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The Rack
10-28-2006, 10:46 PM
ROCKIN’ FUNKBREW

History:

Here is a brief history of the deck. I began Magic a few years ago and was always obsessed with the discard mechanic. I began to play a monoblack discard deck. (I know you are all wondering how this relates, but it does.) The deck sucked crap at the beginning but then placed between 8-12 regularly in a tournament held of 35-50. I worked on it for about 3-4 months until I accumulated a big enough cardpool to play competitive Legacy. I shelled out 40 for some Bayous and grabbed some Overgrown Tombs from some friends. The deck became B/G Discard. I put some neat green stuff like Deed and Witness. With the inclusion of Ravnica I added in some Putrefies. The deck then placed regularly between 4-10. A big improvement from when I started. My friend’s signature deck is a Braid’s LD deck that’s pretty nasty so I took some ideas from it and threw in some Vindicates and StPs. I recently have bought a play set of the Duals I need and am finally playing the deck in real life (instead of lame proxies or MWS). I’ve looked at so many BGW lists it’s kind of disgusting. I grabbed aspects from all of them and threw it into this pet deck of mine. Here’s all the decks I’ve checked out.

Benefits:

THIS DECK IS NOT A TARMOGOYF DECK. Rockin’ Funkbrew was created before the time of the Confidant and added Tarmogoyf as a better beater than Necravolver. I love this deck because it plays how I want to. It is not a control deck, and it is not an aggro deck. It is both. I have outraced sligh and burn with Kittys and Snakes. This deck can play however you feel like. Sometimes I want to get a lunch break during a tourney so I’ll play aggro because I want to. This deck doesn’t pilot itself like so many other decks. If you like to be in control of the game and truly have every proactive removal Legacy has then this is the deck for you. Deed, Vindicate, Swords to Plowshares, and Darkblast complemented with Duress and Hymn to Tourach, you have a strong deck. Why play it over anything else? If you hate Threshold as much as I do you will play this deck. Everything in the deck is aimed to beat Threshold. It contains Pro Green, Darkblast with my own Tarmogoyf, River Walk, Deed, and strong finishers such as Mystic Enforcer or Grave-Shell Scarab. I’ve built this deck along with my fellow Team Funk members and changed the deck so many times just to make it that much better. It really is a continuous process.


The Deck


// Lands
1 - Forest (3)
1 - Plains (3)
1 - Swamp (4)
1 - Bloodstained Mire
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Darkblast
4 - Swords to Plowshares
4 - Duress
4 - Hymn to Tourach

// Sideboard
SB: 4 - Engineered Plague
SB: 3 – Krosan Grip
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 - Gerrard's Verdict
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Grave-Shell Scarab
SB: 1 - Castigate



CARD EXPLANATIONS

Disruption:
Duress- So with the decks weaker matchups such as MUC and MBC this card adds a lot to the deck. It is a very strong card against ANY control deck along with so many combo decks. It can basically be a Time Walk in your favor if used in a correct time. The timing to play this card is at best 1st turn and basically whenever you are in topdeck and need to take a peek at the opponent’s hand. The card has been switched out with Funeral Charm for the versatility but the effectiveness of Duress has held it a spot in this deck.

Hymn to Tourach- Ok so pretty much one of the greatest tempo cards made in the game. A Hymn coming down turn 2 is very powerful against ANY deck. This card also adds a lot of bluffing for the deck, i.e. if you played a turn two hymn last game against a blue control deck, they will save that counterspell for that Hymn so that meanwhile I can bluff in a few critters and get some points away from them. The double black was at first an issue, but the manabase is very very stable now so about 90% of the time you will have mana open for it. A truly great card against Control, Aggro, and Combo.

Removal:
Vindicate- The most efficient removal for anything in the game. It takes out the pesky manlands, Solidaritys precious Islands, Goblins Vials and Warchiefs, and Thresholds Werebears and completely wrecks their manabase. It is so effective that there is ALWAYS a target it can hit. It’s never dead. In the combo matchup, it hits those Belchers, lands, and Moxen. The aggro matchup it’s slow but still a great topdeck late game. It is simply a must have in all BW decks, too versatile to not have in here.

Swords to Plowshares- This is simply THE BEST creature kill in the entire game. It takes care of anything and everything. It sometimes comes in handy against matchups like Burn and Combo. I can always sac a creature for one W to gain enough life to survive, not too bad. The reason there are only three in here is because I simply value the third Vindicate over the 4th StP. Plain and simple. If you have a convincing enough argument to make the split 4:2 then let me know.

Pernicious Deed- So the best board sweeper in the game. The deck is basically built around this card. The regeneration and manlands are very synergistic with Deed. Vindicate backs up the Game 1 P Needle and helps keep it out. Deed is so phenomenal in here, it honestly changes games in an instant. A late game topdeck is usually better than a Standstill. It keeps the opponents at bay and allows you to finish them with quick beats.

Darkblast- At first I was a bit skeptical of the uses it has in here but has proven very useful. It can kill MMs naming StP and basically keeps Goblins under my reigns. The redundancy of the Dredge is very ridiculous when you need to pick up some thresh for the House. It takes care of manlands and a lot of other little threats that can be hazardous. Definitely a surprise card, very few decks are prepared for it. It can be very powerful.


Utility:
Glittering Wish – This card adds sooo much to the power of this deck. It creates awesome consistency while giving you a Dirt-like wishboard for only 2 mana. I really like the variety the wish adds to the deck. It really was the card that this deck needed. For only 2 mana you can get a fatty, a discard spell, removal, and a goblin hoser. What else needs to be said?

Critters:
Dark Confidant- The main card engine in the deck. If it stays for about 2 turns it can change games. The fact that it beats turn three and block turn two is big too. It adds a lot the deck didn’t have before it came in. Night’s Whisper has been tried along with Phyrexian Furnace, but neither has stood there ground as well as Confidant. It chump blocks and creates advantage, a great card in this deck.

Spectral Lynx- Lynx, and Boas are the best 2 drops for these colors. Lynx makes Threshold a very easy matchup and reads “Protection from Threshold” when I play them. The regenerate is very synergistic with deed and creates a lot of pressure right after a popped deed. It only regenerates for B, which I ALWAYS have open and usually comes down turn two.

River Boa- River Boa is almost the same purpose as Spectral Lynx as it also walks right in the front door to threshold and greatly helps the MUC matchup. If it resolves it usually goes for broke. The regenerate adds more synergy with deed and creates pressure after a pop. The G regenerate cost is usually always open and adds some tricks during the combat step.

Mire Boa- Almost identical to River Boa except the fact that this helps out the Deadguy Ale, MBC, and Suicide matchups a lot. It provides the same exact pressure as River Boa and Spectral Lynx after a popped deed. It adds yet more synergy with deed and creates the must get rid of soon fell for the opponent.

Tarmogoyf – This deck was made long before the introduction of Tarmogoyf into this format so don’t think it is based around this deck at all. Tarmo’ utilizes all potentials of it being a 6/7 when deed hits and puts some artifacts in the grave for me. It’s a great addition and more so a great distraction to opponents. I love watching them go through loops to get rid of it so I Wish for the game ending fatty.

Lands:
Nantuko Monastery- Why run 2 man lands? The answer is simple, it’s huge. This isn’t Mishra’s Factory, it is much much bigger and better. The threshold is never a hard thing to reach and even in tight situations, I can dredge Darkblasts for some Thresh. The main thing about House is that it has First Strike, this ability is sooo huge in the Goblins match up, threshold, UWB Fish, Suicide, and sooo many more. I have beaten decks single-handedly with this card before. So badly in fact that they side boarded in graveyard hate to keep my thresh gone. That’s saying something.

Urborg, Tomb of Yawgmoth – This was a fetch land but I realized it would much better if I could go turn 1 Basic turn two Hymn. It has saved me in games where I wouldn’t have one without it such as games when my opponents got the black lands off the board and I could top deck this into a deed or hymn. It’s a very powerful land.

The rest of the lands are self-explanatory.

Side Board:
Pernicious Deed – This adds some consistency to the deck being deed 4-7. I rarely wish this up unless it’s an absolute necessity so that I can always have an out to everything.

Vindicate – This adds some more consistency and gives another out to anything. I really like the versatility this card adds in some match ups that deed won’t take care of. This can take care of some big dudes and some game ending cards.

Gerrard’s Verdict – This is added consistency against any deck that can generate card advantage quickly. I occasionally get the 6 life from a bluffer who sandbags lands, but I usually use it to rip apart combo or control hands. Life is always a bonus too.

Mystic Enforcer – This is my Go-To Guy. He’s the strongest beater and has awesome evasion. Thresh is easily acquired in this deck and he is always a 6/6 Flying Pro Black for me. The pro black is awesome against Pikula by the way. He’s a strong dude in here.

Loxodon Heirarch – Incase I get in some tight situations with Goblins and especially against burn. It acts as a strong body and can block just about anything in the format. It even regenerates my other dudes. The combo with this and StP is awesome in the red match ups. A great card in the SB.

Dueling Grounds – An awesome Goblin hoser. This really helps out the match up because it gives you a lock with a regenerate creature on the board. Post board it gives you a hard lock with regen and needle on Siege Gang Commander. It is more of a stall tactic till I get superior board position. I really like this card against Goblins.

Grave-Shell Scarab – I really like this guy. I always wish for him against any deck with white because it bugs the heck out of the control player. Late game I can sometimes swing for 4 then sac it and drop it untapped. The dredge works out with the Tarmo but that really isn’t the reason he’s in here.

Castigate – This card is searched out before Verdict on some occasions against the combo match up. It really gets that meat card out of their hand and buys a few turns. I like the RFG effect of it also. It’s a really strong addition to the Wish Board.

Engineered Plague – This really helps out the Goblin and Sliver match ups. 2 Plagues on either spell gg with added removal. I usually Side Board out the Duress for these and another card I don’t think need be. A better game against Goblins is always good.

Krosan Grip – This is the meta slot. Grip is a house in San Diego due to all the Survival, Scepter Chant, Tormod’s Crypt, and the entire sideboard tech that other aggro control decks bring in against me. I also use Pithing Needle and Engineered Explosives in the same Sideboard slot.

MATCHUPS


GOBLINS-

- Preboard 45/55. You have swords to plowshares, dark blasts, deed, and a lot of discard. Discard will break down the tempo and dark blasts and stps will stop a first turn lackey. Your creatures that regenerate will also help you out in this match able to block anything that goblins throws at you is key to winning the match. Deed will help clear the board of goblins if it gets too ugly in favor of the goblin player. I would also recommend to drop Tarmogoyfs as quickly as possible because they don’t die as 4/5s. Glittering Wish creates a soft lock down with Dueling grounds and can grab a Pernicious Deed.
-4 Duress

+4 Engineered Plague

- Postboard 50/50 in favor of funkbrew against goblins. I would recommend sideboarding all four of your engineered Plagues. Plague is really good in here in addition to Darkblasts.Because Ringleader adds so much game changing card advantage you should apply as much pressure to the goblin player as soon as possible. I usually wish for a Heirarch to create a life bumper between you and the goblin player. Dueling Grounds, a regen, and Pithing Needle is a hard lock against goblins also.



THRESHOLD-

-Preboard 60/40. Funkbrew has a much stronger threat density than Threshold. With the addition of Tarmogoyf in their arsenal it makes Darkblast that much more important in this match up. Spectral Lynx is a 4 of because of Threshold and River Boa makes a very nice walker on my side of the board. You can deed away the mongooses and Tarmogoyfs are easily dealt with 4 StP, D Blast with my Tarmo, Deed, Vindicate, and Glittering Wish for other fatties. You want to watch out for the stifles so try to rip their hand apart before deed activation if at all possible. I personally Hymn turn 2 right into the daze because it gives you to set up a deed or vindicate on their land turn 3. Monastery can also block Mongoose and make combat tricks with darkblast too.
-1 Darkblast
-2 Duress

+3 Krosan Grip

-Postboard 60/40. Prepare for Needles naming Deed and Monastery. Grips are awesome against this stuff. It hits the Needles and sometimes Crypts that they bring in for you. Sometimes you’ll see Deeds brought in against you during Dark Thresh Match ups. The match up stays in your favor due to the split second of Grip. Just play very aggressive and overwhelm them early game. When it comes to late game, you gave much bigger guys than theirs so just Wish for the right guy and go from there.

Negator131
10-29-2006, 12:34 AM
Withered Wretch is good against Survival.dec and Reanimator, and isn't complete ass against Iggy Pop. It also happens to be good against Threshold, if that's a problem.

Silver Knight is pretty sweet against Goblins and any decks running Red for removal.

Running both, however, would do terrible things to your manabase, which doesn't look too solid as it is. Six colorless lands in a three-color deck with 22 lands? :/

I don't think Wasteland belongs.

I don't think Eternal Witness belongs.

Weird as it might sound, Pernicious Deed doesn't look too incredible in here either.

Where's Umezawa's Jitte?

The Rack
10-29-2006, 01:00 AM
Jitte is being tested along with Jotun Grunt. Quicksand is also replacing Wasteland for the time being. Is Grunt better than Wretch?

@sockxmonkey: wtf???????

Negator131
10-29-2006, 01:36 PM
For the purpose of hating graveyards, obviously Wretch is better. For the purpose of getting in there, obviously Grunt is better. Which is more important to you?

I'm also not the hugest fan of Wall of Blossoms in here, as the deck is obviously aggressive in nature. I read a SCG article a ways back about how every creature in The Rock should be a threat, ie. should be able to attack in addition to blocking. I've kind of stuck to that mantra in my head; after all, in an open board, Wall of Blossoms is a pretty mediocre topdeck.

More openly, I think you should take a more openly aggressive mindset. I don't like cards like Eternal Witness and Pernicious Deed because they're REALLY slow. 2/1s for 1GG aren't going to win any races unless you cheat them in. Since you're only running 22 mana sources, playing a Deed and popping it is going to take two full turns, and you lose all your non-land permanents too. Basically your only win conditions in this ostensibly-aggressive deck are:

4 Dark Confidant
4 Spectral Lynx
4 River Boa
3 Eternal Witness

and that's just not enough, IMO. I'm glad you're testing Grunts, as they seem like one of the better answers to this problem.

Also, just a quick comment on your manabase, you should have a way to fetch every Dual in your deck; the Savannahs without Green or White Fetchlands seem silly. Also, why aren't you running Heaths? It seems a bit silly when Heaths get all your duals and Black fetches don't.

I personally would play Withered Wretch over Grunt despite his bigger body because Wretch more effectively hates the graveyard and still beats down. This is especially true due to the high percentage of your metagame composed of Reanimator and Survival variants.

I'd probably end up running Wretches alongside Silver Knights and some number of Umezawa's Jittes. I'd build it like this:

//Disruption
4 Duress
4 Hymn to Tourach

//Removal
3 Vindicate
4 Swords to plowshares
2 Pernicious Deed

//The Dudes
4 Dark Confidant
4 Spectral Lynx
3 River Boa
4 Silver Knight
3 Withered Wretch
2 Eternal Witness

//The Ugly Stick
2 Umezawa's Jitte

//Lands
4 Windswept Heath
2 Bloodstained Mire
2 Polluted Delta
4 Scrubland
4 Bayou
1 Savannah
2 Nantuko Monastery
2 Colorless lands or Black Fetchlands (Quicksand, Wasteland, Mires and Deltas, Nantuko Monasteries, etc)

B: ooooo ooooo ooooo ooooo ooooo ooooo ooo
W: ooooo ooooo ooooo ooooo o
G: ooooo ooooo o

I cut a Vindicate because it is also likely too slow as a four-of. Deed is likewise still present, but in smaller quantity.

In the face of a better creature base, River Boa seems rather weak. It doesn't beat down as well as Silver Knight or Spectral Lynx and its landwalk ability is only as useful as your metagame makes it, which, as far as I can tell, isn't very useful. Thus the cut of one of them.

Other thoughts:
Pithing Needle is techy against 2-land Belcher and also hits AEther Vial vs. Goblins and Survival of the Fittest vs. Survival.dec. Perhaps it's worth maindecking in your metagame?

Darkblast is a solid answer to both Goblin Lackey and mana creatures from Survival, namely Birds of Paradise and Rofellos, Llanowar Emissary. It also isn't bad against pre-Threshold Werebears and Meddling Mages, or Ichorid.

You may just have to accept the High Tide matchup as bad and move on. You could play yet more hand disruption in the sideboard, but that's about the only out that I can see other than running out early disruption and randomly winning with dorks.

I still am not a huge fan of either Witness or Deed. River Boa seems a little lame after the creature base changes too.

Cavius The Great
10-29-2006, 03:03 PM
@The Rack - I'm a big fan of your threads. You speak Magic from the heart. I did notice a little something about your build though that concerned me. With so many 2cc creatures, do you ever find Pernicious Deed being at a disadavantage for you? I know about 8 of your critters have regenerating, but that's a big mana sink. Regenerating all your critters and popping a Deed seems a little unfeasible to me, especially in the early game when it matters the most.

@your decklist - All the clutter in your first post is confusing. Can you post your current decklist in a more organized way, so we can tell which deck is your most current build. Thanx ahead of time. :smile:

The Rack
10-29-2006, 04:42 PM
@Cavius: Deed is honestly one of my favorite cards and I have really been deciding whether or not it belongs in here. The best thing about it is that it is such a late game bomb that I just love it see it during the game any time . I often have a few cats and snakes running around with a confidant or something of the like. Deed blows up there entire board while I keep my regens out there. Another thing about early game deeds. I can afford to blow up deed turn 4 then lay out 2-3 crittersm turn 5. It happens a lot of times. Here's your second wish:

The newest decklist with changes inspired by rsaunder and negator:

The Full list I’m using as of now testing and it’s crappy SB.

//Disruption
4 Duress
4 Hymn to Tourach
2 Jitte

//Removal
4 Vindicate
4 Swords to plowshares
4 Pernicious Deed

//The Dudes
4 Dark Confidant
4 Spectral Lynx
3 Wall of Blossoms
4 River Boa
2 Jotun Grunt

//Lands
2 Nantuko Monastery
3 Bloodstained Mire
3 Polluted Delta
4 Bayou
4 Scrubland
2 Savannah
3 Quicksand

7 Undecided Slots

Side Board:
3 Darkblast
3 Engineered Plague
4 Leyline of the Void
?? Compost??
?? Xantid Swarm??
?? Pithing Needle??

5 Open Slots

The bold an underlined stuff are the undecided slots. I'm really looking to strengthen the manabase and pound out a final copy. Thank you all for your help.

Cavius The Great
10-29-2006, 06:10 PM
Is Quicksand really that helpful? It's only good in decks that don't have many ways of getting rid of creatures. You have 12 removal spells. Is Quicksand really that needed?

Blair Phoenix
10-29-2006, 09:30 PM
Is Wall of Blossoms really needed With Dark Confidant in the Main? Seems a waste of a slot, especially considering Wall doesn't add to your clock, and can't even kill anything by itself.

The Rack
10-29-2006, 11:04 PM
Quicksand just improves the Goblins and Deadguy matchups. Wall is useful for holding off until a deed comes to the table. If there is any better guy at doing that same thing I would definately use it. Thanks all for the help.

Negator131
10-29-2006, 11:27 PM
If your gameplan involves stalling with Wall of Blossoms until you Deed away their stuff, then playing guys, you're playing the deck way differently than I am. The deck seems like it doesn't have enough lands to reliably support that plan.

smeagol
10-30-2006, 02:45 AM
I came up with a very similiar deck for my last local tournament. Have a look:


Bob Rock V 1.0:

4 Bayou
3 Scrubland
1 Savannah
3 Windswept Heath
1 Bloodstained Mire
1 Polluted Delta
1 Volrath’s Stronghold
4 Swamp
3 Forest
1 Plains

4 Dark Confidant
3 Wall of Blossoms
3 Eternal Witness
2 Loaming Shaman
4 Loxodon Hierarch

3 Sensei’s Divining Top

3 Pernicious Deed

3 Funeral Charm
3 Swords to Plowshares

2 Haunting Echoes
4 Vindicate
4 Cabal Therapy


Sideboard:
4 Duress
4 Engineered Plague
2 Grave-Shell Scarab
2 Umezawa’s Jitte
1 Pernicious Deed
1 Loaming Shaman
1 Eternal Witness


Cabal Therapy is way better than Hymn in this kind of deck, also Loaming Shaman trumps Grunt in almost all ways. The Synergy of Top and Bob is just sick. Volrath's Stronghold has been really strong for me (though I only have one,two is probably the better number).

non-obvious Cards I liked:
- Loaming Shaman: This is just awesome against Threshhold, sometimes it even shuffles back your own spells.
- Funeral Charm: very versatile, can remove lots of guys, even in control matchups not completely dead thanks to the discard.


Cards I somehow disliked:
- Haunting Echoes: 2 of these is a bit overkill, though it was never absolutely terrible.
- Vindicate: slooooooow


I played the deck to an unsatisfying 2-2 record.

Round 1 vs U/G/w Thresh: This deck just smashes Threshhold. Easy match.

Round 2 vs Angelstompy: Armaggedon spells doom. I can win game 2 thanks to a removal heavy draw, but I lose game 1 and 3 to a wrecking Geddon and some equipped shadow dudes.

Round 3 vs Affinity: normally a pretty good matchup thanks to tons of removal and especially deed. Game 1 I draw 10 Lands and 5 Spells. Yeah, I lost that one. Next game I can stabilize with double Hierarch and have enough removal for the Ravager-Disciple Combo. Game 3 he gets the nuts draw with double Disciple, Ravager and turn 3 Enforcer. Even though I have Deed I'm way too slow to stop that beating.

Round 4 vs Burn: Thought this was an auto loss for the deck, turns out I'm wrong. ;) First game I have tripple Therapy, Witness and Hierarch. Next game I have even more discard and double Hierarch.

Cavius The Great
10-30-2006, 10:19 AM
Quicksand just improves the Goblins and Deadguy matchups. Wall is useful for holding off until a deed comes to the table. If there is any better guy at doing that same thing I would definately use it. Thanks all for the help.

Have you considered Carven Caryatid in place of Wall of Blossoms? It's a turn slower than Wall of Blossoms but can actually kill the creatures it blocks. It might be something to consider.

The Rack
10-30-2006, 06:26 PM
The caryatid is a better version of wall but the GG is just too hard to play with. I'm really trying to fix the manabse and avoid those doublies. If any of you can find a better cantripping critter than Wall please, please let me know. The best thing about wall is that people go out of there way to kill it. It becomes an FTK target and a burning wall of blossoms against red. I am considering CoP: Red due to the burn, sligh, and goblins in my meta. Sound good to all of you?

The Rack
11-01-2006, 09:18 PM
I've been working on a solid manabase and here's what I've come up with.

4 Bayou
4 Scrubland
3 Savannah
4 Windswept Heath
1 Bloodstained Mire
2 Swamp
2 Forest
2 Plains
2 Nantuko Monastery

24 is a lot but I'm not sure what I would drop. Monastery is too valuable in this deck. However I am disliking it more and more from Grunt. It is really debatable. Any comments?

Complete_Jank
11-01-2006, 10:05 PM
Do you remember the GBU Landstill deck I use to run?

That deck ran E. Witnesses and P. Deeds, and I have thought about going back to it again because the format locally has been changing back to where that deck would be strong again. The only difference is that I had Force of Will, but you do have Duress.

Most games do not end in the first 2-3 turns like many would like to think, and getting 4-6 land happens pretty often.

As for Grunt...He's pretty strong, and can usually pay for his upkeep for three turns at least, which makes a difference.

Much of what is posted on forums is not great advice, but that doesn't mean it is all bad. Keep play testing and figuring out what works best. Our local meta is more diverse than anywhere else, so what is good everywhere else isn't for certain good here.

The Rack
11-01-2006, 10:23 PM
Hey Mike, thanks for the advice. I really like Grunt in here but it is sooo unsynergistic with Monastery I think I'll drop Monastery for Jitte or some other hotness. Does the manabase look solid?

Complete_Jank
11-01-2006, 11:09 PM
Play some Flagstones of Trokair.

The Rack
11-01-2006, 11:19 PM
What would I replace? How many? Why?

The Rack
11-04-2006, 10:18 PM
Here’s a tourney report for Friday the 3rd of November.

Deck I used: Rockin’ Funkbrew

List:
//Disruption
3 Duress
4 Hymn to Tourach
3 Cabal Therapy

//Removal
4 Vindicate
3 Swords to plowshares
3 Pernicious Deed
2 Diabolic Edict

//The Dudes
4 Dark Confidant
4 Spectral Lynx
4 River Boa
2 Jotun Grunt

//Lands
2 Nantuko Monastery
3 Bloodstained Mire
3 Windswept Heath
4 Bayou
4 Scrubland
2 Savannah
2 Swamp
2 Plains
2 Forest

Side Board:
3 Darkblast
3 Engineered Plague
4 Leyline of the Void
2 Glowrider
3 Engineered Explosives

I threw this together last night with the help of Mike (Complete Jank) and some good friends. Here’s how the tournament played out.

1st ROUND:
I’m playing against a jank form of MBC with nothing lower than 3 cc.

1st game: I play duress, He drops land, I play hymn, he drops nothing, I vindicate land, he drops land, I dropped Snakes and Cats, He drops nothing, I win with cat scratches and snake bites.

I SB nothing because there isn’t anything I can SB and it seems like a pushover match.

2nd Game: I have a slow start but ending up late game with 2 Threshed Monasteries, He drops Sengir Autocrat, I attack and kill 2, He stalls, I attack and kill two more, his board clear, I swing with Monasteries for the win!

Record: 1-0

2nd ROUND:
I’m playing against B/W Braids Lockdown. It’s my friend’s deck and I know everything in the deck including all of its SB cards and tricks it can pull.

1st Game: I keep with a Five-land hand. The other two being a stp and duress. I play drop bayou duress. He drops land, I draw duress, I drop land drop duress, grabbed a Hymn and sinkhole so far, He ended up getting man screwed while I drop cats and snakes. Man screw ftw!

I SB in Leyline’s

I don’t remember this game that well but he starts the game off with a double dark ritual Duress, and phyrexian arena. That was it.

I take out the Leyline’s

3rd Game: I ended up duress, hymn, vindicate land, drop 2 critters, then monastery ftw. He didn’t have anything.

RECORD: 2-0

3rd ROUND:
I’m playing Mono Black Pox.

1st game: It was really up in the air. I had an answer for every threat he had while he kept my hand size down and smallpox to keep the critters off the board. He ends up Poxing himself down to 8 and me at 7. I drop Grunt ftw.

I SB nothing

2nd Game: He has a lot of disruption on me and ends up beating me down with a factory.

I SB nothing

3rd Game: I drop bayou and cabal therapy for Sinkhole. He discards three of em. He only had one land, which was vindicated, and then I just hammered him.

RECORD: 3-0

4th ROUND:
I’m playing tri color control, which is BWR. It has Scrolls and Legionnaires and such awesomeness.

1st Game: I end up 4th turn deeding away his cursed scroll and two Goblin Legionnaires, with a spectral Lynx on the board. That was enough to win me the game.

I SB in 3 Darkblasts

2nd Game: He plays first and drops a savannah lions. I drop scrubland and swords his lions, he drops legionaries, I drop deed and blow up a Magus of the scroll and legionnaire, I drop snakes and cats and swing with Monastery ftw.

RECORD: 4-0

5th ROUND:
This is the best deck at our tournament and it’s Nick trudeau with his BHWC Landstill.

1st Game: He has total board position on me and has crucible Wasteland while I have 7 Duals in play. Ummmm… GG.

I SB 2 Glowrider’s

2nd Game: I get him down to 5 with fetch damage and a Cat. He drops Monastery with his Mishra’s and Swords my Cat. Swings with Man lands ftw.

RECORD:
4-1

I really liked how the deck performed. I talked to Nick for a bit and we both decided that Choke would be a much better SB card than Engineered Explosives. An I found the need to run 4 Windswept Heath instead of a 3-3 split. So I dropped a Mire for a Heath.

CHANGES AFTER TOURNAMENT:
MD
-1 Bloodstained Mire
+1 Windswept Heath

SB
-3 Engineered Explosives
+3 Choke

All in all I was very impressed with how smoothly the deck ran. The deck’s manabase is soo strong right now it’s unbelievable. The basics are really helping. Now all of you have somewhat of a feel for my Meta so anything I could use that would help me out let me know!

Cavius The Great
11-05-2006, 10:19 AM
Gratz on the success of your deck. You didn't mention what place you got and if you won anything. Please tell us. Complete Jank seems like a cool guy, despite his double posting habit. :wink: You guys are from San Diego, right? What is the name of the card shop you play at and what is the usual turn out? Sorry for so many questions, I'm a curious dude.

The Rack
11-05-2006, 10:50 AM
I ended up in third place with 20 dollars store credit. Me and Mike play at Game Empire in San Diego. There are roughly thirty people there on average days. Hope I answered your questions!

Cavius The Great
11-05-2006, 11:29 AM
I ended up in third place with 20 dollars store credit. Me and Mike play at Game Empire in San Diego. There are roughly thirty people there on average days. Hope I answered your questions!

Wow, my buddie played in a 15 man tourney and got 30 bucks up here for top8 in Mass. That's pretty messed up you only got 20 bucks. My buddie also got like 10 bucks in a 6 man tournament, lol.

The Rack
11-05-2006, 12:34 PM
Yep, I have to earn my store credit :P. Any ideas on how to improve the Landstill matchup? There are 3-4 floating around here two of them being BHWC. Any help is appreciated.

Whit3 Ghost
11-05-2006, 02:26 PM
Winter Orb, some sort of Mass LD, Pithing Needle against BHWC's Deeds. Possibly more LD/Discard.

Jankwolf
11-05-2006, 03:22 PM
As a side board card...try running pithing needles...They stop belcher...And why not steal truffle shuffles creatures for the main deck....Reacurring dudes that your can get rid of and one of them is untargetable...It just seems that you are lacking in fat for MD...Dunno...I run mono black rat discard...there is a thread...and i consostantly make at least top 4 with it at my local tournament...
I dunno try makeing some suggestions...

The Rack
11-05-2006, 10:06 PM
Pithing Needle is a possibility but I don't need fatt in this deck. It's all about a controlling kill utilizing regens and low cc creatures. Congidant hurts from Krosan Tusker too...:P. Needle will be tested and Winter Orb.. really? wouldn't it hurt me a lot too? I'll try it out though.

