty much the best creature in the deck. With Conduit/Eye, overall, that's a 4 mana spell

there expect many moat,humility and ensnaring bridge in side...........

Poron
03-16-2016, 12:30 PM
oh yes. That's why I personally prefer Ulamog 1.0 or Kozilek 1.0 for Miracle

It can come back and back and back with Eye and post-manabif countered. 2.0 finishes when he hits the graveyard

caprino
03-16-2016, 12:45 PM
oh yes. That's why I personally prefer Ulamog 1.0 or Kozilek 1.0 for Miracle

It can come back and back and back with Eye and post-manabif countered. 2.0 finishes when he hits the graveyard

prefer Ulamog that is written in the list?

Poron
03-16-2016, 01:16 PM
This http://magiccards.info/mm2/en/6.html

It's shuffled back and normally 1 permanent is more tham enough to win (when you play already Karn and Ugin)

caprino
03-16-2016, 01:22 PM
This http://magiccards.info/mm2/en/6.html

It's shuffled back and normally 1 permanent is more tham enough to win (when you play already Karn and Ugin)

It is not bad indeed

Cyborg
03-18-2016, 01:18 PM
Why not play a 1 of karakas so you can deal with multiples of crap like moat with 1 newlamog? It's what I end up doing most of the time with him playing 12 post.

Captain Hammer
03-18-2016, 04:27 PM
You're not going to see a 1 of Karakas with any consistency.

Karakas is an interesting idea if you want to use the old Ulamog instead. But karakas doesn't help with New Ulamog if it gets countered and ends up in the yard. If counters are the issue in your meta, would recommend playing 2 Cavern of Souls MD instead of Karakas.

Also, I'm now playing 3 Damping Matrix in my board instead of the Cursed Totem and a Phyrexian Revoker. The Damping Matrix has been solid so I recommend making that switch.

Captain Hammer
03-28-2016, 12:48 PM
After testing various builds, the build below has proven the strongest against a variety of matchups.

Manabase
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
2 Cavern of Souls
1 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Breaker of Armies
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
2 Trinisphere
2 Dismember
2 Warping Wail
1 Umejawa's Jitte

Sideboard
3 Faerie Macabre
2 Pithing Needle
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Damping Matrix
2 All is Dust


Damping Matrix has been absolutely fantastic. I find myself siding it in more often than not since it shuts down so many different annoyances.

Tsabos Web has been awesome as well especially since it cantrips.

Just wish I could find a way to squeeze in Phyrexian Revokers into the deck.

.Ix
03-28-2016, 09:16 PM
That's great! I've played the deck a few times since, and it has been very strong. Breaker of Armies after Tangle Wire seems really good. A "Sweeper" after locking them down with Tangle Wire should be very frustrating to deal with.

kkkant
04-01-2016, 06:05 PM
Ive been playing this deck for a couple of weeks and im liking it very much. Although the biggest issues seem to be two:

1) Since this version is a bit slower than the regular stompy one, aggro decks (like delver or merfolk) could be an issue. Have you thought of MD Platinum Emperion? You can tutor it with CoR and although eye cant help cast it, after conduit it only costs 6 and its a permanent thats virtually impossible to deal with for everything that doesnt pack swords to plowshares.

2) 27 lands seem to be an awful lot. I've tried dropping the City of Traitors completely (since its the land that has the less sinergy with the rest of the deck), but that seems to make us lose some early game raw power. Any ideas on this?

caprino
04-09-2016, 04:28 AM
After testing various builds, the build below has proven the strongest against a variety of matchups.

Manabase
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 Eye of Ugin
2 Cavern of Souls
1 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Breaker of Armies
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
2 Trinisphere
2 Dismember
2 Warping Wail
1 Umejawa's Jitte

Sideboard
3 Faerie Macabre
2 Pithing Needle
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Damping Matrix
2 All is Dust


Damping Matrix has been absolutely fantastic. I find myself siding it in more often than not since it shuts down so many different annoyances.

Tsabos Web has been awesome as well especially since it cantrips.

Just wish I could find a way to squeeze in Phyrexian Revokers into the deck.

Nice list...no tangle wife main deck?

Captain Hammer
04-11-2016, 10:09 AM
Tangle Wire has been kind of swingy, amazing in some situations and near worthless in others. I've been doing better since I cut it for a couple of Trinispheres and Warping Wails.

caprino
04-11-2016, 10:26 AM
Tangle Wire has been kind of swingy, amazing in some situations and near worthless in others. I've been doing better since I cut it for a couple of Trinispheres and Warping Wails.

the list that you would play is the last you've written?

prefer Ulamog's Crusher or Breaker of Armies?

Captain Hammer
04-11-2016, 01:06 PM
Yes.

Prefer Breaker of Armies to Crusher.

caprino
04-11-2016, 01:27 PM
Yes.

Prefer Breaker of Armies to Crusher.

Read private message. Thanks

Captain Hammer
09-14-2016, 03:01 AM
Read private message. Thanks

You're welcome. :)

It took a while but finally, the most popular and successful Eldrazi Aggro decks have adopted the same core threats as this deck. Colorless Eldrazi decks maindecking Ulamog took up 2 of the top 8 slots at the latest SCG. The only difference is that they are not playing Cloudpost which is a big mistake imo. Post mana significantly improves the viability of Eye activations and the castability of the Ulamogs they are maindecking.

Captain Hammer
09-20-2016, 02:01 PM
Just as an update, for the current meta dominated by "fair" decks like Miracles, Grixis, Death and Taxes and with other Eldrazi Aggro variants being a very frequent matchup, I recommend playing the below list...


Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
2 Faerie Macabre
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 Damping Matrix
2 All is Dust
1 Duplicant


Do you have any feedback regarding this build?

ESG
09-20-2016, 06:46 PM
for the current meta dominated by "fair" decks like Miracles, Grixis, Death and Taxes and with other Eldrazi Aggro variants

If this statement is true, isn't Chalice of the Void mediocre more than half the time? If so, is there a more impactful replacement for those main-deck slots, like perhaps Candelabra of Tawnos or Winter Orb or more Phyrexian Revokers or even Amulet of Vigor?

Captain Hammer
09-20-2016, 07:18 PM
Those arent the only decks people are playing. They just happen to be the most popular/competitive ones. Chalice is useful against most everything except the mirror, and its too ridiculously powerful against too many matchups to cut imo.

However, if for some reason you just cant get your hands on Chalice or you play a metagame of mostly Stompy and Eldrazi decks, to gear towards your particular meta, you can swap them to maindeck hate like more Phyrexian Revokers or play maindeck Warping Wail/Rachet Bomb/Thorn of Amethyst/Trinisphere/All is Dust. The cards you mentioned could work too, possibly even Expedition Map, Ive just never tried them here.

Captain Hammer
09-25-2016, 12:55 AM
Would appreciate some input on the sideboard.

The list has been ridiculously good all weekend. The only matchup that gave me any difficulty at all this entire weekend was Dredge, and I attribute that to not expecting this matchup and thus not playing 4 Leyline of the Void in the board. Especially with the current build now playing 2 Urborg, Leyline makes perfect sense.

I am more confident than ever that if I find a way to make room for 4 Leylines in the sideboard, the deck is damn near unstoppable in the current meta. The cloudpost mana base has indeed made the deck more consistently able to overrun opponents and has also made the deck much more resistant to Wasteland, making it less reliant of Temple/Eye and far better able to recover from Grixis's attempts to cripple the mana base.

However I can't figure out what to cut from my current board, aside from the 2 Fairie Macabre, to make room for 4 Leylines. Every sideboard card in my list ended up being useful.

What do you guys think is the least essential card in my current sideboard that should get cut to make room for the last 2 Leylines? This is in reference to the below list...

Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
2 Faerie Macabre
2 Phyrexian Revoker
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant


Would greatly appreciate any input you can provide on this. Because I am convinced more than ever after this past weekend that this is the strongest deck in Legacy at the moment.

My current inclination is to cut Rachet Bomb and thus go...
SB +4 Leyline of the Void
SB -2 Fairie Macabre
SB -2 Rachet Bomb

However, even Rachet Bomb has been solid, blowing up a ton of Pyromancer tokens and Delvers this past weekend. So I'm not 100% certain this is the best card to cut.

caprino
09-25-2016, 04:33 PM
Would appreciate some input on the sideboard.

The list has been ridiculously good all weekend. The only matchup that gave me any difficulty at all this entire weekend was Dredge, and I attribute that to not expecting this matchup and thus not playing 4 Leyline of the Void in the board. Especially with the current build now playing 2 Urborg, Leyline makes perfect sense.

I am more confident than ever that if I find a way to make room for 4 Leylines in the sideboard, the deck is damn near unstoppable in the current meta. The cloudpost mana base has indeed made the deck more consistently able to overrun opponents and has also made the deck much more resistant to Wasteland, making it less reliant of Temple/Eye and far better able to recover from Grixis's attempts to cripple the mana base.

However I can't figure out what to cut from my current board, aside from the 2 Fairie Macabre, to make room for 4 Leylines. Every sideboard card in my list ended up being useful.

What do you guys think is the least essential card in my current sideboard that should get cut to make room for the last 2 Leylines? This is in reference to the below list...

Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
2 Faerie Macabre
2 Phyrexian Revoker
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant


Would greatly appreciate any input you can provide on this. Because I am convinced more than ever after this past weekend that this is the strongest deck in Legacy at the moment.

My current inclination is to cut Rachet Bomb and thus go...
SB +4 Leyline of the Void
SB -2 Fairie Macabre
SB -2 Rachet Bomb

However, even Rachet Bomb has been solid, blowing up a ton of Pyromancer tokens and Delvers this past weekend. So I'm not 100% certain this is the best card to cut.
Matchup Vs bug and death and taxes is very hard?

Captain Hammer
10-03-2016, 10:00 PM
No, it's a favorable matchup.

A quick update, the Oblivion Build (http://www.mtgthesource.com/forums/showthread.php?30484-Primer-Tentacle-Smash-%96-Eldrazi-Aggro-Feat-10-Post&p=937327&viewfull=1#post937327) has been doing phenomenal since I added 4 Leyline to the board.

Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
4 Leyline of the Void
2 Phyrexian Revoker
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant

The past two weeks and over 100 matches, I've yet to face an unfavorable matchup for this list!

caprino
10-04-2016, 09:04 AM
No, it's a favorable matchup.

A quick update, the Oblivion Build (http://www.mtgthesource.com/forums/showthread.php?30484-Primer-Tentacle-Smash-%96-Eldrazi-Aggro-Feat-10-Post&p=937327&viewfull=1#post937327) has been doing phenomenal since I added 4 Leyline to the board.

Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
4 Leyline of the Void
2 Phyrexian Revoker
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant

The past two weeks and over 100 matches, I've yet to face an unfavorable matchup for this list!

nice!!!!!!!!
I wrote to you in private

Poron
10-04-2016, 09:28 AM
No, it's a favorable matchup.

A quick update, the Oblivion Build (http://www.mtgthesource.com/forums/showthread.php?30484-Primer-Tentacle-Smash-%96-Eldrazi-Aggro-Feat-10-Post&p=937327&viewfull=1#post937327) has been doing phenomenal since I added 4 Leyline to the board.

Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth

Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger

Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker

Sideboard
4 Leyline of the Void
2 Phyrexian Revoker
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant

The past two weeks and over 100 matches, I've yet to face an unfavorable matchup for this list!

you have surely tried Leyline in the main with Helm of Obedience.

What's your feedback and why is it outside the 75?

Captain Hammer
10-06-2016, 12:35 PM
Because helm is a useless card outside of the two card combo and there is no way to tutor for helm.

ratninja
10-10-2016, 04:55 PM
Continuing here instead of in the Eldrazi DTB-thread.


Well done and congrats on your undefeated streak.

Yes, this is easily the most fun I've ever had playing just about any magic deck ever, not just Eldrazi. In addition to being extremely powerful both early and late game, the Tentacle Smash/Oblivion lists tend to be smashingly fun.

I'm surprised by your decision to cut City of Traitors from the main deck and opt to replace low cc business spells with Grim Monolith. Seems like that would slow the deck down significantly making it harder to race.

Any reason you opted to cut City and play Monoliths in lieu of business spells?

Thanks! :)

I read the DTB-section the night before the tournament. In the morning I weighted the mtgtop8-list versus the list you play, and at that point I figured that if I used City of Traitors turn 1 to cast Chalice, then I would be wastelanding myself as most spells are expensive. After the tournament, I read up on how City can be played in this deck (third land drop to enable casting Oblivion Sower), so it probably isn't as bad as I thought. So it wasn't due to it being a "blue meta" where I needed Caverns instead.

I barely drew Grim Monolith, and frequently boarded 1-2 out versus quick decks. I even took one out versus DnT due to not wanting 3 cards to be shutdown by one Revoker. In hindsight I should probably have kept them in versus quick decks as that is one way for the deck to be quick. But at that point my evaluation was that "it is not a business spell, I rather board it out then another creature" and I never felt like I needed Grim Monolith to cast my 6 drops. I wouldn't draw to many conclusions from my 6 matches and Grim Monolith is an answer to Blood Moon, which thankfully, I never saw.

PhilLesh
10-10-2016, 08:57 PM
Continuing here instead of in the Eldrazi DTB-thread.



Thanks! :)

I read the DTB-section the night before the tournament. In the morning I weighted the mtgtop8-list versus the list you play, and at that point I figured that if I used City of Traitors turn 1 to cast Chalice, then I would be wastelanding myself as most spells are expensive. After the tournament, I read up on how City can be played in this deck (third land drop to enable casting Oblivion Sower), so it probably isn't as bad as I thought. So it wasn't due to it being a "blue meta" where I needed Caverns instead.

I barely drew Grim Monolith, and frequently boarded 1-2 out versus quick decks. I even took one out versus DnT due to not wanting 3 cards to be shutdown by one Revoker. In hindsight I should probably have kept them in versus quick decks as that is one way for the deck to be quick. But at that point my evaluation was that "it is not a business spell, I rather board it out then another creature" and I never felt like I needed Grim Monolith to cast my 6 drops. I wouldn't draw to many conclusions from my 6 matches and Grim Monolith is an answer to Blood Moon, which thankfully, I never saw.

I'm glad you enjoyed playing the list. Its an ever evolving creation, as there is so much play and flexibility to the Eldrazi, so that needs to be taken into consideration. A few quick things about the list. Grim monolith is there for acceleration (obviously). We play mainly play big threats, and being able to dump one out quickly is huge. Being able to potentially play an Endbring/Sower on T2 with daze backup is pretty useful. It also ties into the City of Traitors being absent. Since I wanted to include Cavern, I needed to shave some lands, and the City's were the easiest to cut. Yes, it cuts your chance of having a T1 chalice, but City can hurt you if you are forced into playing it T1 and then losing it (big dorks require lots lands to cast em!). Without city, I wanted some way of accelerating the mana, and monolith does it best for our purposes (big dorks). The other reason is that sometimes the deck feels slow with a T1 cloudpost, and monolith helps you gain back that tempo (of course the cloupost mana helps with that too...!). Monolith also does some other things - Eye activations, blood moon, v. mana denial, daze).

I didn't include mimic as I just wanted to run the biggest baddest boys and found mimic to be weak v. a fair amount of decks. Reshaper isn't that sweet, but is a solid card and works well with the cloudpost base, so it is a must. Jitte is just such a solid card as well as providing another form of 'removal' other than Endbringer (and Ulamog...).

I think there is a lot of room for tweaking here. The land base can definitely be changed for your needs, although I really hate going below 2 CoS. It is just so good against a lot of decks that I feel it needs to be present in some number (2-3 is my pref.). Going to 2 CoS would allow you to put back 1 CoT.

somethingdotdotdot
10-11-2016, 07:57 PM
I gave this version of a deck for a quick goldfish session and it seems even weaker to Grixis Delver/daze decks than the traditional versions of eldrazi aggro. The midrange matchups are definitely improved by going over the top, but I'm wondering if I'm approaching the delver matchup incorrectly, or if this is just an inherent weakness of this archetype.

Captain Hammer
10-12-2016, 10:45 AM
Thats not inline with my experience at all. Delver is a good matchup. I wouldn't pay much credence to gold fishing, play it against the deck for real and I think you'll find gold fishing doesn't accurately assess the deck performance.

What has your sideboarding strategy been vs Delver?

somethingdotdotdot
10-14-2016, 01:20 PM
Haven't done any sideboarded matches yet. Did some more testing, it seems like it was a slew of pretty crazy hands from the delver side that skewed my perception of the matchup. Things like t1 delver, daze the chalice, t2 flip delver, waste + waste. I guess the deck is just banking on a slower delver start/get jitte online to catchup midgame.

Edit: how does this list tend to fair vs lands?

Captain Hammer
10-15-2016, 09:26 AM
Glad to hear. The list isn't banking on a slower delver start though. It has enough early game threats to keep up with, race or atleast stabilize vs. fast Delver starts. I don't think a few brief gold fishing results is the best way to see how it fares.

Lands is about even to slightly favorable. It's an easier matchup for this than for most Eldrazi Aggro decks. It's not as easy matchup, but it's certainly better than other Eldrazi decks. This list recovers from wasteland much better than the average Eldrazi Aggro decklist.


how you would play you?
write changes

do you prefer oblivion build?

Like I said, yes I do prefer Oblivion Build (http://www.mtgthesource.com/forums/showthread.php?30484-Primer-Tentacle-Smash-%96-Eldrazi-Aggro-Feat-10-Post&p=937327&viewfull=1#post937327) to a ramp strategy. I have yet to find a bad matchup for the Oblivion Build and it's performance has been nothing short of remarkable.

However, if I were to switch and opted to play a ramp deck, I would utilize an Eldrazi oriented ramp strategy that makes use of Eye of Ugin and Eldrazi Temple and Eldrazi based mana generation rather than putting so much weight on artifact mana.

This is how I would play it (untested, might need some slight tweaking to ensure a smooth curve)...

4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 City of Traitors
2 Urborg, Tomb of Yawgmoth

4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
4 Conduit of Ruin
2 Kozilek's Channeler
1 Breaker of Armies
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Trinisphere

This way you don't have to devote a bunch of slots to artifact mana that end up being dead weight when you're in top deck mode and you won't auto lose to Null Rod. As you can see, I really wouldn't recommend cutting Reality Smasher or Mimics from the list. Otherwise, you give up too much of the deck's speed making it too slow to keep up with combo and burn decks. 1 ofs are the best way to go imo since you have both Eye of Ugin and Conduit of Ruin to tutor for them when needed.

Definitely test the list out. I think it has potential and could be a serious competitor in the format with some tweaking to smoothen out the mana curve. But overall, I think it's a much more consistent and more resilient way to approach Eldrazi ramp than via artifact mana.

Artifact mana approaches tend to be swingy, either you have the nuts hands or you end up with hands chockful of mana and no threats, or chockfull of threats and not enough mana to cast any of them. The list I posted is specifically geared to avoid this happening and Conduit of Ruin is a key reason why (triples as a beater, mana accelerant and tutor for a big threat).

As for the side, I would probably play Dismember, Jitte, Leyline, Thorn, All is Dust, a single Duplicant and maybe some ratchet bombs in the sideboard, but gear the sideboard for what shows up in your meta.

Captain Hammer
10-15-2016, 06:33 PM
Trying the ramp list out for a bit (didn't get a chance to actually play it so just going by goldfishing), this seems to offer a smoother curve...

4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
3 Glimmerpost
3 Vesuva
3 City of Traitors
2 Urborg, Tomb of Yawgmoth

4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
4 Conduit of Ruin
1 Breaker of Armies
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Grim Monolith (or Endless One or Matter Reshaper or Palladium Myr or Kozilek's Channeler or a Jitte/2 Dismember Split)
3 Trinisphere

I think it might be worth it to play this list instead caprino.




Update: The above test list is outdated, refer to the list in the post immediately below this post for the updated list.

Captain Hammer
10-16-2016, 01:03 PM
Caprino, since you wanted a solid ramp build, play this list. It's very good, you can leave the sideboard the same as your old sideboard.

Don't make any changes to the following list, play this exact identical list below for atleast a handful of games and then feel free to dismiss this approach if you get any win percentage under 70%. Yes 70-75% is what I've been getting and I am certain you will get similar results if you try it. So, I highly recommend trying this identical list without ANY changes just a couple of games atleast. You can leave your sideboard as is. Any sideboard that has some combo hate in it will suffice.

//Mana
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
1-2 Urborg, Tomb of Yawgmoth

//Core
4 Chalice of the Void
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher

//Flex
4-3 Endless One
4 Oblivion Sower
4 Conduit of Ruin
1 Phyrexian Revoker
1 Phyrexian Metamorph
1 Breaker of Armies
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger

//Sideboard
4 Leyline of the Void
3 Trinisphere
2 Thorn of Amethyst
2 Dismember
2 Pithing Needle
2 All is Dust

Again, play this identical main deck list. Don't make any changes except to the sideboard until you try this list unmodified first.

If AFTER trying it, you're left unhappy with the post manabase (which I think is very unlikely speaking from personal experience), I would still encourage you to play the same identical list with the only change being to the land figuration, by switching to a mana base consisting of...

//Mana
4 Crystal Vein
4 Cavern of Souls
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 City of Traitors
2-3 Urborg, Tomb of Yawgmoth
0-4 Grim Monolith


...but making no other changes to the rest of the deck except to adopt the above mana base and possibly main decking a few Grim Monoliths.

ratninja
10-29-2016, 01:32 PM
So, I won a small tournament. Won a snapcaster and 5€ more in cards. I think we were 11 people, but 5 rounds and cut to top 4. Went 3-1-1 in the swiss.

I am still on the PhilLesh version basically, the changes I made was cutting an Endbringer for another Ulamog main. The sideboard was changed more to look like this:
2 All is Dust
1 Ugin, the Spirit Dragon
2 Ratchet Bomb
2 Pithing Needle
2 Thrinisphere
2 Thorn of Amethyst
4 Surgical Extraction

Game 1 was versus Pox (2-1), game 2 versus Burn (2-1). Apparently Thorn and Thrinisphere is good here :)

Game 3 was versus our big brother, 12 post. It was an intersting game to say the least as Locuses are counted on both sides. The creatures does a lot, but this is a game of who can activate Eye of Ugin first. Several of my hands were locusless, which is good, but in one game my opponent opens with forest where by I play a Cloudpost and he plays a Vesuva copying my it. Many many rounds later I lost due to this misplay. Play your other lands or race to Ulamog is my tip.


Game 4 versus Shardless Bug (1-2), he was running Grim Flayer. I can't quite remember the order but I made a mistake, which is this list biggest problem. I mean by far the number one reason I have lost rounds, I get cocky and feel like I can't lose this! One game he won on the play by casting 3 hymns and one wasteland. Another due to me playing badly. This is a game where you should just play slowly. Don't trade, don't fall for Dismember. Play for Ulamog!

Game 5 ID. Went for sushi and killed some merfolk!

Top 4 versus another Shardless BUG (2-0) player with a different list. I just stared him down with my guys even though I had 1 Smasher and 1 Oblivion Sower as I didn't want to trade one to a Dismember. Got Ulamog, won!

Finals versus a Grixis Bedlam Delver list. Another trick with this list is that you frequently get Ancient Tombs in your starting hand and while it is good you take a lot of damage. Versus Burn you get scarred or lists like this where the opponent play lightning bolt. Don't be. Play the line which give you the most mana, even if it is Ancient Tombs even if it is versus Burn and be brave. Now round 2 was lost due to this. So in 3 round I got this of a muligan (as I recall, bit hazy and rushing to write thi): 2 chalices, 1 thorn, 1 ancient tomb, 1 cavern and 1 thought-knot seer. Not a good hand but a countered chalice is bad. I scry and see an ancient tomb. My line was chalice for 1, thorn round 2 and hope for a land and thought-know round 3. When I saw the tomb I cringed and kept it. Played turn 1 chalice for 1, turn 2 chalice for 2, turn 3 thought-knot look at my opponents hand see a bunch of 1 and 2 drops, amongst 1 being ancient grude and a fow, which I took. Turn 4, looked at my life and went down to 7 (got one from Glimmerpost). Of course I won! Even though I lost 14 life due to Ancient Tomb during the game. It helps when you don't forget your chalice triggers, and he tried :)

Got to run!

ratninja
11-01-2016, 06:18 PM
I played it some more today, went 3-0-1... So my record is crazy with this deck! I played RG Lands and started out with a record of something along the lines of 1-3, 3-1,3-1,3-1, which is great! But this deck is something else!

I played BUG Leovold (2-0) in my first game of the day. Leovold is disruptive and messes a lot of things up. Thought-Knot becomes "draw 2 cards when it dies" card, everything is messed up! Love that card, hate to play against it.The good thing is playing a 3 color guy means they usually have very few wastelands. Play it slow and not too many threats at once.

Then I faced a very good player who hadn't played for a few years. He was on WGR Aggro (Nacatel, Kird Ape...), running a bunch of old cards, duals and burn. A ghost fire bypasses my chalice for 1 and kills me game 1. Game 2, on the play I keep an all lander, just to see if I could win. I think I drew into some business spells but Eye of Ugin turn 4, for Ulamog turn 5 is not so easy to overcome. He managed to go 3-1 during the evening so good for him.

