goldenj
09-29-2006, 10:36 AM
I'm trying to finish off a mill deck for a friend who was not going to be able to play tonight but now can. So please help with quick improvements. He doesn't need to win the tournament, but would like the deck to play nicely with others.
Pepper Mill
Mana
11 Swamp
4 Llanowar Wastes
4 Bayou
2 Bloodstained Mire
2 Windswept Heath
1 Forest
note also the Twisted Abominations
Disruption
4 Duress
4 Hymn to Tourach
3 Pernicious Deed
Critter Defense
4 Innocent Blood
2 Mutilate
3 Dance of the Dead
1 Kagemaro, First to Suffer
Milling equipment
2 Gaea's Blessing
4 Mesmeric Orb
3 Haunting Echoes
1 Debtors' Knell
Uitility
4 Twisted Abomination
2 Eternal Witness
SB: 3 Naturalize - monkey wrench. always play these in a deck with G
vs. control - for Bloods and Mutilates
SB: 3 Phyrexian Arena
SB: 3 Hypnotic Specter
vs. Aggro - for duress, one hymn, one orb, one echo
SB: 3 Contagion
SB: 3 Spinning Darkness
Issues:
a) 61 cards
b) not much game vs. deadguy. Debated on dark ritual for help.
c) mana base dicey vs. wasteland recursion. Hard to keep a green out.
d) dance of the dead vs. animate dead.
e) find room for crucible of worlds or life from the loam?
The deck plays surprisingly well so far. The orbs set up some devastating echoes, and you can win without an echo thanks to the blessings. The blessings have occasional other uses as well. There's some splash damage from all the anti-graveyard stuff, but that seems to be made up for by the help from echoes vs madness and threshold. The abominations have been swell -- cycle, reanimate is a nice early anti-aggro play. The debtor's knell is probably excessive, but it is an "I win" card when it resolves.
Quick advice most appreciated
--John
Pepper Mill
Mana
11 Swamp
4 Llanowar Wastes
4 Bayou
2 Bloodstained Mire
2 Windswept Heath
1 Forest
note also the Twisted Abominations
Disruption
4 Duress
4 Hymn to Tourach
3 Pernicious Deed
Critter Defense
4 Innocent Blood
2 Mutilate
3 Dance of the Dead
1 Kagemaro, First to Suffer
Milling equipment
2 Gaea's Blessing
4 Mesmeric Orb
3 Haunting Echoes
1 Debtors' Knell
Uitility
4 Twisted Abomination
2 Eternal Witness
SB: 3 Naturalize - monkey wrench. always play these in a deck with G
vs. control - for Bloods and Mutilates
SB: 3 Phyrexian Arena
SB: 3 Hypnotic Specter
vs. Aggro - for duress, one hymn, one orb, one echo
SB: 3 Contagion
SB: 3 Spinning Darkness
Issues:
a) 61 cards
b) not much game vs. deadguy. Debated on dark ritual for help.
c) mana base dicey vs. wasteland recursion. Hard to keep a green out.
d) dance of the dead vs. animate dead.
e) find room for crucible of worlds or life from the loam?
The deck plays surprisingly well so far. The orbs set up some devastating echoes, and you can win without an echo thanks to the blessings. The blessings have occasional other uses as well. There's some splash damage from all the anti-graveyard stuff, but that seems to be made up for by the help from echoes vs madness and threshold. The abominations have been swell -- cycle, reanimate is a nice early anti-aggro play. The debtor's knell is probably excessive, but it is an "I win" card when it resolves.
Quick advice most appreciated
--John