Brot_Ohne_Kruste
10-20-2007, 02:53 PM
Hey guys,
a friend of mine came up with this idea and I helped him to develop the deck. The main thought of the deck strategy was to include Ball Lightning / Groundbreaker and pumping it with Berserk (because of that the deck is called Ballbreaker or "Hammer Smashed Face" :) ). The first Version of the deck was G/R and it was really okay. It main kill was to resolve a 6/1-creature with trample or to vial it in and then to pump it with Berserk which does 12 damage. After a while I decided to put the deck in a 5color-manabase-shell, so we could play Gaea's Might that does simplify the kill (after a resolved Might the Ball Lightning should be at least 9/3 and after a Berserk at least 18/3). I've tested a little bit and Dark Confidant came to my mind, so I played him as a 3-of replacing Gaddock Teeg which went to the SB.
In general this deck looks like a Domain Zoo, but it is played like a sort of combo/aggro-deck. It can easily kill the opponent in one turn, but it could also kill via aggro. Because of the fact that the opponent doesn't know, if you can "combo" him in one turn this deck is pretty dangerous. Lethal damage is normally dealt in round 4-5, sometimes in round 3.
Now here is the list; cardchoices will be listed below.
Decklist:
// Lands
4 [ON] Wooded Foothills
3 [ON] Windswept Heath
3 Taiga
1 [A] Savannah
1 [A] Tropical Island
1 [A] Bayou
1 [A] Plateau
1 [B] Badlands
1 [B] Volcanic Island
// Creatures
4 [PLC] Groundbreaker
4 [B] Birds of Paradise
4 [AN] Kird Ape
4 [DK] Ball Lightning
4 [FUT] Tarmogoyf
3 [RAV] Dark Confidant
// Spells
4 [DS] AEther Vial
3 [BOK] Genju of the Spires
3 Rancor
3 [A] Swords to Plowshares
4 [PS] Gaea's Might
4 [A] Berserk
// Sideboard
SB: 3 [SOK] Pithing Needle
SB: 2 [FD] Engineered Explosives
SB: 3 [DK] Tormod's Crypt
SB: 4 [US] Duress
SB: 3 [LOR] Gaddock Teeg
[b][U]Cardchoices:
Manabase:
7 Fetchlands: should be clear.
9 Duals: should be clear.
Creatures:
Ball Lightning: 6/1 for 3 mana with trample is pretty good.
Groundbreaker: Same as Ball Lightning.
Kird Ape: 2/3 for 1 mana is fantastic.
Tarmogoyf: A big creature for 2 mana.
Dark Confidant: He "draws" cards for you :).
Birds of Paradise: Are fixing the manabase (and they like to attack for 2-X ;) )
Spells:
AEther Vial: Helps you to play (uncounterable) creatures without mana. It really helps, if you haven't got enough mana.
Rancor: +2/+0 and trample is awesome.
Gaea's Might: +4/5 / +4/5 is good.
Berserk: Really awesome with Might.
Genju of the Spires: Ball Lightning / Groundbreaker #9-11. Each turn it can hit (uncounterable) for 6 and sometimes for more ;).
Swords to Plowshares: Removal. But you can also use it to get 20+ life :).
Sideboard:
Pithing Needle: Against Vedalken Shackles, Wasteland and so on.
Engineered Explosives: Maybe against many Goblin-Token
Tormod's Crypt: Against Cephalid Breakfast or Ichorid
Duress: Improves the combomatchup.
Gaddock Teeg: Same as Duress.
FAQ:
1."Why not playing Fanatics?"
-"Unfortenately there aren't any more slots... We'll probably loose the first game against Ichorid."
2."Are 16 lands enough?"
-"Definatly yes. When I played the deck it was really consistent. Because of the Birds and Vials you will almost never have manaproblems."
3."Can you win without Ball Lightnings/Groundbreaker?"
-"Yes, I can. A 16-18/x Goyf is also pretty nice, right ;)?"
Matchups:
I have played much on MWS with this deck, so I don't really know the MUs, but I'll try to write a few sentences.
TES: 40-60 for him
NQG: about 65-35 for us
Ichorid: 40-60 (?)
Goblins: 30-70
Aggro/Zoo: 65 to 70-35 to 30; we are just faster and more explosive
Red Death/Pikula: 50-50
LoamPox: 50-50
Landstill: 65-35
All numbers are preboard, I don't know how they are after boarding, but I think they aren't that bad.
