Hanni
09-22-2006, 03:22 AM
Well, I originally got back into the game with a U/W Rebel Go deck (played with blue based control via countermagic; less focus on beatdown). I modified it slowly but surely into a U/W/b Fish deck. Looking through my cards today inspired me to rebuild a Rebel deck (Rebels are my favorite creature type, with Wizards being a close second). After thinking about it for a while, I decided the best way to build it would be to make it a Stompy deck but I choose to splash blue for Meddling Mage and a few other blue cards which I think improve the deck signifantly. Red was a close second choice, and it could be splashed instead, though I love Blue so this is what I came up with:
WWu Rebel Stompy
Lands (20)
4 Flooded Strand
2 Windswept Heath
1 Polluted Delta
4 Tundra
3 Plains
1 Island
1 Gaea's Cradle
4 Ancient Tomb
Creatures (19)
4 Ramosian Sergeant
2 Ramosian Lieutenant
1 Defiant Falcon
4 Whipcorder
2 Lin Sivvi, Defiant Hero
1 Thermal Glider
1 Jhovall Queen
4 Meddling Mage
Spells (21)
4 Swords to Plowshares
4 Brainstorm
4 Curiousity
4 Unstable Mutation
2 Chrome Mox
3 Umezawa's Jitte
Sideboard (15)
3 Disenchant
1 Defiant Vangaurd
1 Nightwind Glider
2 Parallax Wave
3 Mana Leak
2 Tormod's Crypt
3 Pithing Needle
The decks primary focus is swarming the opponent with a very large amount of creatures. The deck achieves this through the built in tutor-into-play engine that 7 of the Rebels provide. The tutor-into-play engine is supported by a blue-based draw engine of 4 Brainstorm and 4 Curiosity. The 4 Brainstorm synergistically put Rebels in hand back on top of the Library so that they can be recruited out instead of hardcasted. Rebels can be played as Instants, so it is like a suedo Vial effect. I considered Vial in this deck, but the cc of the creatures varies greatly and I believe that the 4 Ancient Tomb + 2 Chrome Mox + 1 Gaea's Cradle accelerants are much more effective. The Curiosity can be attached to Defiant Falcon or Thermal Glider to draw additional cards. The tutor-into-play effect, in combined with the fetchlands and cantrip, thins the deck out considerably so that it can better draw into cards like Umezawa's Jitte.
The Whipcorder are the backbone of the aggro, being played most often. The ability to tap out opposing creatures makes combat easier for other Whipcorders or other Rebels in general. The morph ability comes in handy when this deck leans with a Tundra/Plains + Ancient Tomb when Ramosian Sergeant gets Bolted. Thermal Glider has evasion, to better swing Unstable Mutations, Jittes, Curiosity's, and simply do evasive damage. I maindeck this over Nightwind Glider because I feel that Pro Red is alot more valuable in this format, though I do sideboard 1 Nightwing Glider to toolbox in against black based aggro (but I may drop it depending). Jhovall Queen is an amazing finisher. The 4 Meddling Mages assist Whiipcorder in the 2/2 beats department and are amazing against combo (and control too). I prefer a 4/3/2 split on the recruiting engine, and I like the 2/1 split of Lieutenant and Falcon (Falcon is evasive but 1 toughness guys have trouble surviving early on when you want to be recruiting instead of attacking anyway). The ability to block but still recruit is also a great combat trick. I have Defiant Vangaurd in the sideboard as toolbox for untargetable creatures like Nimble Mongoose, Troll Ascetic, and Crystaline Sliver.
Aside from the draw engine, this deck runs 4 Unstable Mutation and 3 Umezawa's Jitte as creature pump. The Unstable Mutations are awesome, pulling my creatures out of Bolt range (and other direct damage spells). The +3/+3 pump for U is pretty awesome, buffing up my creatures for creature vs creature combat or simply doing extra damage to the opponent per swing. The Umezawa's Jitte shouldn't really need much explanation... this deck easily supports it's manacost and it makes the aggro base much more difficult to deal with.
The deck runs 4 Ancient Tomb, 2 Chrome Mox, and 1 Gaea's Cradle as the decks mana accelerants. Other than that, the deck runs a relatively solid manabase for the casting costs and color sourced required for the deck.
I just threw the sideboard together, I'm sure it could use some tuning.
This deck could also be transformed into a more Faerie Stompy-ish build with Trinket Mages in replace of Meddling Mage, maindeck Chalice of the Void, and a lone Pithing Needle with 1 Engineered Explosives in the sideboard.
I'm considering running Standstill instead of Curiousity, since the Rebel recruiting mechanism goes crazy with Standstill.
