Xkevin.meloncholicX
09-08-2006, 12:17 AM
I know it is kinda similar to the Eureka deck but very disimilar in this deck tries to focus more on getting out the Darksteel Colossus on first turn. A 4 card combo but still a posiblity none the less. Here is my decklist, it is still in the first stages of "fine tunning" so any suggestions are very welcome.
Spells(24):
4 Show and Tell
4 Intuition
4 Force of Will
4 Counterspell
4 Impulse
4 Boomerang
Creatures(8):
4 Darksteel Colossus
4 Drift of Phantasms
Artifacts(8):
4 Chrome Mox
4 Lotus Petal
Land(20):
4 City of Traitors
4 Ancient Tomb
12 Island
Ideal opening hand is 1 Ancient Tomb/City of Traitors, 1 Lotus Petal, 1 Show and Tell and 1 Darksteel Colossus. The Drift of Phantasms is in there for the transmute ability to fetch either Show and Tell or Intuition. Intuition is in there to fetch any missing pieces. Again all comments and suggestions are very much welcome.
Thanks for looking,
kXm
Spells(24):
4 Show and Tell
4 Intuition
4 Force of Will
4 Counterspell
4 Impulse
4 Boomerang
Creatures(8):
4 Darksteel Colossus
4 Drift of Phantasms
Artifacts(8):
4 Chrome Mox
4 Lotus Petal
Land(20):
4 City of Traitors
4 Ancient Tomb
12 Island
Ideal opening hand is 1 Ancient Tomb/City of Traitors, 1 Lotus Petal, 1 Show and Tell and 1 Darksteel Colossus. The Drift of Phantasms is in there for the transmute ability to fetch either Show and Tell or Intuition. Intuition is in there to fetch any missing pieces. Again all comments and suggestions are very much welcome.
Thanks for looking,
kXm