Complete_Jank
11-06-2006, 04:10 PM
Wow, my buddie played in a 15 man tourney and got 30 bucks up here for top8 in Mass. That's pretty messed up you only got 20 bucks. My buddie also got like 10 bucks in a 6 man tournament, lol.

Here at Game Empire, the pay is broken down to 8th-12th depending on how many people are in the tourney that night. This is done so that many of us that usually take the top positions don't hog all the cash.

It helps some of the younger kids that play. It would be difficult if some kid took 8th every week and received nothing. It would end up pushing all the younger players away, and we really like having large tourneys each week. There is also DCI/FNM cards that are handed out as well, and one always goes to the 1st place junior in the tourney as well.

All the money that is put into the pot, is paid out in credit. It works out for the players and the store. Because the younger guys get to play more it helps them get better, as they play against some of the best players in the format, and we usually help them on making any changes, or pointing out what they should have done.

Cavius The Great
11-06-2006, 05:16 PM
Here at Game Empire, the pay is broken down to 8th-12th depending on how many people are in the tourney that night. This is done so that many of us that usually take the top positions don't hog all the cash.

It helps some of the younger kids that play. It would be difficult if some kid took 8th every week and received nothing. It would end up pushing all the younger players away, and we really like having large tourneys each week. There is also DCI/FNM cards that are handed out as well, and one always goes to the 1st place junior in the tourney as well.

All the money that is put into the pot, is paid out in credit. It works out for the players and the store. Because the younger guys get to play more it helps them get better, as they play against some of the best players in the format, and we usually help them on making any changes, or pointing out what they should have done.


BTW, the buddy I mentioned is Tivadar. Same dude that got 4th at TMC. The jerk still hasn't told me what he won. (Just kidding, Eric much love. :tongue: )

The Rack
11-06-2006, 08:24 PM
I have a question everyone. Is Winter Orb better than Choke against Landstill? It affects me too but I have a low cc curve. What do you think?

Complete_Jank
11-06-2006, 10:41 PM
I have a question everyone. Is Winter Orb better than Choke against Landstill? It affects me too but I have a low cc curve. What do you think?


It is a tough call, but I'd lean towards Winter's Orb because of the Mishra's. I mean you really only have to worry about BHWC Landstill as the only Landstill Deck you'll play against. Problem with the deck is that they can play around Choke unless you can kill super quick.

Fact or Fiction is only one blue and 3 colorless, and there is a good deal of colorless in he deck. Then they just get to one of the basics plains or save for a deed. The deck can recover.

The entire deck is screwed by Chalice @2 and Pithing Needle on Deed, but even then, they can still win with straight beat down, and still have swords to plowshares.

Cavius The Great
11-07-2006, 03:00 PM
Winter Orb can be an option, even maindecked. Aggro decks have been running Winter Orb main for more than a decade. It also makes something like Mox Diamond that much more appealing to run.

The Rack
11-07-2006, 09:54 PM
The thing that makes me want to play choke is because there a few landstill decks and Fish along with Solidarity sometimes.

The Rack
11-10-2006, 03:36 PM
Hey everyone. I've been working on the SB for quite a while. I'm really looking for a way to get to 4 Glowriders without diluting from other matchups. Here is the SB:

4 Leyline of the Void
3 Choke
2 Glowrider
3 Darkblast
3 Engineered plague

Leyline: There are some Reanimator and Ichorid/Dredge a tog decks in my meta so this spells out gg instantaneously. I like this over Wretch because Wretch can be taken careof by Monoblack reanimator and ichorid where Leyline is just too hard to play around.

Choke: this is the newest addition to the Sb because of the recent hardship against blue based control decks. This card by itself wins games. Landstill, UR Fish, UW Fish, and other bluebased decks can give me a hard time and Choke can change that around fior me.

Glowrider: I REALLY want to make him 4 of. SO BADLY! He is so good against the combo matchup and lockdown decks. He adds to the beating and I can totally go aggro on their ass and send out all of my critters.

Darkblast/Engineered Plague: They are really good against goblins and other aggro ie Elves. I need to go down to 4 Goblin hate but what to cut? I need Glowrider in there so bad that I have to cut 2 slots.

Thanks for all the help guys I really appreciate it!

clavio
11-12-2006, 12:53 AM
It probably costs too much, but have you tried haunting echoes in the sideboard? It removes graveyards and makes you win.

The Rack
11-12-2006, 01:51 AM
What costs too much? Clarify please...

Cavius The Great
11-12-2006, 10:18 AM
I think he's referring to the card haunting echoes which he suggested. Reread his sentence and you'll understand. :rolleyes:

Complete_Jank
11-13-2006, 06:47 PM
Jake, can you update the first post with your current deck list and also move the deck list to the first part of the post, and have the explaination after? It will make it easier for others to quickly look at the deck list.

The Rack
11-13-2006, 08:19 PM
Yess, thanks Mike for pointing that out.

The Rack
11-20-2006, 11:24 AM
To keep everyone else updated, here's the current list:

Deck
//Disruption
4 Funeral Charm
4 Hymn to Tourach
3 Cabal Therapy

//Removal
4 Vindicate
4 Swords to plowshares
3 Pernicious Deed

//The Dudes
4 Dark Confidant
4 Spectral Lynx
4 River Boa
2 Jotun Grunt


//Lands
2 Nantuko Monastery
2 Bloodstained Mire
4 Windswept Heath
4 Bayou
4 Scrubland
2 Savannah
2 Swamp
2 Plains
2 Forest


Side Board:
4 Duress
4 Leyline of the Void
4 Glowrider
3 Choke

By the way, I'm totally stoked that my deck is in Developing Competitive! I'm sure everything will be constructive and positive . Thanks for all the help so far guys!!

Complete_Jank
11-27-2006, 03:39 PM
Why not Put the 4 Duresses in the main board, and remove the 4 Funeral Charms. They are better to force spells through, and they work well with Cabal Therapy.

That will open up 4 slots in the sideboard, and try adding 4 Enginnered Plague in that spot, then remove the Chokes and add 3 Ghostly Prisons in that spot. (Or 3 Plagues and 4 Prisons)

With Duress, Cabal Therapy, Hymn, and Glowrider you should be able to win the control match with out Choke. Choke also isn't good against Solidarity.


Edit: missed that you had removed the Darkblasts.

The Rack
12-04-2006, 04:44 PM
I have come back with a completed decklist and SB. Check the front page for more info. A lot of matchups have added in also. To answer you Mike....

The Funeral Charm is amazing in here. I can kill a lackey, pump my finishers, or make combo lose a card. That's pretty good.

Duress is SB because I hate drawing duress against goblins. period. It comes in versus control and combo. It's the added umph the deck needs.

The Rack
12-05-2006, 10:11 PM
I am not going to GE Friday because of Basketball. Oh well.

So I have some new stuff for the deck. Is Funeral Charm better than Darkblast? I see it as better because it's never dead... ever. Some see the dredge better. What do you think. One more thing. Could Necravolver be playable in this deck? I think late game it would win games. Any other ideas?

The Rack
12-25-2006, 05:07 PM
Hello everyone!! Here's a tourney report from Friday Night.

The list :

Deck
//Disruption
1 Funeral Charm
4 Hymn to Tourach
3 Cabal Therapy
4 Duress

//Removal
3 Vindicate
4 Swords to plowshares
4 Pernicious Deed

//The Dudes
4 Dark Confidant
3 Spectral Lynx
3 River Boa
2 Jotun Grunt
1Necravolver


//Lands
2 Nantuko Monastery
2 Bloodstained Mire
4 Windswept Heath
4 Bayou
4 Scrubland
2 Savannah
2 Swamp
2 Plains
2 Forest


Side Board:
3 Funeral Charm
4 Leyline of the Void
4 Glowrider
3 Choke
1 Vindicate

So right now, all of you are probably throwing up right now looking at all the 1's of. I ran out of time getting all the cards together and could only salvage 1 Necravolver .

Round 1
B/G Loam control/LD
I vaguely remember this matchup so bare with me.

Game 1: He gets off early sinkholes and Haunting Echoes my Grave. WTH?!?!?!?!? I know... Haunting Echoes... That was game.

Game 2: I manage to pull through with early discard and some bites and scratches. I dropped Necravolver and was game.

Game 3: This is a really long game. He has the tech of Smallpox with Witness and Volrath's Stronghold so he uses that on me for a bit. Then I swords Witness to the flaming pits and vindicate his land. Then we answer for about 20 turns. I drop a few unanswered threats and a Necravolver. He misplays and I swing ftw.

won 2-1

RECORD:1-0

Round 2:
Goblins R/W

Game 1: He drops lackey. (damnet!) I realize very suddenly I should have mained the Charm. I drop a land. He brings out Kiki Jiki (double damn). I drop lynx. He drops warchief and copies lackey. I enetered the scoop phase.

Game 2: I have a swords (yay!) I drop scrub. He plays fanatic, I swords (confi in hand) I drop confi. He plays another mogg fantastic. Kills the confi and I start to cry while some more kik jiki tricks happen. GG

The goblin games were a lot longer and drawn out but looking back on it those were the game changing plays.

RECORD:1-1

Round 3:
Faerie Stompy

Game 1: I have the usual game 2 boa. He forces it. I try to vindicate efreet. He forces. He plays jitte. He equips. Drops another serendib. swings for the fences.

Game 2: I SB in Choke. i play duress, and grab a force i think. He plays island and moxe. I play confidant. He plays land. I play choke. (Goes through!!). He plays City of traitors and efreet. I play Deed (GOES THROUGH!!!!!) I deed the board away. He plays a Sea Drake which is met with a Swords.I win with weenie beats.

Game 3: NOthing gets through. My deed is forced. My guys all die to Jitte. It was sad .

RECORD: 1-2

Round 4:
Devastating Dreams/Loam piloted by Jason Jaco

Game 1: He gets his Loam engine up with me having no impact on aything of his. I have a chance with a confi, boa, and cat. He burning wishes for a Massacre. Ouch.

Game 2: He lives off of 1 land which is later met with a vindicate . Game

Game 3: He devastating Dreams away on second turn for two. I manage to have 3 more lands in hand. He doesn't see any for a while. I win with confi and the help of Grunt.

RECORD: 2-2

I was disapointed with Grunt and the fact I didn't have a completed deck. It did alright for not having everything in it. I'll post my newest list soon.

Mister Agent
01-14-2007, 12:55 AM
I was wondering have you ever playtested with engineered explosives in funkbrew?

I find them brilliant at blowing up mongooses, werebears, and mages from threshold. They also seem pretty effective against faerie stompy as well since most of their threats cost 3 or less mana. However they seem to be okay at stopping goblins since engineered explosives ability is just too narrow. However they might be worth testing in here though. Most of your threats can easily survive through the engineered explosive blast as well with their regeneration ability.

The Rack
01-15-2007, 09:29 PM
Explosives has been tested but Deed... is just better. They are good sweepers but kinda cluttersome and clucky tempo wise. The don't clear enough to be additions. I'll EDIT in the latest list in soon. Thanks for the suggestion Agent.

Tacosnape
01-16-2007, 03:08 AM
Nantuko Monestary + Jotun Grunt = House Divided Against Itself = One of the six cardinal sins of deck design.

Mister Agent
01-18-2007, 02:53 PM
Yeah maybe so but Jotun Grunt's main role is to mainly slow down threshold and if needed other graveyard decks as well. Once the grunts role is done you could just sac it because funkbrew has plenty of other threats to win you games. Like the river boas, lynxes, nantuko monasteries and more.

Funkbrew also has 4 leyline of the voids in the sideboard as well to make the graveyard decks' match alot more optimal obviously.

The Rack
01-23-2007, 12:18 AM
Alright everybody after major testing a new list has been created. A more aggro hate one if I say so myself. Without further adieu here's the list:

Super Funkbrew!!

// Lands
4 [u] Bayou
4 [b] Scrubland
2 [A] Savannah
2 [6E] Swamp (2)
4 [ON] Windswept Heath
2 [TSP] Forest (3)
2 [ON] Bloodstained Mire
2 [7E] Plains (3)
2 [JU] Nantuko Monastery

// Creatures
4 [RAV] Dark Confidant
4 [AP] Spectral Lynx
4 [6E] River Boa
4 [AP] Necravolver

// Spells
4 [AP] Pernicious Deed
4 [u] Swords to Plowshares
4 [AT] Hymn to Tourach
4 [7E] Duress
4 [RAV] Darkblast

// Sideboard
SB: 4 [LE] Extirpate
SB: 3 [JU] Cabal Therapy
SB: 3 [DK] Tormod's Crypt
SB: 2 [WL] Phyrexian Furnace
SB: 3 [LG] Chains of Mephistopheles

Any new Sb tech I should be running? Hedge Troll? Mire Boa? What do you think?

Complete_Jank
01-24-2007, 06:12 PM
"Any new Sb tech I should be running? Hedge Troll? Mire Boa? What do you think?"

I don't think Hedge Troll should see play, but Mire Boa should most likely. Swamp walk is nice.

kicks_422
01-24-2007, 07:28 PM
I think Midnight Charm deserves a look... It still kills Lackey, and does a lot of useful stuff like (better than..?) Funeral Charm.

The Rack
01-24-2007, 07:50 PM
Thanks for the help Kicks and Mike. Hedge Troll was a soso PC card but Mire Boa looked very good on paper and will definately help the MBC and Pikula matchups. Midnight Charm is interesting but I chose the reccurrence of Darkblast over it. I think a 2/2 Mire/River snake split would be good? What are your opinions?

Complete_Jank
01-24-2007, 09:35 PM
I would go
-1 Necravolver
-1 River Boa
Maybe
-1 Spectral Lynx

Add
+2 or +3 Mire Boa

Necravolver is not something that helps you early so you don't want to see it as often, so 3 should be fine.

lukatron2
01-25-2007, 02:26 AM
i don't mean to bust anyones balls here but to me the deck just looks like a bad version of BGW ROCK...its VERY similar but this deck runs hymn, confidant, smaller beats in general and a worse card advantage/draw engine...

bwg rock

4 windsweapt heath
4 wooded foothills
4 bayou
4 savanna
3 forest
1 swamp
1 plains
1 volraths stronghold

4 cabal therapy
4 duress
4 birds of paridise
4 swords to plowshares
4 pernicious deed
4 eternal witness (card advantage...words well with stronghold/deed/everything)
4 loxidon hierarch
4 wall of blossoms (draw/block)
4 troll ascetic (or living wish..toolbox/card quality)
2 sword of fire/ice

as you can see its very similar but seems a bit better to me...maybe i'm just crazy

Complete_Jank
01-25-2007, 04:38 PM
i don't mean to bust anyones balls here but to me the deck just looks like a bad version of BGW ROCK...its VERY similar but this deck runs hymn, confidant, smaller beats in general and a worse card advantage/draw engine...

bwg rock

4 windsweapt heath
4 wooded foothills
4 bayou
4 savanna
3 forest
1 swamp
1 plains
1 volraths stronghold

4 cabal therapy
4 duress
4 birds of paridise
4 swords to plowshares
4 pernicious deed
4 eternal witness (card advantage...words well with stronghold/deed/everything)
4 loxidon hierarch
4 wall of blossoms (draw/block)
4 troll ascetic (or living wish..toolbox/card quality)
2 sword of fire/ice

as you can see its very similar but seems a bit better to me...maybe i'm just crazy


While this deck may look horrible at first to you, it is indeed better than the deck you posted.

This deck is strong, and unless you play it or against it you will not understand why it is so strong.

The Rack
01-25-2007, 07:54 PM
Thanks for backing me up Mike. The deck is really strong becasue you don't have a curve, in that I mean that you choose when you want to control, when you want to be aggro, and when you want a bit of both. I have literally STUDIED BWG decks of ALL sorts (BWG Rock in particular) but I dislike the fact that BoP and SoFI and Wall of Blossoms are soooo unsynergistic with pernicious deed. I used to play a much more Rock style BWG with Spiritmonger and the works but it was too slow for my liking. The deck looks like a pile at first, I'll admit, but the deck is really made for the player to choose what game he is in the mood for. With that aspect it is a very strong in regards to playing ANY deck in the 1.5 format. If you are playing against any of the three "archetypes" (combo, aggro, (aggro) -control) then this deck will only do as well as you want it to do. Deed is mainly the core of the deck that keeps massive tempo in place and synergy. Little quick beats in this case are better than fat slow beats. That is all.

n00bas4urus_r3x
01-25-2007, 11:24 PM
are 4 darkblasts really needed? I can see that they are an solution to the first turn lackey, but after that, they seem suboptimal to me. Have you condsidered smother at all? After dropping vindicate, I think smother would add a little more dimension to your creature removal, considering you're left with swords and darkblast. I really like this deck by hte way ^^

Cait_Sith
01-25-2007, 11:48 PM
Darkblast kills Lackey, Matron, Gob Tokens, cast Incinerators, Bob, pre-Thresh bear, and recurs. It like it.

The Rack
01-26-2007, 12:39 AM
are 4 darkblasts really needed? I can see that they are an solution to the first turn lackey, but after that, they seem suboptimal to me. Have you condsidered smother at all? After dropping vindicate, I think smother would add a little more dimension to your creature removal, considering you're left with swords and darkblast. I really like this deck by hte way ^^

The first list was updated and there are no Vindicates anymore. Darkblast is absolutely insane with the recurrence abilty and the synergy with House. It is really great removal and helps the aggro matchup incredibly. Smother is good don't get me wrong but it doesn't add any tricks. It's only a oneshot which many times I would rather have Darkblast. That is all

-Z

My Name Is Scott
01-26-2007, 02:59 AM
Darkblast kills Lackey, Matron, Gob Tokens, cast Incinerators, Bob, pre-Thresh bear, and recurs. It like it.
Most of those don't stand out as threats to me. Lackey is really the only one darkblast seems effective against, otherwise I'd rather have removal to get rid of the real problems.

Mister Agent
01-26-2007, 03:41 AM
i don't mean to bust anyones balls here but to me the deck just looks like a bad version of BGW ROCK...its VERY similar but this deck runs hymn, confidant, smaller beats in general and a worse card advantage/draw engine...

bwg rock

4 windsweapt heath
4 wooded foothills
4 bayou
4 savanna
3 forest
1 swamp
1 plains
1 volraths stronghold

4 cabal therapy
4 duress
4 birds of paridise
4 swords to plowshares
4 pernicious deed
4 eternal witness (card advantage...words well with stronghold/deed/everything)
4 loxidon hierarch
4 wall of blossoms (draw/block)
4 troll ascetic (or living wish..toolbox/card quality)
2 sword of fire/ice

as you can see its very similar but seems a bit better to me...maybe i'm just crazy

I can tell you some other reasons why funkbrew is strictly better then this deck that you posted lukatron. The creatures that you run in yours doesn't really survive an activated deed except troll ascetic and maybe hierarchs. Also your threats is generally more costly then funkbrew's threats overall even with the birds of paradises that you see fit in your deck. Funkbrew also has more reliable threats then the ones you run in your deck.

Dark confidants also prove to be a more efficient utility draw engine then your wall of blossoms and swords of fire and ices put together. Mainly because dark confidants are less mana costly and they provide constant utility card draw overall.

Complete_Jank
01-26-2007, 01:10 PM
Jake, I did not realize that you had removed Vindicate.

4 Swords & 4 Darkblasts are too much, granted Darkblast is really powerful in our meta, but even then you only want to see one Dark Blast, maybe two.

I would do this:
3 Swords to Plowshares
2 Darkblasts
3 Vindicates

If you are playing B/W I see no reason why to not run Vindicate since it is the best targetable removal in the game.

Mister Agent
01-27-2007, 03:04 PM
I say funkbrew has a better then 50/50 chance against threshold, goblins, and solidarity after boarding. You have 4 extirpates in the board and they are huge in all 3 matchups since they are instants and have split second. In my opinion extirpates are the black meddling mages. :)

Solidarity: Aiming for meditate, high tide, and/or cunning wish is some sound plays. I would particularly aim for meditate first though because I find this card to be the most brutal combo piece in the deck. Considering meditates can have the solidarity player draw into more combo pieces like another meditate/cunning wish. High tide could probably be the next best combo piece to aim for with extirpate. However I have seen solidarity players combo off and win without high tide since they still have resets.

Goblins: Me and Jake were testing this matchup quite a bit last night. Jake went 4-1 against me when i was playing goblins. Extirpates and necravolvers really help alot in this matchup as well. Aiming for goblin ringleaders and/or goblin piledrivers with extirpates can often put funkbrew up in front of goblins. Necravolvers are great in the mid to late game especially since funkbrew can often race or even out race goblins to get to the long stretch of games. Then swinging with Necravolvers at least 2 or 3 times can often win you goblin matchups.

Threshold: This matchup is probably the easiest matchup of the three. Especially after boarding when playing with alot of graveyard hate can often win funkbrew games obviously. Funkbrews removal also hurts threshold and your able to quickly recover from pernicious deed by having regenerable creatures on the table. Extirpates can also really hurt threshold by aiming for their mystical enforcers and/or nimble mongooses can often win you games alone when playing with funkbrew.

markbris
01-28-2007, 12:00 AM
A few questions, what exactly are the phyrexian furnaces in the sb for? Also does gobins with port/wasteland hurt your mana base? It seems like it would be kind of rough. Just some thoughts.

The Rack
01-28-2007, 12:14 AM
The phyrexian Furnaces are there for thre purpose of continual removal. In SD, the land of Reanimator, Furnace can be better than Crypt in some cases. It is also synergisitc with Extirpate and draws you a card if need be. I thorouhgly tested this "nightmare" of a matchup, and even with Ports/Wastes Funkbrew won 4/5 times. It is a favorable matchup.

Complete_Jank
01-29-2007, 12:50 AM
Jake you really need to test between 20-30 times to get accurate results.

Extripate won't be that good against Goblins, but it will be better against other decks.

Mister Agent
02-03-2007, 03:00 PM
Well I am sure me and Jake got the goblin match covered but yeah me and jake will play more games later on while i play with goblins. I still find extripate to be a optimal board choice against goblins from my playtesting. I also have been testing with funkbrew against my friend's goblin deck as well. He happens to be pretty competent player with goblins and I would win 8 of the 12 games we played total. I would have to say though postboard funkbrew has more promises then preboard funkbrew versus goblins.

The Rack
02-13-2007, 12:00 AM
Jake you really need to test between 20-30 times to get accurate results.

Extripate won't be that good against Goblins, but it will be better against other decks.

Yes I understand Mike, I have probably tested Goblins 50 times and am very comfortable with the matchup now.


Well I am sure me and Jake got the goblin match covered but yeah me and jake will play more games later on while i play with goblins. I still find extripate to be a optimal board choice against goblins from my playtesting. I also have been testing with funkbrew against my friend's goblin deck as well. He happens to be pretty competent player with goblins and I would win 8 of the 12 games we played total. I would have to say though postboard funkbrew has more promises then preboard funkbrew versus goblins.

I agree kevin. Extirpate, Pernicious deed, and Darkblast, are the MVPs of the matchup for sure. Extirpate is sooo huge in the matchup you guys wouldn't believe. More testing results will be added.

Maveric78f
02-13-2007, 04:02 AM
Here is my independant release of a white splashed rock. It's a bit old now, I did it just after coldsnap.

// Lands (24)
4 [ON] Windswept Heath
2 [P3] Forest (2)
1 [P3] Plains (1)
1 [P3] Swamp (1)
4 [A] Bayou
4 [A] Savannah
2 [A] Scrubland
2 [JU] Nantuko Monastery
1 [SH] Volrath's Stronghold
3 [ON] Bloodstained Mire

// Creatures (20)
4 [SH] Wall of Blossoms
4 [FD] Eternal Witness
4 [RAV] Dark Confidant
4 [TO] Mesmeric Fiend
4 [CS] Ohran Viper

// Spells (16)
3 [AP] Vindicate
2 [AP] Pernicious Deed
4 [IA] Swords to Plowshares
4 [JU] Cabal Therapy
3 [BOK] Umezawa's Jitte

// Sideboard (15)
SB: 1 [AP] Vindicate (enchantment/artefact heavy decks)
SB: 1 [AP] Pernicious Deed (aggro)
SB: 4 [UL] Engineered Plague (gobs/elves)
SB: 4 [FE] Hymn to tourach (combo/control)
SB: 2 [US] Duress (combo/control)
SB: 3 [RAV] Loxodon Hierarch (burn)

The concept is based on the card advantage and recursion. The creatures are very weak as in Rockin' Funkbrew and they can't regenerate but that's not really a problem as deed is here to deal with very small CC or just to make a cancel button. With my CA, I should have a full hand and my opponent an empty hand so that I'll start faster.

The deck hates mana disruption but the CA may help to struggle and massive creature removal. Burn is not a good matchup neither even after side. Jitte is a must in this matchup.

The Rack
02-15-2007, 12:22 AM
Here is my independant release of a white splashed rock. It's a bit old now, I did it just after coldsnap.

// Lands (24)
4 [ON] Windswept Heath
2 [P3] Forest (2)
1 [P3] Plains (1)
1 [P3] Swamp (1)
4 [A] Bayou
4 [A] Savannah
2 [A] Scrubland
2 [JU] Nantuko Monastery
1 [SH] Volrath's Stronghold
3 [ON] Bloodstained Mire

// Creatures (20)
4 [SH] Wall of Blossoms
4 [FD] Eternal Witness
4 [RAV] Dark Confidant
4 [TO] Mesmeric Fiend
4 [CS] Ohran Viper

// Spells (16)
3 [AP] Vindicate
2 [AP] Pernicious Deed
4 [IA] Swords to Plowshares
4 [JU] Cabal Therapy
3 [BOK] Umezawa's Jitte

// Sideboard (15)
SB: 1 [AP] Vindicate (enchantment/artefact heavy decks)
SB: 1 [AP] Pernicious Deed (aggro)
SB: 4 [UL] Engineered Plague (gobs/elves)
SB: 4 [FE] Hymn to tourach (combo/control)
SB: 2 [US] Duress (combo/control)
SB: 3 [RAV] Loxodon Hierarch (burn)

The concept is based on the card advantage and recursion. The creatures are very weak as in Rockin' Funkbrew and they can't regenerate but that's not really a problem as deed is here to deal with very small CC or just to make a cancel button. With my CA, I should have a full hand and my opponent an empty hand so that I'll start faster.

The deck hates mana disruption but the CA may help to struggle and massive creature removal. Burn is not a good matchup neither even after side. Jitte is a must in this matchup.


Wrong thread I believe.

sammiel
02-15-2007, 12:28 AM
I understand your effort of help but this isn't The Rock thread. This is a seperate deck altogether and doesn't play anything like The Rock. I have tested THIS deck a thousand times and NOT the rock. Your list adds nothing to Funkbrew. Thank you come again.


He may have posted in the wrong thread, but you don't have to be an immensely rude jackass about it.

The Rack
02-15-2007, 12:33 AM
He may have posted in the wrong thread, but you don't have to be an immensely rude jackass about it.

I don't believe he posted in the wrong thread but, I apologize.

Maveric78f
02-15-2007, 04:29 AM
My apologies if you feel it's too far from your builds. I did it because the last build in the thread was as far as mine from your "original build".

The purpose of my post was not to debate because it's a build I gave up (too slow, too boring but quite efficient). The goal was just providing this thread with new ideas. Just take what you want from my build (looks like nothing) and I won't bother you anymore ^^.

thefreakaccident
02-15-2007, 06:55 PM
OMG, JAKE!!!
its' me
Liking the deck man. I know its workin' out (seeing as we play test whenever possible), but I need to ask an off topic question.
How do you remove one of your threads or do you just let it sit their, cuz i'm not that bright and got it locked as well as attacked by the whole magic community.

Mister Agent
02-16-2007, 03:01 PM
Yeah I am very sorry to hear that you got your thread locked thefreakaccident. I think its pretty bad that they didn't want to help you out which is a shame because they play alot of legacy. Heck I haven't even played in tournaments for a year and I still was willing to help Jake and you out with your decks like funkbrew and BHWC threshold.


@sammiel: Well the one thats being the jackass is you because I have known the rack for awhile now and I know for sure he isn't being a ass about it. Considering I agree with The Rack that rock decks belong in their own respective threads and funkbrew so to speak is nothing like the rock decks at all just from hours of playtesting with funkbrew.

The rock plays like a pure aggro deck anyhow while funkbrew can play like a aggro, aggro-control and even a straight control deck as well.

Another thing about the extirpate is that it gives funkbrew better mid to late game as well which is always nice. Depending on what card you remove though could potentially increase your chances greatly to win late game matches.

-Agent Funk

Cavius The Great
02-16-2007, 07:04 PM
Have any of you guys considered Mire Boa from Planar Chaos? It's basically River Boa with Swampwalk. And if you run Urborg, Tomb of Yawgmoth he's basically unblockable by anything.

Mister Agent
02-17-2007, 12:50 AM
Have any of you guys considered Mire Boa from Planar Chaos? It's basically River Boa with Swampwalk. And if you run Urborg, Tomb of Yawgmoth he's basically unblockable by anything.


Yes actually Jake(the rack) runs two mire boas for the black sui, br sui, and pikula matchups. :) Thanks for the suggestion though anyway.

The Rack
02-17-2007, 01:15 AM
The first post has been edited in with the new tech and card choices. Matchups are being added to right now. More in depth anaylises will be added soon. Thank you.

-Z

Mister Agent
02-19-2007, 08:53 PM
I have been playtesting with this sideboard against most of the legacy field with funkbrew and so far I like it alot.

4 Extirpate
4 Cabal therapy
2 Chains of Mephistopheles
4 Tormod's Crypt
1 Swords to plowshares

I like having the 4 cabal therapies along with 4 extirpates makes extirpates even more playable and less dead in that respect. The single swords to plowshares is always nice for additional answers for first turn lackey however I know you don't like the singleton cards in the board Jake.

Or you could go with this sideboard just to bypass some hate like pithing needle and meddling mage that nail your graveyard hate devices.

4 Extirpate
4 Cabal therapy
2 Chains of Mephistopheles
2 Tormod's Crypt
2 Withered Wretch
1 Swords to plowshares

Just some points I want to make to help you out with the awesome funkbrew deck in legacy Jake. :)

The Rack
02-24-2007, 07:16 PM
I have been playtesting with this sideboard against most of the legacy field with funkbrew and so far I like it alot.

