Benie Bederios
09-14-2006, 06:43 AM
Hello
This is a deck that looks alot like Veggie Tendrils, but because that thread is more than a month old I chose to make new one. If a moderator feels the urge to combine it, be my guest.
After I saw the list I started finetuning and testing for a small tournament in my local store comming up. This was the list I played.
Tudrels( Infernal Tendrils)
Lands
3 Flooded Strand
1 Bloodstained Mire
4 Polluted Delta
2 Underground Sea
1 Swamp
2 Island
2 Cabal Pit
Other
4 Lion's Eye Diamond
4 Cabal Ritual
4 Dark Ritual
4 Lotus Petal
4 Jet Medallion
3 Intuition
2 Grim Tutor
4 Infernal Tutor
4 Brainstorm
1 Tendrils of Agony
1 Ill-Gotten Gains
4 Duress
3 Remand
1 Echoing Truth
1 Chain of Vapor
Sideboard
4 Dark Confidant
3 Hymn to Tourach
2 Rushing River
3 Deep Analysis
1 Massacre
2 Tendrils of Agony
First I will go through the cardchoices very fast, because the most are obvious.
The mana
The manabase is just normal, 3 basics, 2 duals, 8 fetches and 2 Cabal Pit for beating that stupid Meddling Mage. Nothing strange here.
The fast mana
Again nothing strange here. the four strongest cards in Legacy. No Chrome Mox because of the carddisadvantage and the lack of draw cards with this deck.
The Tutors
The deck is built around Infernal Tutor and Intuition. Both capable of setting up the perfect hand/ graveyard and Infernal Tutor is also great during the combo. Grim Tutor, only two because they are quite bad in the early game, but they are very solid in the midgame. Brainstorm is just great with 8 fetchlands and as fas as I am concerned not only a autoinclude for a deck playing blue( except Faerie Stompy), but even a reason to splash blue.
The win
Only one Tendrils of Agony was a metagame call, I didn't expect much ***** so I figured that I rarely have to play more than one game 1. Ill-Gotten Gains is there to quicken your kill by a turn against anything non-counter. Jet Medallion is the Helm of Awakening of the deck, but better.
The control
As you can see, I played alot of control. Duress is normal and great pre-combo, to see what your opponent plays and slow them down, but also great during combo, for B you stop a counter, see your opponents hand and higher stormcount by one. Remand, originally Force of Will, but this deck couldn't support him very well and Remand is better than I thought. I thought the card was rather weak because this deck has alot less tricks then Solidarity, but it turned out great. Delaying your opponent a turn, or trying to go off, have your tutor countered, Remand it, and try again next turn. 2 Bounce spells to get around Chalice for 1.
The Sideboard
2 Additional Tendrils for playing the slow game, with multiple Tendrils. Dark Confidant is obvious after opponents board out there creaturehate. Hymn to Tourach/ Deep Analysis to get cardadvantage. Massacre and addtional bounce for the obvious.
Now the Tournament. It was a rather bad show up so I only played 6 rounds of Swiss( atleast I think you call it that way)
Round 1, Rw Vial Goblin by steven
I was very happy to play them, this deck just ruins Goblins and they can't bring in to much cards.
Game 1: I just waited till turn four. I was down to ten. Although this isn't the fastest deck, it still just runs any combodeck.
Game 2: He mulled down to four, first turn I go Island go, he played a mountain, I EOT Brainstorm. Turn 2 a swamp and he an Pyrostatic Pillar. Next turn I just combo playing excatly ten spells using Ill-Gotten Gains so I was down to 4 when I played Tendrils for the win.
1-0 2-0-0
Round 2, Affinity by alfred
Again an easy matchup, I'm glad I chose this deck.
Game 1: Again an easy game for me comboing on T2, because I didn't fear counters.
Game 2: He resolved a second Turn mage on tendrils, I Intuition for 3 Brainstorm giving me ********. Next turn I played Cabal Pit blew up Mage and combo out. I think every combo deck with black shoul at least play one Cabal Pit.
2-0 4-0-0
Round 3, some slow UW control deck by I dunno
I think this was some Landstill build, but without Landstill and Manlands.
Game 1: I just build up a very strong hand with 3 Duresses. He tapped out turn 5 to play a morpling or so. The turn after that I comboed, removing two forces out of his hand with the duresses.
Game 2: I boarded in my 2 Tendrils and Hymns and just ruined his hand hard. He managed to get a Mage and a Crypt out, but Chain of Vapor is just so powerfull, capable of bouncing my Led to up the stormcount and his Mage so I could win.
