Sexy_Rector
01-02-2007, 12:37 PM
There were about 30 people at this tournament, with a wide range of decks. I saw belcher, solidarity, 4c landstill, survival, boros, goblins, fish, u/g/r thresh all kinds of different decks.
Here is the list I played,
4x Flooded Strand
4x Polluted Delta
4x Tundra
4x Tropical Island
1x Island
4x Brainstorm
4x Serum Visions
4x Accumulated Knowledge
3x Mental Note
4x Swords to Plowshares
3x Stifle
4x Werebear
4x Nimble Mongoose
1x Mystic Enforcer
3x Meddling Mage
4x FoW
3x Daze
2x CounterSpell
SideBoard :
2x Tividars Crusade
4x BeB
3x Pithing Needle
3x Loaming Shaman [ the Shovel ]
2x Naturalize
1x Mystic Enforcer
Round 1 : Complete Jank w/ B/w Braids Control.
The first game, thresh does what it likes to do. I cantripped a few times, dazed a sinkhole, then played out some beats. He vindicated away a werebear, and chumped block a few times with mishra. Braids made a short appearance, only to step in the way of a goose. Despite all the comments about "ripping just what he (my opponent) needed" the game ended with him at three life staring down a mongoose and a bear. Who needs force of will in this format?
I boarded in needles for StP, a possible mistake in restrospect.
On the draw, my opening 7 had some cantrips, beats and 3 lands. So I decided to keep. Maybe I should of mulligan a little more aggressively for fow or daze. My opponent looks like he is agonizing on whether or not to keep his hand and decides it is worth the risk. He opens with duress and takes a brainstorm. I play a land and pass. He taps the top of his deck and there is the land needed to play chalice for 1. I cantrip in response, probably a mental note. I play out some bears, and try to kill him. But the chalice just wrecked me and I could do nothing. I am eventually staring down a braids lock w/ no permanents on the board.
Game 3 is much more climatic. Cantrips, into threats into a few counterspells while he is destroying lands and vindicating bears. I naturalize a mishra's factory at some point and fow a crucible. He drops a braids to stabilize, but I sack a land while ripping land. I swing, he chumps blocks the bear and goes down to 7. He rips an other braids and uses it to chump block again. I am running out of permanents. I get him down to three, have nothing out but goose/bear. He drops braids number three and I opt to sack the bear. I swing with the goose, he has to chump block. With only one turn left before the fifth turn of extra turns, he draws his card and scoops it up, showing me a hand of vindicate among other things that bear could not handle.
Round 2 : Mono Red goblins.
Great, a bad matchup well, at least in theory ....
Game 1 my opponent keeps a [4x siege gang hand? I am not really sure] but he was banking on lackey connecting. After I swords his lackey, he was stuck on 2 mountains and did nothing as I played mage on warchief, then one on ringleader and eventually he quit.
I boarded in 4x beb, 2x tivadar's crusade, 3x pithing needle. Mages, stifles, a visions, and some other random cards went out.
Game 2 I am lucky enough to see beb, stp and daze in my opening hand so I keep it. He plays a turn one Mr. Fantastic and passes. I play out a fetchland and pass back. He swings for a while w/ fatastic, taking me down to about 13 or so while I am countering/killing each and every one of his threats. Eventually I get out a few threshed creatures and am able to win from there.
Round 3: Sneak attack/recurring nightmare. What can I say, it is San Diego?
Both games pretty much went like : Fow your sneak attack or mage it. While I beat down and he kept hard casting land grants? I had to swords a yosei at some point. He living wished for a wretch both games and I had to swords that guy as well.
Round 4: Competent Goblins player.
I win the die roll and opt to play first. He goes turn one vial, I have to fow. I draw daze. He then plays lackey first, I let it resolve because I am holding StP then he attempts to play vial, which I stp lackey then daze it. He then drops a warchief, into other obnoxious goblins and I lose pretty badly.
I board pretty much the same as round 2.
The opening seven shows me some love, with double beb, a cantrip and a few men. I keep. I open with fetch and pass, luckily he only has Mr. Fantastic. I drop a goose and mental note into threshold and start beating. I drop bears at that point and Beb him. I try to AK for two, but he has the blast. So I just AK for three. I have bear goose out, and he has double fantastic, matron, sharpshooter and piledriver out. I tip a crusade off the top, wrath his side of the board and he can never recover.
