View Full Version : Tinker Oath (Brew)

06-24-2016, 09:22 PM
Hello every one, so lately ive been trying to create a deck where it has so many ways to win its hard to shut down, and in doing so basically pack as many free wins in a single deck as possible. After much thought and seeing Brian Kelly's evil oath list i came to the list below.

1 Sphinx of the Steel Wind
1 Tinker
1 Griselbrand
4 Oath of Druids
3 Thoughtcast
1 Memory Jar
1 Wheel of Fortune
1 Timetwister
3 Burning Wish
1 Ancestral Recall
1 Dig Through Time
1 Treasure Cruise
4 Force of Will
2 Flusterstorm
3 Mental Misstep
1 Misdirection
1 Mox Emerald
1 Mox Jet
3 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Time Vault
1 Voltaic Key
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Time Walk
1 Tolarian Academy
1 Library of Alexandria
4 Forbidden Orchard
3 Seat of the Synod
2 Mana Confluence
1 Sol Ring
1 Sun Titan
2 Thirst for Knowledge
SB: 1 Balance
SB: 1 Yawgmoth's Will
SB: 1 Tendrils of Agony
SB: 1 Show and Tell
SB: 1 Toxic Deluge
SB: 3 Abrupt Decay
SB: 4 Leyline of the Void
SB: 1 Helm of Obedience
SB: 1 Iona, Shield of Emeria
SB: 1 Elesh Norn, Grand Cenobite

What the deck wants to do is have enough counters to not be an all in combo deck and also not have only one way to win. I wanted to do this so that even if they drop a cage or priest for example, i can assemble Vault/Key combo and win, or if they get null rod, i can go for oath. So far i haven't tested the deck very much and at this point im just looking for initial thoughts on the deck and if there any massive over sights in the deck. any help at all is highly appreciated, and if any cards need to be explained please let me know and i will do my best, thank you all in advance for any help.