clavio
11-05-2006, 11:17 AM
I wanted to make a deck that had a good game against most of the decks in the format. I decided that R/W would be a good color combination. White has removal and solid win conditions while red has burn spells and pyrostatic pillar. It looks a lot like rifter. Here is what my list looks like so far:
PaulKane.dec
// Lands
4 [ON] Bloodstained Mire
4 [U] Plateau
8 [ST] Mountain (4)
8 [MR] Plains (3)
// Creatures
3 [ON] Exalted Angel
// Spells
3 [SC] Decree of Justice
4 [R] Swords to Plowshares
3 [RAV] Lightning Helix
3 [U] Wrath of God
4 [AT] Lightning Bolt
4 [WL] Abeyance
4 [SC] Pyrostatic Pillar
2 [EX] Price of Progress
4 [ON] Starstorm
2 [MI] Disenchant
// Sideboard
SB: 1 [EX] Price of Progress
SB: 3 [8E] Boil
SB: 4 [R] Circle of Protection: Red
SB: 3 [MR] Rule of Law
SB: 2 [DK] Tormod's Crypt
SB: 2 [8E] Karma
Lands: I need color mana for everything in this deck, which is why I don't run nonbasics that don't make r or w. I may test wasteland and mishra's factory at some point.
Exalted angel: morphing up an angel turn 4 can actually race goblins sometimes. 8 point difference per turn is very nice. Its a very efficent win condition. I love it.
Decree of justice: Making an army at the end of your opponents turn is pretty good. It can be hardcast, but not usually. It can also be cycled for blockers.
Swords: It removes stuff
Lightning helix: Pretty awesome burn spell. It can blow up most small creatures in the format, then gain you 3 life
Wrath of god: Blows stuff up.
Lightning bolt: The burn spell. 3 dammage for 1 mana is very good.
Abeyance: Fun to cast during a combo. It replaces itself. It usually comes out in non combo matches.
Pyrostatic pillar: Fun to cast against combo. It is also good against other stuff too, as most decks run stuff that costs less than 4. I think 4 might be a bit over the top.
Price of progress: I lost to 900000 land.dec once. Luckily that pile doesn't have a clock to speak of, and I am usually able to draw this before they can kill me. They almolst always have 8+ lands.
Starstorm: Pureley awesome. Instant speed wrath that doesn't kill your angel. It cycles so it's not totally dead vs combo. I like it a lot.
Disenchant: I used to play 3 nevy disk but nixed them because they kill your pillars. Disenchant can blow up pithing needles vials etc etc. I still might go back to disk.
Boil: Blowing up islands is awesome! If you resolve this against solidarity you usually win. May become REB
Copred: Comes in vs goblins and burn. Losing to burn sucks because you have crappy breakers for the rest of the tournament.
Tormod's crypt: No graveyard for you. It removes threshold, makes survival wince, and does mildly useful things against other decks. It comes in against loam decks as well.
Matchups: I have not been able to test except in mws, which sucks. I often get no land hands even though I play 24 lands, then mulligan to 6 only to get a 5 land hand. Then it turns out that my opponent is playing efreet stompy so it didn't matter anyway.
Should I play nevy's disk? Should I play wasteland? Factory?
Any comments or suggestions or anything at all would be much appreciated
PaulKane.dec
// Lands
4 [ON] Bloodstained Mire
4 [U] Plateau
8 [ST] Mountain (4)
8 [MR] Plains (3)
// Creatures
3 [ON] Exalted Angel
// Spells
3 [SC] Decree of Justice
4 [R] Swords to Plowshares
3 [RAV] Lightning Helix
3 [U] Wrath of God
4 [AT] Lightning Bolt
4 [WL] Abeyance
4 [SC] Pyrostatic Pillar
2 [EX] Price of Progress
4 [ON] Starstorm
2 [MI] Disenchant
// Sideboard
SB: 1 [EX] Price of Progress
SB: 3 [8E] Boil
SB: 4 [R] Circle of Protection: Red
SB: 3 [MR] Rule of Law
SB: 2 [DK] Tormod's Crypt
SB: 2 [8E] Karma
Lands: I need color mana for everything in this deck, which is why I don't run nonbasics that don't make r or w. I may test wasteland and mishra's factory at some point.
Exalted angel: morphing up an angel turn 4 can actually race goblins sometimes. 8 point difference per turn is very nice. Its a very efficent win condition. I love it.
Decree of justice: Making an army at the end of your opponents turn is pretty good. It can be hardcast, but not usually. It can also be cycled for blockers.
Swords: It removes stuff
Lightning helix: Pretty awesome burn spell. It can blow up most small creatures in the format, then gain you 3 life
Wrath of god: Blows stuff up.
Lightning bolt: The burn spell. 3 dammage for 1 mana is very good.
Abeyance: Fun to cast during a combo. It replaces itself. It usually comes out in non combo matches.
Pyrostatic pillar: Fun to cast against combo. It is also good against other stuff too, as most decks run stuff that costs less than 4. I think 4 might be a bit over the top.
Price of progress: I lost to 900000 land.dec once. Luckily that pile doesn't have a clock to speak of, and I am usually able to draw this before they can kill me. They almolst always have 8+ lands.
Starstorm: Pureley awesome. Instant speed wrath that doesn't kill your angel. It cycles so it's not totally dead vs combo. I like it a lot.
Disenchant: I used to play 3 nevy disk but nixed them because they kill your pillars. Disenchant can blow up pithing needles vials etc etc. I still might go back to disk.
Boil: Blowing up islands is awesome! If you resolve this against solidarity you usually win. May become REB
Copred: Comes in vs goblins and burn. Losing to burn sucks because you have crappy breakers for the rest of the tournament.
Tormod's crypt: No graveyard for you. It removes threshold, makes survival wince, and does mildly useful things against other decks. It comes in against loam decks as well.
Matchups: I have not been able to test except in mws, which sucks. I often get no land hands even though I play 24 lands, then mulligan to 6 only to get a 5 land hand. Then it turns out that my opponent is playing efreet stompy so it didn't matter anyway.
Should I play nevy's disk? Should I play wasteland? Factory?
Any comments or suggestions or anything at all would be much appreciated