3-0 6-0-0
Round 4 UGr ***** by Pascal
The first though matchup, luckily no white though.
Game 1: Game one I lost quite easily, I had 2 duresses in hand when I want to combo but he revealed a hand full of couters.
Game 2: I boarded in Hymn/ Tendrils and Deep Analysis. But he though I played IGGy-pop so he played a first turn crypt. This neutered my DA but I was capable of playing a Tendrils for 15 protected by a duress/Hymn, buying enough time for the second Tendrils.
4-0 8-0-0
Round 5 Staxx by Rene
The matchup that I hated, this was the reason for the double bounce main, and the Rushing Rivers in the SB.
Game 1: I lost to a T1 Trinisphere and a T2 Smokestack, as simple as that.
Game 2: I board in my Rusing Rivers. My opponent plays a T1 Chalice for 1, T2 Trinisphere and T3 Crucible of Wordls. I just sit on my basic lands and EOT I play Rushing River bouncing Trinisphere and Chalice and just combo out the next turn.
Game 3: Was very savage, I menage to get him down to 2 lifes with a Chalice for 1 in to play. But after that he resolved a Stax. I tried to bounce it and buy me a few turns, But it was hopeless.
4-1 9-2-0
Round 6 UGw ***** Eddy
I suggested a draw but he wanted to play it out, I was in for a very though matchup.
Game 1: He didn't play with mages main so I had some changes to win it. Due to the high number of fetches he got him self down to 16 I manage to combo out with quite some luck, because he countered my Infernal Tutor, bringing the stormcount up to 7 and I had already had Tendrils in my hand.
Game 2: He played T1 Needle naming Cabal Pit, T2 Meddling Mage Tendrils of Agony, T3 Meddling Mage on Infernal Tutor and lost to Mage-beatdown.
Game 3: Took quite som time. He countered alot of my spells( including 2 Jet Medallions) But I forced the third through. After that I Tendrild him for 10 keeping me alive, but I still lost to a Goose a Bear and a Mage, due to a stupid mistake. I could have Tendrild for 11 and killing him( he had 8 lives) but I just played 4 spells and Tendrils, but in response he Plowed his own bear, keeping him alive.
4-2 10-4-0
All in all I was happy with my performance. Against the most difficult matchups I won atleast a game. The only two I'm not sure about is Tendrils between the MD and SB and the Dark Confidant, because I only sided it in once.
This is a deck that looks alot like Veggie Tendrils, but because that thread is more than a month old I chose to make new one. If a moderator feels the urge to combine it, be my guest.
After I saw the list I started finetuning and testing for a small tournament in my local store comming up. This was the list I played.
Tudrels( Infernal Tendrils)
Lands
3 Flooded Strand
1 Bloodstained Mire
4 Polluted Delta
2 Underground Sea
1 Swamp
2 Island
2 Cabal Pit
Other
4 Lion's Eye Diamond
4 Cabal Ritual
4 Dark Ritual
4 Lotus Petal
4 Jet Medallion
3 Intuition
2 Grim Tutor
4 Infernal Tutor
4 Brainstorm
1 Tendrils of Agony
1 Ill-Gotten Gains
4 Duress
3 Remand
1 Echoing Truth
1 Chain of Vapor
Sideboard
4 Dark Confidant
3 Hymn to Tourach
2 Rushing River
3 Deep Analysis
1 Massacre
2 Tendrils of Agony
First I will go through the cardchoices very fast, because the most are obvious.
The mana
The manabase is just normal, 3 basics, 2 duals, 8 fetches and 2 Cabal Pit for beating that stupid Meddling Mage. Nothing strange here.
The fast mana
Again nothing strange here. the four strongest cards in Legacy. No Chrome Mox because of the carddisadvantage and the lack of draw cards with this deck.
The Tutors
The deck is built around Infernal Tutor and Intuition. Both capable of setting up the perfect hand/ graveyard and Infernal Tutor is also great during the combo. Grim Tutor, only two because they are quite bad in the early game, but they are very solid in the midgame. Brainstorm is just great with 8 fetchlands and as fas as I am concerned not only a autoinclude for a deck playing blue( except Faerie Stompy), but even a reason to splash blue.
The win
Only one Tendrils of Agony was a metagame call, I didn't expect much ***** so I figured that I rarely have to play more than one game 1. Ill-Gotten Gains is there to quicken your kill by a turn against anything non-counter. Jet Medallion is the Helm of Awakening of the deck, but better.
