Negator131
09-27-2006, 10:33 PM
This is a deck that I've been tuning for some time. It's done well on a local level, with one exception. However, before we go there, a decklist and card choice explanation:
BGu Dredge Rock
3 Polluted Delta
3 Windswept Heath
3 Forest
3 Swamp
2 Bayou
1 Tropical Island
4 Tranquil Thicket
2 Barren Moor
1 Volrath's Stronghold
1 Wasteland
1 Cabal Pit
4 Nimble Mongoose
4 Wall of Blossoms
3 Eternal Witness
2 Psychatog
2 Stinkweed Imp
1 Plague Spitter
1 Spike Feeder
1 Wonder
1 Genesis
4 Cabal Therapy
3 Darkblast
1 Unearth
4 Life from the Loam
4 Zombie Infestation
The Engine
4 Life from the Loam
3 Darkblast
2 Stinkweed Imp
4 Wall of Blossoms
4 Tranquil Thicket
2 Barren Moor
The backbone of the deck. Life from the Loam garners card advantage, Darkblast shuts down Goblin Lackey and company, and Stinkweed Imp dredges for five and significantly slows large attackers; Exalted Angel, Psychatog, etc. The draw allows easy recursion of all three of these vital cards, also allowing for large, fast Dredges.
The Aggro
4 Nimble Mongoose
4 Zombie Infestation
2 Psychatog
1 Wonder
The kill. Mongoose plays double duty by both going for the throat in the mid-late game and stopping Goblin Lackey in his tracks on turn 1. 'Goose also combines with the recursive engine to overwhelm Control in the late-game. Zombie Infestation allows me to gum up the ground very effectively, especially in conjunction with Life from the Loam. Psychatog allows me to Just Win, rather than dicking around with Dredge all game. Wonder gives all my men evasion, durf durf.
The Recursion
3 Eternal Witness
1 Genesis
1 Unearth
1 Volrath's Stronghold
A very important aspect of the deck, though it doesn't take up very many slots. These cards together form both a slow, grinding advantage engine against Control and a nimble wall of protection against Aggro, as they serve dual purposes. Genesis allows recursion of threats like Nimble Mongoose against board control, and Unearth's combination with Eternal Witnesses allows me to play 3 2/1 blockers every turn for a simple investment of BBB. Also, Unearth allows for the inclusion of a creature toolbox, shown below.
The Toolbox
1 Spike Feeder
1 Plague Spitter
1 Cabal Pit
1 Wasteland
Spike Feeder and Plague Spitter are also in the deck to combat aggro. Plague Spitter was Bone Shredder until recently, as it has more synergy with the deck at large (Echo) and with the Unearth-Eternal Witness plan. However, Plague Spitter gets the nod for now as a hoser to Goblins. Spike Feeder is good against all manner of decks, especially Burn.
The Disruption
4 Cabal Therapy
Indispensible, in my opinion. Highly synergistic with the deck, and useful in almost every matchup.
Now, the main question I'm sure many of you are asking: why is this deck better than a Friggorid port? The major reason, in my experience, is that it can play both Aggro and Control roles. If a deck out-aggros Friggorid, it just loses, whereas this deck can play off its back foot and eventually build up card and board advantage to win the game.
Also, you may be asking, what about graveyard hate? This deck, though it may not look it, is resiliant to almost all forms of graveyard hate. With smart play, you can play around cards like Tormod's Crypt, and just flat-out race cards like Phyrexian Furnace. The only graveyard hate that actually matters against you is Withered Wretch. Pithing Needles are in the board almost 100% for that card. Nothing is scarier against this deck than a resolved Withered Wretch, frankly. It can be played around via double-Darkblast action, but it's still a pain.
I'll spare you a matchup analysis, as with home-brewed decks, they're almost always biased. I *can*, however, tell you that my worst common matchup is almost unquestionably Goblins (Solidarity has been tested as absolutely unwinnable, but exactly one person in my meta has ever played the deck). This deck can trade 1-for-1 with almost any of Threshold's large men (gangblock Werebear with a Threshed Nimble Mongoose and a Zombie), and can just overrun BW Confidant's disruption (Duress me first turn? Sure, I'll discard Life from the Loam). However, a smart Goblins player can simply wait to attack and overrun me with Kiki-Jiki'd Piledrivers and Siege-Gang Commanders. However, the Plague Spitter *is* a new addition, so I'm hoping that its presence will help the matchup. On the plus side, this deck steamrolls just about any iteration of board control, including Rifter, and beats Threshold and random things like the pseudo-Rock Mirror over 50% of the time.