4 Extirpate
4 Cabal therapy
2 Chains of Mephistopheles
4 Tormod's Crypt
1 Swords to plowshares

I like having the 4 cabal therapies along with 4 extirpates makes extirpates even more playable and less dead in that respect. The single swords to plowshares is always nice for additional answers for first turn lackey however I know you don't like the singleton cards in the board Jake.

Or you could go with this sideboard just to bypass some hate like pithing needle and meddling mage that nail your graveyard hate devices.

4 Extirpate
4 Cabal therapy
2 Chains of Mephistopheles
2 Tormod's Crypt
2 Withered Wretch
1 Swords to plowshares

Just some points I want to make to help you out with the awesome funkbrew deck in legacy Jake. :)


I like the sideboard Kevin but singles in SB slots without search seem a little shakey to me. I'm going to do a lot of testing tonight with this sideboard and I will let all of you know how it goes. Thank you all very much for the help so far! :)

Mister Agent
03-26-2007, 02:45 PM
Its time for the SCG Legacy tournament report!

round 1: Against UW fish

Game 1: The fish player just pulverized me with quick beats like a couple of silver knights and isamaru of konda. He also had a sword of fire and ice out and a jitte. I had to mulligan down to 5 cards though in this game and i didnt draw any of my deeds quick enough so it was a quick gg for me.

Game 2: This time i was the one that was doing all of the damage. I drew all of my discard and used hymn, duress, and cabal therapy to rip his hand apart. I was able to play a couple of necravolvers and swing for the win.

Game 3: This game was a game that could've went either way. I ended up removing all of his threats via stp, deed, and diabolic edict. I couldn't draw anymore removal for a few more turns though so he ended up playing a sword of fire and ice and a serra avenger equipped on it to end the game. I didn't draw any of my discard at all in game 3 so that didn't help at all lol.

Record for match rounds
0-1

Record for games
1-2

Round 2: I got a bye in round 2. I was disappointed though because i really want to play in this round but oh well.

Record for match rounds
1-1

Record for games
3-2

Round 3: I was playing against countersliver

game 1: This game i had to mulligan down to 5 cards so that didn't help at all. He ended up playing a crystalline sliver then 2 muscle slivers and had plenty of countermagic to back up his creatures. I was dead in like 5 minutes of action lol.

game 2: This game was just like the first game except i was able to draw a deed then play it. The deed resolved and i activated the deed to blow up all of his slivers and i was down to like 7 life by turn 4. I was able to come back though and win with necravolvers and river boas.

Game 3: This time he had really bad draws and couldnt draw a land until 3 or 4 turns later. He played a pithing needle during the first turn though and named pernicious deed with it. I kept applying pressure which ended the game quickly otherwise if he had as much lands as i did it probably could've went either way.

Record for match rounds
2-1
Record for games
5-3

Round 4: I played against mono white angel stompy.

Game 1: He was able to play most of this threats i removed them of course with deed, stp, and more. I was also able to rip his hand apart with a couple of hymn to tourachs. He was able to win though by casting cataclysm after he has a exalted angel with a sword of fire and ice on it.

Game 2: I dropped a scrubland and duressed his hand i got his armageddon. Then i extirpated his geddon to rid myself of all of his armageddons. He continue to play savannah loins, and other beats as well and kept me on a relatively fast clock. I was able to deed, stp, and edict all of his threats though. He had a jitte out a couple of turns later and then put a silver knight on it i finally get a threat on the table but it wasn't enough to stop his jitte and silver knight. He ended up winning again of course.

Match rounds
2-2
Games
5-5

Round 5: I played against another UW fish with pride of the clouds.

Game 1: I was able to hymn and duress him like crazy. For a few turns he played some big threats like serra avenger and exalted angel i ended up removing them though. I played a couple of necravolvers and ended the game somewhat soon after.

Game 2: He plays pithing needle and names deed. He also has stifle and countermagic in his hand for backup. He ends up playing worship and keeps on applying pressure to me with creatures and kept on forecasting pride of the clouds. I get rid of his non-token threats of course and was able to get out a couple of necravolvers out in the mean time. Luckily i stopped his meddling mage with a stp when he named necravolver with it. With a couple of aether vials out he was able to pump out more threats and was able to get his pride of the clouds to be pretty big and swinged for 15 so i was at 17 life from 32. I was gaining a bunch of life from the necravolvers. I managed to draw a vindicate though and at the last second i was able to destroy his pithing needle and end the game right there with a deed. Then attacking a couple of times with a threshold nantuko monastery.

Match rounds
3-2
Games
7-5

Round 6: I was playing against angel stompy again.

Game 1: i was able to rip his hand apart with a couple of hymns and duress ridding of his jittes and sword of fire and ice. He was able to play a couple of threats with additional of exalted angels. I was able to recover from his threats by destroying all of his threats with deed, swords to plowshares, and vindicates. Then i applied constant and a steady clock on him with river boas, and necravolvers to win the game.

Game 2: It was pretty much the same as the first game except i didnt draw any of my discard. I also had to mulligan down to 6 cards. He ends up winning with stonecloakers, aether vials, mangara with karakas.

Game 3: this time i was able to remove most of his threats but it wasnt enough he had a mangara out combined with karakas and he kept on removing every threat i have in the deck. I didnt draw one vindicate for the entire game unfortunetly to get rid of his karakas. He ends up winning with a jotun grunt in play and by the time i could get rid of his grunt it was too late for me.

Match rounds:
3-3
Games:
8-7

Overall i was pretty happy with the deck and had alot of fun. I mean i was one win short of almost making top 8 which is a big plus for this deck. I am 23rd place out of 57 players which is pretty good considering i have not went to a legacy tournament for a little more then a year. I probably could've done better with a bit more good luck and more recent tournament experience.

Props:

TurbulentDirge at starcity games for running a great event. :)

Team funk for coming up with this brilliant funkbrew deck for the legacy format.

Jake who is known as Devastater on mtgs and is also known as the rack on the source. Everybody should pay some respect to Jake considering he was the original builder of funkbrew. ;)

Slops:

I did not have any slops. :)

Kronicler
03-26-2007, 03:02 PM
the last deck you played against wasn't angel stompy, it was death and taxes.

Kronicler

Mister Agent
03-26-2007, 03:16 PM
the last deck you played against wasn't angel stompy, it was death and taxes.

Kronicler


Oh my bad.

The Rack
03-27-2007, 12:41 AM
Its time for the SCG Legacy tournament report!

round 1: Against UW fish

Game 1: The fish player just pulverized me with quick beats like a couple of silver knights and isamaru of konda. He also had a sword of fire and ice out and a jitte. I had to mulligan down to 5 cards though in this game and i didnt draw any of my deeds quick enough so it was a quick gg for me.

Game 2: This time i was the one that was doing all of the damage. I drew all of my discard and used hymn, duress, and cabal therapy to rip his hand apart. I was able to play a couple of necravolvers and swing for the win.

Game 3: This game was a game that could've went either way. I ended up removing all of his threats via stp, deed, and diabolic edict. I couldn't draw anymore removal for a few more turns though so he ended up playing a sword of fire and ice and a serra avenger equipped on it to end the game. I didn't draw any of my discard at all in game 3 so that didn't help at all lol.

Record for match rounds
0-1

Record for games
1-2

Round 2: I got a bye in round 2. I was disappointed though because i really want to play in this round but oh well.

Record for match rounds
1-1

Record for games
3-2

Round 3: I was playing against countersliver

game 1: This game i had to mulligan down to 5 cards so that didn't help at all. He ended up playing a crystalline sliver then 2 muscle slivers and had plenty of countermagic to back up his creatures. I was dead in like 5 minutes of action lol.

game 2: This game was just like the first game except i was able to draw a deed then play it. The deed resolved and i activated the deed to blow up all of his slivers and i was down to like 7 life by turn 4. I was able to come back though and win with necravolvers and river boas.

Game 3: This time he had really bad draws and couldnt draw a land until 3 or 4 turns later. He played a pithing needle during the first turn though and named pernicious deed with it. I kept applying pressure which ended the game quickly otherwise if he had as much lands as i did it probably could've went either way.

Record for match rounds
2-1
Record for games
5-3

Round 4: I played against mono white angel stompy.

Game 1: He was able to play most of this threats i removed them of course with deed, stp, and more. I was also able to rip his hand apart with a couple of hymn to tourachs. He was able to win though by casting cataclysm after he has a exalted angel with a sword of fire and ice on it.

Game 2: I dropped a scrubland and duressed his hand i got his armageddon. Then i extirpated his geddon to rid myself of all of his armageddons. He continue to play savannah loins, and other beats as well and kept me on a relatively fast clock. I was able to deed, stp, and edict all of his threats though. He had a jitte out a couple of turns later and then put a silver knight on it i finally get a threat on the table but it wasn't enough to stop his jitte and silver knight. He ended up winning again of course.

Match rounds
2-2
Games
5-5

Round 5: I played against another UW fish with pride of the clouds.

Game 1: I was able to hymn and duress him like crazy. For a few turns he played some big threats like serra avenger and exalted angel i ended up removing them though. I played a couple of necravolvers and ended the game somewhat soon after.

Game 2: He plays pithing needle and names deed. He also has stifle and countermagic in his hand for backup. He ends up playing worship and keeps on applying pressure to me with creatures and kept on forecasting pride of the clouds. I get rid of his non-token threats of course and was able to get out a couple of necravolvers out in the mean time. Luckily i stopped his meddling mage with a stp when he named necravolver with it. With a couple of aether vials out he was able to pump out more threats and was able to get his pride of the clouds to be pretty big and swinged for 15 so i was at 17 life from 32. I was gaining a bunch of life from the necravolvers. I managed to draw a vindicate though and at the last second i was able to destroy his pithing needle and end the game right there with a deed. Then attacking a couple of times with a threshold nantuko monastery.

Match rounds
3-2
Games
7-5

Round 6: I was playing against angel stompy again.

Game 1: i was able to rip his hand apart with a couple of hymns and duress ridding of his jittes and sword of fire and ice. He was able to play a couple of threats with additional of exalted angels. I was able to recover from his threats by destroying all of his threats with deed, swords to plowshares, and vindicates. Then i applied constant and a steady clock on him with river boas, and necravolvers to win the game.

Game 2: It was pretty much the same as the first game except i didnt draw any of my discard. I also had to mulligan down to 6 cards. He ends up winning with stonecloakers, aether vials, mangara with karakas.

Game 3: this time i was able to remove most of his threats but it wasnt enough he had a mangara out combined with karakas and he kept on removing every threat i have in the deck. I didnt draw one vindicate for the entire game unfortunetly to get rid of his karakas. He ends up winning with a jotun grunt in play and by the time i could get rid of his grunt it was too late for me.

Match rounds:
3-3
Games:
8-7

Overall i was pretty happy with the deck and had alot of fun. I mean i was one win short of almost making top 8 which is a big plus for this deck. I am 23rd place out of 57 players which is pretty good considering i have not went to a legacy tournament for a little more then a year. I probably could've done better with a bit more good luck and more recent tournament experience.

Props:

TurbulentDirge at starcity games for running a great event. :)

Team funk for coming up with this brilliant funkbrew deck for the legacy format.

Jake who is known as Devastater on mtgs and is also known as the rack on the source. Everybody should pay some respect to Jake considering he was the original builder of funkbrew. ;)

Slops:

I did not have any slops. :)

Good report Kevin! So after hearing about all your matchups through AIM and through the report I've proposed a newer SB for a more versatile edge against a wider range of decks instead of few specific ones. Here it is:

// Sideboard
SB: 2 [WL] Phyrexian Furnace
SB: 4 [PC] Extirpate
SB: 3 [MR] Rule of Law
SB: 2 [TSB] Withered Wretch
SB: 4 [7E] Engineered Plague

Furnace/Wretch - Graveyard hate against Threshold, IGGY, other graveyard revolved combos, and recurrance of any sort. But I'm wondering if it should be replaced with oter stuff due to the fact that Threshold is already a cakewalk and Exirpate takes care of IGGy, ANy thoughts?

Rule of Law - It could have slowed the control player and stops combo dead in their tracks. It helps you gain some tempo with stuff like deed and vindicate. I think it can be a better tool than many other combo hosers.

Extirpate - Takes care of too many combo decks to not be added in here. I basically board it in against any deck and take out the weakest card in that matchup.

Plague - is death to all goblins, fishies, elves, and any other swarm you can think of.

Solpugid
03-27-2007, 11:00 AM
It's actually interesting that you should say thresh is a cake-walk. I've tested the matchup from both sides (that is, I've played using both decks) and found that threshold (at least post-board) has the advantage. Then again, my version runs piracy charm (2-of) that handily kills confidant and lynx. Swords hits necravolver, counters stop deed and hymn. The rest is overwhelming with card quality. How have you been able to play this deck to do so much better?

Finn
03-27-2007, 11:33 AM
This is not directed at you, Solpugid. You just bring up a good point, albeit backdoor style.

I got a lot of flak from ignorant people for saying this a while back, but it is as true now as it was then. BWG control should almost never lose to Thresh. "They can counter 'x'" is always a questionable argument in favor of a deck's matchup, especially in Legacy which is so heavy in aggro and storm combo. With a few exceptions, pretty much every spell in this deck, as well as Dirt and Truffle Shuffle must be countered to not be really painful for Thresh. Now that Jake finally has some sizable creatures, this matchup should be even more stupid easy. Furthermore, I don't know of any sideboarding strategy Threshold could possibly muster to gain too much ground back.

You should smile like the Cheshire Cat when you see your opponent play a first turn Tropical Island.

Solpugid
03-27-2007, 11:50 AM
No offense taken Finn (as I realize there was none intended). But my comments were based on testing experience (though only about 15 games). The thing is, when I decided to test this deck I was expecting huge game against threshold, as you claim it has. What I found was not consistent with that hypothesis. It could be that I wasn't playing the deck well, as I'm certainly much better with thresh, but somehow thresh was winning.

Your point about sideboarding is well taken. I have yet to test postboard, but I can see that the matchup gets easier for funkbrew. Still, stifle from the board is a monster in this matchup.

Mister Agent
03-27-2007, 08:38 PM
Well my mainboard for funkbrew tends to have a pretty good matchup against threshold. I added in 2 engineered explosives in the main to put majority of threshold's threats on a short leash. I should've added 2 engineered explosives before i played in the SCG tournament though then i probably could've won 2 more rounds against both UW fish and angel stompy. Necravolvers also make any aggro matchup winnable as well even though about 40-50 percent of the time it can be close.

By the way i really like the sideboard jake it seems perfect with my main deck for the awesome funkbrew. ;)

The Rack
03-28-2007, 12:51 AM
Alright everyone, here's the list and i'll give explanations in the Thresh matchup. No offense intended towards any threshold players either.

// Lands
4 Bayou
4 Scrubland
2 [A] Savannah
2 [6E] Swamp (2)
4 [ON] Windswept Heath
2 [TSP] Forest (3)
2 [ON] Bloodstained Mire
2 [7E] Plains (3)
2 [JU] Nantuko Monastery - This basically blocks everything and kills for only 2 mana. With this is out with Thresh its basically a Standstill. Mongoose and Werebear are nothing to worry about in the face of house.

// Creatures
4 [RAV] Dark Confidant - It gives me a lot of draw to keep up with all the cantrips of Thresh, it isn't much of a blocker but it really helps you out tempo the opponent. This is usually a target for a FoW, StP, or piracy charm.
4 [AP] Spectral Lynx - This has PRO THRESHOLD as long as this is out they will very rarely come at your face. It also has landwalk for that amtter and swings in for 2 whenever it doesn't need to block. A great helper in the Thresh matchup.
3 [6E] River Boa - This can also block Thresh forever as it has regenerate and the landwalk ability is soo huge when it comes to turning the tables to the offensive.
3 [AP] Necravolver - In the 5/5 body or the 4/4 body it trades with all the Threshed dudes. It tramples over the top of many and creates a "have to block" situation. It is very aggressive when need be and also a perfect wall in the defensive situation.
2 [PC] Mire Boa - Basically a great blocker because of regen but doesn't have the landwalk ability. I like having a good game against MBC too. :)

// Spells
4 [AP] Pernicious Deed - This is the power card in here. It kills all the threats and keeps mine out there. THIS IS THE MOST IMPORTANT STRATEGY OF THE GAME VERSUS THRESHOLD!!! after popping the deed and regening about 2-3 creatures immediatly put immense pressure on the board. Attack every turn and use all proactive cards ASAP. Basically, you have to overwhelm them with a lot of pressure from your creatures and spell.
[u]3 Swords to Plowshares - Takes out the Werebears and Enforcers
4 [AT] Hymn to Tourach - Great discard
4 [7E] Duress - great discard
2 [RAV] Darkblast - pretty useless in this matchup but it can create some good combat tricks sometimes.
3 [AP] Vindicate - all I can say is GO FOR THE LANDS!! Thrsh will keep a one land hand if it has 4 cantrips in the hand. All you have to do is aim for the manabase and the rest of the deck falls apart.

Any more questions regarding the matchup?

Mister Agent
03-28-2007, 11:20 AM
I really like the list Jake it seems quite finely tuned its pretty much what i ran at the SCG tournament I mean i did pretty well considering i haven't played in tournaments for like a year lol so that shows how good the deck really is if it was played by a more experienced player probably could of placed in top 8 no doubt. Considering I was just one win short of almost top 8ing at this last SCG tournament. However I am going to add 2 engineered explosives in the main in my version after playing against almost every aggro or aggro-control deck in the format either in the tournament or just for fun. :) However its just my personal preferance and I will always respect the deck funkbrew lists that you post since your the original creator. :wink:

The Rack
04-08-2007, 04:35 PM
Hello everyone! Haven't posted in a while but I have been testing extensively. It's good to hear that you did well in the tournament Kevin! That's awesome! Well anyways, I went to my San Diego tournament last night with Funkbrew and here is the report:

The list I used is the EXACT list on the front page except i couldn't grab any extirpates so instead I used

2 Engineered Explosives
2 Sphere of Resistance

1st MATCH: UG Madness

Game 1:
I start off the game with a dual and it gets wasteded... His first land was an island so I didn't expect that at all. SO it's wasted, then he drops a Rootwalla. BOOM it's madness, uh oh he has 2 lands a critter and I have 1 land. He gets 3 swings with his 3/3 rootwalla before I drop a vindicate. The game slows down a lot and we trade critters a lot, then later on in the match... I have a Cat, and 2 Boas. He has Aquameba, Jitte, Arrogant Wurm, and Rootwalla. I try dropping a deed but he FoWs it. Game.

Game 2:
I end up with a perfect curve with a 1st turn duress, 2nd turn Boa, 3rd turn vindicate, 4th turn deed. He recovered very slwly from the deed but I later topdecked another and cleared the board for Cats and Snakes.

Game 3:
I have a beautiful hand with not only a deed but EE along with 2-3 regens (cant exactly remember). I EE for 2 which absolutely wrecks him and then drop a deed for more protection. My cats and snakes deal the final damage.
2-1

1-0

2nd Match: What the Funk!! (UW Scepter Still) I end up playing against my own teammate who has a very good deck that was just refurbished for the tourney.

Game 1: I manage to get some critters out with no counters. I have a steady clock on him but it isn't fast enough. I try dropping a deed but it is sadly countered and then on my EOT he fetches the scepter and chant.

Game 2: I have 4 creatures and 2 lands so I go for it because I need a quick clock to take him out quickly. So I drop a snake and then he wastes my only green when I have 2 other snakes in hand. I end up beating for 2 for a few turns but it still isn't fast enough to stop the inevitable.
0-2

1-1

3rd Match: I'm playing a San Diago CLassic, 4 color Landstill.

Game 1: We end up trading bodies a lot and the match lasted for 45 minutes. He ended up getting the crucible out and locked me with a recurring monastery. No StP

Game 2: He mulls down to a 5 with a 4 land hand and a crucible I duress the crucible and pumell him into the ground with Cats and Snakes.

Game 3: This is tight game with him vindicating my stuff and me deeding away the board. He starts to beat with a monastery but I swords it away. I start to gain advantage when he swords ny guys then blocks with his lands. I end up deeding his lands away and beating with some snakes.
2-1

2-1

4th Match: Affinity

Game 1: It's a perfect curve, Duress, Hymn, Deed BOOM there does that ravager and all his lands. He starts to build up his board again and I find another deed. BOOM goes his board and Necravolver swings for the win. The deeds smashed him, hard.

Game 2: So I end up playing a cat and then dropping a deed. He has 3 Artifact lands, Ravager, Enforcer, Vial, Ornithopter, and Atog. I deed the board for 2 forgetting about the modular effect so he sacs everything to ravager then sacs ravager to put 12 +1+1 counters on Enforcer. I chump bluck and regen for a long time until he hits a fling. Dang.

Game 3: I get Deed, Vindicate, Swords, Sphere of Resistance, and some critters. Deed slowed him to a crawl and I removed anything else in the way. Necravolver FTW!
2-1

3-1

5th Match: 4 color Survival with Tradewind rider and multiple cheats.

Game 1: First turn he drops forest and BoP. I gladly drop a scrubland and StP it. It was his only land. I quickly get a beastly clock on him before he can get another land out. He manages to get a survival out with Wall of Roots, Squee, Genesis, and all the tricks. He gets his survival up and running while he’s at 2 life when I have a Spectral Lynx with him having all green creatures out. I keep attacking with my Lynx, and 2 Monasteries but he manages to block them all. I attempt to drop a deed for the game but he plays the 1 Force of Will all game. I drop 2 Necravolvers with both kickers and they are double blocked to death. I end up playing another deed that isn’t countered, here is the deciding play, he fetches for a Harmonic Sliver and blows up my deed, I later realized I could have popped deed for 0 and he would have to target his own Survival. He then won with FTK and Masticore. The match took 55 minutes.

Game 2: There wasn’t enough time to get the match going so he had won because of his win from the first game.
0-1-1

3-2

SO the deck performed well, I still didn’t have a completed SB but the Spheres and Explosives helped more than I thought. I could have won the survival match had I ever been in that position before. It was a good tourney and I hope to do better next time!!!

Mister Agent
04-15-2007, 04:57 PM
Here is my recent funkbrew list that im going to play at the next SCG tournament. Its pretty much the same as Jake's(the rack) list now except i added a little extra so it can keep up with fish decks(which seems to show up more recently in alot of metagames) in the form of one more vindicate and also a engineered explosives. Anyhow here is the list. ;)

Lands
4 Bayou
4 Scrubland
2 Savannah
2 Bloodstained Mire
4 Windswept Heath
2 Swamp
2 Forest
2 Plains
2 Nantuko Monastery

Creatures
3 Dark Confidant
4 Spectral Lynx
3 River Boa
2 Mire Boa
2 Necravolver

Spells
4 Pernicious Deed
4 Swords to plowshares
4 Hymn to tourach
3 Duress
2 Rancor
4 Vindicate
1 Engineered Explosives

Sideboard:
3 Darkblast
4 Engineered Plague
3 Chains of mephistopheles
3 Rule of law
2 Null Rod

Cavius The Great
04-15-2007, 05:21 PM
When is the next SCG tournament, just out of curiosity? I went to there website and didn't notice anything. And shouldn't this upcoming Grand Prix be more important to you?

The Rack
04-15-2007, 07:24 PM
When is the next SCG tournament, just out of curiosity? I went to there website and didn't notice anything. And shouldn't this upcoming Grand Prix be more important to you?

I hear there is going to be another SCG tourney soon, but the format it is in has not been accepted. The GP is definately more important to us. We have been doing a lot of testing lately on many diverse matchups. If there are any matchups anybody needs to be clarified feel free to ask!

Mister Agent
04-15-2007, 07:40 PM
When is the next SCG tournament, just out of curiosity? I went to there website and didn't notice anything. And shouldn't this upcoming Grand Prix be more important to you?

Well its actually a SCG tournament online that i will be particpating if its legacy. Yeah Grand prix is definetly alot more important to me except one problem since i live on the west coast its going to be hard getting over there. I really hope some people take funkbrew to columbus though because in my opinion funkbrew can beat alot of the legacy field when piloted correctly.

Moczoc
06-17-2007, 10:28 PM
Hi everyone, this thread is a bit old, but I think Rockin' Funbrew possibly is a quite good decision for the current metagame: It has a quite good/fair matchup against Fish, NQG and other Tarmocontrol decks that everybody is playing. Furthermore it is a control deck itself, so it can compete with all the combo decks and it has better chances to beat the round 1 aggro-kid than Landstill ...
Are there (still) any other people playing or developing this deck? I'm curious if about your decklists :)

Here is mine (nothing special):


Creatures
4 Dark Confidant
4 Spectral Lynx
3 River Boa
2 Mire Boa
3 Necravolver

Spells
4 Pernicious Deed
3 Swords to Plowshares
4 Duress
2 Darkblast
3 Vindicate
4 Castigate

Lands
4 Bayou
4 Scrubland
2 Savannah
2 Swamp
4 Windswept Heath
1 Forest
2 Bloodstained Mire
2 Plains
3 Nantuko Monastery

Sideboard
3 Rule of Law
3 Withered Wretch
4 Engineered Plague
2 Engineered Explosives
3 Hymn to Tourach


I'm just testing Castigate instead of Hymn MD .. even if I think it doesn't make a big difference. But I like Castigate because it's an expensive Duress. You can be sure to disrupt the opponents most important cards latest on turn 2. The Land popping of Hymn and that it is castable of a Ritual are unrelevant here anyway.
Then I cuttet a Forest for another Monastery because they are great. Oh, another question: Why are you playing so much lands in a deck with such a low curve?
Okay, I hope to get some replies :>

thefreakaccident
06-17-2007, 10:58 PM
you made the deck recently?

cool, dev. has been making some good changes to the deck.

you might look into the new wish, glittering wish... you can tutor for discard creature control and other forms of control (as well as huge fatties that don't deal confi damage).

n00bas4urus_r3x
06-17-2007, 11:49 PM
I've recently started playing this deck and have discussed it a little with The Rack. He suggest Glittering Wish also, but I havn't had a chance to test it out yet. Here's my list:

Land:
4 Bayou
4 Scrubland
2 Savannah
2 Swamp
4 Windswept Heath
2 Forest
2 Bloodstained Mire
2 Plains
2 Nantuko Monastery

Creatures:
4 Tarmogoyf
3 River Boa
4 Dark Confidant
4 Spectral Lynx

Other Spells:
2 Darkblast
4 Swords to Plowshares
4 Duress
4 Hymn
3 Vindicate
4 Deed

I feel Tarmogofy is incredible stong here. He gets real big real fast, and after a Deed, he's almost unstoppable. He can come down early and play defense or show up after a Deed for the win. He's been really great for me so far and I suggest anyone playing this deck to try him out. I can't really see Castigate being better than Hymn, just because the early and mid game card advantage can be so devistating. I'm also on the verge of cutting a few land, which will porbably turn into Glittering Wishes if they test out.

Mister Agent
06-18-2007, 12:17 AM
Good to see other people in playing with funkbrew and yes it is a pretty consistent and versatile deck in the format but it can only go so far with the person playing with it and if you know how to play funkbrew at an optimal level you probably could do pretty well in large tournaments. I played this deck a couple of months back on one of the SCG online tournaments and got 23rd place out of 57 and I was one game win short from top 15 as well. I probably wouldve top 8ed if I did some more tweeking with the somewhat outdated list i was using by playtesting more. Nice to see other people like playing with this deck besides me and other members of the funk team. :)

@noob: tarmogoyf seems pretty good but id still rather use necravolver in the same slot instead because necravolver won me alot more games that i shouldn't of be able to win without it. Believe me ive tested with necravolver quite a bit and it was the card that would save me against aggro decks as well and it becomes quite important especially when you want to win game 1 in those matchups.

Moczoc
06-18-2007, 10:13 PM
Yeah, I have always been a fan of all the 2-mana-wishes. They give versatility (spelled right?^^) to every deck.
For this deck Tarmogoyf is basically the same as Jotun Grunt which has been rejected by TheRack a long time ago.


Now my list, Wish included:

Creatures
4 Dark Confidant
4 Spectral Lynx
3 River Boa
2 Mire Boa
2 Necravolver

Spells
3 Pernicious Deed
4 Swords to Plowshares
4 Duress
2 Darkblast
2 Vindicate
3 Hymn to Tourach (I'll prefer Castigate ;))
4 Glittering Wish

Lands
4 Bayou
4 Scrubland
2 Savannah
1 Swamp
4 Windswept Heath
1 Forest
3 Bloodstained Mire
1 Plains
3 Nantuko Monastery

Sideboard
1 Vindicate
1 Pernicious Deed
1 Dueling Grounds
1 Gerrard's Verdict OR 1 Pain/Suffering
1 Death Grasp
1 Mystic Enforcer
1 Anurid Brushhopper OR 1 Ebony Treefolk
4 Glowrider
4 Engineered Plague



Changes I made:

- 1 Necravolver, - 1 Deed, - 1 Land, - 1 Hymn
+4 Glittering Wish

The land count was slightly too high, all the other losses get compensated by wish targets (I hope).

Then I replaced 1 Vindicate with 1 StP because the Wishes made the deck slower at answering with removal.


About the Wishboard:

Vindicate, Deed: Pointed and Mass-Removal
Dueling Grounds: Softlock with a regenerator (Just won me some games against Goblin)
G.Verdict, Pain: Discard for 1 or 2 mana .. I don't know yet which one fits better in the ''mana-curve'' in combo matches
Death Grasp: Finisher
Mystic Enforcer: Undercostet Fattie -> Finisher
Anurid Brushhopper, Ebony Treefolk: Creatures for turn 3 .. both are good at their jobs

:smile: What do you think of all that?

264505
06-18-2007, 10:28 PM
I would definitly do a little more with discard as with only 7 spells they will most likely be able to get the combo off without your disruption

thefreakaccident
06-18-2007, 11:01 PM
that looks really close to racks current list (he had another profile at another site called dev. ... oh well, you guys knew what I meant).

you might also look at 1 castigate in the SB (like if they tutor/wish for something, or they only have 1 out and your going to win, etc.)... works pretty well for that.

in the current list he runs 11 discard (4 hymm, 4 duress, 3 gerard's verdict)... you could consider that; I will try to get him to start posting his changes and explanations for them (some of which were inspired by me & the rest of the team).

n00bas4urus_r3x
06-19-2007, 01:34 PM
For this deck Tarmogoyf is basically the same as Jotun Grunt which has been rejected by TheRack a long time ago.