After that I played versus a very good DnT (2-1) player. Game one he starts with a vial, wasteland, port and a mana, flickerwisps... Game 2 I am on the play so not much to say. Game 3 he keeps a plains, wasteland, vial and some plows and some two drops. He plays plains vial passes the turn. I think about playing my best land or the land I want him to waste. I go for the best land usually, in this case Cloudpost. So, I pass the turn and he considers playing a two drop but ends up wasting me. I take my turn, play an temple, play pithing needle, consider wasteland and then say aether vial. He doesn't draw a land for many turn. I play thought know and see two two-drops, a three-drop creature and 3 plows. I take one plow, he plows my guy. I play Oblivion Sower and get a wasteland and a caverns off of it, yes! He concedes.

For my last game I play against a BUGR 4 Color (1-1-1), punishing fire, snap caster, baby jace deck with waste. He played slowly and so did I. For game 3 I tried speeding things up, our time was almost up, so I committed with more resources than I could afford to. He plays Toxic Deluge and starts loaming and wasting. Time is called and we end up drawing. Had I not done that... Anyway, lesson learned.

ratninja
11-09-2016, 04:39 PM
So the last tournament was just a check to see if I should bring this deck to a large tournament. I did and I won. My result was 9-1-1.

Current record is 23-2-5, 4 of which are IDs. I think it is up there competing for the spot of the most powerful deck.

TLK
11-10-2016, 05:49 PM
What's your list?

ratninja
11-10-2016, 06:54 PM
This is the list, feel free to ask any questions:



4 Endless One
4 Matter Reshaper
4 Oblivion Sower
4 Reality Smasher
4 Thought-Knot Seer
3 Endbringer
2 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Grim Monolith
2 Umezawa's Jitte

4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Cavern of Souls
3 Eye of Ugin
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth


Sideboard:
4 Pithing Needle
3 All is Dust
3 Thorn of Amethyst
2 Grafdigger's Cage
2 Ratchet Bomb
1 Surgical Extraction

caprino
11-11-2016, 05:01 AM
This is the list, feel free to ask any questions:

Nice, side in and side out guide?

Captain Hammer
11-12-2016, 03:29 PM
This is the list, feel free to ask any questions:

Awesome list. Any changes you wish you made?

What do you think about playing a 1 of Kozilek Butcher in place of one Ulamog to give you something to tutor up vs control when they are holding counters. Ulamog if it gets countered doesn't do enough to win you the game. Kozilek Butcher if it gets countered gets shuffled back in so you can tutor it up again, drawing you 4 cards each time. It gives you inevitability.

ratninja
11-13-2016, 02:39 PM
Nice, side in and side out guide?

At points I change my sideboarding from game to game, so I will give you a general guide and hope that it isn't too wrong :)
* Generally I always keep an Ulamog for quicker matches. You never know when a burn player brings in Ensnaring Bridge or whatever crazy tech try for their boards.
* Pithing Needles are for Lands, Hex-mage. I am not sure they should be sided in versus DnT, because you end up siding out something useful. But if you do there are many good targets and I think Vial is a good option. On the play I would pick Wasteland especially if I need to protect a Cloudpost from being wasted before Vesuva can copy it. I don't like it too much versus Miracles either, a few are ok to stop Top from generating Monks.
* All is Dust for Shardless, DnT, Mentor Miracles, Reanimator, Dredge. Versus DnT I would go down one in game 3 due to Sanctum Prelate. I have not tried AiD against BR Reanimator, but it may work. Against the normal reanimator deck All is Dust i great.
* Against decks with many Leovolds I would take Thought-Knot out. At the point of writing I would consider removing a few versus Miracles before removing Endbringer, Endless One or Oblivion Sower as the matches goes long and it doesn't do too much after a while.
* Matter Reshaper is sided out versus Reanimator, Miracles. Probably should be sided out versus Dredge as well.
* Versus Blood Moon decks I keep Monolith in
* I have removed Monolith versus fast decks, but Monolith also gives us speed so not sure about that. I am thinking it may depend on us being on the draw versus play. I think removing one versus DnT is ok to lessen the impact of Revoker.
* In this sideboard there is a tention between chalice on 1 and the one drops. Versus reanimator I keep them in. Against lands I think it is ok to keep them in.
* Ratchet Bomb versus DnT, UR Delver (1 counter), Miracles (3 counters), Shardless (2 counters)
* Thorn in versus Storm, Burn, UR Delver

ratninja
11-13-2016, 03:34 PM
Awesome list. Any changes you wish you made?

What do you think about playing a 1 of Kozilek Butcher in place of one Ulamog to give you something to tutor up vs control when they are holding counters. Ulamog if it gets countered doesn't do enough to win you the game. Kozilek Butcher if it gets countered gets shuffled back in so you can tutor it up again, drawing you 4 cards each time. It gives you inevitability.

Well, there are some "problem areas" with the deck. Only 3 Eye of Ugins is the reason I am running 2 Ulamogs. Having an Ulamog in the starting hand sucks. I am considering Conduit instead of the one Ulamog or even an Eye of Ugin, but I am on DnT for the next weeks and won't have time to test it out.

I would probably add Fearie Macabre instead of the other graveyard hate.

Well, long thought process short. I see your point now that I have played with Ulamog more, so I will add one Kozilek and remove an Ulamog for it. Sundering Titan could also be fun...

Captain Hammer
12-14-2016, 10:43 PM
In the current meta, I've seen so many traditional eldrazi decks lose because they simply can't deal with any creature bigger than a 5/5, losing to large KoTRs, Goyfs, Thragtusks, Rhox or reanimated fat or even Jitte. This build can deal with them without issue.

Right now, if you want to win with Eldrazi, either go big or go home. This meta is the best reason yet to play Tentacle Smash or the Oblivion Build from the second post in this thread instead of traditional Eldrazi lists. The meta adjusted for other Eldrazi lists but is basically a buffet line for Cloudpost based Big Eldrazi lists.

caprino
12-22-2016, 03:38 PM
In the current meta, I've seen so many traditional eldrazi decks lose because they simply can't deal with any creature bigger than a 5/5, losing to large KoTRs, Goyfs, Thragtusks, Rhox or reanimated fat or even Jitte. This build can deal with them without issue.

Right now, if you want to win with Eldrazi, either go big or go home. This meta is the best reason yet to play Tentacle Smash or the Oblivion Build from the second post in this thread instead of traditional Eldrazi lists. The meta adjusted for other Eldrazi lists but is basically a buffet line for Cloudpost based Big Eldrazi lists.
Hi, my current meta is death and taxes, bug shardless, miracle, ant, reanimator br, Sneak attack/Omnitell..help me main deck list and side. Thanks

ratninja
01-02-2017, 07:32 PM
I have only played with the deck once in tournament play since my big win, but I have experimented with a few cards, to get diversification versus Sanctum Prelate, but also for fun, which leed me to this:
* Nevinyrral's Disk, better versus BR Reanimator with Collective Brutality, better versus all Reanimator decks, about the same speed as All is Dust but enters the board a turn earlier so it can't be discarded as quickly. -1 All is Dust from the sideboard
* Planar Bridge, it is better once you get it activated as you don't have to spend 7 to search and then cast the creature you get, but it doesn't add much for our late game that Eye of Ugin already doesn't cover.
* Skyship Sovereign, it is good versus miracles, it is an additional removal spell versus many other things. I think it could be run in the main. But my testing lead me to...
* Lightning Greaves! I have just started testing it, but it has been soo good! Example of situations it is good:
** Play it turn 1, equip Thought-Knot Seer turn 2.
** Play it turn 2, equip Oblivion Sower turn 3.
** Follow up the above play with any other creature than Reality Smasher (and Matter Reshaper) for another powerful and quick attack.
** When you need extra speed and protection (Miracles).
** When you race the other deck (UR Delver, Reanimator).
** When they don't have sweepers (DnT).

I think it is main deckable in the right meta and I will try two in my main and remove -2 End Bringers

ratninja
01-02-2017, 07:46 PM
Hi, my current meta is death and taxes, bug shardless, miracle, ant, reanimator br, Sneak attack/Omnitell..help me main deck list and side. Thanks

A few suggestions:

Fearie Macabre is good versus Reanimator.
Pithing needle shuts down Sneak Attack, Griselbrand, Wasteland, Aether Vial, Sensei's Top.
I would consider Karakas, but I don't like it much.
Grafdigger's Cage is great, lets us play the "long game" versus Reanimator.
Basilisk Collar helps versus Reanimator, your creatures can race theirs.
ANT you just need the 4 chalices in the main and 3 thorns in the side.

ratninja
01-03-2017, 06:50 PM
I played in a casual tournament a few weeks ago, went 3-1. Lost to DnT and myself... It is not always that I want to compete when it is a casual tournament, even if it is for a league... Anyway.

Played in a casual tournament today (start of a new league), went 3-0-1. Here is a report before going to bed.

BUG Leovold (2-0). He sided out Leovold as a 3/3 does so little in this match-up from their perspective. I think I boarded +2 All is Dust, +2 Ratchet Bomb, +1 Surgical, +1 Pithing Needle, -3 Thought-Knot, -1 Thorn, -1 Endless One (great as it can grow bigger than goyf, bad versus Decay), -1 Matter Reshaper (small dude, great versus Liliana, good for grinding, but I rather take this than any of the big dudes). In retrospect I should have taken out -4 Chalice, -1 Thorn, +2 All is Dust, +1 Surgical (very good with Oblivion Sower), +2 Pithing Needle...

Dark Bant (I think) (1-1-1). Stand off versus Batterskull, I only drew lands, he only drew lands, an eternity later I won. Game two went quickly to him. Game 3 went to time and I was 1 turn away from winning... I think I sided +1 Surgical, +2 All is Dust, +2 Ratchet Bomb. -4 Chalice, -1 Thorn. I didn't think about playing quickly as it was a casual tournament and neither did I think to push my opponent to play quicker until it was too late.

Dark Bant (2-0). Batterskull and True-Name are difficult to contend with and Leovold is good versus certain effects (Thought-Knot, Oblivion Sower, Jitte, Endbringer etc) and they have too few creatures and can't board out Leovold. I think I boarded +2 All is Dust, +2 Ratchet Bomb, -3 Thought-Knot, -1 Thorn.

Jund (2-0). Not much to fear from this deck except wasteland, Toxic Deluge, goyf, possible loam and Liliana. Sideboarding:+1 Surgical, +2 Pithing Needle, +2 All is Dust, -4 Chalice, -1 Thorn (yes I ran it in the main due to leaving an Endbringer home).

---

Some thoughts, I didn't like Nevinyrral's Disk for any of these match ups and Basilisk Collar might be better versus BR Reanimator and has applications against other decks? I am trying other things out as I don't like Leyline of the Void. If we have to mulligan just to find it, then we aren't proactive.

Lightning Greaves won me a few games a few turns quicker. It really made a difference. Had I played Jitte first instead of Greaves, I would have won the game that went to time. I just played one, another would have been nice. Possibly a card that should be boarded out on the draw?

Surgical for Wasteland in combination with Oblivion Sower should be used more often. Watch out for Deathrites trying to nab them before you can get rid of them.

I have been playing a bunch of other decks but I think I am going to stick with this and try to play in a few european tournaments.

Captain Hammer
01-06-2017, 11:06 AM
So the last tournament was just a check to see if I should bring this deck to a large tournament. I did and I won. My result was 9-1-1.

Current record is 23-2-5, 4 of which are IDs. I think it is up there competing for the spot of the most powerful deck.


4 Endless One
4 Matter Reshaper
4 Oblivion Sower
4 Reality Smasher
4 Thought-Knot Seer
3 Endbringer
2 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Grim Monolith
2 Umezawa's Jitte

4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Cavern of Souls
3 Eye of Ugin
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth


Sideboard:
4 Pithing Needle
3 All is Dust
3 Thorn of Amethyst
2 Grafdigger's Cage
2 Ratchet Bomb
1 Surgical Extraction

You've won me over on maindecking 2 Jitte in lieu of Revoker and testing Grim Monolith in place of Conduit of Ruin or Endless One.

One question regarding your list, why Matter Reshaper instead of Eldrazi Mimic? Mimic seems like it would be stronger with all the large Eldrazi you're playing.

ratninja
01-06-2017, 04:12 PM
You've won me over on maindecking 2 Jitte in lieu of Revoker and testing Grim Monolith in place of Conduit of Ruin or Endless One.

One question regarding your list, why Matter Reshaper instead of Eldrazi Mimic? Mimic seems like it would be stronger with all the large Eldrazi you're playing.

Nice :)

I am actually thinking about cutting Matter Reshapers as they are quite week. They do however carry a jitte, sacrifice for liliana and accelerate us upon a block like a champ, so they have their role to fulfill. But I need to add more Lightning Greaves (first I need to buy more). And Lightning Greaves has a similar effect as Mimic. But I have considered Mimic and since we don't have the same overall speed as the aggro deck I have been cold on it. I am however thinking that it would be nice in combination with the Lightning Greaves :D

Captain Hammer
03-20-2017, 07:43 PM
Added Caprino's latest list that he took to a 3rd out of 140 finish in Milan to the OP.


2 Basalt Monolith
4 Chalice of the Void
4 Grim Monolith
3 Voltaic Key
3 Trinisphere
4 Thran Dynamo

3 All is Dust

1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer

4 Ancient Tomb
3 City of Traitors
4 Eye of Ugin
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
2 Vesuva
4 Cloudpost
4 Glimmerpost

Sideboard
3 Pithing Needle
3 Spatial Contortion
4 Leyline of the Void
2 Warping Wail
3 Wurmcoil Engine


It's a very solid, very impressive list.

caprino
03-21-2017, 05:16 AM
Added Caprino's latest list that he took to a 3rd out of 140 finish in Milan to the OP.


2 Basalt Monolith
4 Chalice of the Void
4 Grim Monolith
3 Voltaic Key
3 Trinisphere
4 Thran Dynamo

3 All is Dust

1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
4 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer

4 Ancient Tomb
3 City of Traitors
4 Eye of Ugin
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
2 Vesuva
4 Cloudpost
4 Glimmerpost

Sideboard
3 Pithing Needle
3 Spatial Contortion
4 Leyline of the Void
2 Warping Wail
3 Wurmcoil Engine


It's a very solid, very impressive list.

Thanks

Captain Hammer
03-29-2017, 10:56 AM
Well done Caprino.

I think your list (and Ratninjas) have the best records at major tournaments so far so I would recommend one of them for anyone looking to pick this deck up.

Are there any changes you made to the deck since your finish?

caprino
03-29-2017, 02:12 PM
Well done Caprino.

I think your list (and Ratninjas) have the best records at major tournaments so far so I would recommend one of them for anyone looking to pick this deck up.

Are there any changes you made to the deck since your finish?

Today i test main deck - 1 emrakul - 1 kozilek new + 1 kozilek butcher +1 all is dust

Side i play 2/3 copy ashen rider o spine of ish

Captain Hammer
03-31-2017, 07:40 PM
Nice! I really like those changes. Emrakul seemed too high cc to be reliable. I just wish the deck had room for two more kozileks or some reality smashers.

Eldariel
04-01-2017, 07:27 AM
About the manabase (Caprino's): Do the Eldrazi Temples still feel that good compared to extra Vesuvas with the amount of artifacts in the deck? The fact that they only tap for 1 to cast any of the artifacts and to activate Eye seems a bit annoying, and it feels the Vesuvas would help to get to those 3+ tapping Cloudposts for the big Eldrazi faster than Temple anyways. They seem at their best to cast TKS. The big disadvantage of Vesuva feels like it's the CiPT, but as it can often copy a Post, it still should add 1 mana at least on the turn it comes into play a reasonable portion of the time, adding 4+ the turn thereafter if you had a Cloudpost to copy.

Another question: When you lose games, how does it usually happen? Do you ever find the comparatively low threat density a problem? Or are you generally just cut off your mana or outraced, before the big guns come online?

Captain Hammer
04-11-2017, 08:49 AM
Eldrazi Temples are still some of the best lands in the decks. The artifacts are just there to get you mana to play the big threats. The Temples are key to playing those big threats.

Losses when they happen seem to happen from not getting a game winning threat fast enough for me but I think Caprino can shed more light as he has played the deck longer.

Captain Hammer
04-11-2017, 11:05 AM
I'm curious about Eldrazi based mana acceleration such as Kozilek's Channeler, Oblivion Sower and Conduit of Ruin.

Eye and Temple make them cheaper, Conduit also doubles as a tutor and they come with a nice big body to help with beat down or defense.

Are we certain that Thran Dynamo is better than Channeler for example?

Captain Hammer
04-20-2017, 04:18 PM
Caprino, what do you think of this list?

4 cloudpost
4 glimmerpost
3 vesuva
3 city of traitors or is thespian stage better here?
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 reality smasher
4 oblivion sower
3 ulamog
1 kozilek butcher
1 kozilek new

4 all is dust
4 grim monolith
4 chalice of the void
3 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail

caprino
04-20-2017, 05:01 PM
Caprino, what do you think of this list?

4 cloudpost
4 glimmerpost
3 vesuva
3 city of traitors or is thespian stage better here?
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 reality smasher
4 oblivion sower
3 ulamog
1 kozilek butcher
1 kozilek new

4 all is dust
4 grim monolith
4 chalice of the void
3 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
Is good, i prefer thespian stage(no city)
I dont like smasher in this deck.. I prefer trigger creatures

Captain Hammer
04-25-2017, 01:38 PM
What does your current list look like?

caprino
04-25-2017, 04:24 PM
What does your current list look like?

I write a report in big eldrazi. My last list 16 post is very strong. I like my new version

Captain Hammer
04-25-2017, 09:05 PM
The below list looks great. How do you think it will fare in the new Topless meta? Miracles was always a deck we were able to prey on for easy wins. Wondering what decks will replace it and how we should adjust. Something against elves perhaps.


hi,yesterday i play in milan this list

4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 oblivion sower
3 ulamog
1 emrakul 15/15
2 kozilek butcher

4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail

at the start 40 player

turn 1 vs bug nemesi (win 2 0)

g1 chaliche turn1,trinishere turn 2,ulamog....gg
g2 long game i win eye of ugin for emrakul.

turn 2 vs ub reanmator (win 2 1)

g1 my oppo no look creature in the grave and i win with oblivon sower
g2 i mull 5 no look hate grave and lose exhume turn 2 griselbrand
g3 i mull 5 ...chaliche turn 1 ,seer turn 2 ,chaliche for 2 turn 3...gg

turn 3 vs miracle (win 2 0)

g1 my oppo play mentor and i top deck eye of ugin and cast ulamog and next turn kozilek...gg
g2 my oppo play 2 moon and i cast oblivion sower turn 6 and all is dust and kozilek ...gg

turn 4 vs burn (win 2 0)

g1 i start cloudpost and pass,my oppo goblin guide and pass,i play cloudpost grim monolit and trinisphere...gg
g2 my oppo play guide and double bolt turn 2 i cast turn 3 trinisphere and chaliche for 1 turn 4 ....gg

g5 and g6 id

final scores are in 2 place

quartert final

vs bugr (win 2 1)
g1 i cast chaliche and multiple ulamog ...gg
g2 my oppo play double thoughtseize target trinisphere and kozilek and i no see creature...jace in the play turn 5 gg
g3 long game i cast 3 ulamog and emrakull...gg

split semi and final

I am very happy with this idea

expect your opinions and comments

JeezXrist
04-25-2017, 11:27 PM
Will be trying out Cascading Cataracts and replacing some of the City of Traitors and Urborg since it might have a chance against Wasteland decks.

Cryoclasm
04-26-2017, 05:07 AM
The best answer to Elves is Cursed Totem. It is as painful for them as Chalice on the first turn. Or you can use tools which MUD used: Masticore or Stell Helkite

Captain Hammer
04-26-2017, 07:35 AM
Good idea. Between early Chalice, trinisphere, all is dust and cursed totem from the board, elves should be an easy win

caprino
04-26-2017, 07:48 AM
The below list looks great. How do you think it will fare in the new Topless meta? Miracles was always a deck we were able to prey on for easy wins. Wondering what decks will replace it and how we should adjust. Something against elves perhaps.
I think now sensei is banned this deck is competitive... Ok miracle easy game, i think big eldrazi is future tier 1,5!!!!

Go go big eldrazi player.

I test main deck now post bann 4 wurmcoil and cut 1 trinisphere 2 ulamog 1 kozilek butcher.

Captain Hammer
04-26-2017, 10:37 AM
Cutting trini seems like a bad idea with combo expected to make a resurgence.

Also is Oblivion Sower as potent still without Miracles or is an alternative (Reality Smasher, Wurmcoil Engine, Steel Hellkite to deal with aggro's increased presence or Conduit of Ruin for acceleration and tutoring of Ulamog) worth a look. Miracles was the main deck that ran lots of nonfetchlands and stacked the top of its deck, if it's replaced with combo decks that play few lands, sower becomes much weaker.

caprino
04-26-2017, 12:12 PM
Cutting trini seems like a bad idea with combo expected to make a resurgence.

Also is Oblivion Sower as potent still without Miracles or is an alternative (Reality Smasher, Wurmcoil Engine, Steel Hellkite to deal with aggro's increased presence or Conduit of Ruin for acceleration and tutoring of Ulamog) worth a look.
Mmmm...trinisphere main deck 3x copy is good Vs combo delver deck,burn elf...is impossible cut.
What do you think

JeezXrist
04-27-2017, 02:08 AM
Cutting trini seems like a bad idea with combo expected to make a resurgence.

Also is Oblivion Sower as potent still without Miracles or is an alternative (Reality Smasher, Wurmcoil Engine, Steel Hellkite to deal with aggro's increased presence or Conduit of Ruin for acceleration and tutoring of Ulamog) worth a look. Miracles was the main deck that ran lots of nonfetchlands and stacked the top of its deck, if it's replaced with combo decks that play few lands, sower becomes much weaker.

The deck is still good w/o Trinispheres. But, post-ban SDT the resurgence of combo decks is a concern. I already adjusted my deck and added +3 Trinispheres

Oblivion Sowers are still good, if you're paired to Lands and/or Maverick, you get to snatch their Wastelands. Better yet, some luck snatching the Dark Depths + Thespian Stage

Cryoclasm
04-27-2017, 04:20 AM
Granted that multiple trinispheres are redundant 3 in main seems the right number.

Captain Hammer
04-27-2017, 09:40 AM
I'm more worried about fast combo and burn. I feel like they are on an upswing and Chalice and Trini will be key to having a shot against them. A trini plus a turn 4 ulamog that blows up two mountains should be an autowin vs burn.

Captain Hammer
04-28-2017, 08:20 AM
After some testing with Caprinos list against burn and ANT, I'm no longer as worried about those matchups. I think this new meta will be pretty good for this deck overall.

Cryoclasm
05-01-2017, 06:16 AM
What list exactly do you mean?

Captain Hammer
05-08-2017, 04:57 PM
What list exactly do you mean?

Sorry for the slow reply, had been sick the past week.

Below is the list I was referencing. Caprino originally developed it and I switched to it soon after.

4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 oblivion sower
3 ulamog
1 emrakul 15/15
2 kozilek butcher

4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail

nimkee
05-08-2017, 08:49 PM
Sorry for the slow reply, had been sick the past week.

Below is the list I was referencing. Caprino originally developed it and I switched to it soon after.

4 cloudpost
4 glimmerpost
4 vesuva
4 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 oblivion sower
3 ulamog
1 emrakul 15/15
2 kozilek butcher

4 all is dust
4 grim monolit
4 chalice of the void
4 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
Is the BigEldrazi thread dead? Is this the main forum for this deck? I tried the less land but more thran version last night. Sower after someone spent 5 life limdul vaulting was funny. Almost every game I hit multiple fetch lands. Also had my dudes path to exiled a few times...switching a thespians for a waste is probably good.

Sent from my SM-G935S using Tapatalk

Captain Hammer
05-09-2017, 02:17 PM
A waste isn't a bad idea if Path to Exile is a common card in your area, I mostly see StP still.

This thread predates the Big Eldrazi thread but both threads are popular. It's saddening that the deck name Tentacle Smash never caught on. It describes what this deck does perfectly.

The issue with Sower grabbing fetchlands is why I am planning to switch back to Conduit of Ruin or Endbringer. Sower was amazing vs Miracles but doesn't pack the same punch in the current topless meta.

nimkee
05-09-2017, 06:22 PM
A waste isn't a bad idea if Path to Exile is a common card in your area, I mostly see StP still.

This thread predates the Big Eldrazi thread but both threads are popular. It's saddening that the deck name Tentacle Smash never caught on. It describes what this deck does perfectly.

The issue with Sower grabbing fetchlands is why I am planning to switch back to Conduit of Ruin or Endbringer. Sower was amazing vs Miracles but doesn't pack the same punch in the current topless meta.
I ssw path a couple times as a sideboard card. Lands has picked up steam in our area so I hope to get matched with them or aggro loam with the sowers but instead I get dnt and exile stp and equipment. Cant complain tho. I often got a single land but meh, variance. I like endbringer a lot bc of show and tell decks being popular here. It also screws with limvul vault setups.

