TheBirdMan
10-30-2006, 07:50 PM
I posted this deck in the new and developmental forum a while back and it seemed to get a good response so I am trying it here. It can consistently drop Battle 4th turn without disruption but does not have too big a problem if there is.
The Deck: 240 Cards
Creatures: 35
4 Academy Rector
4 Xantid Swarm
4 Exalted Angel
4 Birds of Paradise
4 Sakura Tribe Elder
4 Shadowmage Infiltrator
4 Wall of Blossoms
2 Darksteel Colossus
1 Carrion Feeder
1 Magus of the Disk
1 Auramancer
2 Eternal Witness
1 Harmonic Sliver
Artifacts/Enchantments: 30
4 Battle of Wits
4 Pernicious Deed
4 Defense of the Heart
1 Worship
1 Ivory Mask
4 Urza’s Bauble
4 Mishra’s Bauble
4 Sterling Grove
4 Lotus Petal
Spells: 82
4 Vindicate
4 Enlightened Tutor
4 Mystical Tutor
4 Worldly Tutor
4 Eladamri’s Call
4 Diabolic Intent
4 Brainspoil
4 Duress
4 Cabal Therapy
4 Wrath of God
4 Fact or Fiction
4 Impulse
4 Intuition
4 Brainstorm
4 Limdul’s Vault
4 Orim’s Chant
4 Serum Visions
4 Dark Ritual
4 Gaea’s Blessing
4 Bound / Determined
1 Infernal Tutor
1 Angel’s Grace
Lands: 92
4 Tropical Island
4 Underground Sea
4 Tundra
4 Bayou
4 Scrubland
4 Savannah
4 Windswept Heath
4 Bloodstained Mire
4 Polluted Delta
4 Flooded Strand
4 Wooded Foothills
4 City of Brass
4 Forbidden Orchard
4 Gemstone Mine
4 High Market
3 Brushland
3 Adarkar Wastes
3 Llanowar Wastes
3 Underground River
5 Plains
5 Island
5 Swamp
5 Forest
Sideboard:
3 Angel’s Grace
4 Tormod’s Crypt
4 Chill
4 Pithing Needle
Card Choices:
Obviously there are too many to talk about but I’ll try the more questionable ones.
Exalted Angel/ Darksteel Colossus: Basically the decks secondary win conditions. Primarily with defense of the heart, Exalted angels are just amazing with one on board, why not 2 these are mainly better when you don’t have defense of the heart and you cant get battle out. The Colossi are also amazing in quantities of 2.
Bound/Determined: Used mainly to get Battle into play and secondary card allows me to sac rector and/or get something back to my hand.
Dark Ritual: Great with first turn transmute Brainspoil but also good for speeding up casting battle.
Vindicate: Probably one of the most important cards in the deck. I search for this almost as much as Battle in order to win a game.
Ivory Mask: Mostly for burn which is as fast as I am so if plop this out, its faster than battle to cast and it may as well say I win against burn.
Orim’s Chant: Helps get Battle out against counter or it can stop them from killing me with a final attack when Battle is already out.
Baubles: These just cycle through my deck, that about all.
Sideboard: I don’t know what the heck goes in there except angel’s grace so I just put some standard sideboard cards.
Matchups: More testing needs to be done for a decent matchup section.
The Deck: 240 Cards
Creatures: 35
4 Academy Rector
4 Xantid Swarm
4 Exalted Angel
4 Birds of Paradise
4 Sakura Tribe Elder
4 Shadowmage Infiltrator
4 Wall of Blossoms
2 Darksteel Colossus
1 Carrion Feeder
1 Magus of the Disk
1 Auramancer
2 Eternal Witness
1 Harmonic Sliver
Artifacts/Enchantments: 30
4 Battle of Wits
4 Pernicious Deed
4 Defense of the Heart
1 Worship
1 Ivory Mask
4 Urza’s Bauble
4 Mishra’s Bauble
4 Sterling Grove
4 Lotus Petal
Spells: 82
4 Vindicate
4 Enlightened Tutor
4 Mystical Tutor
4 Worldly Tutor
4 Eladamri’s Call
4 Diabolic Intent
4 Brainspoil
4 Duress
4 Cabal Therapy
4 Wrath of God
4 Fact or Fiction
4 Impulse
4 Intuition
4 Brainstorm
4 Limdul’s Vault
4 Orim’s Chant
4 Serum Visions
4 Dark Ritual
4 Gaea’s Blessing
4 Bound / Determined
1 Infernal Tutor
1 Angel’s Grace
Lands: 92
4 Tropical Island
4 Underground Sea
4 Tundra
4 Bayou
4 Scrubland
4 Savannah
4 Windswept Heath
4 Bloodstained Mire
4 Polluted Delta
4 Flooded Strand
4 Wooded Foothills
4 City of Brass
4 Forbidden Orchard
4 Gemstone Mine
4 High Market
3 Brushland
3 Adarkar Wastes
3 Llanowar Wastes
3 Underground River
5 Plains
5 Island
5 Swamp
5 Forest
Sideboard:
3 Angel’s Grace
4 Tormod’s Crypt
4 Chill
4 Pithing Needle
Card Choices:
Obviously there are too many to talk about but I’ll try the more questionable ones.
Exalted Angel/ Darksteel Colossus: Basically the decks secondary win conditions. Primarily with defense of the heart, Exalted angels are just amazing with one on board, why not 2 these are mainly better when you don’t have defense of the heart and you cant get battle out. The Colossi are also amazing in quantities of 2.
Bound/Determined: Used mainly to get Battle into play and secondary card allows me to sac rector and/or get something back to my hand.
Dark Ritual: Great with first turn transmute Brainspoil but also good for speeding up casting battle.
Vindicate: Probably one of the most important cards in the deck. I search for this almost as much as Battle in order to win a game.
Ivory Mask: Mostly for burn which is as fast as I am so if plop this out, its faster than battle to cast and it may as well say I win against burn.
Orim’s Chant: Helps get Battle out against counter or it can stop them from killing me with a final attack when Battle is already out.
Baubles: These just cycle through my deck, that about all.
Sideboard: I don’t know what the heck goes in there except angel’s grace so I just put some standard sideboard cards.
Matchups: More testing needs to be done for a decent matchup section.