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Mooglar
01-29-2008, 01:48 AM
Ok so i need some help on this deck, i've want to take it to my next 1.5, the matchups there are thresh landstill goblins and turffle shuffle with like 2-3 combo decks.

// Lands
3 [10E] Faerie Conclave
2 [ON] Riptide Laboratory
1 [TSP] Academy Ruins
16 [LRW] Island (1)

// Creatures
4 [BOK] Ninja of the Deep Hours
2 [BOK] Higure, the Still Wind
3 [FD] Trinket Mage
4 [LRW] Spellstutter Sprite
1 [BOK] Mistblade Shinobi
3 [FUT] Venser, Shaper Savant
2 [10E] Ornithopter

// Spells
4 [AL] Force of Will
1 [10E] Pithing Needle
1 [FD] Engineered Explosives
1 [DK] Tormod's Crypt
2 [CHK] Sensei's Divining Top
3 [CS] Counterbalance
4 [MM] Brainstorm
3 [NE] Daze

// Sideboard
SB: 3 [UL] Weatherseed Faeries
SB: 2 [US] Back to Basics
SB: 2 [TSB] Psionic Blast
SB: 2 [DS] Echoing Truth
SB: 1 [MR] Chalice of the Void
SB: 3 [4E] Blue Elemental Blast
SB: 2 [MM] Misdirection


SB needs help psi blast and truth dont look to hot.

Essentially its Counterbalance with ninjas in a MUC Sligh Shell

Trinket mage fetches essential artifacts needed for survival, spellstuter sprite ive been testing out and its been doing good but could be something else.
I absolutly love venser hes so good i beat landstill 2-0 and 43 land 1-0
death and taxes is about 70-30

Sorry for the grammar errors im in a rush xd

I want some links for suggestions or some suggetstions

Does Cb belong here? More variety of CC's but is also bad when ur looking for a 1 2 or 3 against certain decks

Obvious synergy with sprite, mage, and venser where u can bounce them with lab and replay them for more goodies

suggestions pls =)