Sent from my SM-G935S using Tapatalk

Captain Hammer
05-22-2017, 01:07 PM
Below is my most current list

4 cloudpost
4 glimmerpost
2 vesuva
1 thespian stage
4 eye of ugin
4 eldrazi temple
4 ancient tomb
3 city of traitors
1 urborg

4 seer
4 ulamog
1 emrakul aeons torn
1 kozilek butcher
1 kozilek new

4 all is dust
4 grim monolith
4 Thran Dynamo
4 chalice of the void
3 Trinisphere
3 voltiac key

Side
4 leyline of the void
3 wurmcoil engine
3 spatial contortion
3 pithing needle
2 warping wail

It's a tweaked version of the list that won Milan and I am very pleased with it.



Playing Big Eldrazi for a while now. Played about 150 matches so far. The first week after the top ban I felt no difference in matches. But then the meta changed (at least online). Before Top-Ban I won about 65-70% of my matches, one week later it was about 50%. That´s a lot. The reasons are:
- more Delver in all variants
- all in all more creature based decks with too many early threats

So I made some changes. I think, we have to play more cards to interact with our opponents. Playing a turn 4 Ulamog often isn´t enough because we´re way too much behind. Many times I had the following situation: Opponent turn 1 Delver, I play land, He flipps Delver, plays wasteland. Then we need another 2-4 turns to come back. we cast a spell and it get´s countered. So we´re pretty dead. I hate that and it happened way more often after top-ban.
- I added warping wail and spatial contortion to handle the early threats and counter some shit like hymns, natural order, green sun zenith ...
- I cut Grim monolith and Dynamos. On the one hand you lose some explosiveness, but you get more consistency. I agree with caprino, that 29-31 lands are pretty solid (e.g. they are safe to Thoughtseize and cards like Kolaghans Command, that you see more often now).
- I also play Needle because we need weapons against wasteland, Jace, Liliana, DRS and many other shitty cards.
- I Play Kozileks Channeler.I not sure about this card yet, but it did a great Job so far. It is safe to Abrupt Decay and Fatal Push. You can Cast it Temple and Eye of Ugin and it has a solid body to block the early threats of our opponents. And of Course it ramps your mana. I had quite a few matches, where my opponents couldn´t handle it. I think it is a very underestimated card!


So this is what I came up with.

Creatures:
4 Ulamog ceaseless Hunger
3 Kozileks Channeler
4 Thought Knot Seer
4 Oblivion Sower (=> great Blocker and good mana Ramp in combination with Urborg)
1 Kozilek Butcher of truth

Instants/Sorceries:
3 All is Dust
3 Warping wail => too strong to be ignored
2 Spatial Contortion => tried 2 Dismember first but 4 Life to kill a DRS or a Thalia ... is just to much

Artifacts:
4 Pithing Needle
4 Trinisphere

Lands:
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Urborg
3 City of Traitors

I "only" play 28 lands because of the 3 Channelers.

Sideboard: (I´m trying out some things. So would like to hafe some comments on it)

4 Leyline of the Void
2 Wurmcoil Engine (against Eldrazi, burn, UR Delver, Nic Fit ...)
2 Endbringer (against SnT and the just named creature decks)
1 Dismember (KotR, Gurmag Angler ...)
2 Phyrexian Revoker (against Food Chain, Elves, planeswalkers) => not sure about it yet
3 Thorn of Amethyst (against Belcher, Storm and every other combo shit)
1 Warping Wail


I would love to get some comments on it. Spend lot´s of time working on this list and hope to get some feedback.

I love the concept. Have you considered Conduit of Ruin instead of Channeler? It costs one more mana but is beefier and also tutors up a nice threat. That's the best part, that you can get away with running fewer giant creatures (like the list in the op) if you play Conduit.

caprino
05-24-2017, 12:23 PM
Caprino, what do you think of this list?

4 cloudpost
4 glimmerpost
3 vesuva
3 city of traitors or is thespian stage better here?
4 eye of ugin
4 eldrazi temple
4 ancient tomb
2 urborg

4 seer
4 reality smasher
4 oblivion sower
3 ulamog
1 kozilek butcher
1 kozilek new

4 all is dust
4 grim monolith
4 chalice of the void
3 Trinisphere

Side
4 leyline of the void
4 spatial contortion
4 pithing needle
3 warping wail
I test this list main deck...

Is good!!! Smasher and oblivion sower is very strong

Captain Hammer
05-26-2017, 05:18 PM
I test this list main deck...

Is good!!! Smasher and oblivion sower is very strong

Yeah Smasher is awesome. I think this list makes more sense in the faster postMiracles environment.

Glad you are playing it. How is it going?

If you're interested, this is the current build I'm running and I love it.

4 Cloudpost
4 Glimmerpost
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage

4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 All is Dust
4 Grim Monolith
4 Chalice of the Void
3 Trinisphere

Sideboard
4 Leyline of the Void
4 Pithing Needle
3 Spatial Contortion
2 Warping Wail
2 Wurmcoil Engine

I updated the OP with my updated build.

Captain Hammer
06-03-2017, 07:42 AM
So Caprino, are you sticking with Reality Smasher as well. I've been loving the latest list in the OP and Smasher especially.

4 Cloudpost
4 Glimmerpost
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage

4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 All is Dust
4 Grim Monolith
4 Chalice of the Void
3 Trinisphere

Sideboard
4 Leyline of the Void
3 Pithing Needle
3 Spatial Contortion
3 Cursed Totem
2 Wurmcoil Engine

The only thing I am not sure about is the sideboard. I switch back and forth between Leyline and Fairie Macabre because I am not convinced that Leyline is superior to Fairie Macabre. What do you think? Where do you side Leyline in? Just the obvious matchups or also vs stuff like Loam?

Captain Hammer
06-14-2017, 08:04 AM
Have had a lot of time with the deck over the past week and the list in the OP continues to perform to damn near perfection.

With the numerous tourney wins for slight variations of this deck over the past year, and given the developed primer and that this thread predates the Big Eldrazi thread, I think this thread merits a move to the Established Decks forum. Thoughts?

Captain Hammer
06-17-2017, 07:35 PM
Thank you so much for the move to Established Jander78.

For those curious, there's a ton of top 8 finishes for this deck on MtgTop8 but it's hard to find them since they are listed under widely differing names.

The easiest way to find most of them is to search for legacy decks that play both Cloudpost and Eldrazi Temple maindeck.

caprino
06-18-2017, 05:22 AM
So Caprino, are you sticking with Reality Smasher as well. I've been loving the latest list in the OP and Smasher especially.

4 Cloudpost
4 Glimmerpost
4 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage

4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
3 Ulamog, the Ceaseless Hunger
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion

4 All is Dust
4 Grim Monolith
4 Chalice of the Void
3 Trinisphere

Sideboard
4 Leyline of the Void
3 Pithing Needle
3 Spatial Contortion
3 Cursed Totem
2 Wurmcoil Engine

The only thing I am not sure about is the sideboard. I switch back and forth between Leyline and Fairie Macabre because I am not convinced that Leyline is superior to Fairie Macabre. What do you think? Where do you side Leyline in? Just the obvious matchups or also vs stuff like Loam?

do you play this list in this moment?

Captain Hammer
06-18-2017, 06:03 AM
Yes I am playing the slight variation of it that is listed in the second post of the thread.

The only changes are...
-4 Oblivion Sower
-1 Urborg, Tomb of Yawgmoth
-1 All is Dust
+4 Conduit of Ruin
+1 Thespians Stage
+1 Breaker of Armies

The reason for the change was that I was whiffing with Oblivion Sower too often (getting fetchlands when I have no Urborg) and Conduit never whiffs.

caprino
06-18-2017, 07:17 AM
Yes I am playing the slight variation of it that is listed in the second post of the thread.

The only changes are...
-4 Oblivion Sower
-1 Urborg, Tomb of Yawgmoth
-1 All is Dust
+4 Conduit of Ruin
+1 Thespians Stage
+1 Breaker of Armies

The reason for the change was that I was whiffing with Oblivion Sower too often (getting fetchlands when I have no Urborg) and Conduit never whiffs.
Ok i test you list.
Vs tiers deck is good?

Captain Hammer
06-18-2017, 09:22 AM
Yes it's excellent.

But your list, that you won at Milan with, is also excellent.

I still haven't been able to establish either strategy as superior, playing some midrange guys like Reality Smashers so that you can do stuff in your early turns too and sometimes win games off the midrange guys alone, or just going all in on Ulamogs and Kozileks and playing even more mana rocks to power them out.

caprino
06-18-2017, 10:02 AM
Yes it's excellent.

But your list, that you won at Milan with, is also excellent.

I still haven't been able to establish either strategy as superior, playing some midrange guys like Reality Smashers so that you can do stuff in your early turns too and sometimes win games off the midrange guys alone, or just going all in on Ulamogs and Kozileks and playing even more mana rocks to power them out.

help me side in and side out vs elf,infect,bug,death and taxes,ant,sneak and show,food chain

Captain Hammer
06-19-2017, 05:14 PM
Caprino, It's a very busy week for me and it will take me some time to type all that out but I will do it when I get a chance to.

What has your side boarding strategy been with your Milan list? I assume you are still playing that same list but if you are playing a different list now, would love to see it.

sporenfrosch1411
06-20-2017, 11:32 AM
Im having a really hard time with DnT.
I board out Chalice for 4 needle, but if i dont hit 1-2 needles, they will just lock me down.
i also board out all 3 trinisphere for 3 spatial contortion.

Somehow that does not feel enough more often than not.
Whats your plan vs DnT ?

ChrisDissent
06-20-2017, 04:21 PM
Hi Captain Hammer !

Been testing a lot the Dynamo version, and gave a shot to the Conduit build of yours recently.
From what I tested, the rocks version seems better IMO, as we are a lot less vulnerable to Wasteland and Blood Moon (and some more narrow things like Smallpox/Sinkhole), and it ramps faster than Conduit who'll likely be sworded most of the time without providing any ramp effect.

Love Reality Smasher however.

On a side note, we should consider to merge the two topics, cause the versions are really similar.

Captain Hammer
06-21-2017, 11:59 AM
All is Dust has been a key card for me vs DnT. In addition to the Pithing Needles, Spatial Contortions and you can even play Warping Wails in the 75 if you face this matchup a lot.


Hi Captain Hammer !

Been testing a lot the Dynamo version, and gave a shot to the Conduit build of yours recently.
From what I tested, the rocks version seems better IMO, as we are a lot less vulnerable to Wasteland and Blood Moon (and some more narrow things like Smallpox/Sinkhole), and it ramps faster than Conduit who'll likely be sworded most of the time without providing any ramp effect.

Love Reality Smasher however.

On a side note, we should consider to merge the two topics, cause the versions are really similar.

You might be right about the rocks version being better in more situations. Both versions play Grim Monolith but Thran Dynamo and Voltaic Key matter too.

The Rocks version is the first list I mentioned in my second post of the updated/recommended builds. I would also be fine with BigEldrazi being merged with this thread. This thread came first and both decks are basically the same so there's no need for two threads for the same deck/strategy.

MGB
06-21-2017, 05:32 PM
All is Dust has been a key card for me vs DnT. In addition to the Pithing Needles, Spatial Contortions and you can even play Warping Wails in the 75 if you face this matchup a lot.



You might be right about the rocks version being better in more situations. Both versions play Grim Monolith but Thran Dynamo and Voltaic Key matter too.

The Rocks version is the first list I mentioned in my second post of the updated/recommended builds. I would also be fine with BigEldrazi being merged with this thread. This thread came first and both decks are basically the same so there's no need for two threads for the same deck/strategy.

Except that "Tentacle Smash" is an incredibly retarded title for a thread.

I propose the threads be merged and the title be changed to "Eldrazi Ramp" which fits the deck much better and doesn't sound horrible.

Captain Hammer
06-23-2017, 06:56 AM
Eldrazi ramp is fine as a boring alternative name for the deck. I think it's silly to get hung up on names in a format that routinely sees names like NicFit, Solitaire, Maverick, High Tide, Deadguy Ale, The Gate among many many obscure names. Hell, one of the earliest deck names in Magic history, Sligh, has little to do with the actual deck.

Tentacle Smash (akin to Hulk Smash) conveys the catharsis experienced when you plop down an Ulamog or when Kozilek Annihilates your opponent's board. It's the ultimate Timmy name for the ultimate Timmy deck, and lets face it, playing with massive world devouring creatures is one of the appeals of the deck. It also fits the deck well since Eldrazi are synonymous with Tentacles and Reality Smasher is a key card in many builds.

nimkee
06-23-2017, 07:59 AM
A lot of people don't really know what to call the deck. Big Eldrazi or Eldrazi Ramp is probably the most conventional. I toyed with Grimdrazi and a couple of other randoms. The main thing is a name that will distinguish it from regularly eldrazi stompy, and turbo eldrazi (12 post). Eldrazi Ramp also does not distinguish itself from 12 post or turbo eldrazi to be honest.

This is more of an issue when discussing the deck with people who don't play...this deck =)


Eldrazi ramp is fine as a boring alternative name for the deck. I think it's silly to get hung up on names in a format that routinely sees names like NicFit, Solitaire, Maverick, High Tide, Deadguy Ale, The Gate among many many obscure names. Hell, one of the earliest deck names in Magic history, Sligh, has little to do with the actual deck.

Tentacle Smash (akin to Hulk Smash) conveys the catharsis experienced when you plop down an Ulamog or when Kozilek Annihilates your opponent's board. It's the ultimate Timmy name for the ultimate Timmy deck, and lets face it, playing with massive world devouring creatures is one of the appeals of the deck. It also fits the deck well since Eldrazi are synonymous with Tentacles and Reality Smasher is a key card in many builds.

Captain Hammer
06-25-2017, 12:28 PM
Yes, but that's the issue with the names Eldrazi Ramp and Big Eldrazi. In addition to being boring names, both names can easily be confused as describing Turbo Eldrazi and even some Eldrazi Stompy lists.

This is the first decklist and thread posted anywhere regarding any Cloudpost based colorless pure Eldrazi decklist that I am aware of and thus Tentacle Smash is the name that the deck has had for the longest. Plus like I said, being named after Hulk Smash, it is the ultimate Timmy name for the ultimate Timmy deck.

ChrisDissent
06-25-2017, 01:08 PM
Hi Captain,

I've MPd you in order to establish a sideboard guide (to feed the primer primarily).
Let me know if you're interested, or not.

Captain Hammer
06-25-2017, 07:47 PM
Thanks for the excellent PM Chris. I'm definitely interested in seeing your sideboard write up. Feel free to post it into the thread directly and I'll update one of the opening posts with it.

For anyone curious about the deck's curve, I encourage you to goldfish with it here: http://tappedout.net/mtg-decks/tentacle-smash/ (http://tappedout.net/mtg-decks/tentacle-smash-1/playtest/)

It will give you much better perspective on how the decklist in the OP functions.

Captain Hammer
06-27-2017, 11:01 AM
Hey Caprino,

I will say that the one main weakness I note with your tourney winning decklist is that it seems very light on threats.

As always, Chalice and Trinisphere are amazing at locking up the board. And the deck gets flooded with mana quickly but between counters/discard taking out the one of two big dudes you top deck, wastelands taking out Eye of Ugin or just bad luck, I've encountered many situations where there just wasn't anything to spend this mana on.

I feel that's the main strength of the list in the OP. It also locks up the board, generates obscene amounts of mana quickly and uses All is Dust to clear your opponents board but between Reality Smasher and Conduit of Ruin it helps you establish a much more sturdy board presence early on and Conduit serves as yet another means to tutor up giant threats once you have the mana to play them.

I encourage you to try it out, or if not atleast goldfish with it to get a sense of how it functions: http://tappedout.net/mtg-decks/tentacle-smash-1/playtest/

Captain Hammer
06-30-2017, 04:40 AM
I am at a point where I am 100% pleased with the performance of the maindeck listed in the OP. Conduit of Ruin has found me the key card enough times that I am certain it was the right call to go back to maindecking it. The one and only slot that I am weighing replacing is the singleton Breaker of Armies. It's essential to have 7 or 8cc colorless spell to grab with Conduit or Eye when you don't have the mana to cast a Titan. The options are very limited if we stick with Eldrazi but would a silver bullet like Platinum Angel or Platinum Emporion in place of Breaker of Armies make more sense, eventhough it isn't an Eldrazi?

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=425817&type=card
Or
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=215092&type=card

In addition to the absurd strength of an early Chalice or Trinisphere, another thing this deck has is inevitability. If you can stay alive long enough, you WILL win the game, and against several matchups, the Angel or Emp would give it this survivability when you don't have an All is Dust in hand. However, by not being able to make use of Eye of Ugin and Eldrazi Temple, these cards can cost almost as much mana as a Titan. The Angel is much easier to cast than the Emp but is it too vulnerable?

Otherwise, the sideboard for the deck in the OP is the one other thing that I am not 100% sure is optimal.

Leyline and Pithing Needle are obvious inclusions. Endbringer is a tutorable answer to Show and Tell and the mirror match which is rising in popularity, so it stays. However with so many possibilities for colorless creature silver bullets that can be tutored up with Eye of Ugin, it seems not to devote some sideboard space to them is a mistake. Should Wurmcoil Engine get sideboard space? Should Revoker or Metamorph?

sporenfrosch1411
07-02-2017, 10:06 AM
Have you tried "Bane of Bala Ged" ?

Captain Hammer
07-03-2017, 09:37 PM
That is an excellent suggestion as an alternative one of tutor target for Conduit of Ruin when you don't quite have the mana for Ulamog/Kozilek.

I had previously considered the card but dismissed it, perhaps prematurely because if you have 6 mana to cast Conduit, you have 8 mana for Ulamog's Crusher or Breaker of Armies (unless the Conduit gets killed by your opponent's removal). Barring removal, I think it's tough to make the argument that this...
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=401814&type=card
is superior to this...
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=194908&type=card
and this...
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=401829&type=card

However, removal targeting Conduit of Ruin is not uncommon, so your suggestion definitely has merit.

Von
07-04-2017, 02:02 PM
Here's the list I'm working on:


Lands - 27
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
4 Eye of Ugin
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
1 Vesuva
1 Thespian's Stage

Stuff - 33
4 Chalice of the Void
4 Thought-knot Seer
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere
3 Conduit of Ruin
3 Warping Wail
2 Basalt Monolith
2 Voltaic Key
2 All is Dust
1 Emrakul, The Aeons Torn
1 Ulamog, The Ceaseless Hunger
1 Kozilek, the Great Distortion

Sideboard:
3 Pithing needle
3 Sphere of resistance

The basic concept is that unless the card is going to win you the game on the spot (one of the big 3), it needs to either disrupt or ramp. I started off by overloading on 10cc fats like previous lists, but you get many bad hands where you have 2 of them in your starting hand and noway to cast it. I opted for a more tool box of big eldrazi that's tutor-able by eye and conduit. I like Conduit especially because it does all 3, it's a wincon, pseudo ramp and tutor.
The only problem here of course, is that if you tutor something with him you go up to 8 casting power the next turn, but the only creatures you can tutor are 2 10ccs and a 15cc.

Captain Hammer
07-06-2017, 08:02 PM
I like your approach of really leaning in on Eye of Ugin and Conduit of Ruin to get you the Titans when you're ready to cast them. It's a good way to free up space in the deck.

However, I feel that the specific list you posted has too high a chance of whiffing (being able to generate tons of mana but having nothing to do with the mana). I say this because your list only plays 4 Eye, 3 Conduit and 3 Titans, a grand total of 10 cards in a deck that lacks cantrips. In addition, Eye of Ugin has a giant Wasteland target on it's back before you get to the point of being able to tutor up cards with it.

My suggestion is to play at a minimum, 4 Eye, 4 Conduit of Ruin and atleast 4-5 Titans, one of which can be cast with just 8 mana (Ulamog's Crusher and Breaker of Armies are both reasonable options).

Basalt Monolith and Warping Wail are weak cards imo, they would be first cards I would cut. All is Dust on the otherhand is incredible, and I wouldn't play less than 3.

Lastly, Vesuva is superior to Thespian's Stage 4 out of 5 times. I would play up to 3 Vesuva before I consider adding even a single Thespian's Stage.

After making the above changes to your list, this is what I arrived at...

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
4 Eye of Ugin
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva

4 Chalice of the Void
4 Thought-Knot Seer
4 Conduit of Ruin
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
3 All is Dust
2 Voltaic Key
1 Ulamog's Crusher
1 Ulamog, The Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
1 Emrakul, The Aeons Torn

What do you think?

Here is a link to the tappedout playtestable version of the list so you can try goldfishing with it...
http://tappedout.net/mtg-decks/vons-tentacle-smash/playtest/

Captain Hammer
07-08-2017, 04:15 AM
Seeing your list tempts me to go back to the original version of the deck that was very consistent in its performance...


4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
4 Eye of Ugin
3 City of Traitors
2 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Chalice of the Void
4 Grim Monolith
3 All is Dust
2 Trinisphere

4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Endbringer
1 Bane of Bala Ged
1 Breaker of Armies
1 Ulamog, The Ceaseless Hunger
1 Kozilek, Butcher of Truth

Here is a link to the tappedout playtestable version of the list so you can try goldfishing with it... http://tappedout.net/mtg-decks/original-smash/ (http://tappedout.net/mtg-decks/original-smash/playtest/)

Von
07-08-2017, 10:03 PM
I like your approach of really leaning in on Eye of Ugin and Conduit of Ruin to get you the Titans when you're ready to cast them. It's a good way to free up space in the deck.

However, I feel that the specific list you posted has too high a chance of whiffing (being able to generate tons of mana but having nothing to do with the mana). I say this because your list only plays 4 Eye, 3 Conduit and 3 Titans, a grand total of 10 cards in a deck that lacks cantrips. In addition, Eye of Ugin has a giant Wasteland target on it's back before you get to the point of being able to tutor up cards with it.

My suggestion is to play at a minimum, 4 Eye, 4 Conduit of Ruin and atleast 4-5 Titans, one of which can be cast with just 8 mana (Ulamog's Crusher and Breaker of Armies are both reasonable options).

Basalt Monolith and Warping Wail are weak cards imo, they would be first cards I would cut. All is Dust on the otherhand is incredible, and I wouldn't play less than 3.

Lastly, Vesuva is superior to Thespian's Stage 4 out of 5 times. I would play up to 3 Vesuva before I consider adding even a single Thespian's Stage.

After making the above changes to your list, this is what I arrived at...

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
4 Eye of Ugin
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva

4 Chalice of the Void
4 Thought-Knot Seer
4 Conduit of Ruin
4 Grim Monolith
4 Thran Dynamo
3 Trinisphere
3 All is Dust
2 Voltaic Key
1 Ulamog's Crusher
1 Ulamog, The Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Kozilek, Butcher of Truth
1 Emrakul, The Aeons Torn

What do you think?

Here is a link to the tappedout playtestable version of the list so you can try goldfishing with it...
http://tappedout.net/mtg-decks/vons-tentacle-smash/playtest/

I can see the reasoning for not playing warping wail main, thought I don't like randomly losing to Revokers naming your rocks. Assuming we go -3 wail we can +1 All is dust and +2 fats. Then we can probably justify cutting a Eye and going 3 eye and 1 more vesuva.

So end result would be

Lands - 27
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 Eye of Ugin
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage - I like playing at least one, maybe even two. Because Dark Depth is everywhere around where I am and also not coming into play tapped helps some times.

Stuff - 33
4 Chalice of the Void
4 Thought-knot Seer
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere - I think 3 is minimum, I might even consider going to 4 because it auto wins againest so many decks.
3 Conduit of Ruin
2 Basalt Monolith - I like this only because you can only cast dynamo on turn 2 with 2 sol lands/2 posts or it's a turn 3 play and ramps on turn 4. With this you can play it with 1 sol and 1 land and get to all is dust mana on turn 3. If I could play 6 Grims I would, but I can't so this is the next best thing.
2 Voltaic Key
3 All is Dust
1 Emrakul, The Aeons Torn
3 Ulamog, The Ceaseless Hunger
1 Kozilek, the Great Distortion


Is old Kozilek any good? I find the new Kozilek better because it locks out alot of decks and protects itself. Im also going to to running 4 Leyline of the Void sideboard and adding Helms of Obedience to the board as well.

P210
07-09-2017, 05:29 PM
Is old Kozilek any good? I find the new Kozilek better because it locks out alot of decks and protects itself.

I was never impressed by the counter ability of new Kozi, since the mana curve of this deck does not match with the usual suspects of legacy. While the annihilator trigger won me a lot of games...

Captain Hammer
07-10-2017, 12:29 PM
I was never impressed by the counter ability of new Kozi, since the mana curve of this deck does not match with the usual suspects of legacy. While the annihilator trigger won me a lot of games...

Yes I think the old kozilek is better than the new kozilek for a couple of reasons. In addition to the annihilator 4, it also gets shuffled back into your library when it gets discarded, countered etc. This is a boon against control decks packed with countermagix. Having a creature you can tutor up with eye over and over again and that draws you 4 cards each time.

New kozi is great too in some situations so I prefer to play one of each but if I only had room for one, I would play old kozi.

Otherwise your list looks solid Von. How has it been running for you?

