No_Life_No_Future
12-08-2007, 03:53 PM
This is a dumb deck I created that has been winning me a suprising amount of games.
Draw Xtra Turn
MANA:
4 Sapphire Medalian
4 Chrome Mox
4 Ancient Tomb
14 Island
The Stall:
4 Tanglewire
2 Repeal
4 Force of Will
The Kill:
1 Morphiling
1 Feldon's Cane
Draw:
3 Braingeyser
4 Stroke of Genius
4 Accumulated Knowledge
4 Fact or fiction
Extra Turns:
3 Time Warp
2 Temporal Manipulation
2 Capture of Jingzhou
the crappy Unfinished Sideboard:
4 Chalice of the Viod
4 Chill
3 Delusions of Mediocrity
4 Tormod's Crypt
HOW TO PLAY THE DECK:
Begin by droping as many lands as can. Drop a Medalian and Tanglewire ASAP and use the mana during you upkeep to play your draw spells. Once you have enough land keep playing your draw spells until you can afford to take another turn. Then string turns together using draw X's and leaveing islands untapped so can take another turn. Do this untill you find morphling and just swing away as your opponent simply spectates... If you run out of cards in your library use feldon's cane to shuffle your grave back in.
Card Choices:
MANA:
4 Sapphire Medalian
4 Chrome Mox
4 Ancient Tomb
14 Island
I stayed away from fetchlands because I want to make sure i get a realiable land drop every turn. I take plenty of damage with tomb already. Sapphire Medalian saves you so much mana and you can tap it for tanglewire with no drawback... sweet. I tried Helm of Awakening but I found that it helped out my opponent too much and making their clock lots faster. Chrome Mox is great for accelerating the deck and ramping up extra mana while comboing. The card disadvantage is quickly negated as soon as your first FoF or Drax X resolves.
The Stall:
4 Tanglewire
2 Repeal
4 Force of Will
Tanglewire is amazing in the deck. It feels unfair to see your oponent sit there with a full hand of non instants unable to do anything while you are casting AK's and fact or fiction's.
Repeal is there as a saftey to deal with that your morphling can't get past. It cantrips and hits everything but lands. sweet.
Force of Will is good... It is not uncommon to be able to hardcast it and it makes you win for sure after a big draw X
Draw:
3 Braingeyser
4 Stroke of Genius
4 Accumulated Knowledge
4 Fact or fiction
I'm not that satisfied with Braingeyser because it is not an instant, but that really only matters when your oppents playing port or you have a tanglewire in play.
I thought about intuition along side AK but I couldnt find room for it. And with all of the other draw cards it is easy to find most of AK's.
Extra Turns:
3 Time Warp
2 Temporal Manipulation
2 Capture of Jingzhou
The 3/2/2 split is meddling mage type prevention... Im not sure how many extra turn spells would be optimal but in testing this ratio seemed alright.
Any math guys want to take a stab at the optimal draw/extra turn ratio? LMK
Overall the deck is just too slow to win against fast agro, (though when I added tanglewire it seemed to do alot better). It has a hillariously easy time with slow control decks though.
I cant believe I'm posting this. Ok, let the flaming begin.
Draw Xtra Turn
MANA:
4 Sapphire Medalian
4 Chrome Mox
4 Ancient Tomb
14 Island
The Stall:
4 Tanglewire
2 Repeal
4 Force of Will
The Kill:
1 Morphiling
1 Feldon's Cane
Draw:
3 Braingeyser
4 Stroke of Genius
4 Accumulated Knowledge
4 Fact or fiction
Extra Turns:
3 Time Warp
2 Temporal Manipulation
2 Capture of Jingzhou
the crappy Unfinished Sideboard:
4 Chalice of the Viod
4 Chill
3 Delusions of Mediocrity
4 Tormod's Crypt
HOW TO PLAY THE DECK:
Begin by droping as many lands as can. Drop a Medalian and Tanglewire ASAP and use the mana during you upkeep to play your draw spells. Once you have enough land keep playing your draw spells until you can afford to take another turn. Then string turns together using draw X's and leaveing islands untapped so can take another turn. Do this untill you find morphling and just swing away as your opponent simply spectates... If you run out of cards in your library use feldon's cane to shuffle your grave back in.
Card Choices:
MANA:
4 Sapphire Medalian
4 Chrome Mox
4 Ancient Tomb
14 Island
I stayed away from fetchlands because I want to make sure i get a realiable land drop every turn. I take plenty of damage with tomb already. Sapphire Medalian saves you so much mana and you can tap it for tanglewire with no drawback... sweet. I tried Helm of Awakening but I found that it helped out my opponent too much and making their clock lots faster. Chrome Mox is great for accelerating the deck and ramping up extra mana while comboing. The card disadvantage is quickly negated as soon as your first FoF or Drax X resolves.
The Stall:
4 Tanglewire
2 Repeal
4 Force of Will
Tanglewire is amazing in the deck. It feels unfair to see your oponent sit there with a full hand of non instants unable to do anything while you are casting AK's and fact or fiction's.
Repeal is there as a saftey to deal with that your morphling can't get past. It cantrips and hits everything but lands. sweet.
Force of Will is good... It is not uncommon to be able to hardcast it and it makes you win for sure after a big draw X
Draw:
3 Braingeyser
4 Stroke of Genius
4 Accumulated Knowledge
4 Fact or fiction
I'm not that satisfied with Braingeyser because it is not an instant, but that really only matters when your oppents playing port or you have a tanglewire in play.
I thought about intuition along side AK but I couldnt find room for it. And with all of the other draw cards it is easy to find most of AK's.
Extra Turns:
3 Time Warp
2 Temporal Manipulation
2 Capture of Jingzhou
The 3/2/2 split is meddling mage type prevention... Im not sure how many extra turn spells would be optimal but in testing this ratio seemed alright.
Any math guys want to take a stab at the optimal draw/extra turn ratio? LMK
Overall the deck is just too slow to win against fast agro, (though when I added tanglewire it seemed to do alot better). It has a hillariously easy time with slow control decks though.
I cant believe I'm posting this. Ok, let the flaming begin.