TheDrunkDwarf
12-06-2006, 05:04 PM
Enchantress has recently become one of my favorite casual decks. As such, I have started to streamline my deck to become competative in the various tourneys i attend. From a distance (not literally) the deck is solid, sporting a powerful draw engine, fast clock, maindecked utility and plenty of evasive fat. My current build is a more controlish build, but I am looking for the forums feedback on how to make the best possible enchantress for legacy.
The List -
21 Land
2 Serra's Sanctum
4 Brushland
4 Windswept Heath
2 Plains
9 Forest
15 Creatures
4 Argothian Enchantress
4 Birds of Paradise
4 Yavimaya Elder
3 Troll Ascetic
24 Spells
4 Enchantress's Presence
3 Solitary Confinement
4 Utopia Sprawl
4 Seal of Cleansing
2 Sterling Grove
3 Rancor
2 Flickerform
2 Ancestral Mask
Now, this is by no means an 'optimal' build, but more something to start with.
Card Analysis:
Serra's Sanctum - Can add huge amounts of mana by itself with on a couple enchantments in play. Very helpful for powering Flickerform.
Argothian/Presence - Of the 4 Enchantresses (Argothian, Verduran, Fermef, Presence), I find that these 2 are the most durable and efficient. These are pretty self explanitory, as they provide the engine for the deck.
BoP - Mana Acceleration. Birds can also quickly become a huge threat with an enchantment or two on it. Its evasion and mana fixing place it over elves.
Yavimaya Enchantress - Your 3 mana fatty in the deck. Enchantress is a super efficient beatstick once the deck gets going. While she does need some form of evasion (rancor), she is nonetheless still very effective.
Troll - Sometimes feels clunky to play early game, as spending 3 mana on a non-enchantment feels like a weak move, troll is nearly indestructible and compliments enchantments very well. A mask or rancor on this guy is usually game.
Solitary Confinement - Godmode for 3 mana. Most decks I run into dont have maindeck disenchanting effects, and with enchantress's draw power, you can more than get around confinement's drawback.
Utopia Sprawl - Wild Growth's new cousin. It provides both mana acceleration and mana fixing, which is why i use it over the growth. On occasion it can make plays a tad tricky, but the fixing more than makes up for it.
Seal of Cleansing - Maindeck utility like this is often undervalued. I rarely play a deck where seal is useless. In any case, its a 2cc enchantment, so it pumps masks and yavimayas, and draws u cards.
Grove - A tutor that counts as an enchantment and protects your other enchantments? Yes please.
Flickerform - This card is what origionally inspired me to build a legacy-competative enchantress deck. This card allows a heavily enchanted fatty to dodge removal and nukes like deed.
Mask - i have found that too many masks is not good, i would probably never run 4, but these can supercharge a creature once enchantress gets started.
Alright, I'm sure you get the general idea. I'm looking for any suggestions/ideas that would make this a more competative deck. Also, any help in the form of playtesting would be appreciated, thank you.
The List -
21 Land
2 Serra's Sanctum
4 Brushland
4 Windswept Heath
2 Plains
9 Forest
15 Creatures
4 Argothian Enchantress
4 Birds of Paradise
4 Yavimaya Elder
3 Troll Ascetic
24 Spells
4 Enchantress's Presence
3 Solitary Confinement
4 Utopia Sprawl
4 Seal of Cleansing
2 Sterling Grove
3 Rancor
2 Flickerform
2 Ancestral Mask
Now, this is by no means an 'optimal' build, but more something to start with.
Card Analysis:
Serra's Sanctum - Can add huge amounts of mana by itself with on a couple enchantments in play. Very helpful for powering Flickerform.
Argothian/Presence - Of the 4 Enchantresses (Argothian, Verduran, Fermef, Presence), I find that these 2 are the most durable and efficient. These are pretty self explanitory, as they provide the engine for the deck.
BoP - Mana Acceleration. Birds can also quickly become a huge threat with an enchantment or two on it. Its evasion and mana fixing place it over elves.
Yavimaya Enchantress - Your 3 mana fatty in the deck. Enchantress is a super efficient beatstick once the deck gets going. While she does need some form of evasion (rancor), she is nonetheless still very effective.
Troll - Sometimes feels clunky to play early game, as spending 3 mana on a non-enchantment feels like a weak move, troll is nearly indestructible and compliments enchantments very well. A mask or rancor on this guy is usually game.
Solitary Confinement - Godmode for 3 mana. Most decks I run into dont have maindeck disenchanting effects, and with enchantress's draw power, you can more than get around confinement's drawback.
Utopia Sprawl - Wild Growth's new cousin. It provides both mana acceleration and mana fixing, which is why i use it over the growth. On occasion it can make plays a tad tricky, but the fixing more than makes up for it.
Seal of Cleansing - Maindeck utility like this is often undervalued. I rarely play a deck where seal is useless. In any case, its a 2cc enchantment, so it pumps masks and yavimayas, and draws u cards.
Grove - A tutor that counts as an enchantment and protects your other enchantments? Yes please.
Flickerform - This card is what origionally inspired me to build a legacy-competative enchantress deck. This card allows a heavily enchanted fatty to dodge removal and nukes like deed.
Mask - i have found that too many masks is not good, i would probably never run 4, but these can supercharge a creature once enchantress gets started.
Alright, I'm sure you get the general idea. I'm looking for any suggestions/ideas that would make this a more competative deck. Also, any help in the form of playtesting would be appreciated, thank you.