Again, the legacy gods smile upon me as my opening seven has beb, cantrips and a stp in it (possibily a needle as well). We do lots of 1 for 1 trading, my spells his men. I get thresh early and am swinging in with a bear and a goose. He starts playing out goblins, which I have no answer for. I draw cards into crusade, and wrath his board. It comes down to him playing a matron, I fow, he blasts. He fetches Kiki Jiki in order to clog up the ground with a SGC. He casts kiki jiki, I swing, he makes a matron token and chumps block with both. Things are looking bad when he drops a ringleader in three goblins including SGC. The board is, KJ and 6 lands ( including 3 wastelands) at 6 life, and 2x werebear goose on my side w/ me at a pretty high life. The turn before he plays out the SGC, I rip a Mystic Enforcer, the singleton and windmill it down. Even the busted goblin cannot save him from the flying monster.
Final Round: Vs. Eric with Ravager Affinity
From the limited amount of testing I have done, I felt that this was not that bad of a matchup unless they just get the hand most decks loss to when playing against affinity.
Round 1: He does get that nasty hand and there is little or nothing I can do because the third turn I am staring down enforcer, ravager a frogmite and other things that wreck me.
I make some jokes about boarding in Serenity but my opponent does not seem all that worried. Great, I board in naturalize and pithing needle for stifle a cantrip and something else. The mages stayed in this game and were amazing.
Round 2: He mulligans and keeps a solid hand. I mage ravager, then I mage enforcer. He do lots of trading. Werebears/Gooses for all those crappy guys hoped up on the plating or an atog. But the mages never left the board. He has disciple out, equipped with plating, while I have out 2x mage and have a naturalize in hand. I swing with both mages. Bringing him down to 11, he swings with disciple, I naturalize his plating, take 1 and go down to 1. He plays out an other turn and pass. My draws for the next 5 turns was, Fow, Fow, fetchland, fetchland, then a cantrip. His draws were, enforcer, ravager, ravager, enforcer. Eventually I start cantripping into threats and manage to kill him. He kept saying a Tormod's crypt would have been lethal, I was thinking "nah, it would suck but I think I could still win". Then he tapped his disciples....
Round 3: He double mulligans. I needle crypt, he plays crypt. I just beat him to death with thresholded monsters.
Pros :
The San Diego people for being pretty cool and having a great tournament.
Theshold for being a real deck instead of the jank I played at the last D4D.
Slops :
Tijuana for being well Tijuana.
Here is the list I played,
4x Flooded Strand
4x Polluted Delta
4x Tundra
4x Tropical Island
1x Island
4x Brainstorm
4x Serum Visions
4x Accumulated Knowledge
3x Mental Note
4x Swords to Plowshares
3x Stifle
4x Werebear
4x Nimble Mongoose
1x Mystic Enforcer
3x Meddling Mage
4x FoW
3x Daze
2x CounterSpell
SideBoard :
2x Tividars Crusade
4x BeB
3x Pithing Needle
3x Loaming Shaman [ the Shovel ]
2x Naturalize
1x Mystic Enforcer
Round 1 : Complete Jank w/ B/w Braids Control.
The first game, thresh does what it likes to do. I cantripped a few times, dazed a sinkhole, then played out some beats. He vindicated away a werebear, and chumped block a few times with mishra. Braids made a short appearance, only to step in the way of a goose. Despite all the comments about "ripping just what he (my opponent) needed" the game ended with him at three life staring down a mongoose and a bear. Who needs force of will in this format?
I boarded in needles for StP, a possible mistake in restrospect.
On the draw, my opening 7 had some cantrips, beats and 3 lands. So I decided to keep. Maybe I should of mulligan a little more aggressively for fow or daze. My opponent looks like he is agonizing on whether or not to keep his hand and decides it is worth the risk. He opens with duress and takes a brainstorm. I play a land and pass. He taps the top of his deck and there is the land needed to play chalice for 1. I cantrip in response, probably a mental note. I play out some bears, and try to kill him. But the chalice just wrecked me and I could do nothing. I am eventually staring down a braids lock w/ no permanents on the board.
Game 3 is much more climatic. Cantrips, into threats into a few counterspells while he is destroying lands and vindicating bears. I naturalize a mishra's factory at some point and fow a crucible. He drops a braids to stabilize, but I sack a land while ripping land. I swing, he chumps blocks the bear and goes down to 7. He rips an other braids and uses it to chump block again. I am running out of permanents. I get him down to three, have nothing out but goose/bear. He drops braids number three and I opt to sack the bear. I swing with the goose, he has to chump block. With only one turn left before the fifth turn of extra turns, he draws his card and scoops it up, showing me a hand of vindicate among other things that bear could not handle.
