Tao
10-25-2007, 09:20 AM
Yet another Tomb / City based Aggro deck.
This time with Elves. The (updated, thx for the feedback) list:
// Mana
8 [8E] Forest (3)
2 [AT] Pendelhaven
4 [TE] Ancient Tomb
4 [EX] City of Traitors
4 [MR] Chrome Mox
// Creatures
4 [AT] Llanowar Elves
4 [IA] Fyndhorn Elves
4 [AL] Elvish Spirit Guide
4 [LOR] Wren's Run Vanquisher
4 [AP] Sylvan Messenger
4 [UL] Deranged Hermit
2 [LOR] Wren's Run Packmaster
2 [TSP] Thelonite Hermit
// Spells
3 [LOR] Garruk Wildspeaker
3 [DS] Trinisphere
4 [LOR] Thorn of Amethyst
// Sideboard
SB: 1 [DS] Trinisphere
SB: 3 [TSB] Tormod's Crypt
SB: 3 [5E] Winter Orb
SB: 3 [BOK] Umezawa's Jitte
SB: 3 [DIS] Indrik Stomphowler
SB: 2 [UD] Powder Keg
Deck concept:
You try to overwhelm the opponent with fast elves and your superior Mana production in the early game and later you have solid backup with elves that can produce much card advantage and the smaller elves can still carry equipment.
Instead of keeping on accelerating after Turn 1 and sometimes Turn 2 with cards like Quirion Ranger, Priest of Titania and similar that force you to overextend on the board. This deck tries to accelerate into many big threats which the opponent will have problems to deal with.
Card choices:
Acceleration:
Tomb / City: known from Faerie Stompy and pther Chalice based Aggro. They accelerate into Equipment and big guys.
Chrome Mox: I usually imprint Mana Elves into it to be one turn faster.
Llanowar / Fyndhorn Elves: Important as Turn 1 plays, they produce Mana for your big guys and can also carry equipment.
Elvish Spirit Guide: Not sure about this one, but it won me some games, so I stick to it.
Beats:
Wren Run's Vanquisher: Seriously, one of the best cards in the deck, a Watchwolf whit Deathtouch. He can attack into all creatures like Tarmogoyf, any number of Goblins and he can also block those things. A card that really helps the Elves to stabilize in the early game against Aggro and put pressure on Control.
Sylvan Messanger: Elvish Ringleader
Wren Run's Packmaster: Run 2-3 from them: They can dominate the board on their own and have nice synergy with Sylvan Messanger and Deranged Hermit (triggering them again when they die). But they suck when you play against removal and Counterspells which keep your board clean.
Deranged Hermit / Thelonite Hermit: Finisher, their tokens can carry Equipment and hopefully swarm your opponent. Thelonite can be played as a Grizzly Bear while Deranged brings the tokens without any delay.
Sword of Fire and Ice / Jitte: They upgrade your little Elves and Tokens to string creatures.
Treetop Village: Elves die to Mass Removal, Treetop Villages don't.
Disruption:
Thorn of Amethyst: I tried with Chalice and 3-Sphere first, but Thorn is the obvious inclusion in this deck as a one-sided Sphere of Resistance. But i don't know if this deck maybe just wants 4 more Elves in this slot and the Thorn in the side against Thresh and Combo.
Cards not included:
Eladamri, Lord of Leaves: Bad in here. GG is not payable, he is small and I don't care too much if my opponent can sword some of my Elves.
Skyshroud Poacher: No Elf, so he lacks synergy with the Wren Run's and the Messanger. He is also not good here because he can't attack the turn after you play it.
Priest of Titania, Quirion Ranger, Wirewood Symbiote: The deck is not trying to swarm with small creatures, but with big threats
Matchup: I didn't do too much testing yet, only against randomness on MWS, so I don't have any matchup data.
This time with Elves. The (updated, thx for the feedback) list:
// Mana
8 [8E] Forest (3)
2 [AT] Pendelhaven
4 [TE] Ancient Tomb
4 [EX] City of Traitors
4 [MR] Chrome Mox
// Creatures
4 [AT] Llanowar Elves
4 [IA] Fyndhorn Elves
4 [AL] Elvish Spirit Guide
4 [LOR] Wren's Run Vanquisher
4 [AP] Sylvan Messenger
4 [UL] Deranged Hermit
2 [LOR] Wren's Run Packmaster
2 [TSP] Thelonite Hermit
// Spells
3 [LOR] Garruk Wildspeaker
3 [DS] Trinisphere
4 [LOR] Thorn of Amethyst
// Sideboard
SB: 1 [DS] Trinisphere
SB: 3 [TSB] Tormod's Crypt
SB: 3 [5E] Winter Orb
SB: 3 [BOK] Umezawa's Jitte
SB: 3 [DIS] Indrik Stomphowler
SB: 2 [UD] Powder Keg
Deck concept:
You try to overwhelm the opponent with fast elves and your superior Mana production in the early game and later you have solid backup with elves that can produce much card advantage and the smaller elves can still carry equipment.
Instead of keeping on accelerating after Turn 1 and sometimes Turn 2 with cards like Quirion Ranger, Priest of Titania and similar that force you to overextend on the board. This deck tries to accelerate into many big threats which the opponent will have problems to deal with.
Card choices:
Acceleration:
Tomb / City: known from Faerie Stompy and pther Chalice based Aggro. They accelerate into Equipment and big guys.
Chrome Mox: I usually imprint Mana Elves into it to be one turn faster.
Llanowar / Fyndhorn Elves: Important as Turn 1 plays, they produce Mana for your big guys and can also carry equipment.
Elvish Spirit Guide: Not sure about this one, but it won me some games, so I stick to it.
Beats:
Wren Run's Vanquisher: Seriously, one of the best cards in the deck, a Watchwolf whit Deathtouch. He can attack into all creatures like Tarmogoyf, any number of Goblins and he can also block those things. A card that really helps the Elves to stabilize in the early game against Aggro and put pressure on Control.
Sylvan Messanger: Elvish Ringleader
Wren Run's Packmaster: Run 2-3 from them: They can dominate the board on their own and have nice synergy with Sylvan Messanger and Deranged Hermit (triggering them again when they die). But they suck when you play against removal and Counterspells which keep your board clean.
Deranged Hermit / Thelonite Hermit: Finisher, their tokens can carry Equipment and hopefully swarm your opponent. Thelonite can be played as a Grizzly Bear while Deranged brings the tokens without any delay.
Sword of Fire and Ice / Jitte: They upgrade your little Elves and Tokens to string creatures.
Treetop Village: Elves die to Mass Removal, Treetop Villages don't.
Disruption:
Thorn of Amethyst: I tried with Chalice and 3-Sphere first, but Thorn is the obvious inclusion in this deck as a one-sided Sphere of Resistance. But i don't know if this deck maybe just wants 4 more Elves in this slot and the Thorn in the side against Thresh and Combo.
Cards not included:
Eladamri, Lord of Leaves: Bad in here. GG is not payable, he is small and I don't care too much if my opponent can sword some of my Elves.
Skyshroud Poacher: No Elf, so he lacks synergy with the Wren Run's and the Messanger. He is also not good here because he can't attack the turn after you play it.
Priest of Titania, Quirion Ranger, Wirewood Symbiote: The deck is not trying to swarm with small creatures, but with big threats
Matchup: I didn't do too much testing yet, only against randomness on MWS, so I don't have any matchup data.