Captain Hammer
07-10-2017, 10:33 PM
The curve was all over the place with my previous list. I addressed that by lowering the curve significantly while retaining the strongest elements in the deck.

Below is my new and improved revised list, Tentacle Smash 2.0


4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
4 Eye of Ugin
3 City of Traitors
2 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Grim Monolith
4 Chalice of the Void
3 All is Dust
2 Thorn of Amethyst

4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
1 Endbringer
1 Breaker of Armies
1 Ulamog, The Ceaseless Hunger
1 Kozilek, The Great Distortion
1 Kozilek, Butcher of Truth

Sideboard
4 Leyline of the Void
4 Pithing Needle
2 Thorn of Amethyst
2 Cursed Totem
2 Endbringer
1 Defense Grid

Playtest Link: http://tappedout.net/mtg-decks/tentacle-smash (http://tappedout.net/mtg-decks/tentacle-smash-20/playtest/)

Captain Hammer
07-12-2017, 10:48 PM
Eldrazi Mimic has been a lot more effective than I expected when I added it back to the list. It gives the deck another solid turn one play and effectively gives your 17 high powered creatures haste, and double haste for Smasher. The card has put a lot more games away a couple of turns earlier than it ever did for me back when it was being played alongside insignificant weenies like Matter Reshaper.

Has anyone else had a chance to try the revised list in the OP?

AmokPL
07-15-2017, 07:22 AM
why Thorn and not Trinishphere?

Von
07-15-2017, 08:06 AM
I can see the reasoning for not playing warping wail main, thought I don't like randomly losing to Revokers naming your rocks. Assuming we go -3 wail we can +1 All is dust and +2 fats. Then we can probably justify cutting a Eye and going 3 eye and 1 more vesuva.

So end result would be

Lands - 27
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 Eye of Ugin
3 City of Traitors
2 Urborg, Tomb of Yawgmoth
2 Vesuva
1 Thespian's Stage - I like playing at least one, maybe even two. Because Dark Depth is everywhere around where I am and also not coming into play tapped helps some times.

Stuff - 33
4 Chalice of the Void
4 Thought-knot Seer
4 Grim Monolith
3 Thran Dynamo
3 Trinisphere - I think 3 is minimum, I might even consider going to 4 because it auto wins againest so many decks.
3 Conduit of Ruin
2 Basalt Monolith - I like this only because you can only cast dynamo on turn 2 with 2 sol lands/2 posts or it's a turn 3 play and ramps on turn 4. With this you can play it with 1 sol and 1 land and get to all is dust mana on turn 3. If I could play 6 Grims I would, but I can't so this is the next best thing.
2 Voltaic Key
3 All is Dust
1 Emrakul, The Aeons Torn
3 Ulamog, The Ceaseless Hunger
1 Kozilek, the Great Distortion


Is old Kozilek any good? I find the new Kozilek better because it locks out alot of decks and protects itself. Im also going to to running 4 Leyline of the Void sideboard and adding Helms of Obedience to the board as well.

I managed to get 1 practice game againest Omnisneakshow in with this list yesterday. I won the game but then had to leave

Anyhow:

Game 1 - I go first and play Ancient Tomb + Chalice on 1. He turn 1 show and tells into Grislebrand...I put in Eye of Ugin..okay then

Sideboard: +3 Pithing Needles, +3 Sphere of Resistance, -3 All is Dust, -2 Votiac Key, -1 Conduit of Ruin

Game 2 - I go first with a hand of 2 spheres and ramp, but no wincon in hand. I land a sphere which slows him down greatly, followed by a monolith. Then a Dynamo and my second sphere. After I was just bricking on draws with no wincons showing up. There were a few scary moments where he was on 5 mana and could Show and Tell a guy through the 2 spheres, but luckily I assume he didn't find any because he wasn't able to play many cantrips through my spheres. I finally hit Ulamog, set him back 2 landsand win.

Game 3- He goes first, I keep a 1 land hand with Emrakul and 2 Grim Monoliths and a Pithing Needle, thinking I can put the Eldrazi in against a turn 1 show and tell into a guy. He goes lotus petal and a sol land, herewego.avi. But nope, he drops a Blood Moon instead and I jump for joy. I turn 1 needle against sneak attack, then turn 2 Grim into Dynamo, which he Forced pitching his show and tell (which might have been a misplay on his part) , after that I play my second Grim and drop a TKS, revealing his lone sad Emrakul stuck in hand because he pitched his show and tell, not that it would have mattered because I had Emrakul to put in against his any way. He scoops after I drop chalice on 3 + TKS beats. Honestly I got lucky that round because I drew 3 lands off the top after keeping a 1 lander. It was a sol land, but under a moon it was pretty worthless..

AmokPL
07-15-2017, 08:49 AM
I managed to get 1 practice game againest Omnisneakshow in with this list yesterday. I won the game but then had to leave

Anyhow:

Game 1 - I go first and play Ancient Tomb + Chalice on 1. He turn 1 show and tells into Grislebrand...I put in Eye of Ugin..okay then

Sideboard: +3 Pithing Needles, +3 Sphere of Resistance, -3 All is Dust, -2 Votiac Key, -1 Conduit of Ruin

Game 2 - I go first with a hand of 2 spheres and ramp, but no wincon in hand. I land a sphere which slows him down greatly, followed by a monolith. Then a Dynamo and my second sphere. After I was just bricking on draws with no wincons showing up. There were a few scary moments where he was on 5 mana and could Show and Tell a guy through the 2 spheres, but luckily I assume he didn't find any because he wasn't able to play many cantrips through my spheres. I finally hit Ulamog, set him back 2 landsand win.

Game 3- He goes first, I keep a 1 land hand with Emrakul and 2 Grim Monoliths and a Pithing Needle, thinking I can put the Eldrazi in against a turn 1 show and tell into a guy. He goes lotus petal and a sol land, herewego.avi. But nope, he drops a Blood Moon instead and I jump for joy. I turn 1 needle against sneak attack, then turn 2 Grim into Dynamo, which he Forced pitching his show and tell (which might have been a misplay on his part) , after that I play my second Grim and drop a TKS, revealing his lone sad Emrakul stuck in hand because he pitched his show and tell, not that it would have mattered because I had Emrakul to put in against his any way. He scoops after I drop chalice on 3 + TKS beats. Honestly I got lucky that round because I drew 3 lands off the top after keeping a 1 lander. It was a sol land, but under a moon it was pretty worthless..


care to share your sb?

Von
07-15-2017, 09:38 AM
care to share your sb?

3 Pithing Needle
3 Sphere of Resistance
3 Helm of Obedience
4 Leyline of the void
2 Walking Balista

I haven't had a chance to try the Leyline/Helm trick yet.

Bobbunny
07-18-2017, 10:27 AM
Been trying out this list so far:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
3 Thran Dynamo
4 Grim Monolith
4 Trinisphere
2 Voltaic Key

// 15 Creature
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Conduit of Ruin
1 Ulamog's Crusher
1 Bane of Bala Ged
1 Breaker of Armies

// 26 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Eye of Ugin

// 2 Sorcery
2 All Is Dust


// 15 Sideboard
// 4 Artifact
SB: 4 Pithing Needle

// 3 Creature
SB: 3 Wurmcoil Engine

// 4 Enchantment
SB: 4 Leyline of the Void

// 4 Instant
SB: 4 Spatial Contortion


I've been enjoying the archetype much more than traditional UGPost because the chalices and trinisphere gives you too many free wins. I'm not completely sold on bane of bala ged yet, and I haven't been able to resolve any other 8 drop eldrazi (still wondering whats the point of breaker of armies). I'm probably going to end up cutting a thran dynamo and the bane of bala ged for either all is dust or endbringers.

Edit: In testing I've managed to beat grixis delver and burn (Skunked 5-0) on paper semi-consistently. Online, I've had difficulty dealing with stax and discard decks. DnT isn't too awful on the play, but if they land a vial and just wasteland everything you love it can feel bad.

Captain Hammer
07-18-2017, 12:01 PM
I love your list Bobunny. Looks very fine tuned. Very similar to Vons list that is also really well built.

The list in the OP was built to be faster and more aggressive but you and Von have an excellent take on the all in ramp versions of the deck.

My only suggestion...
Cut a Trinisphere and play a 3rd All is Dust in its place, 3 Trinisphere is the most you want, you can always bring in Thorns from the sideboard against any matchups that a 4th Trinisphere helps against.

Bobbunny
07-18-2017, 10:21 PM
What do you guys normally cut in sideboarding? I normally trim the top end and thran dynamo for SB tech, but it never feels good cutting wincons for SB tech...
Also just outside of cutting emrakul for games where I don't need her, I often cut conduits if I'm cutting other bigdrazi.

Captain Hammer
07-20-2017, 10:42 AM
From the list in the OP, I usually cut Eldrazi Mimics, Endbringer and a Kozilek based on what matchups I am facing.

Obviously, against other stompy decks, Chalice and Trini get cut and against other colorless decks, All is Dust gets the boot.

Against Show and Tell and other Emrakul decks, I keep in Endbringer and also bring in the 2 Endbringer from the board to tap down their Emrakul.

Bobbunny
07-20-2017, 06:21 PM
I'm still a bit new to legacy so I'm not 100% sure what you mean by cutting chalices and trinispheres against stompy type decks. Stompy decks as in things like Eldrazi Aggro, or does stompy include things like delver? I'd be shocked that chalice gets cut in that matchup because a resolved chalice on 1 wins that matchup more often than not.

Captain Hammer
07-21-2017, 12:02 PM
I'm still a bit new to legacy so I'm not 100% sure what you mean by cutting chalices and trinispheres against stompy type decks. Stompy decks as in things like Eldrazi Aggro, or does stompy include things like delver? I'd be shocked that chalice gets cut in that matchup because a resolved chalice on 1 wins that matchup more often than not.

Stompy decks specifically refer to a category of decks in legacy that generally play 4 Chalice, 2-3 Trinisphere, 4 Ancient Tombs, 2-4 City of Traitors and 0 1cc cards. Good examples of stompy decks include Dragon Stompy, Fairie Stompy, Angel Stompy, Armageddon Stax and Eldrazi.

Bobbunny
08-06-2017, 04:21 PM
Went 3-1 at a legacy event (16 people)

R1: D&T 2-0
R2: D&T 2-0
R3: 4c Leovold 2-0
R4: Manaless Dredge 0-2

D&T matchups were basically the same. G1 I would usually outvalue them with endbringer and other mid-sized drazi until I got a big guy out. StP is pretty solid for us because it often buys us so much time with the life gain. G2 I would just needle their vials/wasteland/port in that order and just lived until I could play my threats

In: 4x Needle, 3x Spatial Contortion
Out: 4x Chalice, 3x Trinisphere

Lock pieces aren't great on the draw against vial decks, and spatial contortion kills everything they have.

4c Leovold was pretty easy considering his was a grindy control deck and this beats grindy control every day.
In: 3x Wurmcoil, 1x Thorn of Amethyst
Out: 1x Breaker of Armies, 2x Voltaic Key, 1x All is Dust

I honestly don't understand why we play breaker of armies and will probably remove him for another endbringer next time. All is dust was cut as a 1x because he doesn't have many permanents, and voltaic keys are easy cuts for the deck.

Manaless Dredge is exactly as you think it was. Scoop game 1, hope to get leyline G2. Obviously, it didn't work for us despite the 86% chance of getting one by our last mulligan.
In: 4x Leyline of the Void, 3x Wurmcoil Engine
Out: Literally anything that isn't a land or trinisphere

Captain Hammer
08-06-2017, 05:58 PM
Awesome finish. Well done.

I am assuming this is the list you played.


Been trying out this list so far:
// 60 Maindeck
// 17 Artifact
4 Chalice of the Void
3 Thran Dynamo
4 Grim Monolith
4 Trinisphere
2 Voltaic Key

// 15 Creature
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Conduit of Ruin
1 Ulamog's Crusher
1 Bane of Bala Ged
1 Breaker of Armies

// 26 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Eye of Ugin

// 2 Sorcery
2 All Is Dust


// 15 Sideboard
// 4 Artifact
SB: 4 Pithing Needle

// 3 Creature
SB: 3 Wurmcoil Engine

// 4 Enchantment
SB: 4 Leyline of the Void

// 4 Instant
SB: 4 Spatial Contortion


I've been enjoying the archetype much more than traditional UGPost because the chalices and trinisphere gives you too many free wins. I'm not completely sold on bane of bala ged yet, and I haven't been able to resolve any other 8 drop eldrazi (still wondering whats the point of breaker of armies). I'm probably going to end up cutting a thran dynamo and the bane of bala ged for either all is dust or endbringers.

Edit: In testing I've managed to beat grixis delver and burn (Skunked 5-0) on paper semi-consistently. Online, I've had difficulty dealing with stax and discard decks. DnT isn't too awful on the play, but if they land a vial and just wasteland everything you love it can feel bad.

If so, I agree with you Breaker of Armies is completely unnecessary. I would devote one slot total to a 7-8 cc Eldrazi to grab with Conduit when you don't have access to 10 mana. Any of the 3 options you have are fine, but you should free up the other two slots in order to play 2 Endbringer.

Bobbunny
08-06-2017, 08:04 PM
Forgot to paste the current list I'm on:

// 60 Maindeck
// 15 Artifact
4 Chalice of the Void
2 Thran Dynamo
4 Grim Monolith
3 Trinisphere
2 Voltaic Key

// 16 Creature
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Kozilek, the Great Distortion
1 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Conduit of Ruin
1 Ulamog's Crusher
1 Breaker of Armies
2 Endbringer

// 26 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Eye of Ugin

// 3 Sorcery
3 All Is Dust


// 15 Sideboard
// 5 Artifact
SB: 4 Pithing Needle
SB: 1 Thorn of Amethyst

// 3 Creature
SB: 3 Wurmcoil Engine

// 4 Enchantment
SB: 4 Leyline of the Void

// 3 Instant
SB: 3 Spatial Contortion

Endbringer has overperformed in minor testing so I will probably be cutting the breaker for it. I agree though that having something to bridge the gap with conduit is nice; I've had to fetch out a crusher a reasonable amount of times because I wasn't going to have the mana for Ulamog.

Captain Hammer
08-13-2017, 09:20 AM
After much brewing, I played this list at my LGS FNM:



12-Post Big Eldrazi
darkghost


Lands (29)
Creatures (13)
Spells (18)
Sideboard



3x Ancient Tomb
1x Cavern of Souls
4x Cloudpost
1x Dark Depths
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
1x Karakas
1x Maze of Ith
4x Thespian's Stage
2x Urborg, Tomb of Yawgmoth
1x Vesuva




1x Kozilek, Butcher of Truth
4x Oblivion Sower
4x Thought-Knot Seer
3x Ulamog, the Ceaseless Hunger
1x Walking Ballista




4x Chalice of the Void
3x Expedition Map
4x Pithing Needle
3x Trinisphere
1x Batterskull
3x All Is Dust




1 Wastes
2 Thorn of Amethyst
3 Warping Wail
3 Endbringer
2 Dismember
4 Leyline of the Void


2-0 vs UW Miracles
2-0 vs Landstill
2-0 vs Sneak and Show
2-0 vs Grixis Control


Damn I love this list you brewed. Expedition Map is an excellent card and I love the addition of the Dark Depths combo and leaning in Needles to neutralize Wasteland.

What are your thoughts on playing a Wasteland in place of Vesuva and the 4th Expedition Map in place of Batterskull or a Pithing Needle?

Would you mind if I added your list to the variant builds section on the first page?

ChrisDissent
08-13-2017, 12:42 PM
The problem I see here is late game you want to have Thespian + Map (which is not likely to happen really often) or you're just land dropping with no acceleration. And in this situation, Thespian is a little slower than Vesuva, or the 4th Tomb.
No doubt they're will be good results versus all kind of control match up, but the rest of the meta should be difficult to beat imo

kwèk
08-28-2017, 04:55 AM
Yo Guys,


I played "Big Eldrazi" on my local FNM this weekend. Was pretty fun.

I mainly copied these lists... and tweaked it a little bit because of my personal card pool:

http://tcdecks.net/deck.php?id=24244&iddeck=190035
http://tcdecks.net/deck.php?id=24070&iddeck=188429

I went with:

1x Endbringer
1x Emrakull, the Aeons Thorn
2x Kozilek, the Great Distortion
3x Ulamog, the Ceasless Hunger
4x Thought-Knot Seer

1x All is Dust

3x Ugin the Spirit Dragon

2x Basalt Monolith
3x Thran Dynamo
3x Trinisphere
4x Chalice of the Void
4x Voltaic Key
4x Grim Monolith

2x Eye of Ugin
3x City of Traitors
4x Ancient Tomb
4x Cloud Post
4x Glimmer Post
4x Vesuva
4x Eldrazi Temple


Side Board:

1x Trinisphere
2x Endbringer
2x Karn, Liberated
2x All is Dust
4x Ensnaring Bridge
4x Leyline of the Void



Games:

1. 0-2 Loss vs Infect (lost the die roll)

- Lost game 1, even after casting 2x Kozilek great Distortion drawing 7 cards total... Finding 5 lands a Voltaic Key and a Basalt Monolit *sigh*
- Lost game 2, on a turn 2 kill -> Turn 1 Elf, Turn 2 Invigorate + Berserk

2. 2-1 Win vs 4c Delver (lost the die roll)

- Won game 1, with fast mana moving up to Ulamog
- Lost game 2, super close... because of 2x TNN couldn't find an All is Dust
- Won game 3, because of early chalice and loads of pressure from Tough-Knot Seer

3. 2-1 Win vs Goblins (lost the die roll)

- Lost game 1, because of early lacky
- Won game 2, because of lock pieces + Ugin + Karn
- Won game 3, cause the opponent went to 4 card mulligan... bit sad for my opponent.

4. 2-0 Win vs 4c Vial Smasher

- Won game 1, after chalice got countered I landed a trinisphere. After that Ceasless hunger started eating lands
- Won game 2, opponent was flooded, but landed a blood moon. I had a a thran dynamo + key + Grim monolith. Kinda went to Karn + Ugin and ended up with Ulamog.



This is a typical all or nothing opening hand agressive prison deck. You have some early disruption in Chalice, Sphere and Seer. And you go big pretty quickly.

The fact that you have something to do in turn 1 is pretty nice. When I played chalice and trinisphere decks, I passed the turn a lot in turn 1 because of not having a sol-land + Chalice. What else are you going to do? But now you can at least play a key, and the key ramps 2 mana pretty quickly in the later game. Landing chalice on 1 in turn 2 (against the decks where you want to land chalice) is not so back breaking, but disruptive enough to get you into the mid game.

Lands are a bit wonky.
8 of your lands come into play tapped
2 lands don't really produce mana (Eye of Ugin)
4 lands are produce only 1 mana to cast artifacts + the spirit dragon (Eldrazi temple)
... maybe 4x vesuva is a bit much. I think I like a thespian's stage in at least one of those slots.

The early game... is just problematic. If your chalice or trinisphere doesnt stick, it could be that you are dead by turn 3.
BUT if you get into turn 4, ussually everything you draw is more spectaculairrrrrrr then your opponent has.
I think you want to play as much eldrazi spells as possible... All is Dust is just a little bit better then Ugin because you can play them earlier and they just go better with your mana base. I also find finding 10 eldrazi mana a lot easier then 8 normal colourless mana (most of the time).

Karn has been great in the matches where I brought him. It's easier to make 7 normal mana (monolith untapped + key + sol land) then to make 8 normal mana.
I miss having another anhillator eldrazi tough. I'm not sure if Emrakull is all that great unless the game goes even longer. I think you want to burst out in turn 3/4 with something really huge, cause the lock pieces aren't that numberous and can be countered.

I had fun playing it... but it's unstable like every other deck that doesnt play blue. Aggresive mulliganing is a must, but going below 5 cards is pretty "bah".

ChrisDissent
08-28-2017, 07:35 AM
Yo Guys,

The early game... is just problematic. If your chalice or trinisphere doesnt stick, it could be that you are dead by turn 3.
BUT if you get into turn 4, ussually everything you draw is more spectaculairrrrrrr then your opponent has.
I think you want to play as much eldrazi spells as possible... All is Dust is just a little bit better then Ugin because you can play them earlier and they just go better with your mana base. I also find finding 10 eldrazi mana a lot easier then 8 normal colourless mana (most of the time).

Karn has been great in the matches where I brought him. It's easier to make 7 normal mana (monolith untapped + key + sol land) then to make 8 normal mana.
I miss having another anhillator eldrazi tough. I'm not sure if Emrakull is all that great unless the game goes even longer. I think you want to burst out in turn 3/4 with something really huge, cause the lock pieces aren't that numberous and can be countered.

I had fun playing it... but it's unstable like every other deck that doesnt play blue. Aggresive mulliganing is a must, but going below 5 cards is pretty "bah".

Thanks for the input !

I've playtest both versions (full eldrazi and Planeswalkers build), and it seems to me that playing Ugin/Karn is less stable than the previous version, because of the 7-8 non eldrazi mana requirement. Forces you to go all in, and delay your threats/sweepers.
Running more rocks (Basalt and such) make you more vulnerable to artifact hate, growing in number recently, and I think it's better to have threats to play each turn. For myself, I play a 4x Smasher. Plan is to play lock pieces (Chalice or Trinisphere), then mana rocks, then mid-eldrazis, then gamebreakers. Constant threats making opponents running out of answers. Control has to play aggressively. Combo has problem with Chalice/Trinisphere. Fair decks can't handle our final bombs.

With this in mind, eldrazi mana is a real upside. All is Dust can happen turn 2 (benefits from Eye and Temple, which ramp into Ulamog too), Ugin and Karn don't. It can be countered, but almost (Flusterstorm) just like the planeswalkers. Yes those big guys stick on the board, but from that point, you'll be able to bring the game to mid/late game, and be really favored.

I see no Pithing Needle in your sideboard, and I personally think it's unavoidable, as Wasteland is the real threat.
If the plan is to dodge it with rocks, then DnT Revoker's is no good news, Grixis' Kholagan too, and so on.

To sum up, I prefer less explosive builds but more stable, as you said, we have no Brainstorm to save ourselves from bad starting hands.

My 2 cents. Really interested to debate with contributors of this topic on that question.

Bobbunny
09-03-2017, 01:39 AM
Went 2-2 again at the proxy tournament which is pretty big feelsbadman.


// 60 Maindeck
// 15 Artifact
4 Chalice of the Void
2 Thran Dynamo
4 Grim Monolith
3 Trinisphere
2 Voltaic Key

// 16 Creature
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Emrakul, the Promised End
1 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
4 Conduit of Ruin
1 Ulamog's Crusher
3 Endbringer

// 26 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
4 Eye of Ugin

// 3 Sorcery
3 All Is Dust


// 15 Sideboard
// 4 Artifact
SB: 4 Pithing Needle

// 3 Creature
SB: 3 Wurmcoil Engine

// 4 Enchantment
SB: 4 Leyline of the Void

// 4 Instant
SB: 4 Spatial Contortion


R1: Vial Smasher Control 2-1
It would've been much closer if he didn't punt and had to Pyrokinesis his own vial smasher (Didn't realize he couldn't hit players). He ended up resolving a blood moon against me in G3, but I ended up just using my monolith to power out my drazi.

R2: High Tide 2-0
The tl;dr is that chalice forcing mind rots is good, and any stuck creature will absolutely slay. He did punt though with sideboarding cause he had enough mana to go off with Cunning Wish into Turnabout, but took the turnabout out of his SB.

R3: Elves 1-2
I lost the die roll and that literally decided the game. G1 I had a slower start and he killed me T3 with a natural order into hoof. G2 I had the T1 Chalice on 1. G3 I landed the T1 chalice, but he had the rec sage for it immediately. Natural order for Progenitus and I was left without enough life to ancient tomb for the mana I needed for an all is dust.

R4: Aggro Loam 1-2
G1 I get destroyed with his 8 strip mines. G2 I manage to stabilize with a needle on his thespian stage. It goes back and forth until I manage to stick a monolith and then follow up with an Endbringer. We spent 4 turns with me pinging him on upkeep with my endbringer, and him playing a glacial chasm during his main. He ends up getting out a marit lage by paying for it, but I had a thran dynamo. We sat there for a little bit thinking whether or not I could find my out (a second endbringer + thran dynamo), or he would kill me with punishing fire. He didn't want to think about it so he conceded. G3 I jam out a T1 TKS to take his molten vortex leaving him with no relavent lands and a punishing fire. T2 ends with a needle on Wasteland, chalice on 1, and a TKS on the field. I probably could've won if I named his thespian stage instead, but I knew he didn't have anything so I was probably safe to get mana up. After 2 turns of beats he rips a loam off the top, and manages to dredge the Marit Lage combo into his yard with the land drops to play it.

Thoughts overall: Against lands deck, I think needles should be naming thespian stage and maze of ith over wastelands and GQ unless you can get 2 needles on T1. Otherwise, our plan should revolve around MUD pieces considering we have real clocks. For versions that are lower to the ground, I think the matchup is a bit better. We're soft to elves on the draw, but I don't think there's anything we can do to fix it without jamming dismembers and warping wails into the main/side. I'm planning on taking this deck to Eternal Weekend and have just been trying to figure the best lines and sideboarding mainly.