I don't see how Tarmogoyf is even comparable to Grunt other than being a large body for 2 mana. Grunt is a graveyard hoser, while 'goyf is just enabled by the grumper. 'Goyf has a lot more synergy with the Deeds and discard element of this deck than Necrovolver, and is often just as big if not bigger as the volver. He's just as much of a "must-deal-with-threat" as Grunt or Necrovolver, except better. He doesn't go away after graveyards are gone like Grunt, and he isn't nearly as mana intensive as Necrovolver, which lets him hit the table sooner and make an opponent deal with him.

I'd also suggest Castigate as a wish target, probably in the Gerrard's Verdict slot. The fact you can grab a key combo card or whatever makes it so much better that your opponent discarding a few cards he doesn't need.

Mister Agent
06-19-2007, 01:42 PM
I don't see how Tarmogoyf is even comparable to Grunt other than being a large body for 2 mana. Grunt is a graveyard hoser, while 'goyf is just enabled by the grumper. 'Goyf has a lot more synergy with the Deeds and discard element of this deck than Necrovolver, and is often just as big if not bigger as the volver. He's just as much of a "must-deal-with-threat" as Grunt or Necrovolver, except better. He doesn't go away after graveyards are gone like Grunt, and he isn't nearly as mana intensive as Necrovolver, which lets him hit the table sooner and make an opponent deal with him.

I'd also suggest Castigate as a wish target, probably in the Gerrard's Verdict slot. The fact you can grab a key combo card or whatever makes it so much better that your opponent discarding a few cards he doesn't need.

Well my point being with necravolver is it saved me against alot of angel stompy, goblins, fish, and any other aggro or aggro-control deck you could think of mainly because of its ability to gain good amounts of life in a reasonable time frame. Of course since im a blue control player i'd rather take utility over speed anyday of the week. I have find it to be the x-factor in many aggro related matchups and tarmogoyf is more acceptable to your deeds then necravolver and your regen creatures. Considering alot of creatures in the format that people use are usually 1 or 2 casting cost creatures anyway so having necravolver cost 3 to play can make a big difference when you activate pernicous deed. Funkbrew has alot of cheap casting cost blockers that can regen like the spectral lynx and the river boa to deal with earlier creatures until you draw a deed. I am not saying tarmogoyf is a terrible card I think its a great card but only adequate playtesting it a frequent amount of times would only tell if the card is valid or not in funkbrew. Although if tarmogoyf works pretty well for you then i wouldn't take him out.

I do like the addition of castigate though it seems a bit more efficient then gerrard's verdict against combo decks like solidarity in my opinion where getting rid of their more relevant combo pieces is important. However against aggro decks and blue control decks verdict takes the cake more then castigate does in my opinion.

@moczoc: Your funkbrew list looks pretty impressive how is the combo match like against solidarity, iggy pop, and TES going for you just out of curiosity?

Moczoc
06-19-2007, 10:48 PM
It's not that Tarmo is a No Go for this deck. It's was the egde to get in .. but I'd rather like it if it costed :2::g:
I even played Grunts in the deck that I testet while discovering RockinFunkbrew (very similar to this: http://www.germagic.de/dc/deck.php?id=6952)
TheRack suggesting 3 Gerrard's Verdict so is a little deja-vu for me ;)

I'm not sure if I sticked to Castigate if I played so much discard because pointed discard is more worthy if you have only a few slots
But all in all, none of the 2-mana-discard-spells help in the combo-matches because modern combo-decks tend to go off on turn 1 (against non-blue decks)

I played two matches against my brother with CRET-Belcher and I went 2-1 and 1-2
When he begins and plays for a turn 1 Belcher-shot I could not do anything. But I think every Deck without FoW has this problem :[
The best way to win is to win the coin-flip, then disrupt with Duress/Cabal Therapy and set a lock card on turn 3 or 2. Like Rule of Law, Sphere of Resis., Glowrider etc. Against EtW an Engineered Plague is okay too. I feel 15 Slots for a board is way too less. At the moment I play +4 Cabal Therapy and -4 Glowrider. I miss Glowy but the Therapies are absolutely required.

Another Sideboard issue is the possible play of Living W. instead of Glittering Wish. I came to this Idea because It allows you to tutor for Confidant who wins many Games.
It's just an idea:

possible Living Wish Board

1 Harmonic Sliver
1 Bone Shredder
1 Magus of the Disk <- Deed with feet
1 Silent Arbiter
1 Mesmeric Fiend
1 Laquatus Champion <- drains last lifepoints in lategame
1 Tarmogoyf
1 Exalted Angel
1 Glowrider
1 Dark Confidant
1 Necroplasm <- handles Gobbo-tokens
4 Engineered Plague

Problems: It sometimes can't handle black creatures and Magus fears StP. And once agains there is no more space for the 4 Therapies.

Back to the Glittering list. Agent Funk, you will hear of me when I've done relevant testing. So far I've beaten Mono Black Aggro and B/W Pikula a lot of times. Hehe, I like this deck!

n00bas4urus_r3x
06-20-2007, 01:00 AM
I was going to suggest Therapy over Glowrider, just because the card is such a house. Glad you think so too.

I'm not exactly saying Tarmogoyf is an auto include, but he does really well in this deck, and I think he deserves testing if you havn't already.

The living wish vs. glittering is a tough call. I think the ability to fetch Deed, Vindicate and Dueling Ground is very strong, but other than that I'm not we're gaining that much in the creature and discard area from Glittering. Living wish too is a tough call. We can grab a bunch of versitile dudes, but I'm not sure if one is better yet as I havn't tested. Gloomdrifter is also a solid grab for Living Wish in the goblin match up. He may take out the regeners on our side, but the wrath effect can easily win the game. I think you could probably cut a few cards from the L. wish board if you went that way. I really feel that Dark Confidant should be a 4-of in the main, just because the chances of drawing him are far greater that way, and I'm not sure I'd like to wish for him. Necroplasm could be cut because by the time he gets played to deal with ETW tokens, you'll probably already be dead. Laquatus Champion and Exalted Angel seem a little clunky here, and probably could either be cut period or replaced with Grave-Shell Scarab if you're looking for a finisher. Just throughing stuff out here.

Mister Agent
06-20-2007, 03:55 PM
I was going to suggest Therapy over Glowrider, just because the card is such a house. Glad you think so too.

I'm not exactly saying Tarmogoyf is an auto include, but he does really well in this deck, and I think he deserves testing if you havn't already.

The living wish vs. glittering is a tough call. I think the ability to fetch Deed, Vindicate and Dueling Ground is very strong, but other than that I'm not we're gaining that much in the creature and discard area from Glittering. Living wish too is a tough call. We can grab a bunch of versitile dudes, but I'm not sure if one is better yet as I havn't tested. Gloomdrifter is also a solid grab for Living Wish in the goblin match up. He may take out the regeners on our side, but the wrath effect can easily win the game. I think you could probably cut a few cards from the L. wish board if you went that way. I really feel that Dark Confidant should be a 4-of in the main, just because the chances of drawing him are far greater that way, and I'm not sure I'd like to wish for him. Necroplasm could be cut because by the time he gets played to deal with ETW tokens, you'll probably already be dead. Laquatus Champion and Exalted Angel seem a little clunky here, and probably could either be cut period or replaced with Grave-Shell Scarab if you're looking for a finisher. Just throughing stuff out here.

Yeah i know your not saying its an auto-include but i dont see it being that much better then necravolver though but it wouldnt hurt to try out both of them but if tarmogoyf works well for you then I would keep him in. All i am saying is necravolver won me alot of aggro or aggro-control matches that I shouldn't have mainly because of volver's ability of life gain. Ive actually surprised a few good legacy players by playing with a necravolver since they didn't really expect to playing against something like that and that actually helped me to win the match. Playing with cards that are least expected is sometimes a good thing. :)

Living wish versus glittering wish I think it mostly depends on the player's preference so to speak but I would think glittering wish actually adds more utility and versatility for funkbrew then living wish in my opinion. Like wishing for a deed or a vindicate or even a castigate seems quite nice not to mention wishing for a big finisher like a spiritmonger or something.

Solpugid
06-20-2007, 09:15 PM
The problem with wishing for deed is that the mana investment is so high you may not be able to play and pop deed in the same turn. I worry that wishes in general are "danger of cool things" in this deck. When I was testing it the deck seemed too tight and streamlined to want to screw things up with wishes. Maybe if we ran sakura-tribe elders or birds to accelerate into wish targets, but not otherwise.

Moczoc
06-21-2007, 11:12 AM
The problem with wishing for deed is that the mana investment is so high you may not be able to play and pop deed in the same turn. I worry that wishes in general are "danger of cool things" in this deck. When I was testing it the deck seemed too tight and streamlined to want to screw things up with wishes. Maybe if we ran sakura-tribe elders or birds to accelerate into wish targets, but not otherwise.

Acutally my most wished card is Mystic Enforcer. He's shuts down many games and often comes down turn 6 (4+2 mana) as an 6/6 Prot black Flyer.
Dueling Grounds is also useful in combo matches as a lock card because most modern combo-decks try to kill you with a horde of Gobbo-Tokens.



@team Funk: Could you/TheRack reveal your list? :smile: I'm interestet how to squeeze in 11 discard cards and 4 wishes.

Mister Agent
06-21-2007, 02:37 PM
Here is the list that i run since im a member of team funk as well.

3 Spectral Lynx
3 River Boa
2 Necravolver
4 Dark Confidant

4 Swords to plowshares
2 Darkblast
3 Pernicious Deed
2 Vindicate
1 Engineered Explosives
3 Glittering Wish

4 Hymn to tourach
2 Gerrard's Verdict
4 Duress

4 Windswept Heath
2 Bloodstained Mire

4 Bayou
2 Savannah
4 Scrubland
2 Plains
1 Forest
2 Swamp
2 Nantuko Monastery

Sideboard
1 Spiritmonger
1 Pernicious Deed
2 Vindicate
1 Mystic Enforcer
1 Death Grasp
2 Castigate
1 Loxodon Hierarch
2 Extirpate
4 Engineered plague

It's alot like the rack's list but i added a little more of my flavor to it mainly because of how i play the deck. I am not saying its the perfect list though because I am pretty sure there is alot of different ways that you can build funkbrew that are optimal enough for the format. I just enjoy playing the deck since it has good matchups against the entire field and the deck is just alot of fun to play. I didn't quite put in 11 discard and 4 wishes but i got close. ;)

@solpuqid: Wishing for a deed would be at best a mid to late game play and usually funkbrew can keep up with even the fastest decks in the format from my playtesting with the rack mostly and other players like anarchy who is also a source regular.

Nihil Credo
06-22-2007, 02:31 AM
I've been playtesting this deck for a couple of days. It's very interesting, and amazingly versatile. Kudos to the designers, no doubt.

Now for what I didn't like, and therefore changed (has anyone ever picked up a deck on the Source without tweaking it a bit?): the latest builds of the deck are way too mana intensive.
I abandoned the Glittering Wishes fairly quickly - they were slow and unwieldy in a ponderous control deck like Truffle Shuffle, and they have been twice as much slow and unwieldy in this aggro/midrange hybrid.

Going back to Moczoc's pre-Wish build the deck performed much better, but at times it still got mana-choked, chiefly because of the need to keep regeneration mana up for the Lynxes and boas. This was most annoying when wanted to kill some creatures without also losing my own: to that end, I cut the expensive Vindicate from the removal suite, replacing it with a mixture of Engineered Explosives and Diabolic Edicts. Reasons for the cut are: 1) Over two thirds of the time, I just needed creature removal, and I wasn't willing to pay 1WB for that; 2) There aren't that many "must-answer" expensive artifacts or enchantments in the format, so 4 Deed are more than enough to answer them; 3) All too often, Engineered Explosives is actually cheaper than Vindicate, since I can spread the cost over two turns, thereby allowing me to keep regeneration mana open or swing with Monastery; 4) Capitalizing on mana denial was rarely, if ever, a viable game plan.

Lastly, as a nod to the increase of fast combo in the format, I've cut Hymns to Tourach from the board in favour of Cabal Therapies. Decks like TES or Belcher *require* you to have some form of Turn 1 disruption, and your postboard game can't rely on 4 Duress alone. Anyway, when paired with the Peeks you get from Duress and Castigate, Cabal Therapy is not much worse than Hymn against control decks, especially since the potential for mana screw is not something this deck can really exploit.

After all of this, and some other minor tweaks, my current list is:

// Lands
4 [PR] Bayou
4 [PR] Scrubland
2 [PR] Savannah
3 [UNH] Swamp
1 [UNH] Forest
4 [ON] Windswept Heath
2 [ON] Bloodstained Mire
1 [UNH] Plains
3 [JU] Nantuko Monastery

// Creatures
4 [RAV] Dark Confidant
4 [AP] Spectral Lynx
3 [VI] River Boa
2 [PLC] Mire Boa
3 [AP] Necravolver

// Spells
4 [AP] Pernicious Deed
4 [4E] Swords to Plowshares
4 [GP] Castigate
4 [PR] Duress
2 [FD] Engineered Explosives
2 [TE] Diabolic Edict

// Sideboard
SB: 1 [RAV] Darkblast
SB: 3 [TSB] Withered Wretch
SB: 4 [7E] Engineered Plague
SB: 1 [FD] Engineered Explosives
SB: 3 [PR] Cabal Therapy
SB: 2 [PLC] Extirpate
SB: 1 [TE] Diabolic Edict


Thoughts?

thefreakaccident
06-22-2007, 01:39 PM
your build looks strong for the meta (being what it is for the most part as of right now)... but our meta is quite different from the rest of the world.

I know that his current incarnation might be a little slower in comparison, but it is almost necessary in our 'random' meta... yours is more streamlined, meant for a defined/predictable meta; this is good and understandable.

We know it is slow, but it is a necessary evil in order to survive in our environment...
on a second note, why castigate?

I see that it can stal for a turn (although they could simply make another play) and that it cantrips, but why does that warrent its' inclusion?

wouldn't a discard spell be better suited for that slot?

The deck is a proactive aggro control, not a reactive one... it should be more agresive on its' hand control.

I resuggest gerrard's verdict (being non dub black and hiting 2 cards in the process).

for the lists running the wish, I suggest a singleton crime/punishment... could fuck with combo and possibly steal something mean like an opposing goyf.

@kevin-

nice list, you and rack should put up your tags (for the team that is).

Nihil Credo
06-22-2007, 03:34 PM
Castigate is the WB Coercion that removes a card from the game, and it's been great for me, much better than Hymn or Verdict (there's usually one big threat I'm afraid of, while I can cope with the smaller ones already, and the RFG effect is priceless). You're probably thinking of Conjurer's Ban.

On another note, while I was pleasantly surprised by Necravolver's not-awfulness, I've found that Hierarch has another big advantage over it: the 4cc converted mana cost. This lets it survive Deed@3, which is one of the most common values I need to set it up. I'll be testing Hierach in the Volver's slot for the next few games.

Mister Agent
06-22-2007, 04:48 PM
your build looks strong for the meta (being what it is for the most part as of right now)... but our meta is quite different from the rest of the world.

I know that his current incarnation might be a little slower in comparison, but it is almost necessary in our 'random' meta... yours is more streamlined, meant for a defined/predictable meta; this is good and understandable.

We know it is slow, but it is a necessary evil in order to survive in our environment...
on a second note, why castigate?

I see that it can stal for a turn (although they could simply make another play) and that it cantrips, but why does that warrent its' inclusion?

wouldn't a discard spell be better suited for that slot?

The deck is a proactive aggro control, not a reactive one... it should be more agresive on its' hand control.

I resuggest gerrard's verdict (being non dub black and hiting 2 cards in the process).

for the lists running the wish, I suggest a singleton crime/punishment... could fuck with combo and possibly steal something mean like an opposing goyf.

@kevin-

nice list, you and rack should put up your tags (for the team that is).

Thanks and yeah i just put the tags in my sig. :) Id rather play with both castigate and gerrard's verdict just for some more consistency and versatility in a way then again it just matches my play style more.

Well i personally think playing in non-preditable metagames actually help you alot to become a much better player I mean thats what i did not like about the GP columbus it was actually pretty predictable as in i knew there was going to be alot of fish and hulk flash decks there. Also just because a metagame runs alot of threshold, goblins, and solidarity doesn't always necassarily mean its balanced in my opinion I just think the correct word is lopsided not balanced. This is what i like about the san diego metagame you could see a large number of Belcher and tendril combo decks this week but next week you could play against a bunch of blue control decks or even you could play against every deck in the format in just one tournament. I also find it funny that i am the only funk team member that does not live in San Diego but i live in Nevada state which is close enough. ;)

The Rack
06-23-2007, 03:11 AM
Alright boys and girls, without further adieu I will post the newest Rockin’ Funkbrew list.

// Lands
1 [TSP] Forest (3)
1 [MM] Plains (3)
1 [MR] Swamp (4)
2 [ON] Bloodstained Mire
4 [ON] Windswept Heath
4 [R] Bayou
4 [U] Scrubland
2 [R] Savannah
2 [JU] Nantuko Monastery

// Creatures
3 [RAV] Dark Confidant
2 [AP] Necravolver
2 [VI] River Boa
2 [PLC] Mire Boa
4 [AP] Spectral Lynx

// Spells
2 [AP] Gerrard's Verdict
3 [AP] Pernicious Deed
4 [FUT] Glittering Wish
2 [AP] Vindicate
3 [RAV] Darkblast
4 [4E] Swords to Plowshares
4 [7E] Duress
4 [FE] Hymn to Tourach

// Sideboard
SB: 1 [AP] Gerrard's Verdict
SB: 1 [AP] Pernicious Deed
SB: 1 [AP] Vindicate
SB: 1 [TSP] Harmonic Sliver
SB: 1 [TSB] Mystic Enforcer
SB: 1 [RAV] Loxodon Hierarch
SB: 1 [AP] Death Grasp
SB: 1 [IN] Dueling Grounds
SB: 1 [RAV] Privileged Position
SB: 1 [RAV] Grave-Shell Scarab
SB: 1 [GP] Conjurer's Ban
SB: 4 [UL] Engineered Plague

So the deck has changed quite a bit since the last time you saw it.

1. The land count was dropped to 21 because I found very little need for this deck to be land heavy, I know that many of you will see this move as bizarre due to the fact that 2 produce colorless mana. However this deck only needs 3 mana to run and 4 mana to be at optimal efficiency.
2. The Glittering Wish is something I would swear by. Whenever I test with the team this card creates the most groans of anything else in this deck. It grabs very efficient creatures, very devastating removal, and combo hate. There are unnecessary wish targets in there for lack of better ones which will be riddin of and better cards will replace them. The Wish may seem slow but it totally fits my playstyle. That’s what Funkbrew is all about, playstyle. If you are an aggro-control player this will fit you, if you are an aggro player you will be able to play as such and if you are a control player then you be able to play VERY controlling at times.
3. 10 Discard Spells?? Yes, I did it, I managed to fit in 10 discard spells. Verdicts aren’t neccesary but Castigate could easily fill that spot. Testing will be done on those discard slots. Maybe EE instead of 2 discard spells perhaps?


I am very glad to get this deck to this level and with all of your help we will be able to do so. There are many cards that can be tested and so many possibilities in every direction. I appreciate this so far.

PS There hasn’t been a day when I haven’t play tested this deck, it’s always under development ;).

Nihil Credo
06-23-2007, 06:07 AM
I suppose it's true that this deck must adapt to playstyles and metagames A LOT, since my experiences suggest:

1) That the deck is pretty damn mana hungry compared to its curve
2) That Glittering Wish just plain hamstrings the deck*
3) That 7-8 discard spells are more than enough for the maindeck
Bonus) That Darkblast doesn't deserve MD play


*while we're on that, what's with some of the targets? Conjurer's Ban, seriously? Privileged Position, seriously?

Mister Agent
06-23-2007, 09:36 AM
Yeah i agree that darkblast probably should be at best sideboarded unless there are alot of goblins and elves in your area.

I also would think that this deck would do really well at GP columbus considering you have unmask, leyline of the void, engineered explosives, other discard spells to deal with hulk flash and fish as well as still have a good game against any randomness that comes up at that big of a tournament.

Well I never thought this deck was THAT mana hungry but obviously it depends on how you play the deck and what matchups you play against as well.

The Rack
06-23-2007, 11:10 PM
@Nihil

1)The deck may be mana hungry at times but it really depends on how many business spells you would like to play consistently. Playing a hymn into a deed into a vindicate into a wish for enforcer can be very mana intensive but I haven't ran into that many problems lately.

2) WIsh isn't a problem because it allows you to play with huge Dirt/Truffle Shufle creatures and allowed to run 7 Deeds and 5 Vindicates (hypothetically speaking). Wish is the best thing this deck has picked up in the past sets and is showing it during my test results.

3) I agree, those 2 slots are being tested currently as Engineered Explosives for the combo matchup. More info will be given later.

* The wish targets are goofy for sure they are actually becoming a 4 of graveyard hate.[/U][/U]

n00bas4urus_r3x
06-24-2007, 12:04 AM
I played funkbrew today in a pretty well attended tourney today. Here's the list:

3 Windswept Heath
3 Bloodstained Mire
4 Bayou
4 Scrubland
2 Savannah
2 Forest
2 Swamp
2 Plains
2 Nantuko Monestary

4 Dark Confidant
4 Tarmogoyf
4 Spectral Lynx
3 River Boa

4 Swords to Plowshares
4 Pernicious Deed
2 Darkblast
1 Engineered Explosives
4 Duress
4 Hymn to Tourach
2 Umezawa's Jitte

I still havn't tested the wishes out yet, so I don't have a whole lot of input on that. I cut vindicate after some testing because almost every game it was used for creature removal, and 3cc sorcery speed removal isn't that great I hear. The LD it offers can be of use on occasion, but that occasion is far too rare for my liking. I saw very little discard today which was very frustrating. The two matches I lost were to combo, so the discard would have been helpful. I think I'm going to try to squeeze in Verdicts to help that a little. Jitte was pretty sweet. I added it five minutes before the tournament, and it was well worth it. With the evasion of River Boa and Lynx, and the general fatness of 'Goyf, jitte gets very out of control. Engineered Explosives has really come in handy, blowing up Vials, Lackeys, Geese and needles all for the cost of a deed.

Hummingbird TG
06-24-2007, 02:49 AM
Against combo, Unmask works some good.

Mister Agent
06-24-2007, 01:00 PM
I played funkbrew today in a pretty well attended tourney today. Here's the list:

3 Windswept Heath
3 Bloodstained Mire
4 Bayou
4 Scrubland
2 Savannah
2 Forest
2 Swamp
2 Plains
2 Nantuko Monestary

4 Dark Confidant
4 Tarmogoyf
4 Spectral Lynx
3 River Boa

4 Swords to Plowshares
4 Pernicious Deed
2 Darkblast
1 Engineered Explosives
4 Duress
4 Hymn to Tourach
2 Umezawa's Jitte

I still havn't tested the wishes out yet, so I don't have a whole lot of input on that. I cut vindicate after some testing because almost every game it was used for creature removal, and 3cc sorcery speed removal isn't that great I hear. The LD it offers can be of use on occasion, but that occasion is far too rare for my liking. I saw very little discard today which was very frustrating. The two matches I lost were to combo, so the discard would have been helpful. I think I'm going to try to squeeze in Verdicts to help that a little. Jitte was pretty sweet. I added it five minutes before the tournament, and it was well worth it. With the evasion of River Boa and Lynx, and the general fatness of 'Goyf, jitte gets very out of control. Engineered Explosives has really come in handy, blowing up Vials, Lackeys, Geese and needles all for the cost of a deed.

How did you do and how many players was there? :) I really like the list though considering jitte with any creature makes up for the loss of necravolver even though i still like volver alot since its a big fattie for the mid to late game and has saved me alot against alot of aggro or aggro-control matchups. Seems like a pretty good funkbrew list though and as i said earlier if the tarmogoyfs work for you then keep them in.

The Rack
06-24-2007, 05:34 PM
I played funkbrew today in a pretty well attended tourney today. Here's the list:

3 Windswept Heath
3 Bloodstained Mire
4 Bayou
4 Scrubland
2 Savannah
2 Forest
2 Swamp
2 Plains
2 Nantuko Monestary

4 Dark Confidant
4 Tarmogoyf
4 Spectral Lynx
3 River Boa

4 Swords to Plowshares
4 Pernicious Deed
2 Darkblast
1 Engineered Explosives
4 Duress
4 Hymn to Tourach
2 Umezawa's Jitte

I still havn't tested the wishes out yet, so I don't have a whole lot of input on that. I cut vindicate after some testing because almost every game it was used for creature removal, and 3cc sorcery speed removal isn't that great I hear. The LD it offers can be of use on occasion, but that occasion is far too rare for my liking. I saw very little discard today which was very frustrating. The two matches I lost were to combo, so the discard would have been helpful. I think I'm going to try to squeeze in Verdicts to help that a little. Jitte was pretty sweet. I added it five minutes before the tournament, and it was well worth it. With the evasion of River Boa and Lynx, and the general fatness of 'Goyf, jitte gets very out of control. Engineered Explosives has really come in handy, blowing up Vials, Lackeys, Geese and needles all for the cost of a deed.

I can see your point with Vindicate but too many times have I needed it when there is a needle on Deed. The LD is crippling too many decks that get little mana sources, so with that and deed it's devastating to them. Glittering Wish helps against combo and what combo decks did you lose to anyway? I'm curently testing EE in that Verdict spot for ETW mainly. I have used Jitte before but didn't like it with Deed, I don't like blowing my own stuff up. I will have to agree to disagree about Goyf but I will agree completely about EE, it's awesome.


Against combo, Unmask works some good.

This is true except for the fact that Unmask is strictly worse than FoW and without Blue this deck acn't handle the card disadvantage.


How did you do and how many players was there? :) I really like the list though considering jitte with any creature makes up for the loss of necravolver even though i still like volver alot since its a big fattie for the mid to late game and has saved me alot against alot of aggro or aggro-control matchups. Seems like a pretty good funkbrew list though and as i said earlier if the tarmogoyfs work for you then keep them in.

Yes what was the event like and how did the deck do? Jitte is arguable due to its dysynergy(?) with deed but might be required for the lack of Necravolver. I agreew with Kevin that Necravolver is huge in the late game against many aggrocontrol and control decks. The lifegain is amazing.

All input is welcome and thank you! :)

n00bas4urus_r3x
06-24-2007, 09:11 PM
Here's my write up:
http://mtgthesource.com/forums/showthread.php?p=140956#post140956

There were 33 people playing I think, and prizes were 4x FoW, 4x Volcanic Island, 1 Beta Badlands, and like $100 store credit to be drafted by top 4. There were at least 5 thresh decks, 4 were white splash I think, several goblins, solidarity, aluren, Death and Taxes, and a bunch of other stuff I didn't see. I was banking on a lot of thresh, which turned out to be a good call even though I didn't play against them. While the Enchantress dick I played wouldn't traditionally be called combo, I'd put it in that bracket.

I put the jittes in before the tourney without any testing, so I was kind of unsure how they would fair. Overall, I was really pleased with them. When you're playing with this deck, you can kind of tell when you need to deed and when you don't. An early jitte can be just as board controlling as a deed, but without adverse effects to your own board position. Deed often kills my Dark Confidants and Tarmogoyfs, but the end result is often worth it. If a jitte is out and I have to nuke it, I'll still probably win, just because my opponent's board is whipped. Also, if you know you have to deed, if you can hold off on playing jitte and play it after a deed. If you have a regener and a jitte out after the deed vacuum, it's nearly impossible for an opponent to come back from. Also, it helps the goblin match up a ton if you get jitte with counters on it. I constantly feel behind in that match up, and jitte can help a lot.

The moments that I had EE yesturday where huge, and I'm deffinatly going to up them to at least 2 in the main. A selective deed that can save my guys is really nice, and it can kill ETW tokens, SGC tokens, and Chalices for a tiny investment. Darkblast too has really come through for me. I had my doubts about it, but it's been really good to me. It makes Tarmogoyf that much better for me, and is another solution to Lackey. I've been seeing a lot more mono black weenie after it did well at the GP, and Darkblast is crazy good in that match up. Perhaps it's a meta call, or even build call if you're running Tarmogoyf. I'll try and test wishes out before the end of this week so I can get a feel for how they work in the deck.

Nihil Credo
06-25-2007, 06:28 PM
I must advocate the addition of Loxodon Hierarchs to the main. I've been playing 3, and haven't looked back since; I'm considering the addition of a fourth in the board. Being naturally immune to Deed@3 is huge, and the lifegain partly makes up for the lack of Jitte (which I don't run because my anti-aggro plan involves 4x Deed and 3x Explosives).

Mister Agent
06-26-2007, 02:38 AM
Here's my write up:
http://mtgthesource.com/forums/showthread.php?p=140956#post140956

There were 33 people playing I think, and prizes were 4x FoW, 4x Volcanic Island, 1 Beta Badlands, and like $100 store credit to be drafted by top 4. There were at least 5 thresh decks, 4 were white splash I think, several goblins, solidarity, aluren, Death and Taxes, and a bunch of other stuff I didn't see. I was banking on a lot of thresh, which turned out to be a good call even though I didn't play against them. While the Enchantress dick I played wouldn't traditionally be called combo, I'd put it in that bracket.

I put the jittes in before the tourney without any testing, so I was kind of unsure how they would fair. Overall, I was really pleased with them. When you're playing with this deck, you can kind of tell when you need to deed and when you don't. An early jitte can be just as board controlling as a deed, but without adverse effects to your own board position. Deed often kills my Dark Confidants and Tarmogoyfs, but the end result is often worth it. If a jitte is out and I have to nuke it, I'll still probably win, just because my opponent's board is whipped. Also, if you know you have to deed, if you can hold off on playing jitte and play it after a deed. If you have a regener and a jitte out after the deed vacuum, it's nearly impossible for an opponent to come back from. Also, it helps the goblin match up a ton if you get jitte with counters on it. I constantly feel behind in that match up, and jitte can help a lot.