The control
As you can see, I played alot of control. Duress is normal and great pre-combo, to see what your opponent plays and slow them down, but also great during combo, for B you stop a counter, see your opponents hand and higher stormcount by one. Remand, originally Force of Will, but this deck couldn't support him very well and Remand is better than I thought. I thought the card was rather weak because this deck has alot less tricks then Solidarity, but it turned out great. Delaying your opponent a turn, or trying to go off, have your tutor countered, Remand it, and try again next turn. 2 Bounce spells to get around Chalice for 1.
The Sideboard
2 Additional Tendrils for playing the slow game, with multiple Tendrils. Dark Confidant is obvious after opponents board out there creaturehate. Hymn to Tourach/ Deep Analysis to get cardadvantage. Massacre and addtional bounce for the obvious.
Now the Tournament. It was a rather bad show up so I only played 6 rounds of Swiss( atleast I think you call it that way)
Round 1, Rw Vial Goblin by steven
I was very happy to play them, this deck just ruins Goblins and they can't bring in to much cards.
Game 1: I just waited till turn four. I was down to ten. Although this isn't the fastest deck, it still just runs any combodeck.
Game 2: He mulled down to four, first turn I go Island go, he played a mountain, I EOT Brainstorm. Turn 2 a swamp and he an Pyrostatic Pillar. Next turn I just combo playing excatly ten spells using Ill-Gotten Gains so I was down to 4 when I played Tendrils for the win.
1-0 2-0-0
Round 2, Affinity by alfred
Again an easy matchup, I'm glad I chose this deck.
Game 1: Again an easy game for me comboing on T2, because I didn't fear counters.
Game 2: He resolved a second Turn mage on tendrils, I Intuition for 3 Brainstorm giving me ********. Next turn I played Cabal Pit blew up Mage and combo out. I think every combo deck with black shoul at least play one Cabal Pit.
2-0 4-0-0
Round 3, some slow UW control deck by I dunno
I think this was some Landstill build, but without Landstill and Manlands.
Game 1: I just build up a very strong hand with 3 Duresses. He tapped out turn 5 to play a morpling or so. The turn after that I comboed, removing two forces out of his hand with the duresses.
Game 2: I boarded in my 2 Tendrils and Hymns and just ruined his hand hard. He managed to get a Mage and a Crypt out, but Chain of Vapor is just so powerfull, capable of bouncing my Led to up the stormcount and his Mage so I could win.
3-0 6-0-0
Round 4 UGr ***** by Pascal
The first though matchup, luckily no white though.
Game 1: Game one I lost quite easily, I had 2 duresses in hand when I want to combo but he revealed a hand full of couters.
Game 2: I boarded in Hymn/ Tendrils and Deep Analysis. But he though I played IGGy-pop so he played a first turn crypt. This neutered my DA but I was capable of playing a Tendrils for 15 protected by a duress/Hymn, buying enough time for the second Tendrils.
4-0 8-0-0
Round 5 Staxx by Rene
The matchup that I hated, this was the reason for the double bounce main, and the Rushing Rivers in the SB.
Game 1: I lost to a T1 Trinisphere and a T2 Smokestack, as simple as that.
Game 2: I board in my Rusing Rivers. My opponent plays a T1 Chalice for 1, T2 Trinisphere and T3 Crucible of Wordls. I just sit on my basic lands and EOT I play Rushing River bouncing Trinisphere and Chalice and just combo out the next turn.
Game 3: Was very savage, I menage to get him down to 2 lifes with a Chalice for 1 in to play. But after that he resolved a Stax. I tried to bounce it and buy me a few turns, But it was hopeless.
4-1 9-2-0
Round 6 UGw ***** Eddy
I suggested a draw but he wanted to play it out, I was in for a very though matchup.
Game 1: He didn't play with mages main so I had some changes to win it. Due to the high number of fetches he got him self down to 16 I manage to combo out with quite some luck, because he countered my Infernal Tutor, bringing the stormcount up to 7 and I had already had Tendrils in my hand.
Game 2: He played T1 Needle naming Cabal Pit, T2 Meddling Mage Tendrils of Agony, T3 Meddling Mage on Infernal Tutor and lost to Mage-beatdown.
Game 3: Took quite som time. He countered alot of my spells( including 2 Jet Medallions) But I forced the third through. After that I Tendrild him for 10 keeping me alive, but I still lost to a Goose a Bear and a Mage, due to a stupid mistake. I could have Tendrild for 11 and killing him( he had 8 lives) but I just played 4 spells and Tendrils, but in response he Plowed his own bear, keeping him alive.
4-2 10-4-0
All in all I was happy with my performance. Against the most difficult matchups I won atleast a game. The only two I'm not sure about is Tendrils between the MD and SB and the Dark Confidant, because I only sided it in once.