Edit: I don't think the meta will change enough by the time, but any thoughts on tweaking the main with 4x needle? My favorite thing about playing UGpost was having needles to name annoying permanents (blind name wasteland every game). I'm not terribly experienced with the format, but I feel like the decks to beat all have very viable needle targets.

ChrisDissent
09-03-2017, 12:59 PM
Went 2-2 again at the proxy tournament which is pretty big feelsbadman.



R1: Vial Smasher Control 2-1
It would've been much closer if he didn't punt and had to Pyrokinesis his own vial smasher (Didn't realize he couldn't hit players). He ended up resolving a blood moon against me in G3, but I ended up just using my monolith to power out my drazi.

R2: High Tide 2-0
The tl;dr is that chalice forcing mind rots is good, and any stuck creature will absolutely slay. He did punt though with sideboarding cause he had enough mana to go off with Cunning Wish into Turnabout, but took the turnabout out of his SB.

R3: Elves 1-2
I lost the die roll and that literally decided the game. G1 I had a slower start and he killed me T3 with a natural order into hoof. G2 I had the T1 Chalice on 1. G3 I landed the T1 chalice, but he had the rec sage for it immediately. Natural order for Progenitus and I was left without enough life to ancient tomb for the mana I needed for an all is dust.

R4: Aggro Loam 1-2
G1 I get destroyed with his 8 strip mines. G2 I manage to stabilize with a needle on his thespian stage. It goes back and forth until I manage to stick a monolith and then follow up with an Endbringer. We spent 4 turns with me pinging him on upkeep with my endbringer, and him playing a glacial chasm during his main. He ends up getting out a marit lage by paying for it, but I had a thran dynamo. We sat there for a little bit thinking whether or not I could find my out (a second endbringer + thran dynamo), or he would kill me with punishing fire. He didn't want to think about it so he conceded. G3 I jam out a T1 TKS to take his molten vortex leaving him with no relavent lands and a punishing fire. T2 ends with a needle on Wasteland, chalice on 1, and a TKS on the field. I probably could've won if I named his thespian stage instead, but I knew he didn't have anything so I was probably safe to get mana up. After 2 turns of beats he rips a loam off the top, and manages to dredge the Marit Lage combo into his yard with the land drops to play it.

Thoughts overall: Against lands deck, I think needles should be naming thespian stage and maze of ith over wastelands and GQ unless you can get 2 needles on T1. Otherwise, our plan should revolve around MUD pieces considering we have real clocks. For versions that are lower to the ground, I think the matchup is a bit better. We're soft to elves on the draw, but I don't think there's anything we can do to fix it without jamming dismembers and warping wails into the main/side. I'm planning on taking this deck to Eternal Weekend and have just been trying to figure the best lines and sideboarding mainly.

Edit: I don't think the meta will change enough by the time, but any thoughts on tweaking the main with 4x needle? My favorite thing about playing UGpost was having needles to name annoying permanents (blind name wasteland every game). I'm not terribly experienced with the format, but I feel like the decks to beat all have very viable needle targets.

Thanks for the report.

Was it Aggro Loam or RG Combo Lands ? See you mentioning DD/Thespian, PF and Molten Vortex, I think we're talking about Lands.
That is one our worst match ups, so don't worry. Did you side in Leyline ? Only chance we have to steal something is having Leyline + Needle for Thespian and a way to land a mana rock on turn 2. Easy, isn't it ?
If no Leyline, I'll name Wasteland, you still get a chance to get rid of a token by fast mana (including Glimmerpost) + All is Dust.
But it's almost hopeless as they attack us on so many ways we can't handle all of them.

Aggro Loam is a bit better. Leyline is the key, no Wastelock, no growing Knight. Needle on Wasteland first, then KotR.
We can stand to be wastelanded once.

For Elves, I think we're pretty favored, as Trinisphere, Chalice and All is Dust are really backbreaking for them. Fast TKS to get rid of a NO sitting in hand.

Now build talk : I'm no fan of Emrakul Or just 1 of her, the V1, for longer games (but we're supposed to be ahead in late game).
Crusher is a cheap annihilator guy but other than that, he just doesn't change anything when you cast it. I'm also really doubtful about Conduit of Ruin, as it's another heavy mana creature that's not gamebreaking. It will likely be Sworded and his ramp effect will be gone, leaving you with an uncastable titan in hand.
Planeswalkers (huge threats) or Reality Smasher (early pressure and PW killer) are better in my opinion.

Also, Warping Wail is too good to be ignored. It's efficient against so much decks, versatile. You should make room for them by removing some Spatial, which is really superior only against Delver decks.

Don't hesitate to share your thoughts ;)

Bobbunny
09-03-2017, 01:13 PM
Thanks for the report.

Was it Aggro Loam or RG Combo Lands ? See you mentioning DD/Thespian, PF and Molten Vortex, I think we're talking about Lands.
That is one our worst match ups, so don't worry. Did you side in Leyline ? Only chance we have to steal something is having Leyline + Needle for Thespian and a way to land a mana rock on turn 2. Easy, isn't it ?
If no Leyline, I'll name Wasteland, you still get a chance to get rid of a token by fast mana (including Glimmerpost) + All is Dust.
But it's almost hopeless as they attack us on so many ways we can't handle all of them.

Aggro Loam is a bit better. Leyline is the key, no Wastelock, no growing Knight. Needle on Wasteland first, then KotR.
We can stand to be wastelanded once.

For Elves, I think we're pretty favored, as Trinisphere, Chalice and All is Dust are really backbreaking for them. Fast TKS to get rid of a NO sitting in hand.

Now build talk : I'm no fan of Emrakul Or just 1 of her, the V1, for longer games (but we're supposed to be ahead in late game).
Crusher is a cheap annihilator guy but other than that, he just doesn't change anything when you cast it. I'm also really doubtful about Conduit of Ruin, as it's another heavy mana creature that's not gamebreaking. It will likely be Sworded and his ramp effect will be gone, leaving you with an uncastable titan in hand.
Planeswalkers (huge threats) or Reality Smasher (early pressure and PW killer) are better in my opinion.

Also, Warping Wail is too good to be ignored. It's efficient against so much decks, versatile. You should make room for them by removing some Spatial, which is really superior only against Delver decks.

Don't hesitate to share your thoughts ;)

With that description it was combo lands. I sided in leylines and needles, took out big eldrazi and all is dust because I didn't realize how important exploration is. With that being said, I don't think it's stellar in the matchup anyway considering the only things we can really hit are manabond and exploration, and only if we can get ourselves not locked.

What do you generally try to snag with TKS against Elves? I'm relatively new to the format, and especially to this deck, so I'm never good with deciding what to get. I felt like that match was decided more on the coin flip considering how fast he combo'd off. Trinisphere is nice, but gaea's cradle+ dryad arbors makes it feel like nothing. Obviously chalice on 1 is great, but they just seem to go off too quickly for us to do anything.

I've also been on the fence for cutting V1 Emrakul. I don't think control is spectacular right now, so we really don't need the extra turn or annihilator trigger. On the other hand though, it does feel pretty good to be able to just search it up and have people scoop. I used to run an OG Kozilek in the place of V2 Emrakul, but he didn't feel stellar either and I thought the ability to mindslaver is exceptional in some matchups.

I feel like the mentality of the deck is split between Conduit and Non-conduit decks. Conduit decks should be focused more on the later game because the search effect on cast is good, as well being able to bridge the mana gap. An important feature is being a 5/5 so while getting sword's sucks, it does basically buy us a turn. Not only that, it trades with angler. Non-conduit decks should be running mimics and smasher, and I feel like at that point why not just go full in on being straight Eldrazi Stompy. Overall, conduit never feels stellar, but I think it's place is good for the grindier version of the deck. I would definitely go down copies though if we start cutting the top end by a card or 2.

Edit cause reading: I don't like the idea of planeswalkers because getting out non-eldrazi mana is more luck of the draw compared to traditional 10post lists that have crop rotation and prime time. Most of the time warping wail and spatial contortion do the same thing (killing dudes), but I think it's better to have the ability to kill delvers (and some bears) over the ability to counter sorceries. Don't get me wrong, I do need to find a place for 1 or 2 copies, but the matchups where it's relevant are more decided on our ability to get lock pieces (chalice + Trini) than being able to hold up warping wail and hope.

ChrisDissent
09-03-2017, 03:50 PM
What do you generally try to snag with TKS against Elves? I'm relatively new to the format, and especially to this deck, so I'm never good with deciding what to get. I felt like that match was decided more on the coin flip considering how fast he combo'd off. Trinisphere is nice, but gaea's cradle+ dryad arbors makes it feel like nothing. Obviously chalice on 1 is great, but they just seem to go off too quickly for us to do anything.

Depends on when you play it and what you see. Natural Order is the first target if they're able to cast it right after. Then, combo enablers as Wirewood, Glimpse. Or GSZ if you have landed Trinisphere or Chalice.
But I'm not an expert so I may do some wrong choices sometimes


I've also been on the fence for cutting V1 Emrakul. I don't think control is spectacular right now, so we really don't need the extra turn or annihilator trigger. On the other hand though, it does feel pretty good to be able to just search it up and have people scoop. I used to run an OG Kozilek in the place of V2 Emrakul, but he didn't feel stellar either and I thought the ability to mindslaver is exceptional in some matchups.

I failed. I wanted to say if I would play an Emrakul, I'd chose The Aeons Torn. The other one can get countered.


I feel like the mentality of the deck is split between Conduit and Non-conduit decks. Conduit decks should be focused more on the later game because the search effect on cast is good, as well being able to bridge the mana gap. An important feature is being a 5/5 so while getting sword's sucks, it does basically buy us a turn. Not only that, it trades with angler. Non-conduit decks should be running mimics and smasher, and I feel like at that point why not just go full in on being straight Eldrazi Stompy. Overall, conduit never feels stellar, but I think it's place is good for the grindier version of the deck. I would definitely go down copies though if we start cutting the top end by a card or 2.

Problem is that most of the time, you can't afford to take your time cause when your opponents have figured out what you're about to do, they'll play the aggressive role, even the Control players.
Conduit comes one turn later than Smasher, and doesn't impact the game as the little one does. Some have tried Reshaper or Ballista, in order to play something early.
I think we need to put constant pressure with relevant threats (lock pieces -> TKS/Smasher -> AiD -> Titans) or we'll die before we can cast a gamebreaker.
On Mimic, it definitely belong to Eldrazi Stompy and has no place here.


Edit cause reading: I don't like the idea of planeswalkers because getting out non-eldrazi mana is more luck of the draw compared to traditional 10post lists that have crop rotation and prime time.

Same feeling (I did try it with mitigated results), but some have results with them, so it might be effective.


Most of the time warping wail and spatial contortion do the same thing (killing dudes), but I think it's better to have the ability to kill delvers (and some bears) over the ability to counter sorceries. Don't get me wrong, I do need to find a place for 1 or 2 copies, but the matchups where it's relevant are more decided on our ability to get lock pieces (chalice + Trini) than being able to hold up warping wail and hope.

Hell no. WW counters Infernal Tutor, Show and Tell, Exhume/Reanimate, Glimpse, Ponder, Council's Judgment, Through the Breach. It dodges Liliana's -2 / Edict effects.
There's almost always a target for WW. Spatial kills in particular Delver. I personally play a 3/2 split.

kwèk
09-04-2017, 08:23 AM
Okay Guys...

I took the list that I posted before to an FNM... made some small changes:


1x Emrakull, the Aeons Thorn
1x Kozilek, Butcher of Truth
2x Kozilek, the Great Distortion
3x Ulamog, the Ceasless Hunger
4x Thought-Knot Seer

1x All is Dust

3x Ugin the Spirit Dragon

2x Basalt Monolith
3x Thran Dynamo
3x Trinisphere
4x Chalice of the Void
4x Voltaic Key
4x Grim Monolith

2x Eye of Ugin
3x City of Traitors
4x Ancient Tomb
4x Cloud Post
4x Glimmer Post
4x Vesuva
4x Eldrazi Temple

Side Board:

1x Trinisphere
2x Endbringer
2x Karn, Liberated
2x All is Dust
4x Ensnaring Bridge
4x Leyline of the Void

So I changed an "Endbringer" mainboard with "Kozilek, Butcher of Truth". Sadly we only played 3 games.

2-1 vs Merfolk (on the draw)
2-1 vs RB Reanimator (on the draw)
2-1 vs Bomberman (on the play)

Then there was a tournament this weekend (62 players)
I changed the deck again.

Mainboard:
-2 Kozilek, the Great Distortion
+1 Kozilek, Butcher of Truth
+1 Karn Liberated

Sideboard:
- 1 Karn Liberated (goes to mainboard)
+1 Endbringer (so that I have 3 in sideboard)

... I was looking for another "All is dust", but didn't find one in time. Annyway, the results were:

2-1 Foodchain (on the play)
0-2 White Eldrazi (on the draw)
2-1 Eldrazi (on the draw)
2-1 Maverick (on the draw)
2-0 Eldrazi (on the draw)
1-2 Aluren (on the play)


* White eldrazi: I'm not sure, but I believe I kinda made some play mistakes, also weak sideboard choices. I think I could improve the match up with the 75 cards I had and put up a stronger fight.
* Maverick: Was probably the toughest match up. Most people need to draw their wastelands, these guys just tutor for them, while beating you down with small creatures that tax you or prohibit you from playing answers (Thalia guardian of Thraben taxes the mana rocks + All is dust + planeswalkers , Gaddock Teeg randomly pops up). In the 3th game, my opponent made a greedy mistake, I think if he was a bit more patient with his knight that he would have won the game... instead I ramped out a Ugin that took care of all his board (and a dryad arbor, huray)
* Aluren: I needed to win this game to get into top8 ... First game was close, but I was a turn to slow. Second game my opponent got brainstorm locked, and it was over before he could play annything important. Game 3 I mulliganed to 5. I ended up with hands with a lot of mana, and never got anny disruption, turn 2 or 3 plays except for a grim monolith. I ended up keeping 5 cards, with 4 lands + 1 monolith... and after 3 turns I had 7 lands + 1 monolith to work with. Sad, because I believe with trinisphere, chalice and Tought Knot I kinda would have had a good chance against Aluren, but inconsitenty got me there.


For the matter of inconistency. I mulliganed a few times to 6, I mulliganed once to 4 (and that was a close game, even tough my opponent had 7 cards) and I mulliganed 2 times to 5.
But (specially on the draw) mulliganing aggresively to a strong opening, isn't really that bad most of the time. But I admid you get stuck from time to time... however the cards you play are extremely strong.

Pithing Needle? ... yeah, I understand the argument... but Needle (turn 1) only stops wasteland, I'm just not sure if you want to go "pithing needle" turn 1 for wasteland. Chalice, Voltaic Key or just "grim monolith" are way stronger. The fact that you run so manny rocks makes the top deck worst, but makes you more resilient to wasteland. There was a game that an opponent wasted me 3 times in a game, but he just coulldn't keep up with grim monolith + Dynamo + Voltaic key. The manarocks also make it more easy to win against bloodmoon.
Granted... there are other things that needle can name... like "deathrite" OR "sneak attack". I just believe that in those match ups your stronger cards are just better. Deathrite rarely has something to grab in your graveyard annyway, City of traitors? A creature? ... it just doesnt happen that much. I had opponents that had nothing to do with DRS beause both our graveyards were deprived from lands. Sneak Attack? I prefer to go for "bridge" since it stops eldrazi in my meta game. If you assemble enough annhilator, sac the bridge to a ceasless hunger or karn... you just go to attacks with emrakull + kozilek back up. Most removal spells don't even take care of these 2 big guys, and if they plow kozilek, you just get more time to do broken stuff.

There are diffrent routes you can take... Land Destruction is extremely good (ulamog + karn + Trinisphere) the other one is just going full out killing creatures... almost every card (except the rocks and the tought knot seer) is a 2+ for 1. Maybe I should push an "ulamog" in sideboard... the cast trigger makes it worth doing. I also debated to get emrakull out and push the old Ulamog (Infinite gyre) in that spot... to get a destruction trigger + anhilator. However I feel that Ulamog is better then Karn, Karn just a bit easier to get too.

I prefer "Butcher of truth" above "the Great Distortion". Reason? Because the cards you draw have CMC that is all over the place... but the countering ability rarely changes the game in my experience. Annihalte 4 however ussually means that you win. The question is a potential 7 card draw vs a 4 card draw... But the swing (sac 4 permanents) is way better then the menace 12/12 (like: Balefull strix + Small creature , kinda kills your titan).

Well I bought some stuff to try the deck out more... this just what my results were. Didn't really play against delver... I think control is bit of the underdog against these types of decks, their draws needs to be super good if they want to wiggle themselves out of this deck. Just like UG 12 post... if you go long, you have a good chance of winning the game.

Bobbunny
09-04-2017, 03:23 PM
What are peoples thoughts on Sorcerous Spyglass in Ixalan? I feel like it could be the MB pithing needle effect we want considering out sol lands and the fact it doesn't get hit by chalice. The ability to both get information on their hand and then having the options to name things seems strong in this deck, especially considering we want longer games than most. Being able to take them off a land or 2, or saving out lands going in blind seems good for the deck.
http://mythicspoiler.com/ixa/cards/sorcerousspyglass1.jpg

Von
09-04-2017, 06:16 PM
I went to go dc and went 2-2 in a side event. Wasteland got me both losses

darkgh0st
09-08-2017, 11:01 PM
Damn I love this list you brewed. Expedition Map is an excellent card and I love the addition of the Dark Depths combo and leaning in Needles to neutralize Wasteland.

What are your thoughts on playing a Wasteland in place of Vesuva and the 4th Expedition Map in place of Batterskull or a Pithing Needle?

Would you mind if I added your list to the variant builds section on the first page?

Hey Captain. Sorry, didn't notice this post till now. Thank you, appreciate the kind words.

For Vesuva vs Wasteland, most of the time, I'm naming Wasteland with Needle so they were cut for that reason. I also cut Vesuva to 1 because I just hated opening hands with multiples of it or with the other Legendary lands.

For Map vs Batterskull, it should be fine. 3 to 4 is the right number for it. Batterskull is a flex slot.

The deck is not reliant on the Depths combo and is only a nice to have.

Feel free to add my list as one of the variant. My recent changes were MD -1 All is Dust, +1 Endbringer. SB -2 Endbringer, +2 Ratchet Bomb (which I never got to use).

On another note. I 4-0ed again today:
2-0 vs Pox. I pulled out of a Lili Ult @7 G2 because he didn't have a finisher.

2-0 vs Food Chain

2-1 vs GW deck with Knight of Reliquaries, SFM, Scryb Ranger. I don't know the deck name. He Wastelocked me 1st game cuz I Chaliced for 1 early and faded. Needle was stuck in hand. G2 I got up to 35 life from his StP, and he eventually gets me down to 3, he's at 4. My only win was Walking Ballista and I get it! G3 he mulled to 4 and didn't feel like a game.

2-0 vs RG Lands. 1st Game Chalice on 1 got 4 cards stuck in his hand and he didn't get the combo. G2 was double Leyline and Needles on Wasteland and Rishadan Port. He Gripped the Needle on Port, but I eventually got to cast Sower taking a total of 7 lands which was pretty much game.

I'm planning to pick up some Sorcerous Spyglass, but intend to keep 4 Needles MD still.

Captain Hammer
09-18-2017, 05:54 PM
What are peoples thoughts on Sorcerous Spyglass in Ixalan? I feel like it could be the MB pithing needle effect we want considering out sol lands and the fact it doesn't get hit by chalice. The ability to both get information on their hand and then having the options to name things seems strong in this deck, especially considering we want longer games than most. Being able to take them off a land or 2, or saving out lands going in blind seems good for the deck.
http://mythicspoiler.com/ixa/cards/sorcerousspyglass1.jpg

I really love the card. What's the justification for playing pithing Needle when you can instead play a pithing needle castable through Chalice?

Bobbunny
09-18-2017, 11:18 PM
// 60 Maindeck
// 15 Artifact
4 Chalice of the Void
2 Thran Dynamo
4 Grim Monolith
3 Trinisphere
2 Voltaic Key
4 Sorcerous Spyglass

// 13 Creature
2 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
2 Endbringer
4 Reality Smasher
1 Kozilek, Butcher of Truth

// 2 Instant
2 Warping Wail

// 24 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
2 Eye of Ugin

// 2 Sorcery
2 All Is Dust


// 15 Sideboard
// 4 Artifact
SB: 2 Thorn of Amethyst
SB: 2 Ratchet Bomb

// 3 Creature
SB: 3 Wurmcoil Engine

// 4 Enchantment
SB: 4 Leyline of the Void

// 3 Instant
SB: 3 Spatial Contortion

// 1 Sorcery
SB: 1 All Is Dust
What I'm planning as my Ixalan list. We get to play MB needles that give us information at the cost of some removal and ramp. I absolutely hate 4x Eye in lists that don't run mimic, and I'm on the boat of "If you're playing mimic you might as well just play normal Eldrazi Stompy". Not 100% sure how great the mana is; chance are I'll cut the urborg for a utility land (Cavern?) if the game plan becomes neutering fetches with spyglass. The SB loses the needles and gets an additional kill spell for creature matchups, ratchet bombs for blood moon, and an extra thorn because fuck storm.

Edit: Maybe play a 4th city considering our goal is to jam chalice or spyglass T1 as often as we can.

darkgh0st
09-19-2017, 02:39 PM
I really love the card. What's the justification for playing pithing Needle when you can instead play a pithing needle castable through Chalice?

It depends on the build. My build isn't relying on sol lands. My preference at this point. But I'll run the Spyglass as well.

darkgh0st
09-23-2017, 08:29 PM
I went 0-2 drop yesterday vs Moon Stompy and DnT. Played a couple more games vs Moon Stompy and tested vs Elves. Lost most of my games. I'm definitely needing to change the deck to the artifacts version. Moon Stompy is just a beating without the mana rocks. And I'm hoping the mana rocks will help transition the early to mid to early-late game much better than one land per turn.

MGB
09-24-2017, 05:39 PM
I went 0-2 drop yesterday vs Moon Stompy and DnT. Played a couple more games vs Moon Stompy and tested vs Elves. Lost most of my games. I'm definitely needing to change the deck to the artifacts version. Moon Stompy is just a beating without the mana rocks. And I'm hoping the mana rocks will help transition the early to mid to early-late game much better than one land per turn.

Yup, I could never beat Blood Moon decks if I didn't play Grim Monolith/Basalt Monolith/Thran Dynamo in this deck. IMHO it's necessary to beat land hate AND it leads it more explosive starts that give you free wins (Turn 1 TKS anyone?)

In the Legacy Challenge I just top4ed I destroyed a Big Red Stompy deck just by playing mana rocks into stuff while he had like 2 Magus of the Moon and extra Blood Moons in play.

Tucane
09-27-2017, 06:04 AM
Hey all! Posted this in the BigEldrazi Thread... Thought it might fit here aswell.

So, I sleeved this up for my local last night, expecting lots of decks that go wide and very little spell-based combo.

Counts : 61 main / 15 sideboard

Creatures:13
4 Walking Ballista
4 Thought-Knot Seer
2 Kozilek, the Great Distortion
2 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn

Spells:22
4 Chalice of the Void
4 Grim Monolith
4 Serum Powder
4 Thran Dynamo
4 Karn Liberated
2 Ugin, the Spirit Dragon

Lands:26
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
3 Vesuva

Sideboard:15
1 Emrakul, the Promised End
4 Warping Wail
4 Trinisphere
4 Leyline of the Void
2 All Is Dust

In short;
2-0 Vs Miracles (Warm-up round)
2-0 Vs UBR Tezz
2-0 Vs Bant Faeries
2-0 Vs OmniSneak
1-2 Vs Grixis Delver

The gamelosses vs delver were on the draw, mulliganed, early delver plus wasteland and backed up with FoW.. For a first tournament the deck felt really solid. Serum powder and Ballista were both fine, offering flexibility and help with mulliganing, Warping wail and All is Dust out of the board were ace. Most games were won via Thought-Knot and Karn, Big Emmy ended it Twice.