The moments that I had EE yesturday where huge, and I'm deffinatly going to up them to at least 2 in the main. A selective deed that can save my guys is really nice, and it can kill ETW tokens, SGC tokens, and Chalices for a tiny investment. Darkblast too has really come through for me. I had my doubts about it, but it's been really good to me. It makes Tarmogoyf that much better for me, and is another solution to Lackey. I've been seeing a lot more mono black weenie after it did well at the GP, and Darkblast is crazy good in that match up. Perhaps it's a meta call, or even build call if you're running Tarmogoyf. I'll try and test wishes out before the end of this week so I can get a feel for how they work in the deck.

Nice job on the finish and im glad more and more people are noticing the brilliance of funkbrew. ;) Although i would still rather run necravolver instead of having to put jittes in there because for one having necravolvers will save more slots for other usefulness and other reasons is its alot less expected and it keeps up your threat density in the deck when you decide you want to play aggro or aggro-control.

I never really find necravolver being the issue for not being able to cast it at the right time against anything. I mean I played against threshold, goblins, TES, and solidarity with funkbrew. Funkbrew is really capable of getting to its mid to late game against those decks and any other deck for that matter so thats when necravolver comes in to take over games.

thefreakaccident
07-06-2007, 08:09 PM
So Jake, have you tested the goyf version of the deck?

do you think it is better or worse than the current list IYO?

I think that goyf would teh hottness since he's running rampant and you are already anti-tarmo.dec, well at least basically... destroy their goyf play yours FTW!!!

I still do not quite like Jitte, but I guess it could be good here (don't see why not, since it's good everywhere else)... I also like your 5 MD deed tech (3 deed, 2 explosives + wish) it is definitely solid.

I think that the wish still needs clarification, we play in a completely random Meta where you will see teir decks, but then your next match will probably be complete jankiness thought up by one of our local players... (hard to design decks for that), which is why we like extreme versatility (which wish brings to the table).


Also, congrats to the othert guys for their inovativeness and great finishes... remember, once you go funk you never go back (Ok, I know it didn't ryme, but who CARES!!!).

Mister Agent
07-07-2007, 02:48 AM
So Jake, have you tested the goyf version of the deck?

do you think it is better or worse than the current list IYO?

I think that goyf would teh hottness since he's running rampant and you are already anti-tarmo.dec, well at least basically... destroy their goyf play yours FTW!!!

I still do not quite like Jitte, but I guess it could be good here (don't see why not, since it's good everywhere else)... I also like your 5 MD deed tech (3 deed, 2 explosives + wish) it is definitely solid.

I think that the wish still needs clarification, we play in a completely random Meta where you will see teir decks, but then your next match will probably be complete jankiness thought up by one of our local players... (hard to design decks for that), which is why we like extreme versatility (which wish brings to the table).


Also, congrats to the othert guys for their inovativeness and great finishes... remember, once you go funk you never go back (Ok, I know it didn't ryme, but who CARES!!!).

I personally like boarding the jittes at best since they are not always useful in every matchup you face against even if you know your going to face a ton of aggro decks in your metagame. I personally think the funkbrew with glittering wish can possibly be the best version of the deck. Although both versions is capable of beating alot of decks in the format however funkbrew does take a fair amount of skill to pilote the deck right.

@goyf: I actually like goyf alot especially against combo and control since it is essentially an turn 2 or 3 5/6 or 6/7 clock beater and of course its brilliant in the thresh match as well. I also still find a way to run 3 necravolvers too to keep the variety of threat density high.

The Rack
07-08-2007, 08:10 PM
SO I played a tourney on Friday.

Match1: UW Fish

Game 1: It was a rough game due to the fact that I had 1 land for about 6 turns, he had Jitte, Avenger, Mage, and some more creatures ftw.

Game 2: I boarded in 3 Pithing Needles for jitte because it really was the only thing I was worried about. We basically go 1 for 1 for quite a while until we are both in top deck mode and I get glittering wish into a Mystic Enforcer ftw.

Game 3: He mulls down to 3. Enough said.

2-1

1-0

Match2: Type 2 wizards

Game 1: His deck was actually surprisingly well built and had some very interesting intricacies in it. This match took about 40 minutes because he kept bouncing all my threats continuosly but I ended up beating through with an Enforcer and regens.

Game 2: I ripped apart his hand very quickly and had spot removal for his wizards. I had some quick beats to finish off the game. He was a good guy with a well built deck.

2-0

2-0

Match3: B/G Beats

Game 1: I was ahead all game with beats removal discard and anything else he dropped was gone. However he had removal for my creatures too so we both went to late game. I wished for a threshed enforcer and dropped it. Then I managed to drop 3 regens in t next few turns. Within 2 turns he has 1 Tarmo, Silvos, and Iwamori. He swings with everything and I block enough to be at 3. I swing for 16 with my creatures and he was at 15. :)

Game 2: He didn' didn't see a big creature all game and I had regens to dodge his hate. It was a good match for sure.

2-0

3-0

Match 4: Burn

Game 1: He drops a fanatic so I instantly think goblins and have a wonderful goblin hand. I played land. He played double burn swing 1, So I'm at 13. I quickly realize I'm playing burn but I dont have any discard or a glittering wish for a heirarch. :/

Game 2: I go first turn duress, second turn hymn, but I fail to see a few land drops and with 4 lands a little later I hymn then wish. His hand is empty and 2 mountains on board. I have a heirarch in hand and a regen. He topdecks a price of progress for 8 ouch.

0-2

3-1

Match5: Goblins Mono Red

Game 1: I kill his 1st turn lackey, then glittering wish turn 2 for dueling grounds and drop that turn 3. We go to late game because he wastes my monastery and kills me with siege gang. Dissapointing.

Game 2: I get 2 Engineered Plagues turn 4.

Game 3: This was very interesting, I got a plague on board but he swung with 2 piledrivers and a warchief twice to end the game.

1-2

3-2

So I got 5th place out of 25 people and10$ store credit. The goblin match was a little dissapointing but the burn was just surprising. I was happy with the tourney overall. 2 Team Funk members top 8ed!

thefreakaccident
07-08-2007, 08:53 PM
hey, you shouldn't beat yourself about any of your losses jake.. seriously they had the nuts draws in both the games I saw you loose. If he hadn't top decked into that price you would have won, but I a just saying. Nice tourney report.

Mister Agent
07-08-2007, 09:03 PM
Good job on the finish now all 3 of us need to top 8 at the source tournament that would be something representing our team and the west coast sounds pretty exciting to me. I am sorry about your goblin loss though. :( I am excited about the source tournament though but then again I just enjoy playing legacy. ;)

I just played a test run against black suicide and found that 4 dark confidents is a must especially in matchup like these when its all about tempo via drawing and having cards in hand. I was able to speed up the deck incredibly and win against black sui with 4 dark confidants. They seem to help alot anytime you play them except when your at 1 life but thats when necravolvers and a jitte from the sideboard come into play. I was able to draw the cards i needed via confidants to win 2-1 against black sui.

The Rack
07-12-2007, 12:33 AM
hey, you shouldn't beat yourself about any of your losses jake.. seriously they had the nuts draws in both the games I saw you loose. If he hadn't top decked into that price you would have won, but I a just saying. Nice tourney report.

Thanks Rob, it was just rough seeing that game slip right out of my hands to a burn player. But that's alright, not too many competitive burn decks out there nowadays anywhoo.


Good job on the finish now all 3 of us need to top 8 at the source tournament that would be something representing our team and the west coast sounds pretty exciting to me. I am sorry about your goblin loss though. :( I am excited about the source tournament though but then again I just enjoy playing legacy. ;)

I just played a test run against black suicide and found that 4 dark confidents is a must especially in matchup like these when its all about tempo via drawing and having cards in hand. I was able to speed up the deck incredibly and win against black sui with 4 dark confidants. They seem to help alot anytime you play them except when your at 1 life but thats when necravolvers and a jitte from the sideboard come into play. I was able to draw the cards i needed via confidants to win 2-1 against black sui.


Thanks Kevin.

That Sui matchup info is appreciated, I haven't tested against Red Death or Sui in quite a while now and I'm thankful for that info. I'll get to testing it soon.

Mister Agent
07-21-2007, 04:28 AM
I been playtesting one crime/punishment instead of the 4th vindicate since they both serve almost the same role in this deck. Except having a different named card can make a difference in the white thresh matchup. Also its like having another engineered explosives too but i also like crime/punishment since it can not be needled. Or you can drop a vindicate and a EE to free up another slot for another discard spell to have a bit more of a resilience against combo as well as having crime/punishment that has similar roles to both EE and vindicate. Just some thoughts I wanted to share with you guys.

The Rack
07-22-2007, 01:51 PM
Well Crime/Punishment deals 7 damage to me when Confi hits it and that hurts me. I will try one in the Wishboard though. It looks interesting and I never actually thoroughly tested it.

JACO
08-01-2007, 01:31 AM
Is there a real reason you're not running Tarmogoyf other than you just don't like it? A 4/5 or 5/6 for 2 mana is a hell of a lot better than a regenerating 2/1 for 2 mana. Even if you insist on regenerating creatures for some reason, Troll Ascetic would be better than all 8 of your regenerating 2/1 creatures for 2 mana. The clock they provide is so slow, that while you're disrupting your opponent with Duress/Hymn/Vindicate/Deed, you aren't doing enough damage. And if you are going to beat for 2, those tiny creatures should at least do something else relevant.

This deck is an aggro control deck, is it not? The best aggro control decks limit their opponent's options, and wrap like a boa around a victim to choke off their outs while you beat down, or just counter their junk while you beat down. Playing more Vindicates and Sinkholes will have a greater effect at doing this than playing more Deeds and things like Glittering Wish, which is a colossal drain on any tempo you might created. In this regard, Tarmogoyf is great, because with you blowing up everything and their being all types of card types in the graveyards, it's most likely going to kill an opponent in 4 turns if left unchecked.

If BHWW was building this deck, this is what I would start with:
Funktastic, the BHWW Funk Doctor Spock Remix, by JACO 07-31-2007
Business (38)
4 Dark Confidant
4 Tarmogoyf
3 Troll Ascetic
3 Aven Mindcensor
2 Eternal Witness
4 Swords to Plowshares
4 Duress
4 Hymn To Tourach
2 Sinkhole
4 Vindicate
2 Pernicious Deed
2 Engineered Explosives

Mana Sources (22)
4 Wasteland
2 Rishadan Port
3 Windswept Heath
3 Bloodstained Mire
3 Bayou
1 Savannah
3 Scrubland
1 Swamp
1 Forest
1 Plains

Sideboard (15)
2 Orim’s Chant/Pithing Needle
3 Krosan Grip
2 Loxodon Hierarch
4 Chalice of the Void
4 Engineered Plague

Aven Mindcensor is another boa constricting creature, in the sense that it significantly limits your opponent's options. The key thing is timing this creature. You can just lay it out there on your turn when you have 3 open mana, but it's almost always better to play it on your opponent's turn in response to a fetchland activation, or a Mystical or Infernal Tutor, or any searching effect, or at the very least on opponent's End of Turn. It beats down, is undercosted for the effect, has evasion, and is very disruptive and limiting.

Dark Confidant tightens the grip around your control of the gamestate by drawing you more cards and dealing 2 damage a turn to your opponent, and the ability of Confidant to replenish your hand lets you constantly blow up more permanents if you build your deck correctly. The average converted mana cost of the deck above is only 1.3.

When did Eternal Witness stop being good in Legacy? Never. For some reason, people playing green always seem to overlook this card, but it is truly a great card. It basically cyles for the best or most needed card you've played in the game so far, and provides an affordable blocker against aggro.

Wasteland and Rishadan Port also play perfectly into the aggro control form you should be going for. If you need any evidence of this, see Goblins. Between Mindscensor, Wasteland, Port, Vindicate, and Sinkhole, you can quite often keep an opponent of kilter enough to win the game by punishing their manabase alone.

If you build your deck correctly and blow up the right things with Deed/Explosives/Vindicate/Sinkhole, you shouldn't even need or want Glittering Wish. You're basically making your sideboard unusable, when you could have some significant contributors in there to help out against tougher or more prevalent matches (ala combo, Goblins, Survival, etc.).

One other thing to note, is that with 17 creatures in here, Umezawa's Jitte becomes another powerful option you have, that fits in with the theme of the deck. If you're not feeling Sinkhole, this could be a good alternative as a 2-3 of.

The Rack
08-22-2007, 10:41 PM
I appreciate the help Jaco but the deck you made resembles mine only in the colors. I believe regenerate is a very underrated ability in Legacy and is much more powerful than people expect. There is a brand new streamlined list along with a bunch of explanations and whatnot, they are all in the beginning of the first page.

New List
// Lands
1 - Forest (3)
1 - Plains (3)
1 - Swamp (4)
1 - Bloodstained Mire
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Darkblast
4 - Swords to Plowshares
4 - Duress
4 - Hymn to Tourach

// Sideboard
SB: 4 - Engineered Plague
SB: 3 – Krosan Grip
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 - Gerrard's Verdict
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Grave-Shell Scarab
SB: 1 - Castigate

Thanks is advance for the advice.

thefreakaccident
08-22-2007, 10:51 PM
JACO, we tried running LD in the deck... but found that not only did it water down the true strategy behind the deck, it also made it inconsistant and generally weaker.

I love LD, it is pretty affective most of the time; but it isn't for this deck... not the way it is designed.

LD doesn't affect goblins or combo anyways, which seem to be the most important MUs... besides threshold (which this deck was designed to rape anyways).

The Rack
08-23-2007, 06:21 PM
Tourney Report August 18, 2007

So I go to the tournament in San Diego at Game Empire piloting of course Funkbrew and all of its silliness. Robert (thefreakaccident) and myself get a ride there and just sit around till the tourney begins. (There are 4 Team Funk members there by the way :p) So I instantly decide to play Funkbrew and Robert tries to make about 3 decks before playing No-Stick. So here it is:

Round 1: BYE. It sucks having a last name beginning with Z…

1-0

Round 2: B/G Aggro Control
Game 1: I see Tarmogoyf, Troll Ascetic, Dark Confidant, Dryad Arbor, and Jitte then ask myself “WTF??” I proceed to answer his every threat with Deeds and Vindicates until the game comes to a squeeze. I don’t remember the whole scenario but there were 4 attackers and 2 blockers mixed with a cursed scroll and a deed. It was pretty crucial and I guess I made the perfect play and beat him that turn.

Game 2: I have a weak opening and he manages to get a Tarmogoyf with a Rancor, Dryad Arbor with Rancor (??), and a Troll with a Jitte. It goes pretty crazy until my answers run out and he has card advantage over me.

Game 3: The beginning I Darkblast his confidant then proceed to Hymn the other two out of his hand. He gets pretty pissed and land screwed all at once. I continue to beat his face in with my Kitties and Snakes with a Tarmogoyf and Monastery.

2-0

Round 3: I totally forgot this match and apologize for forgetting but it must not have been too important because I won.

3-0

Round 4: Red Sligh
Game 1: He plays Jackal Pup, I darkblast. He plays Lavamancer, I StP. He then plays 3 Ankh of Mishras in three consecutive turns and takes 8 from them himself. I only take 2 and beat with 2 Cats and 2 Snakes.

Game 2: He tries to plays creatures again and I instantly take care of those. He burns me once, twice, three times all with bolts and Price of Progress me for 8. I hate fireblast…

Game 3: I darkblast his dude first turn. Hymn second turn. Vindicate third turn. 2 creatures 4th turn. 2 more creatures 5th turn. It was a great curve and he was stuck to one land :/, vindicate is great.

4-0

Round 5: UB Reanimator (Rodrigo Gonzales)
Game 1: First turn Akroma on the draw, that’s fine I’ll swords. Then I’ll Darkblast that Putrid Imp. Then I’ll Swords that Phantom Nishoba. Then I’ll not hit another land for 6 turns : /.

Game 2: Bogardan Hellkite 2nd turn. I’ll take 5. Then I’ll swords the hellkite. Don’t worry you guys he has another one, he reanimates it and I’ll another 5 along with a swing. Then a Phantom Nishoba for the win. Ouch, one-land hands with double swords deed vindicate and darkblast isn’t good enough to beat reanimator anymore.

4-1

I got 2nd place and cashed in 20 bucks out of 22 people there. Rodrigo placed 1st so I did lose to the best. Funkbrew played as well as it could have and I was very impressed with all the answers the deck has. All 4 Team Funk members placed in the top 8: 2,3,4 and 8. Good tournament by my standards!!

Mister Agent
08-24-2007, 09:54 PM
Nice to see this versatile and consistent deck of team funk make the establish deck section I personally think this deck deserves a spot here just like any other deck that made it.

@Jaco: What an interesting list to say the least. Although with only one forest in the deck I think pushing to run ascetic in here is going to clog up the hand more then help play threats when needed. Especially when alot of decks still run stifles and of course wasteland as well. I personally think snakes and cats work better since you don't need as much same color mana to achieve the same role. In my opinion I don't think you need troll ascetic in here especially since your running tarmogoyf as well.

Anyway I bet funkbrew would've been a pretty solid choice at gencon especially if you have graveyard hate in the board to take care of Cephalid Breakfast and Ichrorid.

Congrats on the tournament finishes my faithful funk teammates! :)

The Rack
08-26-2007, 12:49 PM
Thanks Kevin!

Troll Ascetis was tested but it was very easy for people to cut the green off and I would have him stuck in my hand way too much. The regenerate ability is very manaintensive in comparison to the others. I like Troll but he's too slow and control sn't that bad of a matchup as of now. The same goes for Witness too, too manaintensive for the deck and I only run 6 3 drops now being the highest curve.

That is all.

thefreakaccident
08-26-2007, 04:33 PM
I would have to agree with the fact that while they would be neat card to play, they would put too much streign on the manabase for them to pay off.

You should post the various hate builds that you have been talking to me about Jake, I think they would be interesting to talk about.

I think crime would be a neat wish target against reanimator, that would piss rod off... lol, just bouncing ideas out there.

maybe we could go to another tourney next week, I got 9th the this last one playing a fun deck (I think they call it golden grahams)... simply put challice shuts it down, and stifle protects against deed, and countermagic nullifies discard... that is all. (I will never play another combo deck, ever).

Mister Agent
08-26-2007, 05:07 PM
Thanks Kevin!

Troll Ascetis was tested but it was very easy for people to cut the green off and I would have him stuck in my hand way too much. The regenerate ability is very manaintensive in comparison to the others. I like Troll but he's too slow and control sn't that bad of a matchup as of now. The same goes for Witness too, too manaintensive for the deck and I only run 6 3 drops now being the highest curve.

That is all.


Yeah I used to run 3 forests back in the day when i played funkbrew alot just so I can run 3 troll ascetics. They were a good idea for the first couple of rounds i play but then me fetching a forest actually impeded me to get the right color for a vindicate or a deed. I personally think that troll ascetic is nice against control but at the sametime you have loads of discard and that usually can do enough damage to control already.

The Rack
08-26-2007, 09:34 PM
I would have to agree with the fact that while they would be neat card to play, they would put too much streign on the manabase for them to pay off.

You should post the various hate builds that you have been talking to me about Jake, I think they would be interesting to talk about.

I think crime would be a neat wish target against reanimator, that would piss rod off... lol, just bouncing ideas out there.

maybe we could go to another tourney next week, I got 9th the this last one playing a fun deck (I think they call it golden grahams)... simply put challice shuts it down, and stifle protects against deed, and countermagic nullifies discard... that is all. (I will never play another combo deck, ever).

Yeah thats agreed.

I'll post the hate builds and the numerous other cards that I play on occasion. Crime/Punishment would be an interesting option as it is the only multicolored reanimte besides hymn of rebirth?? well it would be good but for 5 mana it better be a damn good creature and Rods leaving anyhow. Next week would be sweet and yeah Salvage Game is tough.


Yeah I used to run 3 forests back in the day when i played funkbrew alot just so I can run 3 troll ascetics. They were a good idea for the first couple of rounds i play but then me fetching a forest actually impeded me to get the right color for a vindicate or a deed. I personally think that troll ascetic is nice against control but at the sametime you have loads of discard and that usually can do enough damage to control already.

Thats what I had to do also Kevin. 3 Forests is too clogging most of the time also. Troll just isn't worth it in the current meta.

Cards maybe worth looking into-

Jade Lynx - a wonderful 1 drop to lackey and regenerates!!

Dryad Sophisticate - It has "Legacy" Landwalk

Aven Mindcensor - It cripples library manipulation and Survival.

Yixlid Jailer - Cripples Survival and brings it to its knees.

Necravolver - If you see burn 3/3 Lifelink is always good.

Just a few options.

n00bas4urus_r3x
08-26-2007, 10:44 PM
Alright. I've kept playng Funkbrew after I lasted posted and changed it quite a bit. Although I'm not sure these two decks can really be called the same thing any more, I don't feel like making a new thread, and there are a lot of similarites between the decks. I'm not saying change funkbrew to this, but others might want to try out this versin too.

Goyfbrew

4 Windswept Heath
3 Bloodstained Mire
3 Bayou
3 Savannah
3 Scrubland
2 Swamp
2 Forest
1 Plains
2 Volrath's Stronghold

4 Dark Confidant
4 Tarmogoyf
4 Troll Ascetic
2 Mystic Enforcer

4 Duress
4 Hymn to Tourach
4 Swords to Plowshares
4 Pernicious Deed
2 Engineered Explosives
2 Darkblast
1 Funeral Charm
2 Umezawa's Jitte

Side Board:
4 Engineered Plague
2 Infest
4 Cabal Theropy
2 Pithing Needle
3 Tormod's Crypt

I guess I'll just go down the line here. In the original list, I wasn't very happy with Nantuko Monestary because of mana issues. Often I was missing the colored mana needed to regen, so I cut them for more duals. After I refined my creature base, I tried Monestary again, and found it to be pretty successful. After a suggestion from a teammate however, I triend out Volrath's Stronghold. Monestary was just being used as another creature, so recurring my dead ones was practically the same, except I could get back bigger guys.

As for the creatures, I overhauled every thing except Dark Confidant. First to go was Necrovaulver, becasue when compaired to Tarmogoyf, the choice became rather clear to me. Next came the snakes and kitties. The regen is nice, and pro green is very strong in the current meta, but they die so fast. It was touched on in hi-val's last article for SCGs, but the 2/1's are hardly what I'd call offense. One offers little pressure, and to play a second, you're either not playing your other spells, or you don't have any other spells, and in either case, your opponent will probably have an awnser to them. With no spell or ability evasion other than pro green on Lynx (which wasn't relevant once in a game), I had a lot of trouble having these guys stick. Goblins just plain destroys them, and in what I feel is a bad matchup for this deck, one thing you need is for you creatures to survive. Another large problem I encounterd was Chalice at 2. You physically need to have a deed or vindicate beat that, and if you don't have one in your hand, your opponent gets that much more time to set up. Troll has proved to be powerful for me, and combined wih Volrath's Stronghold, he becomes a mini-Gigipede. I've rairly had trouble casting him, and a higher CC has actually helped him miss deeds and EE for 2. Enforcer is a beat stick, pure and simple. The flying is nice in some cases, and he only costs 4.

As for the rest, Darkblast has countinued to be incredible strong for me, and the Darkblast to dredge to Tarmogoyf is still my favorite play with this deck. I'm torn between 2 or 3, and bounce around. Jitte has been nice, especially with troll floating around. What is lacks in being blown up by deed, it more than makes up with evening the goblin match up and pumping 'goyf.

The board isn't anything special, but I'd deffinatly suggest trying out Infest. A 3cc board sweeper against goblins with no further mana requirments is huge.

The Rack
08-27-2007, 12:22 AM
It faintly resembles Funkbrew.

Why the lone Funeral Charm?

I think I might try Stronghold as a one of and see how I like it. Troll in my opinion is just too manaintensive for me and has a higher cc than I'd like. Jitte is one of those cards where it looks great in a lot of plays but sits on my hand a heck of a lot too. Engineered Explosives is good in certain metas and I'm sure it does great in yours.

I'll try out Jitte and Stronghold a bit.

A hidden synergy within the deck is also Mire Boa and Urborg, Tomb of Yawgmoth. Should I capitalize on this synergy by running 4 Mire Boas and 2 Urborgs? Is it worth it?

FredMaster
08-27-2007, 09:09 AM
Should I capitalize on this synergy by running 4 Mire Boas and 2 Urborgs? Is it worth it?
I think that one just depends on how your meta looks like.
Lot of ******** in the air - play 4 River Boa and get rid of the urborgs.
If there are some Rockdecks or at least Decks, that are similiar to yours (playing B ) i'd choose the Playset Mire Boa.
All in all i'd prefer the "black" one, because it is always good to have like 2 damage, laying on your opponents balls permanently. And: Your deck shouldn't really care about Gro anyways... it's supposed to crush them!
Therefore imo: -2 River Boa | +2 Mire Boa | -1 Swamp | +1 Urborg

But i think what the deck needs is some Graveyard Hate.
I just don't like saying ok to everything the Loamplayer does... especially when he uses his Wastelands :S
What about a Withered Wretch in board?

Mister Agent
08-27-2007, 09:24 AM
Yeah my board for the current metagame would probably be something like this although the sideboard could marit some testing as well.

4 Extripate
3 Tormod's Crypt
2 Pithing Needle
4 Engineered Plague
2 Krosan Grip


Extirpate and crypts are for ichrorid, breakfast, and when needed threshold.

Needles is for wastelands and occasionally Cret Belcher.

Engineered Plague: Mainly for goblins and other tribal decks.

Krosan Grip: This card is for needle although it might not be necassary since you also have vindicates, EEs and deeds. Maybe replace grips for more needles or therapies or something else.

You probably have a good amount of discard to disrupt storm combo decks and the ability to put an early clock on them with the cats and snakes.

FredMaster
08-27-2007, 10:04 AM
Krosan Grip: This card is for needle although it might not be necassary since you also have vindicates, EEs and deeds. Maybe replace grips for more needles or therapies or something else.

I would never run a sideboard with such less Grips!!!
Do you have any idea how much you're in the Counterbalance??
I'd play it like that:
4 Grips - hating CB, Belcher, EE, Deed, Dreadnought :cool:
4 Plague - obvious
3 Needles - Wasteland, Belchzor, Jitte, EE
4 Tormod's Crypt - You can't hate a Loamplayer enough :wink: Also just raping Gro a little more.

And i would love to see your mainboard as well ;)

Mister Agent
08-27-2007, 05:41 PM
I would never run a sideboard with such less Grips!!!
Do you have any idea how much you're in the Counterbalance??
I'd play it like that:
4 Grips - hating CB, Belcher, EE, Deed, Dreadnought :cool:
4 Plague - obvious
3 Needles - Wasteland, Belchzor, Jitte, EE
4 Tormod's Crypt - You can't hate a Loamplayer enough :wink: Also just raping Gro a little more.

And i would love to see your mainboard as well ;)

Much more then you think I am. I play against counterbalance top all of the time in thresh. Besides funkbrew already has answers for counterbalance in the main like discard, vindicates, and pernious deed. Eh I don't think a playset of crypts and grips is necassary IMO probably at the most 2-3 for each. Also regardless of what alot of legacy players say about funkbrew in my opinion funkbrew probably would of been a pretty solid choice for Gencon.

Okay then here is my list.

// Lands
4 [R] Bayou
2 [IA] Forest (2)
3 [MM] Swamp (4)
4 [U] Scrubland
3 [ON] Windswept Heath
3 [U] Plains (2)
1 [JU] Nantuko Monastery
3 [ON] Bloodstained Mire

// Creatures
3 [AP] Necravolver
3 [AP] Spectral Lynx
2 [VI] River Boa
3 [FUT] Tarmogoyf
4 [RAV] Dark Confidant

// Spells
4 [AP] Pernicious Deed
2 [AP] Vindicate
2 [FD] Engineered Explosives
4 [FE] Hymn to Tourach (2)
2 [RAV] Darkblast
4 [4E] Swords to Plowshares
4 [7E] Duress

I used to test with this list all of the time against thresh and it usually wins even when they board in the counterbalance top combo it probably needs some updates though since the last time i played with the deck was a month ago.

We could argue about sideboards all we want though but the truth is it's impossible to come up with a perfect sideboard since metagames can change so much. Also another reason why i just suggest two grips was because as much I like to have my sideboard to give me advantages versus the top decks I also like to generalize. Besides quite a few threshold decks still don't even run the counterbalance top combo and still do quite well in tournaments.

FredMaster
08-28-2007, 10:49 AM
I don't think the Necravolver are a good idea.
Paying the green kicker costs, it's worse than an Iwamori - paying the white kicker cost, it still doesn't blow me away, which a 4th Goofy would.
I would also run more Vindicates, because it is just so flexible. Besides it's a great way of Mana denial.
I'd say:
+1 Goyf
+1 Vindicate
+1 ??? - i'd suggest Lynx

- 3 Volver

Mister Agent
08-28-2007, 01:59 PM
I don't think the Necravolver are a good idea.
Paying the green kicker costs, it's worse than an Iwamori - paying the white kicker cost, it still doesn't blow me away, which a 4th Goofy would.
I would also run more Vindicates, because it is just so flexible. Besides it's a great way of Mana denial.
I'd say:
+1 Goyf
+1 Vindicate
+1 ??? - i'd suggest Lynx

- 3 Volver


Sounds good but Ive always liked necravolver better since it would win me so many games versus threshold and goblins. Although it wasn't really that impressive with combo but like I said I haven't worked on the build for a month. I personally rather have more versatility in my creatures when I play with funkbrew and it has worked pretty well for me in the past. Also the reason why I like necravolver is because people do not really expect it.

Goaswerfraiejen
08-28-2007, 02:17 PM
I'm a fan of Necravolver as well, and I'd personally prefer cutting River Boa to make room for a fourth 'Goyf and a fourth Vindicate (or - - and this is just me, and everyone else will disagree - - cutting Dark Confidant :tongue: ).

Nihil Credo
08-28-2007, 02:29 PM
I said it a few pages ago, but I'll repeat it - Loxodon Hierarch is a hella lot better than Necravolver, particularly if you fit in 1x Volrath's Stronghold in the deck. It's not just that it's a lot cheaper for a good chunk of the effect, the second ability is very relevant in this deck, as is the 4cc which lets it survive Deed and Explosives.

