Media314r8
11-01-2007, 11:04 AM
//Mana Sources// (20)
16x Island
4x Wasteland
//Creatures// (20)
4x Cloud of Faeries
4x Spellslutter Sprite
4x Weatherseed Faeries
3x Scion of Oona
2x Sower of Temptation
3x Mistbind Clique
//Artifacts// (7)
4x Aether Vial
3x Jitte
//Spells// (13)
4x Force
4x Daze
3x Stifle
2x Back to Basics
//SB//
2x Back to Basics
4x Coastal Watcher (1/1 flyer pro green for 1U)
4x Chalice
3x Powder Keg
2x Sower of Temptation
First off, mono blue with wastelands and BtB is pretty hot in this metagame, and the maindeck Stifle makes fetching even harder. Combo matchup seems moderatly favorable pre-boards, with 12 counters (including spellslutter) and 3 stifles, and chalice comes in from the board. Vial allows for some nutty play, like turn three your upkeep: tap two islands, vial in cloud, untap lands, play Clique and tap down your mana. Scion and Clique offers outs to targeted removal, and the pro-red guy with jitte can single-handedly win games against goblins and thresh. Turn two cloud, untap, spellslutter your turn two goys is a fine to. Aggro decks are a bad matchup, but keg, chalice, and slutter help with jitte being a deciding factor. Budget for those concerned, but it looks to be more competitive than the bevy of merfolk decks flying around the forums, as it has more maindeck ways to counter/steal goyf, and pro-green from the board. I also believe it makes greater use of vial with CoF's comes-into play ability.
Thoughts, suggestions?
16x Island
4x Wasteland
//Creatures// (20)
4x Cloud of Faeries
4x Spellslutter Sprite
4x Weatherseed Faeries
3x Scion of Oona
2x Sower of Temptation
3x Mistbind Clique
//Artifacts// (7)
4x Aether Vial
3x Jitte
//Spells// (13)
4x Force
4x Daze
3x Stifle
2x Back to Basics
//SB//
2x Back to Basics
4x Coastal Watcher (1/1 flyer pro green for 1U)
4x Chalice
3x Powder Keg
2x Sower of Temptation
First off, mono blue with wastelands and BtB is pretty hot in this metagame, and the maindeck Stifle makes fetching even harder. Combo matchup seems moderatly favorable pre-boards, with 12 counters (including spellslutter) and 3 stifles, and chalice comes in from the board. Vial allows for some nutty play, like turn three your upkeep: tap two islands, vial in cloud, untap lands, play Clique and tap down your mana. Scion and Clique offers outs to targeted removal, and the pro-red guy with jitte can single-handedly win games against goblins and thresh. Turn two cloud, untap, spellslutter your turn two goys is a fine to. Aggro decks are a bad matchup, but keg, chalice, and slutter help with jitte being a deciding factor. Budget for those concerned, but it looks to be more competitive than the bevy of merfolk decks flying around the forums, as it has more maindeck ways to counter/steal goyf, and pro-green from the board. I also believe it makes greater use of vial with CoF's comes-into play ability.
Thoughts, suggestions?