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Warmonger
09-06-2006, 11:13 AM
Revelaing the Mishra reminded me an old t2 Salvagers deck. Gonna create similar one based on this idea with support of our new legend.

Ok, let's try to create such deck:

Creatures:
3 Mishra, Artificer Prodigy
four mana for 4/4 guy with sick ability which is one of deck's engine.
3 Auriok Salvagers
Just drop&go creature generating card advantage and well-known combo with LED.
4 Trinket Mage
Creature with build-in tutor for good price.
3 Leonin Sqiure
Only two mana for 2/2 and another card.
3 Vedalken Engineer
Allows 2nd turn kill :D

Disruption:
3 Pithing Needle - self-explanatory
4 Pyrite Spellbomb - repeatable burn with cantrip
2 Aether Spellbomb - repeatable bounce for both opponent's and our creatures, also with cantrip
1 Chalice of The Void - against random combo, another artifact with cmc<=1.
2 Engineered Explosives - mass removal, cmc<=1
1 Necrogen Spellbomb - repetable discard, cantrip etc.
1 Tormod's Crypt - self-explanatory

Other:
1 Sunbeam Spellbomb - big life source with cantrip
2 Chromatic Star - mana fix, cantrip, repeatablabla...
2 Sensei's Divning Top - draw combo with Mishra, always useful

Mana:
1 Locket of Yesterdays - needs a tetsing, but was designed for my deck :].
2 Lion's Eye Diamond - combo part
4 Mox Diamond - works with Mishra!

1 Darksteel Citadel - tutorable and indestructible
2 Glimmervoid
4 Flooded Strand
1 Island
1 Plains
2 Volcanic Island
1 Underground Sea
2 Scrubland
2 Plateau
2 Tundra

Sideboard:
4 Orrim's Chant - combo
3 Chalice of The Void - against combo decks
3 Tormod's Crypt - everything
1 Pithing Needle - this card is universal
4 Tsabos' Web - Stax, Garden, even Goblins; it's the next card incredible with Mishra

This deck is pretty consistent, has incredible card engine, insta-kill and it's hard to disrupt. I'm only afraid of Stax cards and combo speed.

Every comment is welcome.

Bane of the Living
09-06-2006, 07:20 PM
Mishra absolutely needs a home in Legacy.

Try something with Artificers Intuition. It digs up the cogs needed.

Also..

Artificers Intuition + Life from the Loam + Artifact Lands = Combo.

iOWN
09-06-2006, 07:45 PM
Mishra absolutely needs a home in Legacy.

Maybe as a 1-of in URB (Burning) Tendrils or a 1-of in Affinity.

In Tendrils, it may be a little slow, but Quadruple LED is nuts. And in Affinity, hard to counter Quadruple Ravager is nuts.

Mad Bomber
09-06-2006, 11:53 PM
Feel free to post what mishra does so we don't have to go look for it online!!

Warmonger
09-07-2006, 12:41 AM
Feel free to post what mishra does so we don't have to go look for it online!!

You have bad sources.

"Whevenver you play na artifact spell, you may search your libray, hand and graveyard for the card with the same name and put it into play."

Every spellbomb gives another one, LED gives 6 mana, Mox Diamond brings another into play (Oracle!), Sensei = 1:Draw a Card, with addition of Helm it equals librray in the hand. And this guy is still 4/4 beater!


Artificers Intuition + Life from the Loam + Artifact Lands = Combo
1.Intuition is worse than Survival, which already hasn't seen play for a while.
2.In this deck, Loam does nothing on its own. TESTED
3.Artifact lands are fragile.
4.I prefer creature-based deck as they are dangerous on their own, in opposite to some random Enchantment. Don't You think that Trinket is Better than Intu and Salvagers are better than Loam?

Poron
09-07-2006, 05:59 AM
What is the correct name for "mishra"? Mishra the artificer doesn't exist..

http://magiccards.info/

Benie Bederios
09-07-2006, 06:06 AM
It is a card from the new set( Timespiral or something)

Mishra, Artificer Prodigy
1RUB

Legendary Creature - Human Artificer

Whenever you play an artifact spell, you
may search your graveyard hand and/or
library for a card with the same name
as that spell and put it in to play. If you
search your library this way, shuffle it.

4/4

wmagzoo7
09-07-2006, 03:54 PM
I see how this could work but the deck seems a little uncoordinated with all of the random combo pieces that don't do much on their own. One suggestion I would have is to run chromatic sphere over some of the spellbombs because it seems like you have to many. Also all 8 of the baubles could find a home in this deck because of all of the synergy going on in here.

Warmonger
09-23-2006, 08:02 AM
I see how this could work but the deck seems a little uncoordinated with all of the random combo pieces that don't do much on their own. One suggestion I would have is to run chromatic sphere over some of the spellbombs because it seems like you have to many. Also all 8 of the baubles could find a home in this deck because of all of the synergy going on in here.
It's NOT a combo. It's aggro-control with alternative win condition.

Full graphical TS spoiler revealed also one interesting card:

Locket of Yesterdays 1
Artifact
Spells you play cost 1 less to play for each card with the same name in your graveyard.

Looks great, works with engine and may be useful with all those bombs. It's one-sided in opposite of Helm and may solve a common problem cannot-break-thought-massive-control in lategame.
The only drawback is that it may not do too much in early game.

Also, Chromatic Sphere -> Chromatic Star

Will post some matchups as soon as Wizard (our own cool program) will get update. So far I've been playing only version currently valiable, so without Mishra :/.
But with Vedalken Engineer - he's been missing somehow.