Mister Agent
08-28-2007, 05:49 PM
I'm a fan of Necravolver as well, and I'd personally prefer cutting River Boa to make room for a fourth 'Goyf and a fourth Vindicate (or - - and this is just me, and everyone else will disagree - - cutting Dark Confidant :tongue: ).

Hehe glad someone agrees with me. ;)

@nihil: Yeah I see your point with loxodon being better then necravolver except the only thing is I think necravolver is alot more original because of kicker. :wink:

The Rack
08-28-2007, 08:32 PM
I'm glad to see some discussion going on.

@FredMaster: The Mire Boa/Urborg plan will come in handy with a few more black decks running around you are sure of that. A really good Survival hoser I absolutely love is Yixlid Jailer, he's a beater and stops Survival/Loam dead in their tracks. Of course it's not very maintstream but this is a funky deck. :tongue: Grips are wonderful pretty much against anything that you expect needles from. I wouldn;t run less than 3 in the board.

@Agent Funk: Kevin, have you tried Glittering Wish? it's absolutely wonderful and I'd run 3 Wish instead of Volver because you can wish for fatties in the form of Mystic Enforcer, Loxodon Heirarch, and GraveShell Scarab. I do like that you are running Necravolver though :wink:

@Goaswerfraiejen: That's heresy!! I'll be one that disagrees with you. :tongue:

@Nihil: I do see how Heirarch is better than Volver in the sense of life gain, but Volver tramples for only 1 more mana and can gain 5 on a single swing. I guess it's pure opinion now. I run a single Heirarch in the board for the burn matchups for that reason though, it is instant life gain.

Keep it up guys!!

Testing:
Volrath's Stronghold
Yixlid Jailer(board)
Umezawa's Jitte

Mister Agent
08-30-2007, 08:55 AM
Well I am not going to say glittering wish is neither good nor bad in this deck since I never really tested wishes in funkbrew mainly because I do not nearly have as much time as I used to.

Nihil Credo
08-30-2007, 04:40 PM
From my playtesting experience, Glittering Wish is a mana hog that was almost never worth its one- or two-turn delay.

Unlike with decks running Burning or Living Wish, GWish fetches multicoloured cards that are costly but versatile (Vindicate, Deed, fatties, etc.), in other words, that are made for maindeck play, not tutoring.

The Rack
08-30-2007, 05:34 PM
I really like Glittering Wish in here. It gets everything and deals with a bunch of stuff. People hate to see me play GWish because of the versatility it can get. If I need a fatty I'd grab one. If I tested the Glittering Wishes to be Mystic Enforcer I'd almost always want the versatility. It is such a huge late game winning card it's ridiculous. Going Duress, seeing their 1 land hand then Gwishing for a Vindicate on turn three is really great. I'll respect your opinions and say I agree to disagree.

thefreakaccident
09-01-2007, 02:00 AM
Nihil, burning wish is red... the color scheme of the deck is BGW.

The glittering wish allows him to turn that 'vindicate' into a beatstick like mystic enforcer.

The wish's versatility is essential in our meta anyways (you need to prepare for the unsuscepted)....

SuckerPunch
09-03-2007, 06:49 PM
This is a really cool idea.

But I really wish there's someway to speed the deck up as it seems to suffer from the same problem as the Rock, a little slow.

Might Chrome Mox belong? Maybe not but just wondering if it was tried at all.

And I really really prefer Smother to Darkblast esp with how popular Tarmogoyf has gotten lately.

The Rack
09-03-2007, 11:36 PM
It is a tad slow SuckerPunch but it can race if it absolutely needs to. Maybe not combo but aggro on occasions.

Chrome Mox has been tested but doesn;t work well with Deed and with the highest curve being 3 I'm not too worried about huge explosion starts.

Smother I can try, and now that Goblins is falling off the map the recurrsion may not be neccessary. Smother will be tested.

The Lotus Eater
09-04-2007, 08:09 AM
Alright. I've kept playng Funkbrew after I lasted posted and changed it quite a bit. Although I'm not sure these two decks can really be called the same thing any more, I don't feel like making a new thread, and there are a lot of similarites between the decks. I'm not saying change funkbrew to this, but others might want to try out this versin too.

Goyfbrew

4 Windswept Heath
3 Bloodstained Mire
3 Bayou
3 Savannah
3 Scrubland
2 Swamp
2 Forest
1 Plains
2 Volrath's Stronghold

4 Dark Confidant
4 Tarmogoyf
4 Troll Ascetic
2 Mystic Enforcer

4 Duress
4 Hymn to Tourach
4 Swords to Plowshares
4 Pernicious Deed
2 Engineered Explosives
2 Darkblast
1 Funeral Charm
2 Umezawa's Jitte

Side Board:
4 Engineered Plague
2 Infest
4 Cabal Theropy
2 Pithing Needle
3 Tormod's Crypt

I guess I'll just go down the line here. In the original list, I wasn't very happy with Nantuko Monestary because of mana issues. Often I was missing the colored mana needed to regen, so I cut them for more duals. After I refined my creature base, I tried Monestary again, and found it to be pretty successful. After a suggestion from a teammate however, I triend out Volrath's Stronghold. Monestary was just being used as another creature, so recurring my dead ones was practically the same, except I could get back bigger guys.

As for the creatures, I overhauled every thing except Dark Confidant. First to go was Necrovaulver, becasue when compaired to Tarmogoyf, the choice became rather clear to me. Next came the snakes and kitties. The regen is nice, and pro green is very strong in the current meta, but they die so fast. It was touched on in hi-val's last article for SCGs, but the 2/1's are hardly what I'd call offense. One offers little pressure, and to play a second, you're either not playing your other spells, or you don't have any other spells, and in either case, your opponent will probably have an awnser to them. With no spell or ability evasion other than pro green on Lynx (which wasn't relevant once in a game), I had a lot of trouble having these guys stick. Goblins just plain destroys them, and in what I feel is a bad matchup for this deck, one thing you need is for you creatures to survive. Another large problem I encounterd was Chalice at 2. You physically need to have a deed or vindicate beat that, and if you don't have one in your hand, your opponent gets that much more time to set up. Troll has proved to be powerful for me, and combined wih Volrath's Stronghold, he becomes a mini-Gigipede. I've rairly had trouble casting him, and a higher CC has actually helped him miss deeds and EE for 2. Enforcer is a beat stick, pure and simple. The flying is nice in some cases, and he only costs 4.

As for the rest, Darkblast has countinued to be incredible strong for me, and the Darkblast to dredge to Tarmogoyf is still my favorite play with this deck. I'm torn between 2 or 3, and bounce around. Jitte has been nice, especially with troll floating around. What is lacks in being blown up by deed, it more than makes up with evening the goblin match up and pumping 'goyf.

The board isn't anything special, but I'd deffinatly suggest trying out Infest. A 3cc board sweeper against goblins with no further mana requirments is huge.

If you're going to play that decklist, why wouldn't you just cut white and play a more solid mana base? Instead of Swords to Plowshares, you can use Putrefy, Diabolic Edict, Smother, or any other removal.

thefreakaccident
09-05-2007, 10:30 AM
That is very similar to funkbrew, but it doesn't have the trademark regen critters that funkbrew was based upon. Swords is by far the best removal spell in the game of magic, edict doesn't ever hit what you want it to... vindicate has no good replacement, putrify is 3cc creature removal, and smother doesn't kill enough thins in our format (although it can kill a lot).

Swords is necessary.

n00bas4urus_r3x
09-05-2007, 03:46 PM
Heh, I dont even play Vindicate. As for white, I don't think I'll drop it any time soon. Swords is too damn good, and Mystic Enforcer is very hot too. Anyway, doesn't ugw thresh just splash white for swords and enforcer? Mage too I guess, but it depends on your build. Nantuko Monestary is another reason to keep white.

Mister Agent
09-10-2007, 02:44 PM
I personally think Extirpate is needed in the sideboard if its to combat something relevant like cephalid breakfast and ichrorid. Also extirpate can be useful against the likes of assualt loam too.

The Rack
09-25-2007, 09:24 PM
So with the addition of Gaddock Teeg and THoughtseize to the card pool I do believe I will be replacing Hymn and Duress. I was thinking along the lines of
-4 Duress
-4 Hymn to Tourach
+4 Thoughtseize
+3Gaddock Teeg
+1Glittering Wish

What do you guys think of that change? It will make the manabase easier without the necessity of BB on turn 2. I like the changes so far.

n00bas4urus_r3x
09-25-2007, 09:54 PM
I'm not entirly sure what switches I'll make to my build. I'm currently debating dropping either Duress or Hymn for Thoughtsieze, but not both. The discard really screws up Thresh's tempo early on (not to mention combo), and is one reason I think this deck is so sweet to play. I may cut Theropy from the board and add either Duress or Hymn, whichever I cut from the main. Deffinate testing will have to take place to find the correct call.

Teeg is a whole different issue. He hoses combo hardcore, as well as random other 4cc things, and doesn't touch anything we play except for EE. As of this moment, I'm not entirly sold on maindecking him. My creature base (and overall strategy) is different than the west coast builds, so again testing will be in order.

Has anyone considered that UGW 0/5 treefolk guy? Seems like he could be a decent finisher. Isn't it great to have so many good card decisions all of a sudden?

The Rack
09-25-2007, 10:50 PM
rex: yes it is great to have so many decisions. Doran seems a little disynergisitc with the whole 2/1 being the majority of the creatures and only really helping out Tarmogoyf who doesn;t need so much help. I think Teeg is amazing against combo and hypothetically better than Hymn, I haven't had te time lately to do some major testing but I will let you know how it goes. I think Thoughtseize and Duress would be great because the deck is lacking 1 drops and it might be exactly the one drop its been missing. Time will tell.

thefreakaccident
09-26-2007, 11:20 PM
A list I have been thinking of...

lands//23
2 nantuko monastary
4 scrubland
4 bayou
3 savannah
4 windswept heath
1 plains
1 bloodstained mire
2 swamp
1 urborg tomb of yawgmouth
1 volrath's stronghold

creatures//13
4 dark confidant
4 tarmogoyf
2 mystic enforcer
3 jotan grunt

spells//24
4 thoughtseize
4 cabal therapy
4 extripate
3 glittering wish
3 pernicious deed
4 swords to plowshares
2 vindicate

sideboard//
1 pernicious deed
1 vindicate
1 gerrard's verdict
4 engineered plague
4 tormod's crypt
1 mystic enforcer
1 loxadon heirarch
2 krosan grip


It has been playing fairly well, you just need to play around your own deeds a little bit more than usual... I felt that while the regen critters are a little better at defending, you should easily be able to go to the offensive.

Mister Agent
09-29-2007, 04:07 PM
I'm not entirly sure what switches I'll make to my build. I'm currently debating dropping either Duress or Hymn for Thoughtsieze, but not both. The discard really screws up Thresh's tempo early on (not to mention combo), and is one reason I think this deck is so sweet to play. I may cut Theropy from the board and add either Duress or Hymn, whichever I cut from the main. Deffinate testing will have to take place to find the correct call.

Teeg is a whole different issue. He hoses combo hardcore, as well as random other 4cc things, and doesn't touch anything we play except for EE. As of this moment, I'm not entirly sold on maindecking him. My creature base (and overall strategy) is different than the west coast builds, so again testing will be in order.

Has anyone considered that UGW 0/5 treefolk guy? Seems like he could be a decent finisher. Isn't it great to have so many good card decisions all of a sudden?


I second this considering gaddock teeg is definetly going to be the meddling mage for this deck. Also with the addition of thoughtseize and grave-yard hate in the board I would consider funkbrew as a huge contender in the current metagame and will definetly surpass its previous hype. I also think that treefolk could be a good idea but for now its definetly can be playtest worthy.

Citrus-God
09-29-2007, 04:44 PM
// Macey Rock?
// Lands 22
4 Wasteland
4 Windswept Heath
4 Bloodstained Mire
2 Bayou
2 Scrubland
2 Savannah
2 Swamp
1 Plains
1 Forest


// Creatures 18
3 Gaddock Teeg
4 Tarmogoyf
4 Dark Confidant
4 Spectral Lynx
3 Jotun Grunt


// Spells 20
4 Duress
4 Thoughtseize
2 Extirpate
4 Swords to Plowshares
3 Umezawa's Jitte
3 Pernicious Deed


I admit, the deck looks pretty aggressive. I love how you can 8 Duresses now. Being able to take down an answer, followed by a Confidant is awesome.

Goblins is better now, thanks to Thoughtseize. Being able to take Fanatics followed up by a Confidant is just cool.

Solpugid
09-29-2007, 06:03 PM
I would swap out the grunts in that list. They are only really good against goyfs and mongoose, one of which you run. I might suggest giving werebear another shot at a decklist in its stead, since you should be reaching threshold fairly quickly and a 4/4 bear can eat just about any non-goyf creature. Or, you know, run mongoose yourself.

Anyway, grunt just seems counterproductive if all you really need is an undercosted beater.

Nihil Credo
09-29-2007, 06:04 PM
@Anti-American: Your build has a problem - it's clearly an aggro-oriented deck, but it retains several Rock elements that have become just dead weight. A few ones here:

Pernicious Deed - is it any good with such an aggro approach? You have a dizzying 22 permanents, all of which except for Lynx (see below) will die to it. But more importantly, you are not trying to get the opponent to overcommit, then blow up his creatures while your smaller/fewer ones survive... you are playing on the offensive. You have Goyf and Grunt, the biggest power-to-cost ratio package in the format, and maindeck Jitte to utterly dominate the combat phase. Playing Deed here is just hamstringing yourself.

-3 Deed, +3 Vindicate

Spectral Lynx: There were three cards that made Spectral Lynx good: your Pernicious Deeds, and your opponent's Tarmogoyfs and Nimble Mongeese. Now, however, you have no more Deeds, and you have both Tarmogoyfs of your own and Jotun Grunts to trump Threshold's creatures; therefore, there is little reason to keep a Swamp open at all times for this little bitch. When you add in that a massive beater made specifically for a B/G/W deck has just been printed, I think it's reasonable to ditch the kitty.

-4 Lynx, +3 Doran, the Siege Tower, +1 ?

(Warning: needs testing to see how much Doran conflicts with Wasteland. I bet that you can get away with 2-3, but a full playset may be risky)

Extirpate: I'm the biggest fan of this card on the Source, and even I would basically never maindeck it. The card is good in three instances: as an answer to graveyard combo; when you're trying to win a game of attrition (by taking away an opponent's long-term trump engine, like Ringleader or Loam); and when you cut an opponent off a splash colour entirely.
Now, if the first situation is so common that you want to maindeck Extirpate, I suggest you maindeck Yixlid Jailer instead, which at least beats for two. The second one clearly doesn't apply to this deck, which just wants to beat face against a opponent whose hand has been heavily disrupted. The third only applies against a few decks (Threshold, 3/4C Landstill) and only if they drop only one land of the critical colour and if you destroy it and Extirpate it before they can drop/fetch another one. Oh, and
if they don't play a basic Forest (Thresh) or a Scrubland (Landstill). So yeah, pretty low odds overall. Wouldn't it just be better to devote those (now three) slots to more disruption and threats?

There are a variety of options, but my suggestions would be: +1 Mystic Enforcer, +2 Cabal Therapy

Now you should have a pretty focused aggro-disruption deck, probably with a good Threshold and control matchup, a fair Goblin matchup if you put 4 Plagues in the board, and a good combo matchup thanks to the maindeck discard+Gaddock Teeg, and perhaps some sideboarding options too.
That said, such a deck doesn't belong in the Rockin' Funkbrew thread ;)

@Solpugid: Grunts and Goyfs don't clash that much when they're on the same side of the board, as the Grunt will eat in a way to maximize the Goyf's size (the opposite of what it normally does). At worst, the Grunt will survive one less turn - entirely acceptable when you've been attacking for 8 for a couple of turns already.

whienot
10-04-2007, 12:09 AM
I just attended a small 14 man tournament and didn't lose a game.

For reference:

4x Duress
4x Hymn to Tourach
4x Swords to Plowshares
3x Vindicate
3x Pernicious Deed
2x Engineered Explosives
2x Sensei's Divining Top

4x Tarmogoyf
4x Dark Confidant
4x Spectral Lynx
3x Nimble Mongoose

4x Bayou
3x Scrubland
1x Savannah
3x Bloodstained Mire
2x Wooded Foothills
2x Flooded Strand
2x Nantuko Monastery
2x Swamp
2x Plains
1x Forest
1x Volrath's Stronghold

Sideboard
3x Engineered Plague
4x Sphere of Resistance
3x Worship
3x Umezawa's Jitte
1x Engineered Explosives
1x Pernicious Deed

The SoR in the side was a let's see what happens card. Crypt or Needle would have served much better. The Worship is there because there are always burn decks in my meta.

Round 1: Strange Samurai/Life gain deck.

Game 1 - Quite strange to play against, but Deed + Goyf go the distance.

No board

Game 2 - He gets Eight-and-a-Half Tails down, so my Swords and Vindicates are looking pretty sad. Eventually I topdeck a Deed followed by Goyf.

2-0 / 1-0

Round 2: UGR Thresh/Gro (Goyf & Dryad)

Game 1 - He fetches for Tropical and that was the only land he saw. Vindicated the dual and Goyf swings unhindered.

In: 3 SoR, EE, and Deed
Out: 3 Mongoose, 2 SDT

Game 2 - I play an early Confidant that gets countered. He plays Gofy. I play Lynx. Lynx stalls long enough to deed the board and follow with goyf. Stronghold kept the Goyf coming back.

4-0 / 2-0

Round 3: UGW Thresh (no goyf)

Game 1 - Can't remember too much about this one other than swinging with a threshed Mongoose, Monastery, and Lynx for the win.

In: 3 SoR, EE, and Deed
Out: 3 Mongoose, 2 SDT

Game 2 - An early Lynx stalls his game. He gets Worship down. I vindicate the Woship. He finds another Worship. Werebear is his only creature. I swing, lethal damage on the stack pop Engineered Explosives for 2. GG.

6-0 / 3-0

Round 4: RG Survival

Draw into top 4.

6-0 / 3-0-1

Top 4

Semis: Burn

Game 1: Duress, Hymn, Hymn stall the burn long enough for Goyf and Lynx to take it home.

In: 3 Worship, 3 Jitte, 3 SoR
Out: 3 Pernicious Deed, 2 Dark Confidant,

Game 2: Duress takes a Sulfuric Vortex. Price of Progress, Rift Bolt, Chain Lightning, a second Sulfuric Vortex... etc. take me to 2. He draws land. I luck my way into a win. Only board I drew was a Sphere of Resistance, which was a horrible decision to bring in and thus, never saw play.

Finals: Goblins

Split the prize.


I chalk this up to a little skill and a whole lot of luck. There always seemed to be an answer exactly when I needed it. I never had a mana problem, no flood, no color screw.

The Rack
10-07-2007, 01:12 PM
whienot: Congratulations on the success! I have to wonder about the Mongooses. I tested them way back when but found them too antisynergistic with Deed and not worth the Protection form everything. The deck gets Threshold relatively fast but not fast enough to drop 2 of them and win. I'd like to hear your feedback on them! :)

anti american: Do you consider the Thoughtseize to be better than Hymn to Tourach? I think that with the loss of Hymn the decks manabase will be made that much stronger. I think I like Teeg more than Hymn as of now because he beats and stops combo allong with control. The Jittes instead of Vindicates interest me as well. I guess that's why it is more aggressive in it's behavior. Vindicate adds some versatility and consistency but is too slow to be called aggro. I like the list for the most part :).

Teeg needs to find its way in here somehow along with Thoughtseize. I'm going to be doing a lot of testing today.

Citrus-God
10-07-2007, 03:34 PM
@Anti-American: Your build has a problem - it's clearly an aggro-oriented deck, but it retains several Rock elements that have become just dead weight. A few ones here:

Pernicious Deed - is it any good with such an aggro approach? You have a dizzying 22 permanents, all of which except for Lynx (see below) will die to it. But more importantly, you are not trying to get the opponent to overcommit, then blow up his creatures while your smaller/fewer ones survive... you are playing on the offensive. You have Goyf and Grunt, the biggest power-to-cost ratio package in the format, and maindeck Jitte to utterly dominate the combat phase. Playing Deed here is just hamstringing yourself.

-3 Deed, +3 Vindicate

I could run Diabolic Edicts or something else here too. But seeing as Vindicate is flexible, I'm sure Vindicate is better.


Spectral Lynx: There were three cards that made Spectral Lynx good: your Pernicious Deeds, and your opponent's Tarmogoyfs and Nimble Mongeese. Now, however, you have no more Deeds, and you have both Tarmogoyfs of your own and Jotun Grunts to trump Threshold's creatures; therefore, there is little reason to keep a Swamp open at all times for this little bitch. When you add in that a massive beater made specifically for a B/G/W deck has just been printed, I think it's reasonable to ditch the kitty.

-4 Lynx, +3 Doran, the Siege Tower, +1 ?

(Warning: needs testing to see how much Doran conflicts with Wasteland. I bet that you can get away with 2-3, but a full playset may be risky)

I might cut Wasteland. It seems to be more hand oriented right now.


Extirpate: I'm the biggest fan of this card on the Source, and even I would basically never maindeck it. The card is good in three instances: as an answer to graveyard combo; when you're trying to win a game of attrition (by taking away an opponent's long-term trump engine, like Ringleader or Loam); and when you cut an opponent off a splash colour entirely.
Now, if the first situation is so common that you want to maindeck Extirpate, I suggest you maindeck Yixlid Jailer instead, which at least beats for two. The second one clearly doesn't apply to this deck, which just wants to beat face against a opponent whose hand has been heavily disrupted. The third only applies against a few decks (Threshold, 3/4C Landstill) and only if they drop only one land of the critical colour and if you destroy it and Extirpate it before they can drop/fetch another one. Oh, and
if they don't play a basic Forest (Thresh) or a Scrubland (Landstill). So yeah, pretty low odds overall. Wouldn't it just be better to devote those (now three) slots to more disruption and threats?

There are a variety of options, but my suggestions would be: +1 Mystic Enforcer, +2 Cabal Therapy

Actually, those arent very bad ideas.


Now you should have a pretty focused aggro-disruption deck, probably with a good Threshold and control matchup, a fair Goblin matchup if you put 4 Plagues in the board, and a good combo matchup thanks to the maindeck discard+Gaddock Teeg, and perhaps some sideboarding options too.
That said, such a deck doesn't belong in the Rockin' Funkbrew thread ;)

That is a good point. It seems to play itself out more like MaceyRock without Call of the Herds and Wild Mongrels.



anti american: Do you consider the Thoughtseize to be better than Hymn to Tourach? I think that with the loss of Hymn the decks manabase will be made that much stronger. I think I like Teeg more than Hymn as of now because he beats and stops combo allong with control. The Jittes instead of Vindicates interest me as well. I guess that's why it is more aggressive in it's behavior. Vindicate adds some versatility and consistency but is too slow to be called aggro. I like the list for the most part :).

Teeg needs to find its way in here somehow along with Thoughtseize. I'm going to be doing a lot of testing today.

It also adds more to the aggression of a resolved Confidant, Lynx, Grunt, or even Goyf!

thefreakaccident
10-08-2007, 11:43 AM
Well, Jake if you wanna incorperate both thoughtseize and teeg in the deck I would put it this way:

lands//22
4 scrubland
4 bayou
2 savannah
2 nantuko monastary
1 plains
1 swamp
1 forest
1 volrath's stronghold
2 bloodstained mire
4 windswept heath

creatures//14
4 dark confidant
4 tarmogoyf
3 mystic enforcer
4 spectral lynx

spells//23
4 swords to plowshares
4 thoughtseize
4 duress
3 pernicious deed
3 vindicate
3 glittering wish
2 engineered explosives

sideboard//
1 pernicious deed
1 mystic enforcer
1 vindicate
4 gaddock teeg
1 loxadon heirarch
1 dueling grounds
2 engineered explosives
4 leyline of the void


I tried to streamline it as much as possible, the ability to wish for teeg is ideal... he is dead weight right now against the teir one decks and he really is just a utility creature that you only ever want to see one of in a given game. You board in 3 of him second game giving you 6 maindeck (basically).

Moczoc
10-08-2007, 02:25 PM
Hi, I'm back to the Source after some serious browser-problems and I'm still playin your little rock-deck. It's sad that Tarmo invaded this deck too but time marches on ..
I'm still using a rather controllish classical version, if anyone is interested:


Creatures
4 Dark Confidant
4 Spectral Lynx
4 Tarmogoyf
2 ''A two-mana-creature'' (currently testing: Jotun Grunt)
2 Necravolver

Spells
3 Pernicious Deed
4 Swords to Plowshares
4 Duress
3 Thoughtseize
2 Engineered Explosives
2 Darkblast
3 Glittering Wish
1 Eyeblight's Ending <- just Tarmofun, could be Vindicate too

Lands
4 Bayou
4 Scrubland
2 Savannah
1 Swamp
4 Windswept Heath
1 Forest
1 Bloodstained Mire
1 Plains
2 Nantuko Monastery
1 Polluted Delta
1 Volrath's Stronghold

Sideboard
1 Pernicious Deed
1 Vindicate
4 Engineered Plague
1 Ebony Treefolk <- still nice turn 3 drop
1 Mystic Enforcer
1 Death Grasp
1 Dueling Grounds
4 Hymn to Tourach
1 Gerrard's Verdict


Testing has shown that the snakes landwalk ability was not relevant, while the lynx protection from Tarmogoyf was great.
And don't kick Darkblast, well timed, it can hose Sliver and Weeniedecks at least! Mystic Enforcer is too much lifeloss for MD, personally I always reveal those cards with Bob.
I'm not sure on Gaddock Teeg, against which decks should he be wished? And when would you board him?

n00bas4urus_r3x
10-08-2007, 03:02 PM
I'm not sure I'd run Grunt. He can power down your own goyfs, and he can potentially set you back if you're trying to get thresh for Monestary and Enforcer. I'd also try to fit that 4th Thoughtseize in, it'll be that good. Probably cut the Eyeblight's Ending, as they can both nab a goyf, but Thoughtseize has more relivance in more match ups.

Wastoid
10-09-2007, 11:35 AM
Hey guys I'm pretty new to the source and mostly played counter sliver but I've been getting into this deck too because it's one of the more unique decks out there. I had a couple of questions though like how important is volrath's stronghold? I just realized I own one so I might as well throw it in.

Right now I'm lazy and cheap and don't feel like buying the glittering wishes but it seems like they're worth it since this deck can totally abuse them. Is that assumption correct?

Just in case anyone cares I also have a little tourney report for everyone. Every sunday we have a small 8-12 man legacy tourney and here's how it turned out.

Match 1 against breakfast and I get my ass handed to me both games since he got the perfect hand both times. I sided in my leylines and extirpates but it still wasn't good enough since I didn't see either early game and no discard. :frown:

Match 2 against my own vial affinity deck my friend used and I go 2-1. First game he had a bad hand I own face w/ goyf, etc. 2nd game I can't draw a deed to save my life and we come to a standoff and he flings a huge atog at me lategame. Third game was one sided thanks to good 'ol deed.

Match 3 I play against madness, yeah this one really threw me off since I was definitely not expecting this especially since this guy usually plays tier 1 decks. Game 1 he doesn't really see any blue mana and once he does I vindicate it. I beat him down with bobs and kitties. Game 2 goes much better for him since he actually drops the 2nd turn mongrel but I keep up with him w/ my boas and a goyf and end up winning.

Match 4 I play against mono black pox so that kinda worried me. Luckily game 1 I nab pox and other relevant crap with 1st turn duress and turn 2 hymn. Honestly this wasn't an eventful match as I don't remember anything else except for that I won the match 2-0.

So 3-1 in the end ain't bad considering the fact that I was really effed up when I played. I was really disappointed about NO threshold being there though. Next week I'll play this again since this is becoming my favorite deck these days.

Oh yeah and to add to the debate here I also agree not to play grunts and not play Teeg MD especially if you play the wishes since not helpful at all against a lot of the decks I play against. He's good against dredge, breakfast, belcher, TES, aluren, and maybe solidarity. Basically any combo deck with a key card that costs 4...which is most of 'em.

Nihil Credo
10-09-2007, 11:47 AM
I had a couple of questions though like how important is volrath's stronghold? I just realized I own one so I might as well throw it in.

Go along and use it, unless you run Doran as well. It will win the game after a Deed.


Right now I'm lazy and cheap and don't feel like buying the glittering wishes but it seems like they're worth it since this deck can totally abuse them. Is that assumption correct?

No. I am convinced that Glittering Wish is a waste of money and mana.


Match 1 against breakfast and I get my ass handed to me both games since he got the perfect hand both times. I sided in my leylines and extirpates but it still wasn't good enough since I didn't see either early game and no discard. :frown:

Hate to be critical, but why did you keep hands without any relevant disruption?

Wastoid
10-09-2007, 01:22 PM
I was high on xanax and mary jane so what do you expect? I definitely could have done better against breakfast if I wasn't. Game 2 I tried to mull into some awesome hate but I went to 4 cards and still no dice so I just said fuck it and proceeded to lose with pride. It's not a big deal to me. I'm just satisfied with winning store credit in the end so I can enter the next week for free.

I always figured the wishes would be clunky since that's what I thought while testing them in Truffle Shuffle. If I see people have em I'll probably pick em up anyway. I like having my answers NOW as opposed to later.

Feel free to criticize, isn't that the whole point of these forums?

The Rack
10-09-2007, 10:25 PM
Well Wastoid I personally love the Wishes as they give me some wishable Rock-like critters and some important utility cards. I ALWAYS like to see a wish in any game because it can be a creature, removal, discard, or hoser. For only 2 mana it works very well. Nihil is a strong anti GLittering Wish person in this deck though :p.

Stronghold is game ending, having a recurring Tarmogoyf every turn after a deed or against a control deck with limited answers is great. I like to see it and added it as more of a addon card than a need for the land count. Any more questions? :p

Goaswerfraiejen
10-09-2007, 11:46 PM
Here's a question: for those of you running Stronghold (which seems to be the majority), have you tested a lone Shriekmaw in a removal slot? Granted, it's less good without a way to fetch it out, and it's a horrible Confidant revelation. On the flip side, it provides increased aggression, recurring removal, and it will almost always survive a Deed activation.

