goldenj
10-14-2006, 11:13 AM
So I went to a small (11 folk) 1.5 last night, determined to bring a deck with play against goblins, play against solidarity, and some green creatures. I went 4-0 and split top, and didn't play against either. It's REALLY ROUGH. I'm posting it here because I value your opinions and thoughtfulness. It's enough of a variation of truffle shuffle that it didn't seem right to post it there.
It has long seemed to me that the only worthwhile disruption green has ever had has been land destruction (Legion Land Lost, I miss you) and Plow Under. (Honorable mention: Winter Orb, which I was surprised to find out is actually not green.) So I tried developing around that.
Deck Name (Bad Mushroom?)
29 Mana
4 Bayou
3 Savannah
3 Scrubland
2 Polluted Delta
4 Windswept Heath
2 Llanowar Waste
2 Swamp
1 Forest - against nonbasic hate you can get 2nd green from an elf or wall.
1 Plains
5 Elves (Some mix of Llanowar and Fyndhorn, with an option for Deep Shadow.)
2 Wall of Roots - Could be Sak Tribe. These are longer term goblin proof, and good with Serow.
18 Disruption
4 Duress - good against everyone but goblins, when it's iffy.
4 Hymn to Tourach (Shouldn't Tourach be in Time Spiral?) - good always
3 Umezawa's Jitte - good against everyone but Solidarity, and can help the clock there
4 Vindicate - good against everyone
2 Haunting Echoes - great against threshhold, loam anything
3 Plow Under - good against decks with land
2 Crime and Punishment - should these be deed? Ilike the idea of getting what was crucial and leaving most of my stuff
13 Creatures
3 Troll Ascetic - umezawa who? Your troll monk wants a jitte.
3 Eternal Witness - recurs the occasional good spell you play.
2 Stampeding Serow - good with roots, delicious with lox, dreamy with witness
3 Loxodon Hierarch - good against aggro, burn
2 Gigapede - tried him b/c of truffle, and he was good. Better if he could carry a Jitte. Should be this guy or scarab, I think.
I feel like why I made these choices are pretty obvious - except for serow. Probably that's a danger-of-cool-things issue, but recurring witness is crushing. I actually ran 4 trolls, because I have a 61 problem, usually. You could probably cut a swamp for him if you wanted.
SB: (needs help)
3 Cabal Therapy for combo, control (I played two and they were great)
3 Pernicious Deed for goblins, affinity, elves, randomness. (Punishment for zero, hah.)
1 Plow Under -- collect all
1 Loxodon Hierarch -- four
3 Rofellos -- I didn't have, but realized the speed would be great vs combo.
3 Phyrexian Furnace -- these should maybe be grunts.
15th card -- ?
I had two mutilates, in place of the 3rd therapy and the 15th card, but I wouldn't recommend those. You could do Infest in an aggro heavy matchup. Or Naturalize, which I had in place of Rofellos.
I beat Bye, SRB (lucky jitte life) 2-1, ported CAL 2-0, Train Wreck 2-1. Not exactly X-0 on dual for duals, eh? But the testing vs goblins looks promising, and solidarity is playable. Haven't tested Pop. Great vs anything without a ton of counters.
It has long seemed to me that the only worthwhile disruption green has ever had has been land destruction (Legion Land Lost, I miss you) and Plow Under. (Honorable mention: Winter Orb, which I was surprised to find out is actually not green.) So I tried developing around that.
Deck Name (Bad Mushroom?)
29 Mana
4 Bayou
3 Savannah
3 Scrubland
2 Polluted Delta
4 Windswept Heath
2 Llanowar Waste
2 Swamp
1 Forest - against nonbasic hate you can get 2nd green from an elf or wall.
1 Plains
5 Elves (Some mix of Llanowar and Fyndhorn, with an option for Deep Shadow.)
2 Wall of Roots - Could be Sak Tribe. These are longer term goblin proof, and good with Serow.
18 Disruption
4 Duress - good against everyone but goblins, when it's iffy.
4 Hymn to Tourach (Shouldn't Tourach be in Time Spiral?) - good always
3 Umezawa's Jitte - good against everyone but Solidarity, and can help the clock there
4 Vindicate - good against everyone
2 Haunting Echoes - great against threshhold, loam anything
3 Plow Under - good against decks with land
2 Crime and Punishment - should these be deed? Ilike the idea of getting what was crucial and leaving most of my stuff
13 Creatures
3 Troll Ascetic - umezawa who? Your troll monk wants a jitte.
3 Eternal Witness - recurs the occasional good spell you play.
2 Stampeding Serow - good with roots, delicious with lox, dreamy with witness
3 Loxodon Hierarch - good against aggro, burn
2 Gigapede - tried him b/c of truffle, and he was good. Better if he could carry a Jitte. Should be this guy or scarab, I think.
I feel like why I made these choices are pretty obvious - except for serow. Probably that's a danger-of-cool-things issue, but recurring witness is crushing. I actually ran 4 trolls, because I have a 61 problem, usually. You could probably cut a swamp for him if you wanted.
SB: (needs help)
3 Cabal Therapy for combo, control (I played two and they were great)
3 Pernicious Deed for goblins, affinity, elves, randomness. (Punishment for zero, hah.)
1 Plow Under -- collect all
1 Loxodon Hierarch -- four
3 Rofellos -- I didn't have, but realized the speed would be great vs combo.
3 Phyrexian Furnace -- these should maybe be grunts.
15th card -- ?
I had two mutilates, in place of the 3rd therapy and the 15th card, but I wouldn't recommend those. You could do Infest in an aggro heavy matchup. Or Naturalize, which I had in place of Rofellos.
I beat Bye, SRB (lucky jitte life) 2-1, ported CAL 2-0, Train Wreck 2-1. Not exactly X-0 on dual for duals, eh? But the testing vs goblins looks promising, and solidarity is playable. Haven't tested Pop. Great vs anything without a ton of counters.