Might make some changes for next time... Gonna do some testing involving Endbringer, Reality Smaher and Cavern of Souls.

darkgh0st
10-02-2017, 03:30 PM
As this forum is more about the hybrid aggro/big eldrazis, I think this fits right here:

Sugiyama Yuya made it to 3rd/about 200 with the hybrid list at GP Shizuoka. List:

Land (26)
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Eldrazi Temple
4 Eye of Ugin
1 Karakas
2 Urborg, Tomb of Yawgmoth
4 Wasteland

Creature (22)
4 Endbringer
2 Endless One
4 Matter Reshaper
3 Oblivion Sower
4 Reality Smasher
4 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger

Instant (2)
2 Warping Wail

Artifact (10)
4 Chalice of the Void
4 Grim Monolith
2 Sorcerous Spyglass


Sideboard (15)
2 All Is Dust
2 Dismember
4 Leyline of the Void
3 Ratchet Bomb
4 Thorn of Amethyst

Bobbunny
10-15-2017, 09:57 PM
// 60 Maindeck
// 18 Artifact
4 Chalice of the Void
2 Thran Dynamo
4 Grim Monolith
3 Trinisphere
2 Voltaic Key
3 Sorcerous Spyglass

// 14 Creature
2 Ulamog, the Ceaseless Hunger
4 Thought-Knot Seer
1 Endbringer
4 Reality Smasher
1 Kozilek, Butcher of Truth
1 Emrakul, the Promised End
1 Wurmcoil Engine

// 2 Instant
2 Warping Wail

// 24 Land
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 Eldrazi Temple
1 Urborg, Tomb of Yawgmoth
3 City of Traitors
2 Eye of Ugin

// 2 Sorcery
2 All Is Dust


// 15 Sideboard
// 5 Artifact
SB: 2 Thorn of Amethyst
SB: 2 Ratchet Bomb
SB: 1 Sorcerous Spyglass

// 3 Creature
SB: 2 Wurmcoil Engine
SB: 1 Emrakul, the Aeons Torn

// 4 Enchantment
SB: 4 Leyline of the Void

// 3 Instant
SB: 3 Spatial Contortion




Planning on taking this to Eternal Weekend. Anyone have thoughts on edits? Decided on the 3/1 split for Spyglass because 4 felt like a little too much. I have a single wurmy in the main because it's currently as a flex spot (No idea what I should put, it'll probably be an Endbringer). I'll probably be taking out Promised End for Aeons Torn just so I can have a much more definite finisher for grindier matchups, and the occasional meme against S&T. Ratchet bombs in the SB are for Moon decks and possibly delver (On 1 hits Delver + DRS, 0 Hits elemental tokens, 2 hits young pyro). I probably should be doing some more thinking on how I'm siding but ¯\_(ツ)_/¯

LeroyHayabusa
10-20-2017, 07:27 AM
Hi all! I'm new here, so sorry if I make any mistakes. I'm working on a version of this deck and wanted to come see what others think. I just posted my list up on TappedOut http://tappedout.net/mtg-decks/legacy-colorless-eldrazi-post/, but I'll add it at the end of this post as well.

When I first got back into Magic just before Theros, one of the decks I built was a Locus land based Eldrazi / Artifacts colorless deck. It was a lot of fun ramping quickly into big fat monsters, but once I started building "real" decks I assumed it would always be in my past...the fun, janky phase. When I recently stumbled upon the Tentacle Smash deck here, I knew I needed to dig the cards back out and make a more legit version of my old deck. I hesitate to call it "budget" but it doesn't run all of the expensive cards that most other builds do. Hopefully it'll still be fun and competitive!

Any advice or suggestions would be greatly appreciated! Thanks! Here's my list:

Creature (20)
1x Breaker of Armies
4x Conduit of Ruin
4x Eldrazi Mimic
1x Endbringer
1x Kozilek, the Great Distortion
4x Reality Smasher
4x Thought-Knot Seer
1x Ulamog, the Ceaseless Hunger

Artifact (14)
4x Basalt Monolith
4x Chalice of the Void
4x Thran Dynamo
2x Trinisphere

Land (24)
2x Ancient Tomb
4x Cloudpost
3x Crystal Vein
4x Eldrazi Temple
3x Eye of Ugin
4x Glimmerpost
2x Thespian's Stage
2x Vesuva

Sorcery (2)
2x All Is Dust

Sideboard (15)
4x Faerie Macabre
2x Oblivion Sower
1x Ratchet Bomb
2x Sorcerous Spyglass
2x Spatial Contortion
1x Ulamog's Crusher
2x Warping Wail
1x Wurmcoil Engine

Maybeboard (Other stuff I already own that I could easily use)
1x Bane of Bala Ged
4x Cavern of Souls
2x Cursed Totem
2x Emrakul, the Promised End
4x Endless One
4x Expedition Map
2x Grafdigger's Cage
4x Matter Reshaper
2x Pithing Needle
1x Ugin, the Spirit Dragon
2x Voltaic Key
4x Walking Ballista
1x Wasteland

Mostly I'm missing some copies of Ancient Tomb and City of Traitors. Those are out of my price range at this point. The other expensive lands I already owned, so I can easily swap them into this deck from another one. So yeah, that's where I'm at. What do you think? It's been really fun reading through the posts here and it gave me some fun ideas. Thanks!

Hugoal
10-21-2017, 01:32 PM
Eldrazi Aggro Rampage:

Lands 25:

4 Ancient Tomb
4 Eldrazi Temple
4 Cloudpost
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Cavern of Souls
2 Vesuva

Creatures 19:

4 Thought - Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Unger
2 Oblivion Sower
2 Endbringer
2 Kozilek, Butcher of Truth
1 Walking Balista

Sorcery 4:
4 All is dust

13 Artifact:
4 Grim Monolith
3 Pithing Needle (always vs Wasteland)
3 Thran Dynamo
3 Mind Stone (Good to play Reality Smasher or Knoth at second turn having also pithing at turn one in the battlefield. In Late game perfect to draw).

Sideboard 15:
4 Chalice of the Void
4 Warping Wail
4 Faerie Macabre
2 Grafdigger's cage (also vs. cabal Therapy for example vs delver pyro)
1 Ratchet Bomb

Hugoal
10-21-2017, 03:09 PM
I'm thinking to play + 3 Sourceros Spyglass and - 3 pithing needle, + 4 Chalice in main and - 2 Oblivion Sower, - 1 Reality Smasher, - 1 All is dust - 2 Urborg, Tomb of Yawgmoth, +2 City of traitors.

In side - 4 Chalice +4 Leyline of the Sanctity, -1 Faerye Macabre - 2 Grafdigger's Cage, -1 Ratchet Bomb, + 4 Leyline of the Void.




Eldrazi Aggro Rampage:

Lands 25:

4 Ancient Tomb
4 Eldrazi Temple
4 Cloudpost
4 Glimmerpost
2 Urborg, Tomb of Yawgmoth
2 Cavern of Souls
2 Vesuva

Creatures 19:

4 Thought - Knot Seer
4 Reality Smasher
4 Ulamog, The Ceaseless Unger
2 Oblivion Sower
2 Endbringer
2 Kozilek, Butcher of Truth
1 Walking Balista

Sorcery 4:
4 All is dust

13 Artifact:
4 Grim Monolith
3 Pithing Needle (always vs Wasteland)
3 Thran Dynamo
3 Mind Stone (Good to play Reality Smasher or Knoth at second turn having also pithing at turn one in the battlefield. In Late game perfect to draw).

Sideboard 15:
4 Chalice of the Void
4 Warping Wail
4 Faerie Macabre
2 Grafdigger's cage (also vs. cabal Therapy for example vs delver pyro)
1 Ratchet Bomb

Bobbunny
10-22-2017, 12:08 AM
Got 39th at Eternal with an edited version of my list. Will do a write up within a couple of days

Bobbunny
10-23-2017, 11:02 PM
Eternal Weekend write up
Decklist

Land (24)
4x Ancient Tomb
3x City of Traitors
4x Cloudpost
4x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
2x Vesuva
1x Wastes
Instant (2)
2x Warping Wail
Artifact (18)
4x Chalice of the Void
4x Grim Monolith
3x Sorcerous Spyglass
2x Thran Dynamo
3x Trinisphere
2x Voltaic Key
Creature (14)
4x Reality Smasher
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
1x Kozilek, Butcher of Truth
3x Wurmcoil Engine
Sorcery (2)
2x All Is Dust
Sideboard (15)
1x All Is Dust
3x Endbringer
4x Leyline of the Void
1x Pithing Needle
3x Spatial Contortion
2x Thorn of Amethyst
1x Ugin, the Spirit Dragon
Overall, I made it to 36th place at the main Legacy event at Eternal Weekend. I finished 8-3 with me three losses to DnT, NicFit Scapeshift, and Infect. Within those 8 wins, there were a couple that I only won basically out of pure luck. At the Legacy challenge the next day, I finished 2-2 with losses to Czech Pile and Show and Tell, one of those wins being complete luck. If you guys want any information on matchups and how I sideboarded just ask.

Overall, the deck felt like it ran well. With that being said, I only played against two T1 decks during the main event. The largest problem I found with the deck was the inconsistencies I sometimes found with lands in the opening hands. With lands like Eye of Ugin and Vesuva, it's inevitable that we have to sometimes mulligan less than stellar hands. The biggest changes I liked was the basic waste in the main (Relevant for the NicFit matchup sometimes and actually helped against blood moon once!) and playing 3 wurmcoils in the main. Out of all the eldrazi, Smasher was the one that overperformed. I've had more than a few games won off the backs of playing a T3 smasher into a T4 smasher and then having no real way to answer them. TKS obvious did unfair things, and resolved Ulamog either bought me a few turns or often became a 4 for one when they force it.

The largest weaknesses I have found with the deck is that it is hard to beat a flipped delver (Wurmcoil in the main is my way of beating it pre-board) and certain unfair matchups are absolutely awful (Sneak Attack/Show and Tell/Nic Fit/Infect are the ones that did me in). As a modern tron player, playing this deck makes me very reminiscent. We prey on the mid-range and control decks, and they prey on the unfair decks. My current list has cut the Kozilek for a third Ulamog (There was never a time where I wanted to cast Kozilek, and everytime I had Kozilek an Ulamog would've been better), and trimmed the third Endbringer for a Ratchet bomb. DnT never felt like an awful matchup, but in testing I've found it to be closer to 50/50 than I liked. With that being said, I'm only two months into the format with just as much experience with this specific deck and Eternal Weekend was my first big event. Hopefully next time when I can make a legacy GP or SCG I can snag a feature match for us!

Edit: Forgot the results lol No particular order
2-0 Enchantress
2-0 Infect (Super lucky)
2-1 RW Goblins (Decked him with Ulamog!)
0-2 DnT
2-0 UW Miracles
2-0 Maverick
2-1 Mono Red Sneak (Got T1'd G1 and managed to live through him not topdecking anything for 7 turns so I could all is dust)
1-2 Infect (G3 was tragic for me, should've mulled to 5)
1-2 Nic Fit Scapeshift
2-0 UW Miracles
2-0 ANT

Legacy Challenge
2-1 Show and Tell
1-2 Czech Pile
2-0 USA Delver
0-2 Show and Tell

ChrisDissent
10-24-2017, 01:34 AM
If you guys want any information on matchups and how I sideboarded just ask.


2-0 Enchantress
2-0 Infect (Super lucky)
2-1 RW Goblins (Decked him with Ulamog!)
0-2 DnT
2-0 UW Miracles
2-0 Maverick
2-1 Mono Red Sneak (Got T1'd G1 and managed to live through him not topdecking anything for 7 turns so I could all is dust)
1-2 Infect (G3 was tragic for me, should've mulled to 5)
1-2 Nic Fit Scapeshift
2-0 UW Miracles
2-0 ANT



Congratz !! Yes, definitely share your sideboard tech and detailed report if you can ;)

Overall, you're not particularly lucky. We destroy DnT 6 times out of 10, so this loss is for the win versus Infect round 2 (even though I've found this match up manageable, we just can't beat nut hands).
How were Sorcerous Spyglasses over Needles ? Did 3x City of Traitors causes you some problems (especially with 24 lands count) ?

Keep up the good job !

PS : why don't we just post in the same topic ? Either here or Big Eldrazi. Lists are quite the same. Isn't that possible to merge those two topics ?

Bobbunny
10-25-2017, 10:17 AM
Congratz !! Yes, definitely share your sideboard tech and detailed report if you can ;)

Overall, you're not particularly lucky. We destroy DnT 6 times out of 10, so this loss is for the win versus Infect round 2 (even though I've found this match up manageable, we just can't beat nut hands).


Keep up the good job !



How were Sorcerous Spyglasses over Needles ?

I thought they were fantastic in the main. Being able to see your opponents hand to check for counter magic is solid, and people don't realize it's a pithing needle usually so you can snag fetches on the battlefield sometimes.


Did 3x City of Traitors causes you some problems (especially with 24 lands count) ?
Only in the last game against infect and kinda when I was against Czech Pile. He wastelanded my other source of mana so I was left with only a city and an eye of ugin which didn't give me enough mana to power anything out. Against Czech Pile I purposely missed a land drop in the hopes I'd draw something else so I could have the 5 mana to cast the smashers in my hand. Instead, he hymn'd me twice taking out my city.


PS : why don't we just post in the same topic ? Either here or Big Eldrazi. Lists are quite the same. Isn't that possible to merge those two topics ?
I feel like since we run the 4 smasher and 4 TKS, along with being mono colourless, it is a bit different than the traditional turbo 12 post decks. With that being said I think there is merit to merging these together.

2-0 Enchantress
IN: 1 All is Dust, 2 Thorn of Amethyst, 3 Endbringer
OUT: 3 Wurmcoil, 2 Warping Wail, 1 Voltaic Key

2-0 Infect (Super lucky)
IN: 3 Spatial Contortion, 3 Endbringer, 2 Thorn of Amethyst, 1 Ugin
OUT: 3 Wurmcoil, 2 Voltaic Key, 2 Thran Dynamo, 1 Kozilek, 2 All is Dust (could have been Ulamogs)

2-1 RW Goblins (Decked him with Ulamog!)
IN: 1 Ugin, 1 All is Dust, 3 Endbringer, 3 Spatial Contortion, 1 Pithing Needle
OUT: 1 Kozilek, 1 Ulamog, 4 Chalice, 3 Trinisphere (He plays vials)

0-2 DnT
IN: 3 Endbringer, 1 Ugin, 3 Spatial Contortion, 1 All is Dust, 1 Pithing Needle
OUT: 4 Chalice, 3 Trinisphere, 2 Thran Dynamo

2-0 UW Miracles
IN: 3 Endbringer, 2 Thorn of Amethyst, 1 Ugin
OUT: 2 Warping Wail, 1 All is Dust, 3 Spyglass

2-0 Maverick
IN: 3 Endbringer, 1 Pithing Needle, 1 All is Dust, 1 Ugin
OUT: 2 Voltaic Key, 2 Thran Dynamo, 2 Warping Wail

2-1 Mono Red Sneak (Got T1'd G1 and managed to live through him not topdecking anything for 7 turns so I could all is dust)
IN: 3 Endbringer, 1 Pithing Needle, 2 Thorn of Amethyst, 1 All is Dust
OUT: 3 Trinisphere, 1 Kozilek, 2 Warping Wail, 1 Ulamog(?)

1-2 Infect (G3 was tragic for me, should've mulled to 5)
IN: 3 Spatial Contortion, 3 Endbringer, 2 Thorn of Amethyst, 1 Ugin
OUT: 3 Wurmcoil, 2 Voltaic Key, 2 Thran Dynamo, 1 Kozilek, 2 All is Dust (could have been Ulamogs)

1-2 Nic Fit Scapeshift
IN: 1 All is Dust, 1 Ugin, 2 Thorn of Amethyst,
OUT: 3 Spyglass, 1 Thran Dynamo

2-0 UW Miracles
IN: 3 Endbringer, 2 Thorn of Amethyst, 1 Ugin
OUT: 2 Warping Wail, 1 All is Dust, 3 Spyglass

2-0 ANT (He scooped early G1 so all I knew was that it ran duress)
IN: 2 Thorn of Amethyst, 3 Endbringer , 1 Ugin
OUT: 2 Voltaic Key, 2 Thran Dynamo, 2 All is Dust

MGB
10-25-2017, 11:40 AM
I'm in favor of merging the threads.

This thread should be all about Eldrazi Ramp decks using the 12post manabase and/or Grim Monoliths, Thran Dynamos and such, whether you're playing more mid-range Eldrazi like Reality Smasher or ramping into Ugin and late-game spells.

But can we PLEASE rename this to remove "Tentacle Smash" from the title? "Tentacle Smash" just sounds absolutely ridiculous, and this deck should more appropriately be named "Eldrazi Ramp" because that name describes the strategy perfectly - it plays Eldrazi but is more focused on ramping into big spells with mana acceleration than the traditional Eldrazi Aggro deck.

FourDogsinaHorseSuit
10-25-2017, 03:00 PM
I'm in favor of merging the threads.

This thread should be all about Eldrazi Ramp decks using the 12post manabase and/or Grim Monoliths, Thran Dynamos and such, whether you're playing more mid-range Eldrazi like Reality Smasher or ramping into Ugin and late-game spells.

But can we PLEASE rename this to remove "Tentacle Smash" from the title? "Tentacle Smash" just sounds absolutely ridiculous, and this deck should more appropriately be named "Eldrazi Ramp" because that name describes the strategy perfectly - it plays Eldrazi but is more focused on ramping into big spells with mana acceleration than the traditional Eldrazi Aggro deck.

OH OH if we're renaming the deck I want in!
Colorless Stompy
Elrampi
The Dumber Eldrazi Deck
No Color Control
Post Up
Under 12 Post
10 Mana Combo

LeroyHayabusa
10-25-2017, 11:08 PM
[...] this deck should more appropriately be named "Eldrazi Ramp" [...]
I’m new here, but I do agree that renaming to something more specific to the deck would help. Eldrazi Ramp makes me think of something that runs or splashes green. I would probably go with Eldrazi Post, but the goober in me wants ELPOSTI! :tongue:

Tucane
11-09-2017, 02:20 PM
My local metagame has become more tight/aggressive with lots of Delver, Ant, SnS, DNT, Tribal, Food Chain, Pox etc. Much like the meta is outside of sweden i suppose. Opted not to play 3Spere due to playing more low CmC stuff, wanting to benefit from Eye of Ugin, and cut some high cmc stuff (like Ugin) for a lower-to-the-ground-approach.

About 25-30 players joined in, four rounds as usual.

This is what i sleeved up:

Deck: 60 cards

4 Matter Reshaper
4 Thought-Knot Seer
3 Conduit of Ruin
2 Kozilek, Butcher of Truth
2 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
4 Grim Monolith
3 Sorcerous Spyglass
3 Thran Dynamo
4 All Is Dust
3 Karn Liberated

4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
3 Glimmerpost
2 Vesuva

Sideboard:15
4 Walking Ballista
3 Ensnaring Bridge
4 Leyline of Sanctity
4 Leyline of the Void

------------------------

and a report from what I remember....

Warmup Round: Rector Nic Fit

First turn Tomb-> Chalice@1, Second turn Dynamo, Third turn Karn. He scooped.

He opened with Oath of Nissa. I played Chalice @ 1, 2, and 3 on three consecutive turns. That was enough. No Boarding here.

2-0

-------------------------

Round 1: URW Control/Midrange (Weird anti-delver homebrew)

Not much to say... saw some Meddling Mage, Reflector Mage and a couple of FoW from a resolved Spyglass. Won both rounds easily on the draw as he had a hard time handling the early stream of Reshapers and TKS, Conduit of Ruins into Ulamog + Kozilek ended it twice. Chalices out, Ballistas in.

2-0

-------------------------

Round 2: UB Landstill

This is supposed to be quite even from what I've heard and he thought he was gonna have a hard time. What happened IRL was that he countered/discarded my every spell/card in both games. FoW, Spell Snare, Spell Pierce, IoK, Thoughtseize and cut off my high end with Wasteland. Didn't draw any answers. Devastating losses, ended with Jace+Mishras. Hope it was luck on his side, otherwise this matchup poses a real problem. All is Dust out, Ballistas in.

0-2

--------------------------

Round 3: Food Chain

I opened with spyglass on the draw, he had DRS on field and a hand of Food Chain, 2 FoW, 2 Lands. I name Walking Ballista to stop the potential infinite, he comments "that's reasonable". He draws into manipulate fate, plays Food Chain and soon he drops 9 power on board. I lose in a couple of turns to the flying beatsticks (No sweeper in sight). I suspect he is on Empath –> Emrakul. Spyglass out, Bridges in.


Next game I go turn 1 chalice @1 and manage to resolve some ramp into ulamog, in the meantime he gets to Food chain + Fate for Griffins and Scourge, but no infinite. All is Dust clears the way for Ulamog beats that mill him out, while he chumps with Eternal Scourge.


Third game goes back and forth, with TKS being countered him dropping Strix + Leovold and Food Chain...and me playing Conduit of Ruin for Ulamog and a Chalice @4 to stop him from playing griffins from exile. Ulamog gets Forced, but exiles Leovold and Strix in the process. Eternal Scourge holds the ground until i find All is Dust to wipe the Food Chain. Conduit beats FTW, phew.

2-1

-----------------------------

Round 4: Vial Goblins (+ Chrome Mox)

First game I get a quick start with Chalice @ 1 followed by Eye -> TKS nabbing Blood Moon and next turn 2x Reshapers. He manages to get a Vial out and gets to Lackey + some support. He kills of my Reshapers and TKS with the attack step and a cycled Gempalm Incinerator, triggers net me a Spyglass naming the Wasteland in his hand and a new Reshaper, awesome! I follow up with Conduits into Ulamog + Kozilek for the win. Ballistas in –> Chalices out.

Next game... He starts with land+mox into Instigator, double-connects and goes matron into Kiki-Jiki, then proceeds to find Goblin Settler a turn later. I scoop with 2x Cloudpost in play. For boarding, Chalice goes back in, Karns and a Kozilek to SB, Ballistas stay in.

Third game i keep a hand of 2x Ballista and 2x Reshaper, Turn 2 i drop the Reshapers with Temple+Eye, then ballista @2. He Pyrokinesises my Reshapers, I get a Ballista and a Chalice. I draw a Tomb, play Chalice @1... some more trades happen leaving him with two 1/1:s and once again Conduit of Ruin for Ulamog does it.

2-1

--------------------------------------------

Deck felt really solid all the way through the tournament. Sideboard felt a bit narrow, but was intended for the stuff i feared the most, but didn't face... might want to include some more ways to draw cards like Coercive Portal or similiar. Conduit of Ruin and Matter Reshaper were both awesome this time around.

3–1 was enough for a 7th place and some store credit.... and what matters most, I had a good time:-)

Bobbunny
11-12-2017, 09:25 PM
Land (24)
4x Ancient Tomb
3x City of Traitors
4x Cloudpost
4x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
2x Vesuva
1x Wastes
Instant (2)
2x Warping Wail
Artifact (18)
4x Chalice of the Void
4x Grim Monolith
3x Sorcerous Spyglass
2x Thran Dynamo
3x Trinisphere
2x Voltaic Key
Creature (14)
4x Reality Smasher
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
1x Kozilek, Butcher of Truth
3x Wurmcoil Engine
Sorcery (2)
2x All Is Dust
Sideboard (15)
1x All Is Dust
2x Endbringer
1x Ratchet Bomb
4x Leyline of the Void
1x Pithing Needle
3x Spatial Contortion
2x Thorn of Amethyst
1x Ugin, the Spirit Dragon
Went 3-1 today at a playtest legacy event. Overall, list felt good. Lost my final round because I forgot I can double up on chalice on 1s in case they have the removal for it.

R1: ANT 2-0
R2: Eldrazi Stompy 2-1
R3: Dragon Stompy 2-1
R4: Dredge 1:2

Ant was the usual stuff where lock pieces are op. I got him G1 with a TKS because he didn't have a brainstorm to hide his tendrils.

The "mirror" is always interesting because they generally have a much more explosive start whereas we can grind them out. G1 I rushed out a wurmcoil which is basically unanswerable, lost G2 because I punted and he top-decked a smasher to get through a board stall. G3 I managed to turbo out an ulamog to get there.

Dragon Stompy is always rough because we don't have great ways to deal with moon, and likewise play under moon. He got it G1 with a T1 rabblemaster while I did literally nothing for the next few because of a moon. G2 he didn't find a moon and I rolled over him. G3 my T1 ratchet bomb + voltaic key combo removed his moon effect long enough (1 turn lol) for me to resolve a TKS to check for bridge, and eventually set up for a hard casted wurmcoil that took over the game.

Dredge round was lost because I am bad at magic. I got G1 (barely) because he mulled to 3. Lost G2 and 3 because I couldn't find any real hate. Honestly I'm never sure about leyline just because I can never find it in my opening hand and it's literally uncastable when I draw them. I honestly think 4 tormod's crypt (because surgical/relic/graftdigger's cage gets hit by chalice on 1) is better sometimes. At the same time, I realize that it'll work out more often than not and I'm just being salty.

Overall, mainboard wurmcoils are fantastic and I endorse them 100%. I need to start testing out a ballista or two in the main as well, most likely cutting out an ulamog. Ratchet bomb saw work today and I think it's 100% worth a slot; maybe even cutting out the 3rd all is dust for a second one. Finally, basic waste wasn't doing much for me today. While I didn't play against any GQ/Nic Fit today, I don't think it's worth the slot. If we're looking for something that's conditionally good, I think cavern of souls is much better. Also considering testing out coersive portal over voltaic keys as a way to generate value.

Edit: Also when can we either merge with the other eldrazi ramp thread or get a rename

ChrisDissent
11-13-2017, 01:17 AM
Went 3-1 today at a playtest legacy event. Overall, list felt good. Lost my final round because I forgot I can double up on chalice on 1s in case they have the removal for it.

R1: ANT 2-0
R2: Eldrazi Stompy 2-1
R3: Dragon Stompy 2-1
R4: Dredge 1:2

Ant was the usual stuff where lock pieces are op. I got him G1 with a TKS because he didn't have a brainstorm to hide his tendrils.