Please forgive me if it's a silly question.

n00bas4urus_r3x
10-10-2007, 12:55 AM
I can't see running Shriekmaw, pretty much for every reason you brought up. We have no way to fetch it like Survival, as much fun as a random Lava Axe sounds, I'll have pass. I really can't see spending 5 mana on a 3/2 Bone Shredder, even if it would survive a Deed. As for recurring it with Stronghold, it'd be alright I guess, but without a way to find Stronghold, it'd happen a lot less often than intended. Stronghold is really nice to have, but games are very winnable without it, and I don't neccesarily see it every game.

As for the great Wish debate, I must admit I only tried them for a few games. I found them too clunky for my taste, but hey, w/e. I've thought the deck need to wish for a lot of stuff. Even with out Vindicate (my build at least), deed whipes out everything, and grabbing guys back with Stronghold solves man power issues.

Mister Agent
10-10-2007, 10:23 PM
Well Wastoid I personally love the Wishes as they give me some wishable Rock-like critters and some important utility cards. I ALWAYS like to see a wish in any game because it can be a creature, removal, discard, or hoser. For only 2 mana it works very well. Nihil is a strong anti GLittering Wish person in this deck though :p.

Stronghold is game ending, having a recurring Tarmogoyf every turn after a deed or against a control deck with limited answers is great. I like to see it and added it as more of a addon card than a need for the land count. Any more questions? :p

Yeah you almost got me when i was playing with vorosh landstill created by bardo. Those were pretty good games though and I think with the addition of gaddock teeg in my opinion will definetly give you a good chance against almost any combo deck in the format except solidarity. Other then that though funkbrew is a definetly pretty solid metagame deck.

The Rack
10-12-2007, 05:42 PM
Shriekmaw isn't worht it in my opinion. 5 damage isn't worth a terror and the body simply isn't big enough for the cc. The probability of having both Stronghold and Shriekmaw are also very unlikely.

Stronghold has proven great and will stay until there is a strong argument against it which I can't seem to find one so it stays for now :).

thefreakaccident
10-18-2007, 01:01 AM
So... yeah, you do not need to be taking 5 damage just for the possibility of having a recurring terror.... I do not think it is worth it in the least.

Nosomo.
10-31-2007, 11:44 PM
Well, I say you should run Mirror entity. Now before you kill me Jake hear me out. Mirror even though he is a four caster makes all of your critters mid to late game beefy. I would suggest putting in two in the main and testing.

The Rack
12-02-2007, 03:06 PM
So Funkbrew hasn't been very active on the forums lately due to some testing and lack of time on my part. Well I have a new list and I'll explain the choices soon enough. Without further adieu here it is:

// Lands
1 - Forest (3)
1 - Plains (3)
1 - Swamp (4)
1 - Bloodstained Mire
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 - Volrath's Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 - Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
4 - Swords to Plowshares
4 - Duress
3 - Thoughtseize

// Sideboard
SB: 3 - Engineered Plague
SB: 4 – Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 - Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Grave-Shell Scarab
SB: 1 - Castigate


So the changes were fairly simple. The two drop spot getting rid of Hymn for Teeg. Reason I did this is simple, a better combo and control matchup. Combo finishes with Tendrils or Empty the Warrens both hit by Teeg. I understand that many cobo decks can Burning Wish for removal however, even more don't which gives me a fat GG when I play him. Even if removal was wished upon, Teeg buys me enough time to drop a deed for all those ETW tokens and Vindicate their lands to keep the combo player off balance. Now with the addition of Thoughtseize my combo matchup has increased by a lot. The control matchup usually has a number of sweepers and I got tired of the "cannot be regenerated" clause on Wrath of God and Damnation so I figured Teeg could take care of that. The Landstill matchup as well can no longer, Disk, FoF, FoW, or Wrath me anymore, which is great let me tell you. Teeg is a must answer.

Thoughtseize replaced Darkblast for a pretty easy reason too. Tarmogoyf has risen in power, literally and figuratively, and Goblins is no longer worth having Darkblast main anymore. Thoughtseize helps the combo matchup even more with 3 more 1st turn plays that are proactive and grabs Mongeese and Goyfs out of the Threshold players hand. It has proven very well for me and I couldn't imagine playing without it.

Drop me a line of any question or comment pertaining to the deck and its changes. Thanks!

Cavius The Great
12-02-2007, 03:09 PM
@TheRack - has funkbrew ever done well in a tournament? I don't see this list top8ing like anywhere.

diffy
12-02-2007, 03:26 PM
Funkbrew


As for that new list, I have some comments/questions/suggestions:

- 4 Gaddock Teeg seem excessive as they are Legendary and only Grizly Bears in matchups like NQG. I'd cut one.

- For your manabase, I'd play more fetchies for additional color stability and better lategame topdecks (deck-thinning). You could cut a Bayou and a Scrubland for a Polluted Delta and a Flooded Strand (fetches Savannah and Plains)

- I'd also switch those numbers between Duress and Thoughtseize as the 2 lifeloss are irrelevant (you are the agressor) and proactively taking out an opposing blocker/threat

- I'd also consider playing a split between Swords to Plowshares and Ghastly Demise. Yes, you heard me right, I advise cutting the best removal in the format for a sub-par card but you have to consider that the life gained by a Tarmogoyf/removed blocker is quite a speed bump to your aggressive strategy. I'd consider playing a 1-3 split in favour of Swords to Plowshares. With a one off, you'll only draw it in the lategame where it should be able to remove stuff just like Swords and if you happen to draw it in the earlygame, with 7-8 fetchies you should still be able to remove everything.

- You could also play a singletone Tombstalker as evasive undercosted beater to break stalemates. He can come down quite early too with all your discard/fetches.

Here're the changes I'd suggest:

-1 Gaddock Teeg
+1 Tombstalker

-1 Bayou
-1 Scrubland
+1 Polluted Delta
+1 Flooded Strand

Another neat idea could be a one-off Horizon Canopy in the spot of one Savannah. It's not fetchable but I've quite often found while playtesting 3c midrange decks that you're more often flooded than not. A single less land to fetch shouldn't hurt and the pros should outwight the cons in almost any case.

-1 Savannah
+1 Horizon Canopy

The Rack
12-02-2007, 03:43 PM
@TheRack - has funkbrew ever done well in a tournament? I don't see this list top8ing like anywhere.

Yes it has, usually every time I go I top 8 out of roughly 20-25 people. The reason I never put up tourney reports is due to the fact that I can never get the lists of the other top 8 competitors. But yes is has done well.


@Der_imagin&#228;re_Freund: Teeg is actually a 3 of and 1 in the board as a Wish target, I'll edit that right now, I was running into that problem of hitting them too often. The empty slot is then a Volrath's Stronghold which I also forgot to add, :mad: . I'm not sure if I like more fetches because in my meta there is quite a lot of stifles and wastelocks around and I'm not sure if more fetches would solve that problem. I'll try it though. Well the thing about Duress and Toughtseize is that the life loss is relevant. Confi damage, fetches, and thoughtseize can add up fairly quick but I do agree that Thoughtseize is a better Duress and the 2 life shouldn't matter too much. Ghastly Demise and Tombstalker as one ofs doesn't excite me in the least. Hitting Tombstalker with a Confidant will pain me so and Demise seems too random to try using. It seems Smother would be better than Demise. Horizon Canopy could be interesting. Thanks for the help!

Jak
12-02-2007, 04:42 PM
So Funkbrew hasn't been very active on the forums lately due to some testing and lack of time on my part. Well I have a new list and I'll explain the choices soon enough. Without further adieu here it is:

// Lands
1 - Forest (3)
1 - Plains (3)
1 - Swamp (4)
1 - Bloodstained Mire
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 - Volrath's Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 - Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
4 - Swords to Plowshares
4 - Duress
3 - Thoughtseize

// Sideboard
SB: 3 - Engineered Plague
SB: 4 – Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 - Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Grave-Shell Scarab
SB: 1 - Castigate

I really like that list. I plan on trying this out when I can pick up a set of Seizes, Wishes, the Regen creatures, and the SB. How is the Goblin MU? It seems like it could be strong with the sweepers and your creatures just keep coming back. Have you ever wanted more basics? This deck seems to have a game against a large part of the field right now. I'll have to try this.

The Rack
12-02-2007, 05:40 PM
The matchup isn't that bad, as you can get a lock with Dueling Grounds and a regen critter. Thoughtseize is better than Darkblast against Goblins due to the fact that it kills Siege Gang and Piledriver for B and not the loss of your draw step. I have wanted more basics but never needed them and on occasions I loathe when I draw a basic plains when I need something green or likewise, that happens rarely though. The colors are almost perfect when counted. There are 19 G, 19 W, and 18 B cards in the deck so it rounds out to be a very solid manabase. It really does well against Thresh and Landstill and never has less than a 40/60 match against anything as long as Leylines are in the board. Let me know what you think of it!

Kadaj
12-02-2007, 05:47 PM
I like the list a lot, but I think it could use some refining. Primarily speaking, if you're going to use Glittering Wish to access a toolbox, and in turn reducing the MD numbers on cards like Pernicious Deed and Gaddock Teeg, I think you should at least be running 4 of them MD, especially since a significant amount of your SB is pretty important in tipping matches in your favor (Hierarch against sligh for example).

I would personally be running 4 River Boa, because I can't imagine swampwalk coming in handy all that often compared to how many islands there are inevitably going to be at a Legacy tournament, and I would find a way to fit Loxodon Hierarch main. He's just such a monster in the midgame and can screw up combat math with his second ability.

The Rack
12-02-2007, 06:03 PM
Well I originally used 4 Wishes but I saw two of them in my hand too often. They seem to be at a perfect number right now with 3, not too much, and not too few. It is so game changing I can see how you would want 4 but through my personal experience and hours upon days of playtesting I'm very happy with the number right now.

Heirarch is a beast I do agree, but I wouldn't want to see him over COnfidant, Goyf, or the regens and that leaves Teeg which is more of an answer than a creature. I have fit him in there before but I'll try again and let you know :).

Thanks again to all of you who are showing interest in the deck, I would be honored to answer any more questions and read any more comments, thanks.

Mister Agent
12-03-2007, 02:43 PM
@TheRack - has funkbrew ever done well in a tournament? I don't see this list top8ing like anywhere.


I remember hearing from anti-american that his teammate n00bas has went to some 46+ player tournaments and has placed top 8 in them as well with funkbrew. Also if I was going to legacy worlds I would probably take funkbrew because it does have strong matchups against just about anything if you pilot and build the deck right. There are lots of ways that you can build funkbrew though I just do not think it is a good idea to take out one of it's main infrastructures(several creatures with the ability to regenerate that work with deed).

I actually like the mainboard mystic enforcers robert since they can give you a stronger mid to late game in any match. I also think spectral lynx and river boas are a must as well since they can give you the edge you need to win against threshold.

n00bas4urus_r3x
12-03-2007, 02:51 PM
Is Teeg really worth the maindeck slots, especially if you can wish for him? In every match up besides combo, he's pretty worthless. You could make an argument about that I guess, depending on your meta, but it really seems like a wasted slot to me.

I've tried Sensei's tops instead of wishes, and have been really happy with them. Top sets up perfectly for Confidant, and ensures you don't run out of steam. It also lets you run bigger CC stuff because of this.

xander
12-04-2007, 06:27 PM
Is E-witness in the long game or mid game not a nice addition instead of Teeg and run Teeg as a wish target. Depends on how heavy combo is ofc in youre area. Its kinda handy to recast certain things in the deck that way.

The Rack
12-08-2007, 03:40 PM
n00b: Teeg is so worth the maindeck slots it's unbelievable. Teeg is the pressure I use to win games against Landtsill and COmbo, two poor matchups before Lorwyn came out. The goal of this deck is for every creature to be a threat, if that be a beater, constrictor, lasting creature, or card advantage, every card has a purpose and is balanced throughout the deck. Wrath of God can be a real nightmare after setting everything up and Teeg takes care of that pretty easily.

Top is for a more controlling version, the best thing about Funkbrew is that every list is a little different tahtn everybody elses for their own personal playstyle and wants. I'll try it out but at the moment Wishes are absolutely wonderful.

xander: Eternal Witness is more useful in Rockguy than Funkbrew. It doesn't really need to recurr very many spells because Wish already gives us some consistency and Volrath's Stronghold helps me get the creatures back. The 1GG is also very hard to cast in its current manabase.

thefreakaccident
12-08-2007, 04:27 PM
#5 Michael Scherer- Infi Removal
Deck Designer: Michael Scherer (Yeah right!)
Spells
4x Duress
2x Cabal Therapy
1x Darkblast
2x Chainer's Edict
2x Putrefy
2x Swords to Plowshares
3x Extirpate

Artifacts
2x Engineered Explosives
2x Sensei's Divining Top
2x Umezawa's Jitte

Creatures
4x Dark Confidant
4x Tarmogoyf
3x Eternal Witness
3x Troll Ascetic
2x Mystic Enforcer

Lands
4x Windswept Heath
3x Polluted Delta
4x Bayou
1x Savannah
1x Scrubland
2x Overgrown Tomb
1x Forest
1x Swamp
1x Plains
3x Wasteland
1x Volrath's Stronghold

Sideboard
4x Pernicious Deed
4x Unmask
3x Krosan Grip
3x Leyline of the Void
1x Darkblast

This version obviously sucks at its' current incarnation... I beat it 2-0 in last night's tourney... I think that it does add a couple interesting thoughts (I suggested the enforcer, I know it is good)...

While in funkbrew's current build it cannot sustain things like the Ascetic or wasteland, but they can rape landstill if played properly... extirpate is meh, but whatever.

The Rack
01-17-2008, 07:23 PM
To answer your first question. Why would you necro this thread just to rag on it? It's not a dead deck. I, allong with many many others that have posted in this thread, play this deck. The thing with Funkbrew is that everyone puts there own spin on it and then calls it something else, which is completely fine. I am glad that this deck could influence any other BWG deck. They are not all identical. I of course am the creator of it and therefor play the deck religiously. With Morningtide now completely spoiled, there is truly nothing in the set that is as worthwhile as Teeg and Thoughtseize were for this deck. I encounter many players on MWS playing a Funkbrewesque deck so it is by no means dead. I have top8ed multiple times if you would care to look through the pages and other time where the tourney was simply too small to even write a report for. Thanks for the questions.

thefreakaccident
01-17-2008, 11:14 PM
Jake knows BGW better than any other player in existence... he has played this archtype for over 2 years now, through the good and the bad times...

Jake do you have any new ideas/revelations for everyone here at the source?

It is pretty funny that I would ask that even though I am currently in possession of your deck (lolol... sucka!, JK).

I think that you should look back into engineered explosives if you were to play this in a GP setting, I know the Vcate is better for our meta (control, few non-land permanents that are important)... but EE would just be an additional boon aginst decks such as ichorid and breakfast.

EE is also an additional answer to ETW (occasionally too fast/devastating for deed to take care of), and it makes low cc decks cry... not to mention that counterbalance is on the rise once again, which almost shuts us down once online... I know vindicate usually cannot be countered in this fashion... but you can always pay more for explosives... just some ideas!

Nantuko
01-18-2008, 08:16 AM
To answer your first question. Why would you necro this thread just to rag on it? It's not a dead deck. I, allong with many many others that have posted in this thread, play this deck. The thing with Funkbrew is that everyone puts there own spin on it and then calls it something else, which is completely fine. I am glad that this deck could influence any other BWG deck. They are not all identical. I of course am the creator of it and therefor play the deck religiously. With Morningtide now completely spoiled, there is truly nothing in the set that is as worthwhile as Teeg and Thoughtseize were for this deck. I encounter many players on MWS playing a Funkbrewesque deck so it is by no means dead. I have top8ed multiple times if you would care to look through the pages and other time where the tourney was simply too small to even write a report for. Thanks for the questions.

Hi,
I loves this deck,I play this deck,so my message arent a attack.
Only I want to know if there are new techs o new lists and I do in this form.

Sorry for my english

thefreakaccident
01-20-2008, 08:07 PM
Well, there are many different approaches one could take the deck into... its' all about your playstyle, card preferences, and your metagame.

You will obviously not run explosives if you expect goblins running amuck...

I say you post your metageme, then we can help you out from there...

Jake's (TheRack's) version of funkbrew is designed for versatility, which is a strong asset in our meta, where you can never expect anything... and our meta usually has a lot of control there as well...

f|i[p]
01-29-2008, 03:33 AM
I like this decks versatility however,

I have tried to combine this build with Bunnies(a finalist from the last CANG) which I played long ago. It gives me more versatility as compared to B/w list of bunnies and a little more creature power. This is however a more aggro oriented deck.

4 windswept heath
4 bloodstained mire
3 bayou
2 scrubland
2 savannah
1 forest
1 plains
1 swamp
2 chrome mox


4 Mother of runes
3 spectral lynx
4 dark confidant
4 tarmogoyf
3 gaddock teeg
3 open creature slots,troll ascetic and P. negator comes to mind,an evasive creature or combination of both.

4 duress
4 cabal therapy
4 swords to plowshare
2 smother
2 glittering wish
3 jitte

Sideboard would consist of the some toolbox,
like

dueling grounds
vindicate
armadillo cloak
gaddock teeg
extirpate
krosan grips
E.plague

raharu
01-29-2008, 04:13 PM
I would sugest Vindicate over smother MD, because even though it's a turn slower, it's more versatile and doesn't suffer from lacking the ability to nix high-costed fattite. Maybe -1 Confidant and +1 Wish could be useful as well.

Shtriga
01-30-2008, 09:53 AM
vindicates are a lot better than smothers all around. they can hit more creatures and other random junk, or act as LD. it doesnt kill regenerating creatures but that's not a big deal, what regenerators are widely played anyway?

Finn
01-31-2008, 12:18 PM
Vindicate kills Counterbalance. Without it you are done in that spot.

The Rack
05-17-2008, 02:26 PM
Tourney Report May 16, 08

Round 1
**BYE**
Oh yeah,

1-0

Round 2
UB Affinity

Game 1: Let’s just say he didn’t know what Tarmogoyf did so it wasn’t a great Affinity deck. His first time at a tourney.

Game 2: Same deal
2-0

2-0

Round 3
Dragon Stompy

Game 1: It was pretty even throughout most of the game until he dropped a Magus of the Moon and I didn’t see it coming. He had a chalice at 1 so Swords was no good either. I did a poor job of fetching basics so that was inferiority on my play skill.

Game 2: I was able to get a plains and swamp out so I could fend off his Moon tricks. He played a Chalice that was vindicated and a deed on the board for extra power while I beat him down with Snakes and Kittys.

Game 3: He mulled to six, I mulled to four. He was stuck with two lands and couldn’t operate anything. I beat with a very weak Tarmo and a snake for a bit. He dropped SSG with chalice protection at one. I swung with my 1/2 goyf and snake played a StP when he declared blockers made goyf a 2/3 and then won.
2-1

3-0

Round 4
UW Fish

Game 1: I thoughtseized him twice in a row getting rid of his meat spells. Then vindicated and Plowed his critters. Proceeded to beat with 3 Snakes.

Game 2: Pretty even, back and forth until I dropped a Deed with 2 Snakes on board. Deeded and kept the snakes in play. Dropped a Kitty and attacked ftw.
2-0

4-0

Round 5
UW Landstill (thefreakaccident)

Game 1: Thoughtseized his counter, second dropped Teeg against a hand full of 2 Wraths, Engineered Explosives and a Humility. Proceeded to beat down with a Tarmo.

Game 2: Back and forth until he got a Humility out. I wished for a Vindicate, he played a Standtill. I played through it and popped standstill, he drew 3 land.
2-0

5-0 (but I split with thefreakaccident because we are on the same team and all)

So basically I didn’t have to board against anyone or worry too much about any certain matchup. It was a great tournament for my return after about 4 months of no Magic. I know that the report is brief but I just said the main critical events. After Talking to my team I’m going to replace Grave-Shell Scarab in the board with Vexing Shusher instead. They are both for the same situation but Shusher is less mana intensive than Scarab so new list for reference is this:

// Lands
1 - Forest
1 - Plains
1 - Swamp
1 – Polluted Delta
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 - Volrath's Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 – Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Duress
4 - Swords to Plowshares
4 - Thoughtseize

// Sideboard
SB: 3 - Engineered Plague
SB: 4 - Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 – Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Vexing Shusher
SB: 1 - Castigate

Nosomo.
05-21-2008, 06:31 PM
Tourney Report May 16, 08

Round 1
**BYE**
Oh yeah,

1-0

Round 2
UB Affinity

Game 1: Let’s just say he didn’t know what Tarmogoyf did so it wasn’t a great Affinity deck. His first time at a tourney.

Game 2: Same deal
2-0

2-0

Round 3
Dragon Stompy

Game 1: It was pretty even throughout most of the game until he dropped a Magus of the Moon and I didn’t see it coming. He had a chalice at 1 so Swords was no good either. I did a poor job of fetching basics so that was inferiority on my play skill.

Game 2: I was able to get a plains and swamp out so I could fend off his Moon tricks. He played a Chalice that was vindicated and a deed on the board for extra power while I beat him down with Snakes and Kittys.

Game 3: He mulled to six, I mulled to four. He was stuck with two lands and couldn’t operate anything. I beat with a very weak Tarmo and a snake for a bit. He dropped SSG with chalice protection at one. I swung with my 1/2 goyf and snake played a StP when he declared blockers made goyf a 2/3 and then won.
2-1

3-0

Round 4
UW Fish

Game 1: I thoughtseized him twice in a row getting rid of his meat spells. Then vindicated and Plowed his critters. Proceeded to beat with 3 Snakes.

Game 2: Pretty even, back and forth until I dropped a Deed with 2 Snakes on board. Deeded and kept the snakes in play. Dropped a Kitty and attacked ftw.
2-0

4-0

Round 5
UW Landstill (thefreakaccident)

Game 1: Thoughtseized his counter, second dropped Teeg against a hand full of 2 Wraths, Engineered Explosives and a Humility. Proceeded to beat down with a Tarmo.

Game 2: Back and forth until he got a Humility out. I wished for a Vindicate, he played a Standtill. I played through it and popped standstill, he drew 3 land.
2-0

5-0 (but I split with thefreakaccident because we are on the same team and all)

So basically I didn’t have to board against anyone or worry too much about any certain matchup. It was a great tournament for my return after about 4 months of no Magic. I know that the report is brief but I just said the main critical events. After Talking to my team I’m going to replace Grave-Shell Scarab in the board with Vexing Shusher instead. They are both for the same situation but Shusher is less mana intensive than Scarab so new list for reference is this:

// Lands
1 - Forest
1 - Plains
1 - Swamp
1 – Polluted Delta
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 - Volrath's Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 – Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Duress
4 - Swords to Plowshares
4 - Thoughtseize

// Sideboard
SB: 3 - Engineered Plague
SB: 4 - Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 – Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Vexing Shusher
SB: 1 - Castigate

but if we had played oh sh** would have gone down...

thefreakaccident
05-21-2008, 06:40 PM
Glad to see that you wrote up a report, even though it was a tiny one :P.

Yeah, you did really rape me the first game, then second game I got screwed... however, you did beat me 2-0.

I think the deck is better than ever, especially considering the current meta of threshold and other CB.decks running a muck.

It was sad that this thread was dying, as this deck is good, especially now, and I think it could easily compete with the main decks in the format currently (gobbos, threshold, dreadstill, landstill, and FT are all decent MUs).

I may be exaggerating the FT MU a little bit, but with Teeg and discard (devastating against that deck), you do have a fighting chance.

-except for the fact that you beat me the only two times we played that MU.

Waikiki
05-25-2008, 04:08 AM
Tourney Report May 16, 08

// Sideboard
SB: 3 - Engineered Plague
SB: 4 - Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 – Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 - Loxodon Hierarch
SB: 1 - Dueling Grounds
SB: 1 - Vexing Shusher
SB: 1 - Castigate

Why did you choose to go with leyline over say extirpate or yixlid jailer? What matchups are they boarded in where jailer can't do the same job?

Fazzoletti
05-31-2008, 03:10 AM
Hello there,
i hope it is not inappropriate, for me as a first time user to write into this thread, but i really like the flavor of the Funkbrew, it looks so good that i might be willing to start playing again and invest something like $500 for the new deck.
But i have one question why the Dark Confidant, i know he is great and all, but isn't he a little counterproductive? He doesn't add to to theme right? he does not regenerate, does not have evasion and do we really want to attack with the little guy? and he dies to almost every deed. So i was thinking of something like Swords of fire and ice, sure it is not nearly as fast as the little guy, but it has a cc of 3 witch might help, makes every guy a serious thread, including Teek and it produces card advantage.
Sure we cant just trade the confidants for the swords so i was thinking becouse than we would not have enough critters to give the sword to, so i was thinking maybe something like this:

-4 Confidant
-1 swords to plowshare
-1 Wish
+4 Swords of fire and ice
+1 river Boar
+1 mire boah

Swords schould be able to handle Gobbos and we have big critters so i thought one wish less and one sword less could be ok.
I would really like to know what you think, since i love to build decks but i am not really great at it.

Moczoc
05-31-2008, 10:34 AM
// Lands
1 - Forest
1 - Plains
1 - Swamp
1 – Polluted Delta
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 - Volrath's Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 – Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Duress
4 - Swords to Plowshares
4 - Thoughtseize


Is that list correct? It's 61 cards :eek:

The Rack
06-01-2008, 08:16 PM
First of all, I'm back. I went to the PT Hollywood in which I will write a report on soon and am now active in Magic again after an overdue vacation. So to get to the questions...


Why did you choose to go with leyline over say extirpate or yixlid jailer? What matchups are they boarded in where jailer can't do the same job?

I did try Extirpate and Jailer in the side and some slots in the main too but overall I found that Leyline was much better. I loved the fact that it basically spells gg against Ichorid when they aren't expecting it and forces them to play bounce which slows the combo. To be honest Jailer comes down too slow and doesn't help against reaqnimator. With my new tech card Wheel of Sun and Moon I'm basically stalling until I can wish for that so incase they bounce the leyline i have backup. Extirpate is great don't get me wrong but too be honest I personally like Leyline better. Leyline and Extirpate are preference but Jailer in my opinion is not worth it.


Hello there,
i hope it is not inappropriate, for me as a first time user to write into this thread, but i really like the flavor of the Funkbrew, it looks so good that i might be willing to start playing again and invest something like $500 for the new deck.
But i have one question why the Dark Confidant, i know he is great and all, but isn't he a little counterproductive? He doesn't add to to theme right? he does not regenerate, does not have evasion and do we really want to attack with the little guy? and he dies to almost every deed. So i was thinking of something like Swords of fire and ice, sure it is not nearly as fast as the little guy, but it has a cc of 3 witch might help, makes every guy a serious thread, including Teek and it produces card advantage.
Sure we cant just trade the confidants for the swords so i was thinking becouse than we would not have enough critters to give the sword to, so i was thinking maybe something like this:

-4 Confidant
-1 swords to plowshare
-1 Wish
+4 Swords of fire and ice
+1 river Boar
+1 mire boah

Swords schould be able to handle Gobbos and we have big critters so i thought one wish less and one sword less could be ok.
I would really like to know what you think, since i love to build decks but i am not really great at it.

First of all a pleasure to have you onboard Fazzoletti. I can see how some people would see Dark Confidant as out of place, but the card advantage he gives is just incredible. I really like him in the deck because he is another "must deal with" card. However, I will try out 2 Sword of Fire Ice in place of condfidants before dismissing it.


Is that list correct? It's 61 cards

Yes it is, I couldn't bring myself to cutting Stronghold.

The Rack
06-05-2008, 01:43 AM
Tourney Report For PT Hollywood Side Event May 25, 2008

LIST:

// Lands
1 - Forest
1 - Plains
1 - Swamp
1 – Polluted Delta
4 - Windswept Heath
4 - Bayou
4 - Scrubland
2 - Savannah
2 - Nantuko Monastery
1 - Urborg, Tomb of Yawgmoth
1 – Volrath’s Stronghold

// Creatures
4 - Dark Confidant
2 - River Boa
2 - Mire Boa
4 - Spectral Lynx
4 - Tarmogoyf
3 - Gaddock Teeg

// Spells
3 - Pernicious Deed
3 - Glittering Wish
3 - Vindicate
3 - Duress
4 - Swords to Plowshares
4 - Thoughtseize

// Sideboard
SB: 3 - Engineered Plague
SB: 4 - Leyline of the Void
SB: 1 - Pernicious Deed
SB: 1 - Vindicate
SB: 1 – Gaddock Teeg
SB: 1 - Mystic Enforcer
SB: 1 – Darkheart Sliver
SB: 1 - Dueling Grounds
SB: 1 - Vexing Shusher
SB: 1 – Wheel of Sun and Moon

So I made some changes, very slight but very good. I replaced Heirarch with Darkheart Sliver due to the prominence of Ichorid going to be there and it comes online a turn earlier. Shusher was great against MUC and actually won me the game because of its awesomeness factor. Wheel is such a great Survival and Ichorid hoser it had to be ran. Now to the matches.

Round 1: MUC

Game 1: So all I see all game is 1 Island and 1 Tabernacle, thinking he is playing a scrub deck didn’t even bother to look at the SB just went to next game after Tarmo beats.

Game 2: I discover that he is playing MUC and then go about things a little differently. So we basically traded back and forth and I eventually established board control with small critters. I also had Nantuko Monastery out with thresh so I was going for the kill. I calculated the damage in my head and I had to swing with the whole squad twice to clench it. He had a Tabernacle but I kept that in mind. What I didn’t keep in mind was the topdecked Back to Basics he snatched right before lethal when I was all tapped out. GG MUC.

Game 3: So I fetch my 3 basics right off the bat and start to gain board control. I establish, stabilize, then beat in with some crits. He manages to steal some stuff and get rid of some other stuff. Then I go for Shusher. He get’s through, of course, but me being dumb only leave 1 green out. I swords my Tarmo which he stole he tries to counter, I make uncounterable, resolves. But then he steals my Shusher, which looks like bad news for me, but I was doing just fine. I went beat down and barely got the Win but a W is a W.
2-1

1-0

Round 2: Belcher (No ETW)

Game 1: He belches me on turn one and I had a Duress in my hand that never saw the light.

Game 2: So I’m pretty scared that I’m going to be knocked out by one of my bad matchups turn 1, so I keep a hand with double Thoughtseize. He mulls to 6 then 5 then 4 and keeps at 4. I ream his hand and proceed to win.