Thoughts?
BGu Dredge Rock
3 Polluted Delta
3 Windswept Heath
3 Forest
3 Swamp
2 Bayou
1 Tropical Island
4 Tranquil Thicket
2 Barren Moor
1 Volrath's Stronghold
1 Wasteland
1 Cabal Pit
4 Nimble Mongoose
4 Wall of Blossoms
3 Eternal Witness
2 Psychatog
2 Stinkweed Imp
1 Plague Spitter
1 Spike Feeder
1 Wonder
1 Genesis
4 Cabal Therapy
3 Darkblast
1 Unearth
4 Life from the Loam
4 Zombie Infestation
The Engine
4 Life from the Loam
3 Darkblast
2 Stinkweed Imp
4 Wall of Blossoms
4 Tranquil Thicket
2 Barren Moor
The backbone of the deck. Life from the Loam garners card advantage, Darkblast shuts down Goblin Lackey and company, and Stinkweed Imp dredges for five and significantly slows large attackers; Exalted Angel, Psychatog, etc. The draw allows easy recursion of all three of these vital cards, also allowing for large, fast Dredges.
The Aggro
4 Nimble Mongoose
4 Zombie Infestation
2 Psychatog
1 Wonder
The kill. Mongoose plays double duty by both going for the throat in the mid-late game and stopping Goblin Lackey in his tracks on turn 1. 'Goose also combines with the recursive engine to overwhelm Control in the late-game. Zombie Infestation allows me to gum up the ground very effectively, especially in conjunction with Life from the Loam. Psychatog allows me to Just Win, rather than dicking around with Dredge all game. Wonder gives all my men evasion, durf durf.
The Recursion
3 Eternal Witness
1 Genesis
1 Unearth
1 Volrath's Stronghold
A very important aspect of the deck, though it doesn't take up very many slots. These cards together form both a slow, grinding advantage engine against Control and a nimble wall of protection against Aggro, as they serve dual purposes. Genesis allows recursion of threats like Nimble Mongoose against board control, and Unearth's combination with Eternal Witnesses allows me to play 3 2/1 blockers every turn for a simple investment of BBB. Also, Unearth allows for the inclusion of a creature toolbox, shown below.
The Toolbox
1 Spike Feeder
1 Plague Spitter
1 Cabal Pit
1 Wasteland
Spike Feeder and Plague Spitter are also in the deck to combat aggro. Plague Spitter was Bone Shredder until recently, as it has more synergy with the deck at large (Echo) and with the Unearth-Eternal Witness plan. However, Plague Spitter gets the nod for now as a hoser to Goblins. Spike Feeder is good against all manner of decks, especially Burn.
The Disruption
4 Cabal Therapy
Indispensible, in my opinion. Highly synergistic with the deck, and useful in almost every matchup.
Now, the main question I'm sure many of you are asking: why is this deck better than a Friggorid port? The major reason, in my experience, is that it can play both Aggro and Control roles. If a deck out-aggros Friggorid, it just loses, whereas this deck can play off its back foot and eventually build up card and board advantage to win the game.
Also, you may be asking, what about graveyard hate? This deck, though it may not look it, is resiliant to almost all forms of graveyard hate. With smart play, you can play around cards like Tormod's Crypt, and just flat-out race cards like Phyrexian Furnace. The only graveyard hate that actually matters against you is Withered Wretch. Pithing Needles are in the board almost 100% for that card. Nothing is scarier against this deck than a resolved Withered Wretch, frankly. It can be played around via double-Darkblast action, but it's still a pain.
I'll spare you a matchup analysis, as with home-brewed decks, they're almost always biased. I *can*, however, tell you that my worst common matchup is almost unquestionably Goblins (Solidarity has been tested as absolutely unwinnable, but exactly one person in my meta has ever played the deck). This deck can trade 1-for-1 with almost any of Threshold's large men (gangblock Werebear with a Threshed Nimble Mongoose and a Zombie), and can just overrun BW Confidant's disruption (Duress me first turn? Sure, I'll discard Life from the Loam). However, a smart Goblins player can simply wait to attack and overrun me with Kiki-Jiki'd Piledrivers and Siege-Gang Commanders. However, the Plague Spitter *is* a new addition, so I'm hoping that its presence will help the matchup. On the plus side, this deck steamrolls just about any iteration of board control, including Rifter, and beats Threshold and random things like the pseudo-Rock Mirror over 50% of the time.
Thoughts?