So, now it's your turn, what do you think? :)
PS.: This deck was never played on a tournament, next mounth it will be by a friend of mine I think.
a friend of mine came up with this idea and I helped him to develop the deck. The main thought of the deck strategy was to include Ball Lightning / Groundbreaker and pumping it with Berserk (because of that the deck is called Ballbreaker or "Hammer Smashed Face" :) ). The first Version of the deck was G/R and it was really okay. It main kill was to resolve a 6/1-creature with trample or to vial it in and then to pump it with Berserk which does 12 damage. After a while I decided to put the deck in a 5color-manabase-shell, so we could play Gaea's Might that does simplify the kill (after a resolved Might the Ball Lightning should be at least 9/3 and after a Berserk at least 18/3). I've tested a little bit and Dark Confidant came to my mind, so I played him as a 3-of replacing Gaddock Teeg which went to the SB.
In general this deck looks like a Domain Zoo, but it is played like a sort of combo/aggro-deck. It can easily kill the opponent in one turn, but it could also kill via aggro. Because of the fact that the opponent doesn't know, if you can "combo" him in one turn this deck is pretty dangerous. Lethal damage is normally dealt in round 4-5, sometimes in round 3.
Now here is the list; cardchoices will be listed below.
Decklist:
// Lands
4 [ON] Wooded Foothills
3 [ON] Windswept Heath
3 Taiga
1 [A] Savannah
1 [A] Tropical Island
1 [A] Bayou
1 [A] Plateau
1 [B] Badlands
1 [B] Volcanic Island
// Creatures
4 [PLC] Groundbreaker
4 [B] Birds of Paradise
4 [AN] Kird Ape
4 [DK] Ball Lightning
4 [FUT] Tarmogoyf
3 [RAV] Dark Confidant
// Spells
4 [DS] AEther Vial
3 [BOK] Genju of the Spires
3 Rancor
3 [A] Swords to Plowshares
4 [PS] Gaea's Might
4 [A] Berserk
// Sideboard
SB: 3 [SOK] Pithing Needle
SB: 2 [FD] Engineered Explosives
SB: 3 [DK] Tormod's Crypt
SB: 4 [US] Duress
SB: 3 [LOR] Gaddock Teeg
[b][U]Cardchoices:
Manabase:
7 Fetchlands: should be clear.
9 Duals: should be clear.
Creatures:
Ball Lightning: 6/1 for 3 mana with trample is pretty good.
Groundbreaker: Same as Ball Lightning.
Kird Ape: 2/3 for 1 mana is fantastic.
Tarmogoyf: A big creature for 2 mana.
Dark Confidant: He "draws" cards for you :).
Birds of Paradise: Are fixing the manabase (and they like to attack for 2-X ;) )
Spells:
AEther Vial: Helps you to play (uncounterable) creatures without mana. It really helps, if you haven't got enough mana.
Rancor: +2/+0 and trample is awesome.
Gaea's Might: +4/5 / +4/5 is good.
Berserk: Really awesome with Might.
Genju of the Spires: Ball Lightning / Groundbreaker #9-11. Each turn it can hit (uncounterable) for 6 and sometimes for more ;).
Swords to Plowshares: Removal. But you can also use it to get 20+ life :).
Sideboard:
Pithing Needle: Against Vedalken Shackles, Wasteland and so on.
Engineered Explosives: Maybe against many Goblin-Token
Tormod's Crypt: Against Cephalid Breakfast or Ichorid
Duress: Improves the combomatchup.
Gaddock Teeg: Same as Duress.
FAQ:
1."Why not playing Fanatics?"
-"Unfortenately there aren't any more slots... We'll probably loose the first game against Ichorid."
2."Are 16 lands enough?"
-"Definatly yes. When I played the deck it was really consistent. Because of the Birds and Vials you will almost never have manaproblems."
3."Can you win without Ball Lightnings/Groundbreaker?"
-"Yes, I can. A 16-18/x Goyf is also pretty nice, right ;)?"
Matchups:
I have played much on MWS with this deck, so I don't really know the MUs, but I'll try to write a few sentences.
TES: 40-60 for him
NQG: about 65-35 for us
Ichorid: 40-60 (?)
Goblins: 30-70
Aggro/Zoo: 65 to 70-35 to 30; we are just faster and more explosive
Red Death/Pikula: 50-50
LoamPox: 50-50
Landstill: 65-35
All numbers are preboard, I don't know how they are after boarding, but I think they aren't that bad.
So, now it's your turn, what do you think? :)
PS.: This deck was never played on a tournament, next mounth it will be by a friend of mine I think.