Psionic Blast is another consideration.
I can see the weakness to Engineered Plague and Pithing Needle, though the deck can asnwer that with Disenchant (or with a Chalic version, Chalice set to 1), and it doesn't roll completely over if either of those hit the table.
What do you guys think? If anything, it's an extremely fun Multiplayer deck.
WWu Rebel Stompy
Lands (20)
4 Flooded Strand
2 Windswept Heath
1 Polluted Delta
4 Tundra
3 Plains
1 Island
1 Gaea's Cradle
4 Ancient Tomb
Creatures (19)
4 Ramosian Sergeant
2 Ramosian Lieutenant
1 Defiant Falcon
4 Whipcorder
2 Lin Sivvi, Defiant Hero
1 Thermal Glider
1 Jhovall Queen
4 Meddling Mage
Spells (21)
4 Swords to Plowshares
4 Brainstorm
4 Curiousity
4 Unstable Mutation
2 Chrome Mox
3 Umezawa's Jitte
Sideboard (15)
3 Disenchant
1 Defiant Vangaurd
1 Nightwind Glider
2 Parallax Wave
3 Mana Leak
2 Tormod's Crypt
3 Pithing Needle
The decks primary focus is swarming the opponent with a very large amount of creatures. The deck achieves this through the built in tutor-into-play engine that 7 of the Rebels provide. The tutor-into-play engine is supported by a blue-based draw engine of 4 Brainstorm and 4 Curiosity. The 4 Brainstorm synergistically put Rebels in hand back on top of the Library so that they can be recruited out instead of hardcasted. Rebels can be played as Instants, so it is like a suedo Vial effect. I considered Vial in this deck, but the cc of the creatures varies greatly and I believe that the 4 Ancient Tomb + 2 Chrome Mox + 1 Gaea's Cradle accelerants are much more effective. The Curiosity can be attached to Defiant Falcon or Thermal Glider to draw additional cards. The tutor-into-play effect, in combined with the fetchlands and cantrip, thins the deck out considerably so that it can better draw into cards like Umezawa's Jitte.
The Whipcorder are the backbone of the aggro, being played most often. The ability to tap out opposing creatures makes combat easier for other Whipcorders or other Rebels in general. The morph ability comes in handy when this deck leans with a Tundra/Plains + Ancient Tomb when Ramosian Sergeant gets Bolted. Thermal Glider has evasion, to better swing Unstable Mutations, Jittes, Curiosity's, and simply do evasive damage. I maindeck this over Nightwind Glider because I feel that Pro Red is alot more valuable in this format, though I do sideboard 1 Nightwing Glider to toolbox in against black based aggro (but I may drop it depending). Jhovall Queen is an amazing finisher. The 4 Meddling Mages assist Whiipcorder in the 2/2 beats department and are amazing against combo (and control too). I prefer a 4/3/2 split on the recruiting engine, and I like the 2/1 split of Lieutenant and Falcon (Falcon is evasive but 1 toughness guys have trouble surviving early on when you want to be recruiting instead of attacking anyway). The ability to block but still recruit is also a great combat trick. I have Defiant Vangaurd in the sideboard as toolbox for untargetable creatures like Nimble Mongoose, Troll Ascetic, and Crystaline Sliver.
Aside from the draw engine, this deck runs 4 Unstable Mutation and 3 Umezawa's Jitte as creature pump. The Unstable Mutations are awesome, pulling my creatures out of Bolt range (and other direct damage spells). The +3/+3 pump for U is pretty awesome, buffing up my creatures for creature vs creature combat or simply doing extra damage to the opponent per swing. The Umezawa's Jitte shouldn't really need much explanation... this deck easily supports it's manacost and it makes the aggro base much more difficult to deal with.
The deck runs 4 Ancient Tomb, 2 Chrome Mox, and 1 Gaea's Cradle as the decks mana accelerants. Other than that, the deck runs a relatively solid manabase for the casting costs and color sourced required for the deck.
I just threw the sideboard together, I'm sure it could use some tuning.
This deck could also be transformed into a more Faerie Stompy-ish build with Trinket Mages in replace of Meddling Mage, maindeck Chalice of the Void, and a lone Pithing Needle with 1 Engineered Explosives in the sideboard.
I'm considering running Standstill instead of Curiousity, since the Rebel recruiting mechanism goes crazy with Standstill.
Psionic Blast is another consideration.
I can see the weakness to Engineered Plague and Pithing Needle, though the deck can asnwer that with Disenchant (or with a Chalic version, Chalice set to 1), and it doesn't roll completely over if either of those hit the table.
What do you guys think? If anything, it's an extremely fun Multiplayer deck.