valor
11-22-2006, 07:57 PM
Everyone knows that playing huge creatues is really fun, and reanimator decks are one of the best ways to do that. This is the list I came up with, its pretty different than the standard reanimator list:
Mana:
4 U. Sea
4 Trop. Island
4 Bayou
4 Polluted Delta
1 Windswept Heath
1 Flooded Strand
4 Lotus Petal/BoP (not sure which is better here, 1 is definately needed)
As far as wasteland, thats obviously a weakness, I would take out a fetch, a trop and a sea if I saw wastes, which I luckily dont
Graveyard Stuff:
4 Survival of the Fittest
4 Wild Mongrel
4 Careful Study
2 Sickening Dreams
2 Intuition
Other Stuff:
4 Brainstorm
4 Basking Rootwalla
3 Reanimate
3 Animate Dead
Big Stuff:
1 Phantom Nishoba
1 Bringer of the Blue Dawn
1 Avatar of Woe
1 Kaervek The Merciless
1 Mindleech Mass
1 Sundering Titan
1 Razia, Boros Archangel
1 Teferi, Mage of Zhalfir
I'm sure theres a lot of things that don't look right, but this is pretty tuned. I'll talk about each part of the list seperately wiht explanations:
Mana:
As far as Duals, this deck does use a lot of each color, so its pretty important to pack as many duals as possible in here. I dont use basics since I own the only wastelands in the meta, but like I said you can easily substitute a Sea and a Trop for basics, or something similar. Fetches are the way they are because Delta gets all my land, and the mix of the other two is because I'm honestly torn between the 2, half the time I want a Strand and half the time I want the Heath, so its pretty tough to make that call. Lotus Petal vs. BoP - One is definately needed, this deck needs color fixing and speed. The benefits of petal are the pure speed, theres a lot of potential first turn fatty plays here and that helps ALOT. The benefits of BoP are that its a creature for Survival, sticks around, and besides early on is better than petal. I'm leaning towards Birds right now.
Discard Outlets:
Careful Study owns in this deck, better than Serum Visions and better than Brainstorm in this deck. Should be obvious why.
Survival: I've always wondered why Reanimator decks don't run green for this. It's synergy is amazing.
Wild Mongrel: It was between this and Zombie Infestation, which basically do the same thing, but I preferred Mongrel because it pitches to Survival and doesnt require cards to so something. ALOT better than Putrid imp if were running green anyway. Also better than tog because you never use the second tog ability very much in here.
Sickening Dreams: Some kind of board sweep is pretty cool, even if it kills some of my stuff. I was also considering Dark Withering of Ghastly Demise for this, but Sickenind Dreams is more discard and can be a kill every so often.
Intuition: This is better than Buried Alive. Instant, gets you your reanimate stuff or creatures to kill off. Want to up the count but couldnt find room.
Other Stuff:
Rootwalla: Synergy with pretty much everything here. Not huge but the problem with pure reanimator is that it fizzles to easily, this and Mongrel help toward an alternate win worst case. Cool synergy with Survival, etc.
Brainstorm: We have blue, so yeah
Reanimate: Awesome card, comes out quick and gets first turn fattys sometimes, better than Exhume by a mile because of its cost and that it doesnt help your opponent.
Animate Dead: This is the preferred reanimation card imo, basically no drawbacks, works perfectly. This is what I would intution for is I need to win. You would think I'd need the full 8 Reanimation spells but with 6 I ofent find myslef discarding useless ones.
Creatues:
I didnt go with the standard Akroma/Spirit of the Night thing because of Survival, which makes the toolbox approach much better imo.
1) Nishoba: This deck is VERY life hungry, I would probably up this first, its huge. My favorite first turn play.
2) Blue Bringer: 2 Extra Cards a turn?
3) Avatar of Woe: It was between this and Angel of Despair, but this kills more stuff, sometimes can be hardcast, and I pulled a foil and always wanted to use it lol.
4) Kaervek: Combo anyone?
5) Mindleech Mass: No one likes this thing but imo its pretty solid, gets a card of out their hand for you and tramples.
6) Sundering Titan: I love this thing, I doesnt hurt my mana that badly usually becausae of duals, but I would consider cutting it.
7) Razia: Keeps you stuff alive, hits for 6 turn it comes out. Pretty sick.
8) Teferi: Solidarity can't win with him out, avoids counterspells, etc. Rarely do but can be hardcast.
Exclusions: Akroma: Would replace Razia as soon as I get one
SSS: Would possibly replace Titan, if I find it kills my land too much.
I would love to use more Nishobas because as I said, this deck is very life hungry, and those offset that a lot.
The SB I would probably run would be something like:
4 Engineered Plague - Goblins might roll this
4 Tormods Crypt: Thresh
2 Echoing Truth: Sometimes you just need it
2 Disciple of the Vault: Affinity. Really funny to play against them, and I see a lot of it.
3 Engineered Explosives: Takes care of randomness
Tell me what you think of it.