The "mirror" is always interesting because they generally have a much more explosive start whereas we can grind them out. G1 I rushed out a wurmcoil which is basically unanswerable, lost G2 because I punted and he top-decked a smasher to get through a board stall. G3 I managed to turbo out an ulamog to get there.

Dragon Stompy is always rough because we don't have great ways to deal with moon, and likewise play under moon. He got it G1 with a T1 rabblemaster while I did literally nothing for the next few because of a moon. G2 he didn't find a moon and I rolled over him. G3 my T1 ratchet bomb + voltaic key combo removed his moon effect long enough (1 turn lol) for me to resolve a TKS to check for bridge, and eventually set up for a hard casted wurmcoil that took over the game.

Dredge round was lost because I am bad at magic. I got G1 (barely) because he mulled to 3. Lost G2 and 3 because I couldn't find any real hate. Honestly I'm never sure about leyline just because I can never find it in my opening hand and it's literally uncastable when I draw them. I honestly think 4 tormod's crypt (because surgical/relic/graftdigger's cage gets hit by chalice on 1) is better sometimes. At the same time, I realize that it'll work out more often than not and I'm just being salty.

Overall, mainboard wurmcoils are fantastic and I endorse them 100%. I need to start testing out a ballista or two in the main as well, most likely cutting out an ulamog. Ratchet bomb saw work today and I think it's 100% worth a slot; maybe even cutting out the 3rd all is dust for a second one. Finally, basic waste wasn't doing much for me today. While I didn't play against any GQ/Nic Fit today, I don't think it's worth the slot. If we're looking for something that's conditionally good, I think cavern of souls is much better. Also considering testing out coersive portal over voltaic keys as a way to generate value.

Edit: Also when can we either merge with the other eldrazi ramp thread or get a rename

Nice !
I've switched some Smashers for Sowers for little tests and they do a pretty good job lately.

How was the Spyglasses maindeck ? I still let them in the sideboard but I may be wrong.

Vs Dredge, if you play Leyline, mull into Leyline or oblivion, but do not start without it. It's just game if we find it. If not and we keep a good 7, the match up is still really hard.
Vs Turbo Moon, I feel we're in good shape. We have rocks for Moon, we have Warping Wail for Confluence, Spyglass for Chandra (only target), All is Dust to reset their board (I think you should consider playing more of them), we can cast midrange dudes under a Moon (Wurmcoil, Sower). So don't fear it as Eldrazi Stompy should.
Vs Eldrazi Stompy, this one is really nice as we're far from favoured here. They're usually too fast and they hold Dismember for TKS/Smasher. Turn 2 TKS delay our bombs a lot.

Thx for the report and yeah, maybe one day we'll merge those topics :)

Captain Hammer
12-16-2017, 09:13 AM
Great finish!

I have been away from magic for a few months but took this opportunity to revise the OP. I also changed the deck's name to Eldrazi Ramp if a mod would be kind enough to modify the title for me.

Thank you.

caprino
12-17-2017, 11:48 AM
Great finish!

I have been away from magic for a few months but took this opportunity to revise the OP. I also changed the deck's name to Eldrazi Ramp if a mod would be kind enough to modify the title for me.

Thank you.

Captain write you list play in this moment thanks

Captain Hammer
12-17-2017, 07:46 PM
Captain write you list play in this moment thanks

Of course. I posted it in the OP but here it is...

Updated List:

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
3 Eye of Ugin
2 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key

4 Chalice of the Void
3 Trinisphere
3 All is Dust
1 Warping Wail
1 Ugin, The Spirit Dragon

4 Thought-Knot Seer
3 Ulamog, The Ceaseless Hunger
1 Walking Ballista
1 Endbringer
1 Conduit of Ruin
1 Kozilek, The Great Distortion
1 Kozilek, Butcher of Truth

Sideboard
4 Leyline of the Void
2 Warping Wail
2 Sorcerous Spyglass
2 Wurmcoil Engine
2 Spatial Contortion
1 Trinisphere
1 Endbringer
1 All is Dust

caprino
12-18-2017, 04:01 AM
Of course. I posted it in the OP but here it is...

Updated List:

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
3 Eye of Ugin
2 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Grim Monolith
4 Thran Dynamo
3 Voltaic Key

4 Chalice of the Void
3 Trinisphere
3 All is Dust
1 Warping Wail
1 Ugin, The Spirit Dragon

4 Thought-Knot Seer
3 Ulamog, The Ceaseless Hunger
1 Walking Ballista
1 Endbringer
1 Conduit of Ruin
1 Kozilek, The Great Distortion
1 Kozilek, Butcher of Truth

Sideboard
4 Leyline of the Void
2 Warping Wail
2 Sorcerous Spyglass
2 Wurmcoil Engine
2 Spatial Contortion
1 Trinisphere
1 Endbringer
1 All is Dust

What do you think oblivion sower main deck? I love this card. I play a version 4x sower main deck and 2 or 3 Urborg main deck

Captain Hammer
12-19-2017, 06:47 AM
What do you think oblivion sower main deck? I love this card. I play a version 4x sower main deck and 2 or 3 Urborg main deck

Oblivion Sower is a great card, it's not quite as good as it was before Tops ban shutdown Counterbalance Miracles. I was playing one in lieu of the Conduit of Ruin in the above list. What does your list look like?

Tucane
12-20-2017, 01:24 PM
Hey folks!

Tried a different approach this time around, Wurmcoil for lifespan, Thespian over Vesuva for mana stability and the usual suspects at high end.

Wincons:14
4 Thought-Knot Seer
4 Wurmcoil Engine
3 Ulamog, the Ceaseless Hunger
3 Ugin, the Spirit Dragon

Other Spells: 22
4 Chalice of the Void
3 Voltaic Key
4 Grim Monolith
4 Sorcerous Spyglass
3 Trinisphere
4 Thran Dynamo


Lands:25
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
3 Eye of Ugin
4 Glimmerpost
4 Thespian's Stage
2 Urborg, Tomb of Yawgmoth

Sideboard:15
4 Walking Ballista
4 Leyline of Sanctity
4 Leyline of the Void
3 Confusion in the Ranks

Played a few test games vs AnT before the tournament, winning more than not due to lockpieces/TKS doing their job.

Went a total of 3-1; beating Canadian ***** 2-0 twice, beating UBWG control 2-1 and losing a close one to Maverick 1-2.

Didn't lose a game where i cast/resolved Ulamog or Ugin. Maindeck spyglass naming mostly Wasteland was awesome, as everyone i faced played it. Thespian was good and I'll keep playing the full set. Wurmcoil won close to all games vs Canadian.

Game one vs Maverick I scooped to Wasteland #3 through Knight and game three i lost in the endgame due to drawing lands and no finishers. Since we learn from our losses, it feels like threat density needs to go up, card draw/selection aswell... Might go back to playing a few Endbringers/Kozilek/Portals.

Eldariel
12-21-2017, 04:24 AM
How did you like the MD Trinisphere? It feels like a situational card that should rather be a threat vs. much of the field; I wouldn't want to run it in any match-ups that come down to topdecking since unless it comes down early, enemy will have the mana to pay for their spells off a relatively empty hand. Great vs. Storm, Canadian Thresh and other low curve high cantrip decks but vs. the control decks, Show and Tell and company it feels less amazing.

Tucane
12-21-2017, 12:27 PM
How did you like the MD Trinisphere? It feels like a situational card that should rather be a threat vs. much of the field; I wouldn't want to run it in any match-ups that come down to topdecking since unless it comes down early, enemy will have the mana to pay for their spells off a relatively empty hand. Great vs. Storm, Canadian Thresh and other low curve high cantrip decks but vs. the control decks, Show and Tell and company it feels less amazing.

It is like you said situational, landed it early vs Delver and won easily. Had it in hand when i scooped to mavericks wastelands, didn't want to play it. It might have better use as a sideboard card vs low curve decks. I'm going to test out Lodestone Golem among other spheres in that specific slot.

Eldariel
12-27-2017, 03:08 PM
It is like you said situational, landed it early vs Delver and won easily. Had it in hand when i scooped to mavericks wastelands, didn't want to play it. It might have better use as a sideboard card vs low curve decks. I'm going to test out Lodestone Golem among other spheres in that specific slot.

As a 10 year Chalice Aggro player, I could just never vindicate the card in the maindeck no matter how many times I tried it. It randomly wins games and is amazing early on but it's just not solid if your gameplan lasts for over 3 turns. Much of the time it's a terrible topdeck (unlike Chalice which tends to be relevant whenever you aren't literally dying on the board) and even in the opening hand it's only good vs. a portion of the format. Dropping it from the main certainly hurts the combo match-up (my Chalice Aggro was blue so of course in that sense it was far less of an issue but even here, TKS does a lot to make the combo match-ups more tenable without Trinisphere), but rarely is combo more than 1/3rd of the metagame. Low-curve tempo is another place where it's great and you normally have trouble in such match-ups so in that sense it could be a reasonable pre-sideboarding choice but as you noted, it does make for much worse topdecking and really hurts your threat density. I don't think it's something you can really afford without a very skewed metagame and even there, the fact that it's such a bad topdeck after the first few turns in a deck with already very low threat density and filtering (since the deck needs to devote so many slots to mana - Eye of Ugin is the only saving grace, doing the mana duty in conjunction with the threat duty) would make me wary of maindecking it. Certainly, it can be a great sideboard card though if you run enough sphere effects without it, might be that there are more impactful slots you can run that more directly address the problem match-ups.

solnox
12-27-2017, 07:57 PM
Just picked up the deck on mtgo and having a great time with it.

Only problem im having with are the delver decks :/ They always have daze for your lockpiece/manaramp with wasteland+threat to put on a fast clock before you can rebuild. Already had a few 5-0 runs spoiled by them.

Tucane
12-28-2017, 12:25 PM
As a 10 year Chalice Aggro player, I could just never vindicate the card in the maindeck no matter how many times I tried it. It randomly wins games and is amazing early on but it's just not solid if your gameplan lasts for over 3 turns. Much of the time it's a terrible topdeck (unlike Chalice which tends to be relevant whenever you aren't literally dying on the board) and even in the opening hand it's only good vs. a portion of the format. Dropping it from the main certainly hurts the combo match-up (my Chalice Aggro was blue so of course in that sense it was far less of an issue but even here, TKS does a lot to make the combo match-ups more tenable without Trinisphere), but rarely is combo more than 1/3rd of the metagame. Low-curve tempo is another place where it's great and you normally have trouble in such match-ups so in that sense it could be a reasonable pre-sideboarding choice but as you noted, it does make for much worse topdecking and really hurts your threat density. I don't think it's something you can really afford without a very skewed metagame and even there, the fact that it's such a bad topdeck after the first few turns in a deck with already very low threat density and filtering (since the deck needs to devote so many slots to mana - Eye of Ugin is the only saving grace, doing the mana duty in conjunction with the threat duty) would make me wary of maindecking it. Certainly, it can be a great sideboard card though if you run enough sphere effects without it, might be that there are more impactful slots you can run that more directly address the problem match-ups.

The reason why I chose to play Trinisphere this time was because I lost too much vs tempo/delver earlier. This time around it luckily helped alot. I still don't like that card in the MD for many of the reasons you mentioned, so I'd be happy to replace it with something better.

Any ideas?

Eldariel
12-28-2017, 03:23 PM
The reason why I chose to play Trinisphere this time was because I lost too much vs tempo/delver earlier. This time around it luckily helped alot. I still don't like that card in the MD for many of the reasons you mentioned, so I'd be happy to replace it with something better.

Any ideas?

Well in your case, your sideboard is so heavily burdened by the double Leylines that the question is a bit tricky, since you'd also need to fit the Trinis on the side. Ideally you'd want something generally applicable that does work both early on and down the line and preferably can act as a threat. Out of the SB cards to replace with Trinisphere the only one that really matches that description is Walking Ballista, but which is probably significantly better topdeck much of the time and it also works against Delver-decks taking out their Delver/Pyromancer/etc. early on. The downside would be that it has far less of an impact than the early Trini particularly in the combo match-up, and that it too is unable to utilise the Eldrazi mana. However, the Eldrazi options are uninspiring; Matter Reshaper is somewhat interesting at low enough manacost and producing some value but feels really dumb in the face of a Delver and does nothing to stop combo, and needs to be killed to be useful lategame.

Adding one more big threat and a couple of cheaper interactive spells could potentially be worthwhile. Both Spheres feel even worse than Trini since they punish you; the distance from 10 to 11 mana is much longer than the distance from 1 to 2 mana particularly when your mana is already being taxed. Some extra acceleration seems potentially interesting. Perhaps something that doubles as a lategame threat and an accelerant: Hedron Archive comes to mind, though an added early accelerant like Basalt Monolith seems also interesting. Hedron Archive has the advantage of acting as a threat and an accelerant, but four mana may be prohibitive vs. a resource denial deck.

Tucane
12-28-2017, 04:47 PM
Well in your case, your sideboard is so heavily burdened by the double Leylines that the question is a bit tricky, since you'd also need to fit the Trinis on the side. Ideally you'd want something generally applicable that does work both early on and down the line and preferably can act as a threat. Out of the SB cards to replace with Trinisphere the only one that really matches that description is Walking Ballista, but which is probably significantly better topdeck much of the time and it also works against Delver-decks taking out their Delver/Pyromancer/etc. early on. The downside would be that it has far less of an impact than the early Trini particularly in the combo match-up, and that it too is unable to utilise the Eldrazi mana. However, the Eldrazi options are uninspiring; Matter Reshaper is somewhat interesting at low enough manacost and producing some value but feels really dumb in the face of a Delver and does nothing to stop combo, and needs to be killed to be useful lategame.

Adding one more big threat and a couple of cheaper interactive spells could potentially be worthwhile. Both Spheres feel even worse than Trini since they punish you; the distance from 10 to 11 mana is much longer than the distance from 1 to 2 mana particularly when your mana is already being taxed. Some extra acceleration seems potentially interesting. Perhaps something that doubles as a lategame threat and an accelerant: Hedron Archive comes to mind, though an added early accelerant like Basalt Monolith seems also interesting. Hedron Archive has the advantage of acting as a threat and an accelerant, but four mana may be prohibitive vs. a resource denial deck.

Thanks for helping out!

Ballistas out of the SB might be good, but are a little too slow to warrant MD space. Reshapers have been tested and tend to be ignored by Delver/TNN. The only Eldrazi creature options I like for midrange are Smasher and Endbringer which both have their ups/downs. As I like the control role, I tend to lean towards the latter (even though he lacks built-in protection.)

I'd play Basalt Monolith over Hedron Archive due to the lower cost and the fact that two cards is too few to consistently find a new threat in this deck.

Gonna try both of the accelerants first to see how it works out.

Plan B to add a land and a few Endbringer and/or All is Dust MD. The latter does not win by itself like Ugin tends to do, but it should buy a few turns atleast.

solnox
12-29-2017, 02:31 AM
Managed to 5-0 after a few leagues :)

caprino
12-29-2017, 02:52 AM
Managed to 5-0 after a few leagues :)

List?

Postman
12-29-2017, 08:23 AM
List?

https://www.mtggoldfish.com/deck/872034#paper

Postman
12-29-2017, 08:51 AM
I'm playing this deck from time to time, and it's often very impressive! But I need to change a few things...First of all, my last "stable" build:

4 Grim Monolith
4 Thran Dynamo
2 Basalt Monolith
2 Voltaic Key
4 Chalice of the Void
3 Trinisphere
4 Thought-Knot Seer
3 Endbringer
1 Kozilek, Butcher of Truth
4 Ulamog, the Ceaseless Hunger
1 Ugin, the Spirit Dragon
3 All Is Dust
4 Ancient Tomb
2 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Karakas
1 Urborg, Tomb of Yawgmoth

Sideboard
SB: 3 Phyrexian Revoker
SB: 4 Leyline of the Void
SB: 1 Helm of Obedience
SB: 4 Thorn of Amethyst
SB: 3 Faerie Macabre

Manabase: works, but I will change like this: -1 Karakas, +1 Urborg, Tomb of Yawgmoth

Creatures: going to cut 2 Endbringer. What do you recommend to put into these slots? Tested Conduit of Ruin, Smasher, Wurmcoil Engine... Smasher seems to be the best, but doesn't support the ramp-plan. Conduit is often "only" a +2 ramp, since at least one big guy is already in hand. Wurmcoil is the weakest one, only good for sideboard, IMO. What about Oblivion Sower? Seems to read like "6 Mana, 5/8, get 1-2 lands". But many lists play 3 copies. Why is he so good?:eyebrow:

Spells: going to cut Ugin and the Keys. Ugin gets countered very often, 8 Mana, no cast trigger:frown: Key alone does nothing. Turn 1 Chalice: dead card in hand. Maybe I will add 3 Spyglasses, again. Protection from Wasteland, some information on opponent's hand, answer to Jace / Lilly...

Would be great to get some advice from the veteran players of this deck :wink:

Tucane
12-29-2017, 02:56 PM
I'm playing this deck from time to time, and it's often very impressive! But I need to change a few things...First of all, my last "stable" build:

4 Grim Monolith
4 Thran Dynamo
2 Basalt Monolith
2 Voltaic Key
4 Chalice of the Void
3 Trinisphere
4 Thought-Knot Seer
3 Endbringer
1 Kozilek, Butcher of Truth
4 Ulamog, the Ceaseless Hunger
1 Ugin, the Spirit Dragon
3 All Is Dust
4 Ancient Tomb
2 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Cloudpost
4 Glimmerpost
2 Vesuva
1 Karakas
1 Urborg, Tomb of Yawgmoth

Sideboard
SB: 3 Phyrexian Revoker
SB: 4 Leyline of the Void
SB: 1 Helm of Obedience
SB: 4 Thorn of Amethyst
SB: 3 Faerie Macabre

Manabase: works, but I will change like this: -1 Karakas, +1 Urborg, Tomb of Yawgmoth

Creatures: going to cut 2 Endbringer. What do you recommend to put into these slots? Tested Conduit of Ruin, Smasher, Wurmcoil Engine... Smasher seems to be the best, but doesn't support the ramp-plan. Conduit is often "only" a +2 ramp, since at least one big guy is already in hand. Wurmcoil is the weakest one, only good for sideboard, IMO. What about Oblivion Sower? Seems to read like "6 Mana, 5/8, get 1-2 lands". But many lists play 3 copies. Why is he so good?:eyebrow:

Spells: going to cut Ugin and the Keys. Ugin gets countered very often, 8 Mana, no cast trigger:frown: Key alone does nothing. Turn 1 Chalice: dead card in hand. Maybe I will add 3 Spyglasses, again. Protection from Wasteland, some information on opponent's hand, answer to Jace / Lilly...

Would be great to get some advice from the veteran players of this deck :wink:

No a veteran of this deck, but I have tested many different builds/options.

As for Oblivion Sower, it does a couple of things really well. Cast trigger is obviously good, sometimes netting a plethora of lands from various effects such as DRS exiles or big Delves from a Angler or Stalker. It's good in the mirror and against other stompy builds due to them playing sol lands, while being good vs resource denial. "Combos" with grave hate, Urborg + opponents fetches.

The other thing it does well (or is), is the 8 toughness part, making it a formidable blocker that survives Dismember, Toxic Deluge to a degree, blocks goyfs and such and can take a couple of bolts.

Cons: Needs Urborg's vs Fetch/Dual-manabased decks, might whiff with the cast trigger and can't save your butt above the ground.

I'm all for maindeck Spyglass, has been one of the best cards vs anything with Wasteland/Vial/Walkers/DRS and other commonly played stuff.

solnox
12-30-2017, 12:53 PM
Key lets you do some of the most busted starts in the deck.

Postman
12-30-2017, 08:56 PM
No a veteran of this deck, but I have tested many different builds/options.

As for Oblivion Sower, it does a couple of things really well. Cast trigger is obviously good, sometimes netting a plethora of lands from various effects such as DRS exiles or big Delves from a Angler or Stalker. It's good in the mirror and against other stompy builds due to them playing sol lands, while being good vs resource denial. "Combos" with grave hate, Urborg + opponents fetches.

The other thing it does well (or is), is the 8 toughness part, making it a formidable blocker that survives Dismember, Toxic Deluge to a degree, blocks goyfs and such and can take a couple of bolts.

Cons: Needs Urborg's vs Fetch/Dual-manabased decks, might whiff with the cast trigger and can't save your butt above the ground.

I'm all for maindeck Spyglass, has been one of the best cards vs anything with Wasteland/Vial/Walkers/DRS and other commonly played stuff.

Thanks for your reply! Added 3 Sower and 3 Spyglasses and will test it. Didn't think of the synergy Sower / Leyline...


Key lets you do some of the most busted starts in the deck.

Thanks. I know about the potential power of the Key. But is it really worth playing it? As written before, it's annoying to draw it with Chalice @1, and it does nothing without a mana - stone. Maybe I have been unlucky, but most of the times I'm not happy when key shows up, or it's a win - more situation :rolleyes:

203995014
01-03-2018, 09:42 AM
Hey guys, I made a discord server for anything related to decks playing the 12-post manabase, and that also means this deck! Feel free to join and we can ask on the fly about deck choices, questionable keeps/plays, and any other terrible ideas we may have!

https://discord.gg/95wjxNf

MGB
01-03-2018, 01:05 PM
Thanks for your reply! Added 3 Sower and 3 Spyglasses and will test it. Didn't think of the synergy Sower / Leyline...



Thanks. I know about the potential power of the Key. But is it really worth playing it? As written before, it's annoying to draw it with Chalice @1, and it does nothing without a mana - stone. Maybe I have been unlucky, but most of the times I'm not happy when key shows up, or it's a win - more situation :rolleyes:

The way I look at Voltaic Key is that it's essentially a Sol Ring in this deck as long as you have a Monolith/Dynamo in play - i.e. it generates 2 extra mana when it untaps a mana rock.

So you have the ability to play 4 copies of something very close to Sol Ring in an artifact deck... would you do that if Sol Ring were legal in Legacy? Do you think the Chalice decks would play 4 Sol Rings in Vintage if it was unrestricted?

Of course it's not a 1:1 comparison because Key does nothing on its own whereas Sol Ring always generates mana. But the fact that Key is a Sol Ring often enough is quite good.

Captain Hammer
01-22-2018, 01:13 AM
I mostly love the list in the OP but I sorely missed the utility Conduit of Ruin offered.

I ended up cutting an Ulamog, a Kozilek and a Warping Wail and playing 3 Conduit of ruin maindeck.

What do you guys think?

I tweaked the OP to reflect this change.

Bobbunny
02-18-2018, 11:36 PM
Finally managed to find some time to play again. Went to Indy this weekend, dropped in the Open, and played a turbo and a challenge for legacy. Won my turbo and went 4-0 in the challenge.

Land (24)
4x Ancient Tomb
3x City of Traitors
4x Cloudpost
4x Eldrazi Temple
2x Eye of Ugin
4x Glimmerpost
2x Vesuva
1x Wastes
Instant (2)
2x Warping Wail
Artifact (18)
4x Chalice of the Void
4x Grim Monolith
3x Sorcerous Spyglass
2x Thran Dynamo
3x Trinisphere
2x Voltaic Key
Creature (14)
4x Reality Smasher
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
1x Walking Ballista
3x Wurmcoil Engine
Sorcery (2)
2x All Is Dust
Sideboard (15)
1x All Is Dust
2x Endbringer
1x Ratchet Bomb
4x Leyline of the Void
1x Sorcerous Spyglass
3x Spatial Contortion
2x Thorn of Amethyst
1x Ugin, the Spirit Dragon


Changes: One Ulamog/Top threat for a walking ballista and the pithing needle in the side was switched to the 4th spyglass.

Turbo - Czech Pile
2-1
IN:
2 Endbringer
2 Thorn of Amethyst
1 Ugin the Spirit Dragon
1 All is Dust

Out:
2 Voltaic Key
2 Thran Dynamo
1 Walking Ballista
1 Sorcerous Spyglass
Lost game 1 and won the next 2. Overall it feels like a grindy matchup but they don't have wastelands to take you off mana. Tax effects are more important because they can play abrupt decay and like 3 K-Command. If they can 2 for one you enough (via Jace/K-Command/Hymn) they can definitely get there, but a resolved wurmcoil is generally enough for game.

Challenge - Dredge
2-1
IN:
4x Leyline of the Void
1x Ugin, the Spirit Dragon
1x All is Dust
2x Endbringer

OUT:
2x Thran Dynamo
2x Voltaic Key
3x Sorcerous Spyglass
1x Walking Ballista

Dredge does not seem like a great matchup for us; pre-board is dependent on lock pieces. I got game 1 because he was on a mull to 5 and I had a trinisphere to lock him out of casting spells. He went off G2 T1 and G3 was more trinisphere/chalice fun. Post-board I think you have to keep a hand with either leyline or trinisphere in order to do any real work.

Challenge - Czech Pile
2-1
Same as before
Played the same guy from the night before and it went the same as before. Keeping creature hands is better than lock pieces and hand but obviously both are the best.

Challenge - ANT STorm
2-1
IN:
2x Thorn of Amethyst
1x Ratchet Bomb
2x Endbringer

OUT:
3x Sorcerous Spyglass
1x All is Dust
1x Walking Ballista

I had chalices on 0-3 G1, he killed me T1 G2, and I trinisphere'd him G3. Storm decks are generally pretty easy for us because we have very strong disruption (TKS/Artifact Lock) and strong clocks that come cheap (Smasher).