Game 3: Still pretty nervous about this whole thing so I keep a very risky hand with Bayou, Thoughtseize, Toughtsieze, Glittering Wish, Gaddock Teeg, Dark Confidant, and other things that weren’t lands. He Duress me 1st turn. Grabs Glittering Wish, I Seize him grabbing a belcher iirc. Then I get his tutor, then I top deck a Scrubland for Teeg ownage, and Confi beat down. The guy flew out from Italy and was pretty cool. He seemed fine that his deck crapped out on him and amazed that I kept such a risky hand.
2-1

2-0

Round 3: UR Dracosplosion Played by Jerry The Great

Game 1: So I’m kinda pissed that I have to play against one of my fellow Game Empire players and one of my Magic Mentors. Well I already know what he’s playing which isn’t really fair because I know exactly what to wish for. He Explodes me turn 3 followed by a Lightning Bolt turn 4. Sucks for me right?

Game 2: He gets an explosion off but I manage to wish for a Darkheart Sliver before he gets the chance to Bolt me. He bolts me I gain 3 fetched so I’m at 1. I somehow manage to pull off the win because he draws into a whole lot of nothing.

Game 3: I don’t really remember much of it but he exploded me and I managed to survive.
2-1

3-0

Round 4: UGB Threshold

Game 1: Thresh is like the matchup I want to see because I have answers for everything. This match didn’t play out that way though. We go back and forth for a long time until he gets 2 Mongeese and I can’t find a deed to save me. Oh well.

Game 2: Goes on for about 30 minutes but I get a win out of a very long and strung out match.

Game 3: There really isn’t enough time to finish it but I had a Monastery and Spectral Lynx on board with a Deed in hand that was going to blow his Geese to the grave. Rounds can’t last forever
1-1-1

3-0-1

Round 5: RB Goblins

Game 1: He gets out a Lackey but I Thoughtsieze the one goblin he has in hand so he hits me for 1 and nothing happens. I get out Dueling Grounds but the stupid SiegeGang Commander wins it for him. I had an Enforcer too but it died to Gang Rape. I only needed 2 swings for game but what can you do.

Game 2: I get out Plagues and get payback to the dumbass goblins deck. At least it takes a lot of skill to play Goblins right? BS So I won game 2.

Game 3: Mountain Lackey
Mountain Swing Siege Gang Piledriver
Mountain Warchief Fuck Goblins
1-2

3-1-1

Game 6: RGB Survival

Game 1: It’s a pretty long game and I found out that Survivals best creature is recurring Tarmogoyf so that was no fun. 2 StP isn’t enough on them bastards.

Game 2: I drop double Leyline and he doesn’t do much.

Game 3: I’m such a dumbass. I duress here’s his hand: Survival, Therapy, Birds, Land, Land, Other, Other,
I get the Survival. Next turn I Glittering Wish for a Wheel of Sun and Moon. He just looks at me and therapies it for the game. I’m so dumb sometimes.
1-2

3-2-1

Game 7: Ichorid

Game 1: He combos, I lose.

Game 2: I keep a pretty good hand with Wish, Deed, Discard, and Teeg. I get Wish for Wheel and rape him.

Game 3: Leyline, Leyline, 3rd turn Wheel GG ICHORID.
2-1

4-2-1

Game 8: UGB Threshold

Game 1: I’m tired I don’t want to play Threshold, we go back and forth like most 50/50 matchups would. He gets Geese, then I proceed to die.

Game 2: Back and Forth, blah blah, I deed his Couterbalance Top shit gets wasted I kill his dudes and beat in.

Game 3: Even until I see 2 Smothers in a row on my regen dudes. Smother? Really? I deed blow everything up. He sandbags 2 Goyfs and drops them. That is game ladies and gents.
1-2

4-3-1

I could have doen a lot better if I wasn’t stupid and wish for Wheel against Survival because my next match was then Affinity and I wreck Affinity. Too bad I get dumb sometimes. But it was fun meeting those guys and further pimping out my deck. I got some boosters and ended up 19th place out of 98 not too bad.

Please, if you have any questions or comments, let me know. I would be glad to hear them.
Peace, Jake

Shimster
06-05-2008, 03:20 AM
With Flash being banned, what about Yixlid Jailor instead of Leyline of the Void? Although it does not come down until turn 2, it shuts down Ichorid, recursion engines (Genesis, Loam, Squee, etc.) and isn't a dead draw in the lategame.

On the other hand, Leyline plus Wheel of Sun and Moon do well, too.

Team-Hero
06-05-2008, 04:23 AM
Layline is more resilient than the Jailer. I do like the Jailer but FunkBrew runs Deed. Here is my theory in what may happen:

- Jailer is in play
- Opponent gets out a Tarmogoyf/Survival of the Fittest/Doran
- Your forced to blow Deed up for 2-3

I'm only addressing the Survival matchup. The amount of cards that your opponents play that can knock the Jailer are far more vast than the hate brought upon the Layline.

In addition, Layline makes sure the cards don't come back even after it's long gone; while the Jailer only 'patches' the problem so long as she remain in play. Against survival, all the player has to do is knock off the Jailer and he gets back online. With Layline out, even after eliminating the enchantment, Survival still has to invest time, cards, and mana for it to start getting advantage off its graveyard.

I also find Jailer to be too slow against Ichorid.

Jailer is also useless against reanimator.

Layline is just better overall.

Here's the catch: I would only play Layline if I had four copies of it in my deck (mainboard or after sideboard). If your sideboard doesn't have enough space to accomidate 4 Laylines, than I would suggest Jailer. Jailer in that scenario could be of great use if you can tutor for it via Survival or Living Wish.

thefreakaccident
06-05-2008, 09:47 PM
Nice report Jake... surprisingly, for once, your report was a lot more detailed than mine (mine was like names decks and outcomes...).

Yeah, me and jake thought of all those changes last second, but they were necessary, and I think it helps get the most out of his wishboard.

Boo on you for the thresh losses, I was praying to play one of those guys all tournament, however, the day was not mine.

HAHAHA, dreadnought! HAHAHA!

Mister Agent
06-07-2008, 02:57 PM
Nice report and congrats teammate it seems like glittering wish makes some of your bad matchups better. Looks like funkbrew is still a solid deck for the format. :)

I am currently working on a new funkbrew list without glittering wish. I have been running runed halo instead considering it's such a powerhouse against a bunch of matchups. Even though halo doesn't really add that much versatility compared to G. wish. However, what halo does add is more consistency/resiliency to funkbrew. Although the bad side to halo is it does cost two white so I pretty much forgot about the nantuko monasteries to have a more white manabase.

thefreakaccident
06-07-2008, 03:44 PM
Funkbrew has got nothing but better against the format recently, as with the more blue orientated decks becoming more and more popular, this deck becomes more and more of a better choice against the metagame.

Fazzoletti
06-09-2008, 06:31 AM
Hi its me again,
ok i tried a little bit on MWS and i must say, either i am a bad player, (very much possible) or my changes are bad or something, but i am more loosing than winning, against almost everything. I guess both is true :cool:
But i will not give up.
Currently i am playing something like this:

4 Windswept Heath
2 Bayou
2 Savannah
4 Polluted Delta
2 Scrubland
1 Nantuko Monastery
2 Swamp
1 Volrath's Stronghold
2 Plains
2 Forest
4 Spectral Lynx
4 Sakura-Tribe Elder
4 Dark Confidant
2 Gaddock Teeg
3 Swords to Plowshares
3 Glittering Wish
4 Extirpate
3 Pernicious Deed
3 Vindicate
2 Umezawa's Jitte
3 Kitchen Finks
4 Gerrard's Verdict

i figured out on my own that the swords were really slow and ding give what was needed so i stayed with the confident.
I somehow dislike the Goyf he is big and ugly but that is all he dies to everything, maybe its just me i don't know, i don't like him.
but i really like Kitchen Finks he give life back he doesn't die to deed and stuff (the first time) and did i say he gives precious life (i often have to go down the beat down way and i am a little slow that way so a little life buys serious time)
I also changed the Duress and what is it called? Thoughtseize to Verdict and Extirpate, i guess i dont have the leet skillz witch i need to play those right, i tryed hymn over verdict but had often a hard time casting those so i changed to verdict, an Extirpate is imo just awesome, i rarely wished for a different card when i drew one of em.
I also changed the manabase, i like it more this way, looks like every secound guy i play on MWS has blood moon, Magus of the moon or back to basics and i think they really hurt a lot, this way i have more basics.
I am still looking for a good way to accel the deck, the elder still seems wrong (but he is the best if found birds mox everything is not good enough) still looking for something better.

Just wanted to let you know, and please try those Kitchen Finks.

i am also playing around with Stonecloaker, i think he might be good for something.

ok keep up the good work

The Rack
06-09-2008, 12:11 PM
Looks like a pretty good list there Fazzoletti. Kitchen Finks does sound like a really good option but the 1WW might hurt on the manabase. I like your changes and they all sound strong and viable but I feel your pain with Elder. I was thinking maybe Tithe because with that you can grab any white source and it also helps out with Kitchen FInks too. The more I think about it the more I like it.

Shtriga
06-09-2008, 03:15 PM
finks has a G/W hybrid cost, it's more bearable than WW

The Rack
06-09-2008, 05:37 PM
finks has a G/W hybrid cost, it's more bearable than WW

My bad guys, I should reading as tech, now I really want to play Finks.

clavio
06-29-2008, 12:59 AM
http://www.mtgthesource.com/forums/showthread.php?t=9714

I took Funkbrew to that event. TheRack wanted me to write a report. I didn't write anything down, so I don't have alot of details.

4 Windswept Heath
2 Bloodstained Mire
4 Scrubland
4 Bayou
4 Savannah
1 Volrath's stronghold
1 Plains
1 Swamp
1 Forest

4 Dark Confidant
4 Spectral Lynx
2 Mire Boa
2 River Boa
3 Gaddock Teeg
4 Tarmogoyf

4 Thoughseize
3 Duress
3 Glittering wish
3 Vindicate
3 Pernicious Deed
4 Swords to Plowshares

SB

4 Leyline of the Void
3 Engineered Plague
1 Mystic Enforcer
1 Darkheart Sliver
1 Vindicate
1 Pernicious deed
1 Vexing Shusher
1 Dueling Grounds
1 Wheel of Sun and Moon
1 Gaddock Teeg

Round 1: 4 Color Zoo type thing

Game 1: It's back and forth for quite some time. I have enough creatures to swing in for lethal damage next turn, but I am at three life. He rips Lightning Helix.

Game 2: He keeps a 1 land hand, but seemed to do ok anyway. I kept the board fairly clear. 2 large goyfs swing through to win.

Game 3: I draw a lot more creatures than he did. I don't really remember what happened, but it wasn't really close.

1-0, 2-1

Round 2: GWB Rock Pseudo-mirror

This was a grueling match. All of the games were close. Game 1 I ended up winning, he could have chumped to stay alive a few more turns, but he used top and decided it wasn't worth it. Game 2 he wins with a bitterblossom token, and a very large goyf. Also he eplagued naming snakes, which was pretty rough. Game 3 goes for a long time. I duress him near the end and see he has 2 jittes. I hadn't seen any yet this match. He plays a goyf and equips jitte. I basically need a deed or a wish to stay alive, but it doesn't happen.

1-1, 3-3

Round 3: Dragon Stompy

Game 1: He plays a mountain and passes and I think for a second he has to be playing burn. He played something that made it obvious that he was playing dragon stompy so I got all 3 of my basic lands. He played a magus but it didn't matter. Goyf swings for the win.

Game 2: I thoughseize out a magus turn one. I cast 3 vindicates and 3 STPs this game. I don't think he ever dealt damage to me.

2-1, 5-3

Round 4: RGB Survival

He rolls me both games. Rofellos and Masticore blow up my guys and he beats me up with goyfs. He also had a pretty sick wish board. No good.

2-2, 5-5

Round 5: GWBU Thresh

Deed was huge in this match. Game 1 it killed 2 guys and an explosives. I had a snake that I was able to save. I thoughtseized at somepoint. I ripped a goyf that helped go the distance.. Game 2 wasn't really close. He mulled to 6, I duressed a cbalance. He played an early goose that brought me all the way down to 9 before I blew up deed for 1, killing it.

3-2, 7-5

Round 6: Dragon Stompy

I knew he was playing dragon stompy from earlier scouting. He plays an early 3sphere, which slows the game a little but isn't particularly harmful. At the end of the game due to my bob and his creatures I was at 4. He claimed there was a card he could have topdecked to win the game, but Im not sure (I had swords and vindicate in hand). Game 2 was pretty one sided thanks to bob. I had an answer to everything he did. I played an early deed, which he needled (and made a huge deal about it to!). I vindicated needle, thinking I would need to deed soon, but I never did. He played a magus at one point but basic plains saved my ass.


So 4-2, 11th out of 49. The gave 3 shadowmoor packs to 9-16. I opened a kitchen finks and an augry adept.

Gaddock Teeg didn't really matter much, but I would definitely leave him in because he is so good against combo.

Volrath's Stronghold never mattered.

Duress > Hymn for sure.


EDIT: The survival deck ended up winning the tournament.

The Rack
06-29-2008, 08:26 PM
Well done Clavio, I'm glad that you were able to do well in a large tournament.

The Rock matchup surprised me. I haven't seen one with Bitterblossom before. The eplauge on snakes won't hurt so bad anymore because I'm currently changing up the list and lowering the number of snakes in the build by a little.

Survival, there isn't much to say. RGB is tough to play against and you'll basically have to wich for Wheel then play them just like an aggro control deck. That's my game plan with Wheel in the board. Another option is to go beat down as soon as you can with goyfs and cats but it's tough to pull off.

I'm glad you liked Teeg and amazed that you didn't play any combo decks. There's usually always 1 or 2 that I end up playing against.

Stronghold is still iffy for me but it has won me too many games where I would have lost to drop it.

Ditto on Duress.
Nice Job Clavio

Mister Agent
06-30-2008, 06:47 AM
Props for not running nantuko monastery clavio I think that card can make you overextend a bit much especially when you want to obtain the correct color of mana. I actually took out nantuko monastery quite some time ago when I was testing extensively with funkbrew.

Glittering wish also entitles you not to run monastery since you can fetch for a large array of threats. Although, I am still skeptical about glittering wish but it looks like it did alright here.

Anyway, Congrats on the good finish clavio and I am glad more players are interested in playing with funkbrew.

clavio
06-30-2008, 04:47 PM
Actually I did run monastery. The correct list would be -2 savannah +2 monastery.

I wouldn't cut stronghold. It was really strong a few games when I was testing against my friends (particularly against thresh), it just didn't matter in the games I played that day. I either got it when I was already winning, had no creatures, or it got wasted right away.

Funny quote from the second dragon stompy player: "as you can see he runs about 500 colors so he can play all of the good cards".

In any case I like the deck alot

clavio
07-02-2008, 04:09 PM
What do you guys think about dropping shusher for life/death?

The Rack
07-06-2008, 05:24 PM
I think Shusher is MVP in the board because in a blue based meta he is the wish target to go for. I do like Life//Death but the thing is that it may be in the danger of cool things category. Reanimating a Goyf would be awesome or going alpha strike with your lands too. The slot I might consider changing would be Dueling Grounds if you aren't expecting aggro. I might juswt cut another SB slot to try it out. I'll test it.

Kainan
07-07-2008, 06:55 AM
Hello,

I must confess that I haven't read ALL the topic. Nonetherless, I will post a question, maybe stupid:

Did anyone tried Exalted Angel as another finisher? Why? Why not? Results of that test? Conclussions? Etc, etc :P

Thanks for your time and see you soon!

clavio
07-08-2008, 12:22 AM
Exalted angel + Dark Confidant is no good. Also the double white is hard to obtain.

Kainan
07-08-2008, 05:27 AM
I see! Nonetherless, the Japanese play Fish-like decks with Confidant+Tombstalker! :P

The Rack
07-08-2008, 07:27 PM
I see! Nonetherless, the Japanese play Fish-like decks with Confidant+Tombstalker! :P

I agree with Clavio on that. There is no way I'm going to take the risk of taking 6 from a confi in the late game.

And remember Fish decks play Library manipulation like Brainstorm and Ponder so they can get away with playing Tombstalker and Confidant.

thefreakaccident
07-08-2008, 07:43 PM
Plus most decks pack the CB/top engine nowadays... top + bob = awesome w/ stalker :) ...


Hey Jake!


Do you have any revelations for the format today?

Nantuko
07-21-2008, 11:18 AM
Hi,I want to play this deck in the side events of GP Madrid,so any innovation on the list?Or i play the last list i have seen in the topic.

Thanks

The Rack
07-21-2008, 02:00 PM
Nantuko, it's good to hear of another person taking Funkbrew to a large event. I actually do have some new tech so here's the list.

// Lands
2 [A] Savannah
2 [JU] Nantuko Monastery
1 [SH] Volrath's Stronghold
4 [R] Scrubland
4 [A] Bayou
1 Swamp (2)
1 [ON] Bloodstained Mire
1 [PLC] Urborg, Tomb of Yawgmoth
4 [ON] Windswept Heath
1 [IN] Forest (1)
1 [CST] Plains (3)

// Creatures
2 [FNM] River Boa
3 [AP] Spectral Lynx
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
3 [LRW] Gaddock Teeg
3 [SHM] [B]Kitchen Finks

// Spells
3 [FUT] Glittering Wish
3 [ARE] Duress
4 [LRW] Thoughtseize
4 [U] Swords to Plowshares
3 [AP] Pernicious Deed
3 [AP] Vindicate

// Sideboard
SB: 1 [LRW] Gaddock Teeg
SB: 1 [AP] Pernicious Deed
SB: 1 [AP] Vindicate
SB: 1 [IN] Dueling Grounds
SB: 1 [OD] Mystic Enforcer
SB: 4 [GP] Leyline of the Void
SB: 1 [PLC] Darkheart Sliver
SB: 1 [SHM] Wheel of Sun and Moon
SB: 3 [CHK] Ghostly Prison
SB: 1 [REL] Vexing Shusher

Kitchen FInks is amazing. It helps out those matchups where it takes a little longer to stabilize and control the game. The life gain is great with confidant but the best thing about Kitchen FInks is that it swings, I can deed, gain 2 life and it's untapped. I've thought about replacing Darkheart Sliver in the board for Kitchen FInks but there isn't a way to kill bridges with Finks. That's the only reason. I like Finks way better than River Boa and am always glad to see it in my hand because it is so color flexible as well. It's a lot easier on the basics too.

Ghostly Prison can be Tsabo's Web if you are expecting a lot of Landstill, just remember that they are risky if you have monastery or stronghold out. It could also be Engineered Plague if you are expecting Goblins or Faeries or something like that.

Solpugid
07-21-2008, 02:30 PM
The rack, as long as you're running Kitchen finks you may be justified playing cabal therapy over duress, at least as a two-of. Therapy is also an out to a suicidal confidant, and can get an extra use out of creatures before they die to deed. Or have you already considered this option?

Nantuko
07-22-2008, 06:38 PM
What is your game plan against 4c Landstill??Do you think is a good matchup?

thefreakaccident
07-23-2008, 08:28 AM
4c landstill rolls over and dies to funkbrew... they have no means of dealing with recursion/regeneration in the MD... and they have to answer every card, or they will quickly lose their board position...

Usually, you will play critts after 1-2 discard spells, then you will either play deed, or vindicate/swords their manland, and beats until they deed, which is more or less a time walk, as many of your guys come back from this... also, you have the late game monastary to combat their own, as well as the infamous stronghold...


This is a good MU needless to say... also, if you get a confidant to stick for any amount of time greater than 2 turns, they cannot come back.

The Rack
08-01-2008, 01:09 AM
The rack, as long as you're running Kitchen finks you may be justified playing cabal therapy over duress, at least as a two-of. Therapy is also an out to a suicidal confidant, and can get an extra use out of creatures before they die to deed. Or have you already considered this option?

I honestly had not considered Therapy. it doesn't seem that bad to be honest but I've never really liked Therapy because I will hit more than I miss with Duress but it's the opposite when dealing with Therapy. I can hit creatures now with Thoughtseize so therapy isn't any better there except for +2 life. Confidants usually don't hit me too bad due to Deeds always being popped atleast once or twice during the game. However, I will test it. And thank you for the suggestion :).


What is your game plan against 4c Landstill??Do you think is a good matchup?

I'll that with this:

4c landstill rolls over and dies to funkbrew... they have no means of dealing with recursion/regeneration in the MD... and they have to answer every card, or they will quickly lose their board position...

Usually, you will play critts after 1-2 discard spells, then you will either play deed, or vindicate/swords their manland, and beats until they deed, which is more or less a time walk, as many of your guys come back from this... also, you have the late game monastary to combat their own, as well as the infamous stronghold...


This is a good MU needless to say... also, if you get a confidant to stick for any amount of time greater than 2 turns, they cannot come back.

Plus this, against 4c you are going to want to get Spectral Lynx out and keep him on board, he survives all removal except StP which you can bait with Goyf. River Boa is also tech in here. Teeg is good against FoW and FoF incase they are running that too. Confidant needs to get out early so you can get card advantage fast. Monasteries are really hot in a Standstill battle. Stronghold is great with Lynx too. I'd usually Wish for a Wheel if they have the Loam engine out or Crucible, I'd also wish for Mystic Enforcer because they MUST deal with him. So yeah, there it is :).

Kevdog
08-03-2008, 01:11 AM
4C-Landstill will always wreck this deck, and any other BWG deck, because they have more abundant AND more efficient true card advantage. BWG's only source of explicit card advantage tends to be 1. Dark Confidant 2. Phyrexian Arena 3. Pernicious Deed 4. Wrath/Damnation 5. Cabal Therapy. Which landstill answers with (counterspells on all) 1. Swords and/or Edict + Deed + Explosives 2. Deed 3. Landstill Doesn't Care 4 Landstill Doesn't Care 5. Brainstorm. They have fact or fiction, standstill, and the Aggro-Control killer- Crucible of Worlds (dun dun dunnnnnnnnnnn).
The manabase is wateland-licious like all 3-color decks. Competent landstill players stifle fetches against 3-color decks (as there is usually nothing else relevant to stifle) and even if you have all 3 of your basics out, you will more likely than not have any others around as they will all be in your graveyard which limits your plays.
Non-Troll regenerating cool-guys are balls against landstill... pure luck to see 2+ without confidant which still won't save you from swords or a well timed deed.
Volrath's Stronghold and Monasteries are cute but gets wasted away with the rest.
Even mainboard Extirpates or Krosan Grips to abate the cruible+wasteland problem doesn't help much as they can still function without them; it just keeps them out of your game while they continue on theirs as usual.
Most new versions of 4C-landstill run academy ruins+engineered explosives and tarmogoyf's themselves which provides an excellent distraction to their real game.
Cruci-waste lock is always devastating to BWG but Landstill in particular is massively efficient in getting that lock, protecting their win conditions, and keeping a hand of relevant cards which is why BWG against 4C-Landstill will always be an uphill battle given the current card pool.

thefreakaccident
08-03-2008, 01:45 AM
Good 4c landstill builds don't run wasteland any more kevin... as 13 blue producents in a blue based control deck has proven bad in the past few years...


You also have to put into account that boa has island walk, which can be teh sux for a landstill player in general...


Also BTW, I went undefeated at our local last night with Jake's deck.

Actually, I played a slightly different build than you guys are used to seeing, as it kind of resembles a rock deck in a way...

lands//21
1 volrath's stronghold
2 forest
2 swamp
1 plains
4 bayou
4 scrubland
2 savannah
4 windswept heath
1 bloodstained mire


creatures//22
4 dark confidant
4 tarmogoyf
4 gaddock teeg
4 birds of paradise
4 kitchen finks
3 loxodon heirarch

spells//16
4 vindicate
4 swords to plowshares
4 cabal therapy
4 thoughtseize


sideboard//
4 pernicious deed
4 extirpate
4 engineered plague
3 duress


I made the changes literally 3 minutes before the tourney, was expecting a lot of agro, and played against it all of my rounds, except for 2 which were survival and threshold.


EDIT: Troll ascetic totally sux monkey balls nowadays...

electrolyze
08-03-2008, 05:08 AM
hey, i really like that list.

because you made it just a few minutes before the tourney, are there any changes now? or is it just as strong as it is on that list?

and why the 3xduress side? you already have 8 discard and teeg main against combo.

The Rack
08-04-2008, 02:10 AM
@ kevdog: I disagree and I'll go down the entire list giving explanations against the 4c landstill matchup.

// Lands
Nantuko Monastery- It is the best creature in Landstill's deck but not mine. It trades with their monastery, kills Mishra's Factory, let's me stand alone under standstill, has "Get rid of me" written all over it.
Volrath's Stronghold- Recurrence, a confidant or goyf on board MAKES them deal with it. 4c is all about Card Advantage, Confidant is what out cards 4c, Goyf makes them go through loops, and even a kitchen finks with stroghold is good enough to hold off games into my stabilization
Plains, Swamp, Forest- makes them so they can't wastelock me

// Creatures
River Boa- regenerates against manlands and walks right over them
Spectral Lynx- Regenerates against manlands AND stops Monastery in it's tracks
Dark Confidant- the card in my deck better than FoF, they have to deal with it or else they will lose the tempo game
Tarmogoyf- A fast clock that is bigger than any creature in their deck
Gaddock Teeg- this hits, FoW and FoF, Fact or Fiction being their best card draw and Force being their best counter
Kitchen Finks- reccurrence all by itself plus life gain no matter what they do, it trades with factory and gets me ahead in life total

// Spells
Glittering Wish- allows me to go for Mystic Enforcer the giant beatstick, Vindicate that crucible, wheel against their loam, teeg for FoF, Deed fo the manlands, shusher to force things through
Duress- takes out counter spell, deed, or FoF
Thoughtseize- ^
Swords to Plowshares- 4 less manlands to worry about
Pernicious Deed- no crucible or manlands for them
Vindicate- hits crucible or manlands


@electrolyze: the list TFA designed was based for aggro, which he was lucky enough to hit 3 games out of 5. By dropping Wish you lose some consistency and the "Get out of Jail Free" card, which is nice against random matchups. I think Duress is there because we didn't have anything else, or for Combo , I'm not sure.

thefreakaccident
08-04-2008, 02:17 AM
hey, i really like that list.

because you made it just a few minutes before the tourney, are there any changes now? or is it just as strong as it is on that list?

and why the 3xduress side? you already have 8 discard and teeg main against combo.

Because with only the 4 teeg MD, It will be hard to find with no digging...

Also, combo nowadays can easily survive through 1-2 discard spells, because my list didn't really have that quick of a clock (they can set up within the 4 turns it takes for me to kill them)... this was why therapy was amazing all day... also, duress comes in against control for things like birds, where you really don't need to excelerate, as the game will go on slowly, and they have no broken first turns like other decks you might need to excell against.

My meta used to be swarmed w/ combo... so yeah :) ...

I loved the list all day, and I only had a tough time against survival, who coulda guessed :tongue:


EDIT: The list was for an agro meta, as the place seemed to be swarming with it... it was no surprise I won the tourney (I am kinda getting used to it by now).

Mister Agent
08-04-2008, 02:44 AM
4c landstill probably has a better shot at winning against funkbrew if they managed to dedicated their white splash a bit more for humility. Humility pretty much cuts off every utility creature that funkbrew runs. Also funkbrew can't really deal with decree of justice as nearly as well as it can with opposing manlands.

The landstill player can also potentially end the matchup in their favor as well with a resolved fact or fiction. I mean FoF can break alot of ankles in legacy it's not a draw spell that should be taken lightly.

Cunning wish is another card that needs to be addressed as well in this matchup because the spell can break the landstill player free of stalemates by providing relevant card advantage. It's one of those cards that can do something small at that state of the match and then manifest into something big as the matchup progresses.

Frenger
08-04-2008, 09:12 AM
4c landstill probably has a better shot at winning against funkbrew if they managed to dedicated their white splash a bit more for humility. Humility pretty much cuts off every utility creature that funkbrew runs. Also funkbrew can't really deal with decree of justice as nearly as well as it can with opposing manlands.

The landstill player can also potentially end the matchup in their favor as well with a resolved fact or fiction. I mean FoF can break alot of ankles in legacy it's not a draw spell that should be taken lightly.

Cunning wish is another card that needs to be addressed as well in this matchup because the spell can break the landstill player free of stalemates by providing relevant card advantage. It's one of those cards that can do something small at that state of the match and then manifest into something big as the matchup progresses.

My 4c build runs Humility, Decree, and Cunning Wish, however i don't run fact.

Jake i would be interested in testing the 4c landstill vs funkbrew matchup with you on MWS to see if it's truly as horrid for landstill as robert claims.

Also i just remembered, i never wrote a tournament report for the last san diego tournament before i left. I played funkbrew and jake played UWr landstill, Jake and were the only 3-0's in the 4 round tourney (if my memory serves me) and he ended up whooping my ass for first. If i can find my notes i'll write one.

That was also the night where team funk scored 1st, 2nd, 3rd, and 4th :D

Mister Agent
08-04-2008, 10:26 AM
My 4c build runs Humility, Decree, and Cunning Wish, however i don't run fact.

Jake i would be interested in testing the 4c landstill vs funkbrew matchup with you on MWS to see if it's truly as horrid for landstill as robert claims.

Also i just remembered, i never wrote a tournament report for the last san diego tournament before i left. I played funkbrew and jake played UWr landstill, Jake and were the only 3-0's in the 4 round tourney (if my memory serves me) and he ended up whooping my ass for first. If i can find my notes i'll write one.

That was also the night where team funk scored 1st, 2nd, 3rd, and 4th :D

I did some testing with Jake last night even though I didn't actually play an normal version of 4c landstill it was more of an aggro-control build then a traditional build. Jake was able to win a couple of games with dark confidants and/or having a faster start then I did but for the most part it could of went either way.

Funkbrew does have a way to deal with UWb landstill and that's of course discard and gaddock teeg particularly. Teeg pretty much shuts down majority of their removal if he resolves anyway but still can be a indefinite strategy since Funkbrew doesn't have counterbalance and force of will. But Teeg can stick with the help of discard when need be though.

As for the landstill matchup for funkbrew yeah it can highly depend on the build of landstill. Obviously some landstill matchups are easier then others while some builds of landstill can go dead near even against funkbrew.