Barsoom
10-15-2006, 06:25 AM
With this thread i want to make back a favourite deck by many players, yea the Merfolk Deck.
First the Decklist:
//Creatures
4 Tidal Warrior
4 Manta Rider
4 Lord of Atlantis
3 Merfolk Trader
2 Sandbar Merfolk
//Spells
4 Stifle
4 Daze
4 Force of Will
4 Brainstorm
4 Curiosity
3 Winter Orb
3 Wash Out
//Land
17 Island
//Sideboard
2 Misdirection
2 Rootwater Thief
Cards Choices:
Lord of Atlantis: Obvious choice. Even better after the new errata.
Tidal Warrior & Manta Raiders: This deck needs some 1cc creatures and these are the best in my opinion.
Manta has evasion and Warrior can bother the opponent at start make one of his land an island and better make all Merfolks unblocable, together with Lord.
Merfolk Trader: For the 2cc creatures slot i'm disputed by this and Merfolk Looter. For now i like better this cause is a 1/2 and we don't need so much draw with also Brainstoms and Visions. Maybe disputed slot anyhow.
Sandbar Merfolk: another 1cc merfolk that cycles... i take this to make 18 creatures cause 16 seems to few, but with drawers maybe not.
Force of Will: Duh. With 42 blue spells we can really support this.. :)
Daze: Another free counterspell that feel very good in a deck like this, that want to play creatures and counter at the same time, then right inclusion for me.
Stifle: Too powerful in this meta not to use. Very helpful mostly vs Goblins, worst matchup of the deck.
Brainstorm: Best cantrip in the format, nothing more to say.
Curiosity: I test both Serum Visions and Curiosity and i found the last be better; we need a constant drawers more than another cantrip with Brainstorm, then this is the right choice for me.
Winter Orb: We have only 1cc and 2cc cards, and Daze to help with Orb in play, then seem the right lock piece.
Wash Out: I include this by small time and it isn't still tested perfectly; i go for it cause we need something against resolved permanents and this (or maybe another bounce creatures like Withdraw) is good expecially with Winter Orb. EDIT: An absolute bomb vs Mono-Colored decks, very good card.
17 Island: Counter Sliver run 17 Lands, and with the Cantrips we have probably is the right choice; Run 17 and you won't be disappointed.
Cards previously take:
Propaganda: Most disputed slot in the deck for sure. Obviously we need someting to do for opponent creatures, cause we can't counter everything.
Propaganda can slow opponent, make us to attack for final damage with Islandwalk Merfolks. Maybe we can go Propaganda in Side and go for Umezawa's Jitte MD, very good in almost all aggro deck and then also here.
As Serum Visons only testing will say who is the best choice.
Disrupting Shoal: Another free counterspell that we can support with 39 blue cards. Only 1 cause we have also FoW.
Serum Visions: I have to admit that i take some ideas for this deck at Counter Sliver thread, cause i think that the philosophy behind the decks is the same.
Anyhow this deck needs another cantrip/drawer; for cantrips Visions is the best, for drawer we maybe go for Curiosity (or Mask of Memory, like in the Blue Skies deck). For now i go with Serum Visions, but after testing maybe we'll need to change this.
Sideboard:
The 2 Rootwater Thief & Misdirection are here when Stifles are useless.
Matches:
vs Reanimator (http://samsunait.netsons.org/Magic/Reanimator.html): 50/50
4 Games and we go 2:2. He is very weak vs counterspell and expecially vs Daze. Here stifle can also counter Animate Dead. With Wash Out can be a better matchup.
vs Vial Stompy (http://samsunait.netsons.org/Magic/Stompy.html): 50/50
I make only 3 games and won 2:1. Anyhow if he drop Vial and you don't have Daze/Will is lose. Stifle is very useful vs Scrolls, Regenerate creatures and to gain time vs Vial. Can grow to a 60:40 matchup.
I feel that it can't never be a Tier1 deck, but with some help and tuning Tier2-3 for sure.
What i can say again is that it is funny to play, and away from perfect decklist. Anyhow this is a good basic start in my opinion.
All Suggestions, Tips and and so on will be obviously very very appreciated, cause there are quite many Disputed slot in the Deck.