Mana:
4 U. Sea
4 Trop. Island
4 Bayou
4 Polluted Delta
1 Windswept Heath
1 Flooded Strand
4 Lotus Petal/BoP (not sure which is better here, 1 is definately needed)
As far as wasteland, thats obviously a weakness, I would take out a fetch, a trop and a sea if I saw wastes, which I luckily dont
Graveyard Stuff:
4 Survival of the Fittest
4 Wild Mongrel
4 Careful Study
2 Sickening Dreams
2 Intuition
Other Stuff:
4 Brainstorm
4 Basking Rootwalla
3 Reanimate
3 Animate Dead
Big Stuff:
1 Phantom Nishoba
1 Bringer of the Blue Dawn
1 Avatar of Woe
1 Kaervek The Merciless
1 Mindleech Mass
1 Sundering Titan
1 Razia, Boros Archangel
1 Teferi, Mage of Zhalfir
I'm sure theres a lot of things that don't look right, but this is pretty tuned. I'll talk about each part of the list seperately wiht explanations:
Mana:
As far as Duals, this deck does use a lot of each color, so its pretty important to pack as many duals as possible in here. I dont use basics since I own the only wastelands in the meta, but like I said you can easily substitute a Sea and a Trop for basics, or something similar. Fetches are the way they are because Delta gets all my land, and the mix of the other two is because I'm honestly torn between the 2, half the time I want a Strand and half the time I want the Heath, so its pretty tough to make that call. Lotus Petal vs. BoP - One is definately needed, this deck needs color fixing and speed. The benefits of petal are the pure speed, theres a lot of potential first turn fatty plays here and that helps ALOT. The benefits of BoP are that its a creature for Survival, sticks around, and besides early on is better than petal. I'm leaning towards Birds right now.
Discard Outlets:
Careful Study owns in this deck, better than Serum Visions and better than Brainstorm in this deck. Should be obvious why.
Survival: I've always wondered why Reanimator decks don't run green for this. It's synergy is amazing.
Wild Mongrel: It was between this and Zombie Infestation, which basically do the same thing, but I preferred Mongrel because it pitches to Survival and doesnt require cards to so something. ALOT better than Putrid imp if were running green anyway. Also better than tog because you never use the second tog ability very much in here.
Sickening Dreams: Some kind of board sweep is pretty cool, even if it kills some of my stuff. I was also considering Dark Withering of Ghastly Demise for this, but Sickenind Dreams is more discard and can be a kill every so often.
Intuition: This is better than Buried Alive. Instant, gets you your reanimate stuff or creatures to kill off. Want to up the count but couldnt find room.
Other Stuff:
Rootwalla: Synergy with pretty much everything here. Not huge but the problem with pure reanimator is that it fizzles to easily, this and Mongrel help toward an alternate win worst case. Cool synergy with Survival, etc.
Brainstorm: We have blue, so yeah
Reanimate: Awesome card, comes out quick and gets first turn fattys sometimes, better than Exhume by a mile because of its cost and that it doesnt help your opponent.
Animate Dead: This is the preferred reanimation card imo, basically no drawbacks, works perfectly. This is what I would intution for is I need to win. You would think I'd need the full 8 Reanimation spells but with 6 I ofent find myslef discarding useless ones.
Creatues:
I didnt go with the standard Akroma/Spirit of the Night thing because of Survival, which makes the toolbox approach much better imo.
1) Nishoba: This deck is VERY life hungry, I would probably up this first, its huge. My favorite first turn play.
2) Blue Bringer: 2 Extra Cards a turn?
3) Avatar of Woe: It was between this and Angel of Despair, but this kills more stuff, sometimes can be hardcast, and I pulled a foil and always wanted to use it lol.
4) Kaervek: Combo anyone?
5) Mindleech Mass: No one likes this thing but imo its pretty solid, gets a card of out their hand for you and tramples.
6) Sundering Titan: I love this thing, I doesnt hurt my mana that badly usually becausae of duals, but I would consider cutting it.
7) Razia: Keeps you stuff alive, hits for 6 turn it comes out. Pretty sick.
8) Teferi: Solidarity can't win with him out, avoids counterspells, etc. Rarely do but can be hardcast.
Exclusions: Akroma: Would replace Razia as soon as I get one
SSS: Would possibly replace Titan, if I find it kills my land too much.
I would love to use more Nishobas because as I said, this deck is very life hungry, and those offset that a lot.
The SB I would probably run would be something like:
4 Engineered Plague - Goblins might roll this
4 Tormods Crypt: Thresh
2 Echoing Truth: Sometimes you just need it
2 Disciple of the Vault: Affinity. Really funny to play against them, and I see a lot of it.
3 Engineered Explosives: Takes care of randomness
Tell me what you think of it.