nocigar87
09-10-2006, 08:29 PM
Bird Control Deck (looking for a cooler name)
(inspired from a odyssey block deck)
9 Plains
2 Islands
1 Tundra
1 Hallowed Fountain
1 Windswept Heath
1 City of Brass
2 Adarkar Wastes
3 Wasteland
2 Weathered Wayfarer
2 Patrol Hound
4 Tireless Tribe
4 Savannah Lions
1 Isamaru, Hound of Konda
2 Meddling Mages
2 Exalted Angel
2 Glory
3 Divine Sacrament
1 Moat
2 Orim’s chant
1 Enlightened Tutor
4 Swords to Plowshare
3 Battle Screech
4 Circular Logic
2 Deep Analysis
1 Umezawa`s Jitte
Total: 60
First of all, to answer the obvious question of why all these screwed up mana sources, missing fetch lands, etc., it's because of my restrained budget. But, for your information, more fetches would definitly help this deck because it helps getting faster to ******** for divine sacrament and it thins the deck at the same time. I hope that clears up the question.
For this next flaw, I will need your help. I'm not sure if 20 lands is enough for this deck. When playing, it happens sometimes that I'm seriously mana screwed, especially against decks that don't need alot of lands into play to be effective (useless weathered wayfarer). In most games, I simply have enough mana or the wayfarer helps me out when in need of lands. It also enables me to fetch wastelands when in need which helps alot. That being said, lack of mana is not an important issue in that deck but it still happens sometimes.
Lastly, I used to play disenchants in main deck but i took them out. Instead, I play 4 in my sideboard. Should i play some in main?
But, this deck doesn't only have flaws, it's a great competitive deck to my opinion. It pretty much has a chance against any deck even in game 1 because of the various control elements.
Tireless tribe is, to my opinion, the key card of this deck. Not only does it help getting glory or deep analysis to the graveyard and madness Circular Logic, but on top of that, it never dies by damage. I can't even count how many times Tireless Tribe helped me counter a 1st turn Lackey.
Don't hesitate on giving your opinion about the deck and suggestions are very welcome! If you ever have a chance to try that deck, you should. It's not that expensive to build (except moat but you can play without it, it just helps) and it's successfull in legacy (for me at least :P). Thanks in advance.
(inspired from a odyssey block deck)
9 Plains
2 Islands
1 Tundra
1 Hallowed Fountain
1 Windswept Heath
1 City of Brass
2 Adarkar Wastes
3 Wasteland
2 Weathered Wayfarer
2 Patrol Hound
4 Tireless Tribe
4 Savannah Lions
1 Isamaru, Hound of Konda
2 Meddling Mages
2 Exalted Angel
2 Glory
3 Divine Sacrament
1 Moat
2 Orim’s chant
1 Enlightened Tutor
4 Swords to Plowshare
3 Battle Screech
4 Circular Logic
2 Deep Analysis
1 Umezawa`s Jitte
Total: 60
First of all, to answer the obvious question of why all these screwed up mana sources, missing fetch lands, etc., it's because of my restrained budget. But, for your information, more fetches would definitly help this deck because it helps getting faster to ******** for divine sacrament and it thins the deck at the same time. I hope that clears up the question.
For this next flaw, I will need your help. I'm not sure if 20 lands is enough for this deck. When playing, it happens sometimes that I'm seriously mana screwed, especially against decks that don't need alot of lands into play to be effective (useless weathered wayfarer). In most games, I simply have enough mana or the wayfarer helps me out when in need of lands. It also enables me to fetch wastelands when in need which helps alot. That being said, lack of mana is not an important issue in that deck but it still happens sometimes.
Lastly, I used to play disenchants in main deck but i took them out. Instead, I play 4 in my sideboard. Should i play some in main?
But, this deck doesn't only have flaws, it's a great competitive deck to my opinion. It pretty much has a chance against any deck even in game 1 because of the various control elements.
Tireless tribe is, to my opinion, the key card of this deck. Not only does it help getting glory or deep analysis to the graveyard and madness Circular Logic, but on top of that, it never dies by damage. I can't even count how many times Tireless Tribe helped me counter a 1st turn Lackey.
Don't hesitate on giving your opinion about the deck and suggestions are very welcome! If you ever have a chance to try that deck, you should. It's not that expensive to build (except moat but you can play without it, it just helps) and it's successfull in legacy (for me at least :P). Thanks in advance.