Thx for reading and Bye.
First the Decklist:
//Creatures
4 Tidal Warrior
4 Manta Rider
4 Lord of Atlantis
3 Merfolk Trader
2 Sandbar Merfolk
//Spells
4 Stifle
4 Daze
4 Force of Will
4 Brainstorm
4 Curiosity
3 Winter Orb
3 Wash Out
//Land
17 Island
//Sideboard
2 Misdirection
2 Rootwater Thief
Cards Choices:
Lord of Atlantis: Obvious choice. Even better after the new errata.
Tidal Warrior & Manta Raiders: This deck needs some 1cc creatures and these are the best in my opinion.
Manta has evasion and Warrior can bother the opponent at start make one of his land an island and better make all Merfolks unblocable, together with Lord.
Merfolk Trader: For the 2cc creatures slot i'm disputed by this and Merfolk Looter. For now i like better this cause is a 1/2 and we don't need so much draw with also Brainstoms and Visions. Maybe disputed slot anyhow.
Sandbar Merfolk: another 1cc merfolk that cycles... i take this to make 18 creatures cause 16 seems to few, but with drawers maybe not.
Force of Will: Duh. With 42 blue spells we can really support this.. :)
Daze: Another free counterspell that feel very good in a deck like this, that want to play creatures and counter at the same time, then right inclusion for me.
Stifle: Too powerful in this meta not to use. Very helpful mostly vs Goblins, worst matchup of the deck.
Brainstorm: Best cantrip in the format, nothing more to say.
Curiosity: I test both Serum Visions and Curiosity and i found the last be better; we need a constant drawers more than another cantrip with Brainstorm, then this is the right choice for me.
Winter Orb: We have only 1cc and 2cc cards, and Daze to help with Orb in play, then seem the right lock piece.
Wash Out: I include this by small time and it isn't still tested perfectly; i go for it cause we need something against resolved permanents and this (or maybe another bounce creatures like Withdraw) is good expecially with Winter Orb. EDIT: An absolute bomb vs Mono-Colored decks, very good card.
17 Island: Counter Sliver run 17 Lands, and with the Cantrips we have probably is the right choice; Run 17 and you won't be disappointed.
Cards previously take:
Propaganda: Most disputed slot in the deck for sure. Obviously we need someting to do for opponent creatures, cause we can't counter everything.
Propaganda can slow opponent, make us to attack for final damage with Islandwalk Merfolks. Maybe we can go Propaganda in Side and go for Umezawa's Jitte MD, very good in almost all aggro deck and then also here.
As Serum Visons only testing will say who is the best choice.
Disrupting Shoal: Another free counterspell that we can support with 39 blue cards. Only 1 cause we have also FoW.
Serum Visions: I have to admit that i take some ideas for this deck at Counter Sliver thread, cause i think that the philosophy behind the decks is the same.
Anyhow this deck needs another cantrip/drawer; for cantrips Visions is the best, for drawer we maybe go for Curiosity (or Mask of Memory, like in the Blue Skies deck). For now i go with Serum Visions, but after testing maybe we'll need to change this.
Sideboard:
The 2 Rootwater Thief & Misdirection are here when Stifles are useless.
Matches:
vs Reanimator (http://samsunait.netsons.org/Magic/Reanimator.html): 50/50
4 Games and we go 2:2. He is very weak vs counterspell and expecially vs Daze. Here stifle can also counter Animate Dead. With Wash Out can be a better matchup.
vs Vial Stompy (http://samsunait.netsons.org/Magic/Stompy.html): 50/50
I make only 3 games and won 2:1. Anyhow if he drop Vial and you don't have Daze/Will is lose. Stifle is very useful vs Scrolls, Regenerate creatures and to gain time vs Vial. Can grow to a 60:40 matchup.
I feel that it can't never be a Tier1 deck, but with some help and tuning Tier2-3 for sure.
What i can say again is that it is funny to play, and away from perfect decklist. Anyhow this is a good basic start in my opinion.
All Suggestions, Tips and and so on will be obviously very very appreciated, cause there are quite many Disputed slot in the Deck.
Thx for reading and Bye.