Round 2 : Mono Red goblins.
Great, a bad matchup well, at least in theory ....
Game 1 my opponent keeps a [4x siege gang hand? I am not really sure] but he was banking on lackey connecting. After I swords his lackey, he was stuck on 2 mountains and did nothing as I played mage on warchief, then one on ringleader and eventually he quit.
I boarded in 4x beb, 2x tivadar's crusade, 3x pithing needle. Mages, stifles, a visions, and some other random cards went out.
Game 2 I am lucky enough to see beb, stp and daze in my opening hand so I keep it. He plays a turn one Mr. Fantastic and passes. I play out a fetchland and pass back. He swings for a while w/ fatastic, taking me down to about 13 or so while I am countering/killing each and every one of his threats. Eventually I get out a few threshed creatures and am able to win from there.
Round 3: Sneak attack/recurring nightmare. What can I say, it is San Diego?
Both games pretty much went like : Fow your sneak attack or mage it. While I beat down and he kept hard casting land grants? I had to swords a yosei at some point. He living wished for a wretch both games and I had to swords that guy as well.
Round 4: Competent Goblins player.
I win the die roll and opt to play first. He goes turn one vial, I have to fow. I draw daze. He then plays lackey first, I let it resolve because I am holding StP then he attempts to play vial, which I stp lackey then daze it. He then drops a warchief, into other obnoxious goblins and I lose pretty badly.
I board pretty much the same as round 2.
The opening seven shows me some love, with double beb, a cantrip and a few men. I keep. I open with fetch and pass, luckily he only has Mr. Fantastic. I drop a goose and mental note into threshold and start beating. I drop bears at that point and Beb him. I try to AK for two, but he has the blast. So I just AK for three. I have bear goose out, and he has double fantastic, matron, sharpshooter and piledriver out. I tip a crusade off the top, wrath his side of the board and he can never recover.
Again, the legacy gods smile upon me as my opening seven has beb, cantrips and a stp in it (possibily a needle as well). We do lots of 1 for 1 trading, my spells his men. I get thresh early and am swinging in with a bear and a goose. He starts playing out goblins, which I have no answer for. I draw cards into crusade, and wrath his board. It comes down to him playing a matron, I fow, he blasts. He fetches Kiki Jiki in order to clog up the ground with a SGC. He casts kiki jiki, I swing, he makes a matron token and chumps block with both. Things are looking bad when he drops a ringleader in three goblins including SGC. The board is, KJ and 6 lands ( including 3 wastelands) at 6 life, and 2x werebear goose on my side w/ me at a pretty high life. The turn before he plays out the SGC, I rip a Mystic Enforcer, the singleton and windmill it down. Even the busted goblin cannot save him from the flying monster.
Final Round: Vs. Eric with Ravager Affinity
From the limited amount of testing I have done, I felt that this was not that bad of a matchup unless they just get the hand most decks loss to when playing against affinity.
Round 1: He does get that nasty hand and there is little or nothing I can do because the third turn I am staring down enforcer, ravager a frogmite and other things that wreck me.
I make some jokes about boarding in Serenity but my opponent does not seem all that worried. Great, I board in naturalize and pithing needle for stifle a cantrip and something else. The mages stayed in this game and were amazing.
Round 2: He mulligans and keeps a solid hand. I mage ravager, then I mage enforcer. He do lots of trading. Werebears/Gooses for all those crappy guys hoped up on the plating or an atog. But the mages never left the board. He has disciple out, equipped with plating, while I have out 2x mage and have a naturalize in hand. I swing with both mages. Bringing him down to 11, he swings with disciple, I naturalize his plating, take 1 and go down to 1. He plays out an other turn and pass. My draws for the next 5 turns was, Fow, Fow, fetchland, fetchland, then a cantrip. His draws were, enforcer, ravager, ravager, enforcer. Eventually I start cantripping into threats and manage to kill him. He kept saying a Tormod's crypt would have been lethal, I was thinking "nah, it would suck but I think I could still win". Then he tapped his disciples....
Round 3: He double mulligans. I needle crypt, he plays crypt. I just beat him to death with thresholded monsters.
Pros :
The San Diego people for being pretty cool and having a great tournament.
Theshold for being a real deck instead of the jank I played at the last D4D.
Slops :
Tijuana for being well Tijuana.