Challenge - UW Miraclse
2-0
SB is same as Czech Pile

Trinisphere was an all-star both games. TKS took a council's judgement G1 and I finished him off after he tapped out for entreat with a Ballista. G2 was the usual with a Trinisphere resolving and me throwing creatures until he died. Creature hands are best here but a mana hand with eye is fine too. It generally becomes a game of how many terminus can he draw before he dies.

Overall thoughts on my list: Wurmcoil is still overperforming even in spirit, 1x Ballista has not been very impressive, Trinisphere should be played in the main as a minimum 2 of; the card is just too nuts against the field right now. I haven't done much testing with what you guys have been posting but I'll probably start looking into:
More Planeswalkers (Karn/Ugin)
More MUD (Basalt Monolith)
Lodestone Golemn?
Faerie Macabre as GY hate

Thoughts on some other stuff:
Oblivion Sower is bad; unless you're trying to high-roll combo and hit some crazy stuff, more often than not you just get some useless fetches or nothing. At 6 mana Endbringer is both better value and a better threat.

Conduits of Ruin are very mediocre in my opinion. They can setup powerful turns with their discount ability (ayy Ulamog) and guarantees gas next turn, but they're mostly just meh. If I was to play them I would play them along side Endbringer as a strong target.

Coercive Portal as card advantage has been very underwhelming; keys can give stronger starts and more creatures improves control matchups.

DJ_AGUILA
05-07-2018, 01:30 PM
Finally managed to find some time to play again. Went to Indy this weekend, dropped in the Open, and played a turbo and a challenge for legacy. Won my turbo and went 4-0 in the challenge.

Changes: One Ulamog/Top threat for a walking ballista and the pithing needle in the side was switched to the 4th spyglass.

Turbo - Czech Pile
2-1
IN:
2 Endbringer
2 Thorn of Amethyst
1 Ugin the Spirit Dragon
1 All is Dust

Out:
2 Voltaic Key
2 Thran Dynamo
1 Walking Ballista
1 Sorcerous Spyglass
Lost game 1 and won the next 2. Overall it feels like a grindy matchup but they don't have wastelands to take you off mana. Tax effects are more important because they can play abrupt decay and like 3 K-Command. If they can 2 for one you enough (via Jace/K-Command/Hymn) they can definitely get there, but a resolved wurmcoil is generally enough for game.

Challenge - Dredge
2-1
IN:
4x Leyline of the Void
1x Ugin, the Spirit Dragon
1x All is Dust
2x Endbringer

OUT:
2x Thran Dynamo
2x Voltaic Key
3x Sorcerous Spyglass
1x Walking Ballista

Dredge does not seem like a great matchup for us; pre-board is dependent on lock pieces. I got game 1 because he was on a mull to 5 and I had a trinisphere to lock him out of casting spells. He went off G2 T1 and G3 was more trinisphere/chalice fun. Post-board I think you have to keep a hand with either leyline or trinisphere in order to do any real work.

Challenge - Czech Pile
2-1
Same as before
Played the same guy from the night before and it went the same as before. Keeping creature hands is better than lock pieces and hand but obviously both are the best.

Challenge - ANT STorm
2-1
IN:
2x Thorn of Amethyst
1x Ratchet Bomb
2x Endbringer

OUT:
3x Sorcerous Spyglass
1x All is Dust
1x Walking Ballista

I had chalices on 0-3 G1, he killed me T1 G2, and I trinisphere'd him G3. Storm decks are generally pretty easy for us because we have very strong disruption (TKS/Artifact Lock) and strong clocks that come cheap (Smasher).

Challenge - UW Miraclse
2-0
SB is same as Czech Pile

Trinisphere was an all-star both games. TKS took a council's judgement G1 and I finished him off after he tapped out for entreat with a Ballista. G2 was the usual with a Trinisphere resolving and me throwing creatures until he died. Creature hands are best here but a mana hand with eye is fine too. It generally becomes a game of how many terminus can he draw before he dies.

Overall thoughts on my list: Wurmcoil is still overperforming even in spirit, 1x Ballista has not been very impressive, Trinisphere should be played in the main as a minimum 2 of; the card is just too nuts against the field right now. I haven't done much testing with what you guys have been posting but I'll probably start looking into:
More Planeswalkers (Karn/Ugin)
More MUD (Basalt Monolith)
Lodestone Golemn?
Faerie Macabre as GY hate

Thoughts on some other stuff:
Oblivion Sower is bad; unless you're trying to high-roll combo and hit some crazy stuff, more often than not you just get some useless fetches or nothing. At 6 mana Endbringer is both better value and a better threat.

Conduits of Ruin are very mediocre in my opinion. They can setup powerful turns with their discount ability (ayy Ulamog) and guarantees gas next turn, but they're mostly just meh. If I was to play them I would play them along side Endbringer as a strong target.

Coercive Portal as card advantage has been very underwhelming; keys can give stronger starts and more creatures improves control matchups.

Great report!!!, Thanks!!!, What do you tunk about the new Karn, Scion of Urza? I think is the best Planeswalker fo this deck, I think 3-4 copies in the deck. Do you like this planeswalker?

Agent Gibs
05-12-2018, 07:21 AM
G'day All,

It has been a long time since I have played Legacy (I had to sell my collection back in 2009.) and am looking to get back into it via two decks that seem reasonably affordable, Eldrazi and D&T. The reason why I am telling you this is that gives the reader an idea of where I am coming from for my next question.

Is City of Traitors necessary in Eldrazi? At the current price tag (at around US$260.00) it is a big investment and something which I would be keen to avoid for the time being at least, especially if there are other alternatives I can use. I have put together the following land base for the deck:

4 Glimmerpost
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 Vesuva

Is that a competitive land base to play with, given I do not, currently, have access to City of Traitors? I ask as I have done some research, looking at the current builds in this thread and at lists recently competed at legacy events and would like to hear the wisdom of experienced players, because, if playing City of Traitors is critical, I reckon I am going to have to put the deck aside for now and fork out for them.

Thanks in advance!

Further more, is Grim Monolith also necessary? Can Eldrazi be competitive without it?

caprino
05-12-2018, 09:22 AM
G'day All,

It has been a long time since I have played Legacy (I had to sell my collection back in 2009.) and am looking to get back into it via two decks that seem reasonably affordable, Eldrazi and D&T. The reason why I am telling you this is that gives the reader an idea of where I am coming from for my next question.

Is City of Traitors necessary in Eldrazi? At the current price tag (at around US$260.00) it is a big investment and something which I would be keen to avoid for the time being at least, especially if there are other alternatives I can use. I have put together the following land base for the deck:

4 Glimmerpost
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Ancient Tomb
4 Vesuva

Is that a competitive land base to play with, given I do not, currently, have access to City of Traitors? I ask as I have done some research, looking at the current builds in this thread and at lists recently competed at legacy events and would like to hear the wisdom of experienced players, because, if playing City of Traitors is critical, I reckon I am going to have to put the deck aside for now and fork out for them.

Thanks in advance!

Further more, is Grim Monolith also necessary? Can Eldrazi be competitive without it?

i think 3x copy main deck city of traitors is very important

MGB
05-12-2018, 06:13 PM
Grim Monolith and City of Traitors are two of the most important cards in the deck...

Agent Gibs
05-13-2018, 02:06 AM
I've realised that I have posted in the wrong thread! I am looking for the Eldrazi Stompy thread, not ramp. My apologies and thanks for the replies. :)

Bobbunny
05-23-2018, 09:08 PM
Great report!!!, Thanks!!!, What do you tunk about the new Karn, Scion of Urza? I think is the best Planeswalker fo this deck, I think 3-4 copies in the deck. Do you like this planeswalker?

Thanks! It's been awhile since I've played much paper magic at all so I'm not sure. Initially I wasn't too sure how great he is because I feel that his CA engine is kinda mediocre, but I think he might be able to find a home in the deck. I think if we were going to run him it'd be over spyglass and maybe some big dudes. The awkward parts about him is the usual with temple and eye along with his engine not being the best, but this deck is fine with getting extra lands to jam big dudes. If you are going to run him though I would say 3 minimum, 4 recommended otherwise you won't be able to consistently get enough value with his minus.

DJ_AGUILA
06-11-2018, 05:22 PM
Thanks! It's been awhile since I've played much paper magic at all so I'm not sure. Initially I wasn't too sure how great he is because I feel that his CA engine is kinda mediocre, but I think he might be able to find a home in the deck. I think if we were going to run him it'd be over spyglass and maybe some big dudes. The awkward parts about him is the usual with temple and eye along with his engine not being the best, but this deck is fine with getting extra lands to jam big dudes. If you are going to run him though I would say 3 minimum, 4 recommended otherwise you won't be able to consistently get enough value with his minus.

I would like to play this deck in the next tournament:
Creatures:
1 Emrakul the Promise End
1 Walking Ballista
2 Kozilek the Great Distorsion
2 Ulamog the Ceaseless Hunger
4 Thought Knot Seer
Planeswalkers:
3 Karn The Scion of Urza
3 Ugin the Spirit Dragon
1 Basalt Monolith
3 Thran Dynamo
3 Trinisphere
4 Chalice of the Void
4 Grim Monolith
4 Voltaic key
2 Eldrazi Temple
2 Eye of Ugin
2 Thespian's Stage
3 Vesuva
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
SIDEBOARD
2 Wurmcoil Engine
1 Trinisphere
4 Ensnaring Bridge
2 All is Dust
4 Leyline of the Void
2 Warping Wail

What do you think about the deck?changes??

DJ_AGUILA
07-06-2018, 06:23 AM
Please, Can anybody help me with the deck? I have a Legacy's tournament this week and I don't know how do the decK:cry::cry::cry::cry::cry:, please!!!!somebody

JackaBo
07-06-2018, 08:09 AM
Please, Can anybody help me with the deck? I have a Legacy's tournament this week and I don't know how do the decK:cry::cry::cry::cry::cry:, please!!!!somebody

You have a decklist right above. Nobody knows what the meta will be like, just roll with it. If you fear RUG delver add ratchet bomb.

DJ_AGUILA
07-06-2018, 10:13 AM
You have a decklist right above. Nobody knows what the meta will be like, just roll with it. If you fear RUG delver add ratchet bomb.

Yes the decklist is two speaker up, my doubts,if I play Trinisphere the main or Sorcerous Spyglass the main and how many?

Barachai
07-06-2018, 10:35 AM
Yes the decklist is two speaker up, my doubts,if I play Trinisphere the main or Sorcerous Spyglass the main and how many?

This has been on my mind this week; on one hand hitting wasteland is nice, on the other there are no DRS' to hit anymore. If you expect a goodly amount of DNT and Lands I'd run Spyglass, otherwise I see Trinisphere as the more generic mainboard option.

DJ_AGUILA
07-06-2018, 06:04 PM
This has been on my mind this week; on one hand hitting wasteland is nice, on the other there are no DRS' to hit anymore. If you expect a goodly amount of DNT and Lands I'd run Spyglass, otherwise I see Trinisphere as the more generic mainboard option.I have the solution,the deck;
CREATURES
1kozilek the Great Distortion
2 Ulamog the Ceaseless Hunger
2 Walking Ballista
3 Endbringer (the best criature vs show and tell, reanimator, tokens, Eldrazi agro)
4 Thought-knot Seer
SORCERIES
2 All is Dust
PLANESWALKERS
2 Ugin the Spirit Dragon (necessary with agro and
2 Karn Scion of Urza (is great at first, defender with token artifacts 3/3 minimum and give me importants cards,the artifacts draws,big creature artifacts)

3 Sorcerous Spyglass (see de opponent's decks and pitting cards very dangerous,can exit at first with ancient tomb and city of traitors)
3 Thran Dynamo
3 Voltaic Key
4 Chalice of the Void
4 Grim Monolith
LANDS
2 Eye of Ugin
2 Urbog, Tomb of Yawgmoth
2 Vesuva
3 City of Traitors
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
SIDEBOARD
4 Leyline of the Void (the best anti graveyard decks)
1 Spatial Contortion (agro)
2 Ratched Bomb (RUG is very difficult)
1 Sorcerous Spyglass ( more pitting anti wasteland, stoneforge, jace,fetchs, vial,maze of Ith,.....)
3 Trinisphere (combo)
2 Warping Wail (combo)
2 Wurmcoil Engine vs Burn UR Delver,mirror

What do you think about the deck?,Do you agree with the explication?

DJ_AGUILA
07-10-2018, 04:55 PM
This has been on my mind this week; on one hand hitting wasteland is nice, on the other there are no DRS' to hit anymore. If you expect a goodly amount of DNT and Lands I'd run Spyglass, otherwise I see Trinisphere as the more generic mainboard option.Great Legacy's tournament, finish 9 with 3-2 win Blue Painters (2-0), Goblins (2-1) and Death & Taxes (2-0) and lost vs Show & Tell and Ad Nauseam (0-2) both of them. Versus agro the deck is great but versus combo need more hate, I change three sorcerous spyglass for three Trinisphere. The deck is great only need some changes :cool:

Captain Hammer
07-24-2018, 11:36 AM
Joseph Santomassino won 1st place at the SCG Legacy Classic Rochester on 7/15/18 with the following list...

Creatures (22)
3 Walking Ballista
4 Matter Reshaper
3 Simian Spirit Guide
4 Thought-Knot Seer
4 Reality Smasher
2 Endbringer
2 Ulamog, the Ceaseless Hunger

Planeswalkers (1)
1 Ugin, the Spirit Dragon

Spells (2)
2 All Is Dust

Artifacts (10)
4 Chalice of the Void
3 Grim Monolith
3 Trinisphere

Lands (25)
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Urborg, Tomb of Yawgmoth
2 Vesuva

Sideboard (15)
2 Ratchet Bomb
3 Sorcerous Spyglass
2 Dismember
2 Faerie Macabre
3 Leyline of the Void
3 Mindbreak Trap

The list looks extremely consistent and I think it gives us a great direction to take this deck in the post ban environment.

Captain Hammer
07-24-2018, 01:25 PM
I'm hoping to get some input on the correct mix of Oblivion Sower and Endbringer to play in the deck.

Endbringer can be a boon versus Show and Tell, gives you a way to ping your opponent through Ensnaring Bridge and draws you gas so it's a definite 2 of. The question is, should I play more than 2 maindeck.

Oblivion Sower has gotten better post ban. The number of fetchlands have fallen since decks don't need them to fuel their Deathrite Shamans and Stifle has made a huge comeback post ban. As a 5/8, it's a great answer to Anglers and Goyfs.

This is why I am going with a 2/2 split of both, even though my list only has room for 1 Urborg.

If you think I should cut a Trinisphere or an Oblivion Sower or a Spyglass to play the 3rd Endbringer, let me know.

TLK
07-24-2018, 02:08 PM
This thread should probably be merged with the BigEldrazi thread in New and Developmental Decks.

Captain Hammer
07-25-2018, 07:51 AM
This thread should probably be merged with the BigEldrazi thread in New and Developmental Decks.

This thread was started earlier and always had a more detailed primer. I would be fine with the content from Big Eldrazi being added to it but I think its quite a bit of work for the mods.

bonkotsu
07-25-2018, 10:21 AM
Big squid won a league recently, list below. Just wondering, why do you guys think spyglass is main? Why two Basalt main over 4x Grim? Is the stage needed? Are two wastes in the side really needed? No All is Dust seems odd to me too


4 Endbringer
4 Matter Reshaper
3 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
4 Walking Ballista
2 Basalt Monolith
4 Chalice of the Void
2 Grim Monolith
3 Sorcerous Spyglass
4 Ancient Tomb
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Thespian's Stage
3 Urborg, Tomb of Yawgmoth
3 Vesuva
2 Karn, Scion of Urza


1 Sorcerous Spyglass
2 Faerie Macabre
4 Leyline of the Void
2 Ratchet Bomb
4 Thorn of Amethyst
2 Wastes

Captain Hammer
07-25-2018, 02:59 PM
Spyglass prevents post from getting Wastelanded. Also answers Planeswalkers, dark depths, karakas, vial, lions eye diamond or the ferchland you saw in your opponents hand. It’s basically always good.

Stage and Wastes are not needed. Stage is a decent way to use your opponents Dark Depths against them and its a 2 mana vesuva that taps for mana the turn you play it, so its fine.

Basalth doesnt make any sense to me. Hes not even playing Trinisphere so Grim Monolith is strictly superior.

hofzge
07-26-2018, 05:37 AM
Spyglass prevents post from getting Wastelanded. Also answers Planeswalkers, dark depths, karakas,vial, lions eye diamond or the ferchland you saw in your opponents hand. It’s basically always good.

You can technically Needle a LED - and if your opponent has ever played Storm or Dredge he will kill you the turn after.

IMHO one of the biggest reasons to play the Spyglass main is gone as it was never a dead draw. Especially against the matchups where you are already need fast hands like Reanimator or Storm the spyglass does virtually nothing.
You better board in 3 when they are good.

Captain Hammer
07-27-2018, 07:24 AM
Thats a fair point. Deathrite was the second most popular target for Spyglass after Wasteland.

Even postban, I havent run into any decks that lack Spyglass targets. I dont think its bad to maindeck as a one of if the deck has room for it. I did end up sticking mine in the sideboard though.

Current List:

4 Cloudpost
4 Glimmerpost
4 Eldrazi Temple
4 Ancient Tomb
3 Eye of Ugin
3 City of Traitors
2 Vesuva
1 Urborg, Tomb of Yawgmoth

4 Grim Monolith
4 Chalice of the Void
3 Trinisphere
2 All is Dust
2 Ugin, The Spirit Dragon

4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Endbringer
2 Walking Ballista
2 Ulamog, The Ceaseless Hunger

Sideboard
4 Leyline of the Void
3 Mindbreak Trap
3 Sorcerous Spyglass
3 Ratchet Bomb
2 Dismember

Hanni
07-27-2018, 08:50 AM
You can technically Needle a LED - and if your opponent has ever played Storm or Dredge he will kill you the turn after.

IMHO one of the biggest reasons to play the Spyglass main is gone as it was never a dead draw. Especially against the matchups where you are already need fast hands like Reanimator or Storm the spyglass does virtually nothing.
You better board in 3 when they are good.

It still hits fetchlands, so it's not irrelevant. You get to see their hand first, so it's not like you're stabbing in the dark. I agree that it's not the best card here, especially if you're not supplementing the mana denial plan with Trinisphere... but it's better than some of the other options.

I wouldn't advocate for Spyglass in a meta where you're not expecting many Wastelands, but it's still a legitimate maindeck card for some lists.

Captain Hammer
07-29-2018, 04:36 PM
Do you guys think Voltaic Servant has any role in the deck. Its similar to a Voltaic Key but it dodges Chalice at 1.

Candelabra of Tawnos as a one of is another possibility since even if you dont have a Cloudpost to abuse it with, it also can be used with Eldrazi Temple or City of Traitors to net an extra mana.

I dont think either fit but was thinking if maybe they are worth trying.

Captain Hammer
07-29-2018, 06:40 PM
The deck seems to have picked up a lot of steam in the post ban environment.

Lots of top 8s at large events over the past few weeks, and all but two of them went undefeated...

https://www.mtggoldfish.com/deck/1240241#paper

https://www.mtggoldfish.com/deck/1213697#paper

https://www.mtggoldfish.com/deck/1199458#paper

https://www.mtggoldfish.com/deck/1213344#paper

https://www.mtggoldfish.com/deck/1210036#paper

https://www.mtggoldfish.com/deck/1213351#paper

https://www.mtggoldfish.com/deck/1183680#paper

https://www.mtggoldfish.com/deck/1176018#paper

https://www.mtggoldfish.com/deck/1172884#paper

https://www.mtggoldfish.com/deck/1240238#paper

A few of the lists are running Karn, Scion of Urza. I haven't tested this card at all but it looks like it might have potential.

Venomous72
09-05-2018, 12:46 PM
Picked this up over the last couple weeks (I'm a long time 'brainstorm' player) and man it was fun. Went 3-1 last night at my local shop. Beat Bug Delver, UW Delver, Grixis, and lost to Fish (I beat the fish player 2-1 before the tournament lol).

What a fun deck. My list is very similar to the ones all over Goldfish right now (2 Grim Monolith, 2 Dynamo, etc), except I replaced two Oblivion Sower with two Wurmcoil Engines. The Wurmcoils were great.

That said, I might move a Karn to the SB (currently have two mainboard) for a 2nd Sower in the main. I want more threats.

p01ng
10-09-2018, 05:12 PM
Picked this deck up a few weeks ago and have been doing fairly well with this at the past few locals. It's a blast to play.

I've play some variation of the following list, mostly changing the combination of Cities, Karakases, and Urborgs.

3 Walking Ballista
4 Matter Reshaper
4 Thought-Knot Seer
3 Endbringer
2 Oblivion Sower
2 Ulamog, the Ceaseless Hunger

2 Karn, Scion of Urza
1 Ugin, the Spirit Dragon

2 All Is Dust

4 Chalice of the Void
3 Sorcerous Spyglass

3 Grim Monolith
2 Thran Dynamo

4 Ancient Tomb
2 City of Traitors
4 Cloudpost
4 Eldrazi Temple
3 Eye of Ugin
4 Glimmerpost
1 Karakas
1 Urborg, Tomb of Yawgmoth
2 Vesuva

// Sideboard
2 Ratchet Bomb
4 Thorn of Amethyst
2 Tsabo's Web
1 Dismember
3 Faerie Macabre
3 Trinisphere


9-3 match record so far:
0-2 ANT
2-0 Pox

2-0 Eldrazi Post
2-1 Merfolk
2-1 Goblins
1-2 Moon Stompy

2-0 Moon Stompy
2-0 D&T
0-2 Miracles

2-0 Miracles
2-0 Goblins
2-0 D&T

Plus 4-0 in games testing against Grixis Control.

Of the matches I lost, only the one vs. ANT wasn't close. G1 we both durdled forever (I drew no business spells), and G2 I mulled to 4 and died.

Things I like:

Maindeck Spyglass has been gas
I think Thran Dynamo is a must, untapping every turn is a huge boon
Oblivion Sower has been very good too, I wouldn't mind going up to three as I've seen in lists

Other thoughts:

I think 2 City of Traitors is the correct number, it's too much of a liability otherwise
Unsure on Urborg, as it turns Eye into more mana and helps curb damage we take from Tomb, but I feel like it helps our opp same/more
I do think I want 2 Karakas somewhere, might cut Urborg
Karn has been medium to okay, but I don't think I've got him on board enough times to make a decision
Tsabo's Web I haven't drawn except in one of the Goblins matches, but I'm suspect since it shuts off our Eyes (even though I like it from a philosophical standpoint)

Captain Hammer
10-11-2018, 11:22 AM
Excellent list poing.

I agree on cutting to 2 or even 1 City of Traitors. Drawing multiples of the card sucks.

Yeah the deck is doing great. It makes up a solid 5% of all top 8 lists these days and is more frequently in top 8 lists than the non Post Eldrazi lists these days.

https://www.mtggoldfish.com/archetype/legacy-eldrazi-post-53584#paper

Might make it to the DTB forum shortly if this keeps up.

Karen, Scion of Urza is the new hotness and many builds are playing 2 to improve consistency.

Matter Reshaper is also seeing a lot more play in post lists these days.

I think a main deck Wastes will become the norm if Assassins Trophy sees a lot of play.

Captain Hammer
10-13-2018, 03:40 AM
The current list I’m playing with at the moment...

4 Ancient Tomb
4 Eldrazi Temple
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
1 City of Traitors
1 Thespian’s Stage
1 Wastes

4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Endbringer
3 Walking Ballista
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Grim Monolith
2 Sorcerous Spyglass
2 Karn, Scion of Urza
2 All is Dust
1 Trinisphere

p01ng
10-16-2018, 10:41 PM
Might make it to the DTB forum shortly if this keeps up.

I think they moved the wrong Eldrazi thread! :tongue:


The current list I’m playing with at the moment...

4 Ancient Tomb
4 Eldrazi Temple
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
1 City of Traitors
1 Thespian’s Stage
1 Wastes

4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Endbringer
3 Walking Ballista
1 Ulamog, the Ceaseless Hunger

4 Chalice of the Void
3 Grim Monolith
2 Sorcerous Spyglass
2 Karn, Scion of Urza
2 All is Dust
1 Trinisphere
Is the singleton Wastes for Assassin's Trophy? I feel like if you have no way to tutor it it's not great against Blood Moon (nor does it really do much against B2B). How's Smasher been vs other threats?

Captain Hammer
10-18-2018, 11:06 PM
I think they moved the wrong Eldrazi thread! :tongue:


Is the singleton Wastes for Assassin's Trophy? I feel like if you have no way to tutor it it's not great against Blood Moon (nor does it really do much against B2B). How's Smasher been vs other threats?

Yes, the single Wastes is because Assassin's Trophy is seeing a decent amount of play locally. Path occasionally sees play as well. Having a single Waste in the deck to take advantage of these occasional situations is worth it in my experience.

Smasher is fantastic, a great way to take out enemy Jaces, among other things.