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Maveric78f
01-31-2008, 07:45 AM
History of the deck
In order to follow the reasoning that lead me to that deck, here is the chronology of my thoughts:
1/ I tried a merfolk list quite close to the first Finn posted on The Source's Thread:
http://mtgthesource.com/forums/showthread.php?t=7355
This list was already very good. The merfolks that were played were the power three (lord/reejerey/silvergil) plus a land transformer for 1CC plus 2 copies of Seasinger. There was quite the same disruption suite than the one I play now (port/waste/Fow/Daze/stifle).
2/ I quite quickly abandonned the stifle to play another land transformer (Stifle remained in SB).
3/ After some testing I noticed that these land transformers were bad since they only prevented my opponent to play double colored spells. So I removed them to play protected creatures such as vodalian zombie or the white one protected against red.
4/ Then I noticed that terravore continued to trample over my face and that pilly couldnot be blocked by these protected red creatures. I also noticed that my deck was lacking draw. I tried 2 versions, 1 with standstill and confidant and 1 with confidant and tarmogoyf.
5a/ The one with Standstill and Confidant was good but was lacking a creature that could make the difference by itself, or basically stall the game the time I overrun my opponent with my over boosted creatures.
5b/ I liked a lot this version. I played Aquitect's Will in it as been a the only reliable land transformer, being also a great pump for tarmo, and being a cantrip. And I even did a tourney with it (the one that is reported). I did a fair result given the bad MU I encountered but I was really disappointed by my seasingers.
6/ I decided to switch the SB slot of Jitte with the MD slot of Seasinger. Then I posted the list on CANGD.
7/ As I was not playing Seasinger MD anymore, I had no reason to keep a transformer in the MD, but removing another merfolk was a bit scary to me. However I did not want to play any other merfolk. Only Voldalian Zombie would be a defendable slot. I did not test it though. I tested MD Stifle because I wanted a first turn card and I thought that another MD would be great. I updated the CANGD entry with it.
8/ Then, with only 12 merfolks MD, my testing were really good but I felt that they were most of the time just fair creatures with 2-power, sometimes 3. I found too that I was a bit unnecessarily exposed to pyroclasm and engineered plague. That's why I wanted to try the deck with good blue (for FoW and to keep the splashes very light) creatures instead of merfolks. I simply posted the deck as a reference in the CANGD entry, but my entry remains the merfolk list, because I won't have time to complete the testings with that new nocantrip/goodcreatures.deck.

If you want more information about the 7/ build, which is the best merfolk deck I could build, I refer you to:
http://mtgthesource.com/forums/showthread.php?t=8097

The merfolk part of my branstorming is not really relevant in this thread. But the merfolk fillers are still under development.

Introduction
After some brainstorming, I concede that the tribal synergy of the merfolks are good but not transcendant, and I was wondering if the deck would not be better with creatures that are good in themselves. However some constraints need to be respected:
- The first constraint is that the creatures need to be blue in order to feed FoW with enough consistency
- In order to keep the nice mono colored mana property, I wished them to be only U and not UU.
- In order not to messup too much with Vial, I wanted also only 2CC and 3CC creatures. 1CC creature would be acceptable, but it should be very powerful or very uselful in early game.
- I wanted also some evasion in order to feed jitte without exposing my creatures to a tarm block.
- Big P/T or big utility
- Does not rely on graveyard. I don't want to leave my SB planar voids, or be too much impacted by such cards from my opponent.

The creatures I considered up to now :
- Serendib Efreet is clearly the best call. It's perfect against mongoose. It hurts a bit but Jitte is here, and usually it hurts far more my opponent than myself. It's absolutely a 4-of.
- In the same idea of Serendib, Sea Drake is a must. However, the fact that it may slow me down a lot, and that it has to trade against mongoose or gilded drake is really an issue. It may interact incely with vial and fetches though.
- Gilded Drake. Not really an evasive guy, as it's going to be given to your opponent but:
....* It steals tarmogoyfs/terravore/crushers/confidants/Akroma, angel of Wrath/Dreadnaught/random big animated creature.
....* It can be blocked by Serendib Efreet with no casualty.
....* It can't be stifled. It means that it cannot be countered when played through vial, except with a Mother of Runes. It also means that you cannot play it if your opponent has nothing to target which can be problematic sometimes.
- Manowar, nice against a lot of stuff, quite the sames as the Gilded Drake's targets. But not as much powerful. Manowar is very nice in combo with Gilded Drake.
- Nimble Mongoose. Does not fit the not GY dependant constraint.
- Sage of Epityr. I love the guy. you can play vial turn 1 and vial it before your first draw which is crazy. However, It looks too weak is long games. And I really love my curve with no 1CC spells except Vial and Stifle.
- Shadowmage Infiltrator. It's really nice for a lot of reasons, evasive, CA, can be pitched to FoW, quite strong body BUT:
....* difficult to play (double coloured mana and black mana)
....* makes the Engineered Plague on wizards too strong.
- Trygon Predator. very nice but it's difficult to play too:
....* evasive
....* deals with stuff I can't deal with in first game
....* completes the mana disruption by removing moxen
....* can be pitched to FoW
....* quite strong body.
- Raven Familiar: it's nice with vial, as a chump blocker or looking for a solution.
- standstill + conclave: the deck was crying for standstill. Being aggro, playing vial and a lot of anti-lands.
- Epochrasite: really synergic with the vials. Does not require coloured mana which is quite often often relevant. It is not blue and this is a pain because I can't pitch it to FoW. And it has no other "utility" than being a recurrent 4/4. It looks a bit weak compared to all the good blue beaters we have.

The list
The list I tested quite a lot up to now. I did not make such heavy testings as I did with merfolk for the CANGD, because I think that the MUs are quite the same, with certainly a better control MU. There are a lot of heavy control decks on MWS these last weeks and it's really fun to be able to control them and rape them at the same time. Their only relevant threat is shackles and at the time they can play it through my land destruction, they usually face my superior super draw engine and my free mana counterspells:

// Lands 23
3 [ON] Flooded Strand
1 Island (2)
3 [ON] Polluted Delta
3 [A] Underground Sea
2 [R] Tropical Island
4 [TE] Wasteland
4 [MM] Rishadan Port
3 [10E] Faerie Conclave

// Creatures 15
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
4 [AN] Serendib Efreet
3 Gilded Drake

// Spells 22
4 [DS] AEther Vial
4 [AL] Force of Will
4 [NE] Daze
3 Umezawa's Jitte
4 [SC] Stifle
3 [OD] Standstill

// Sideboard
SB: 4 [US] Planar Void
SB: 4 [TE] Propaganda
SB: 4 [FD] Engineered Explosives
SB: 3 [MI] Mind Harness

Notice that 1 tropical island from the merfolk manabase was replaced with 1 Conclave.
I am still very unsure about Gilded Drake, especially against Trygon Predator.
I am also not completely sure about the conclaves and the Standstill. Once could imagaine the following suite to replace the 12 Merfolks with a lot of evasion and control:
4*Serendib
2*Gilded Drake
3*Manowar/Repeal
3*Trygon Predator/Sea Drake
My main worries about this suite is the bad synergy between Gilded Drake and Trygon Predator/Sea Drake.

[b]The Basic NoCantrip Idea
The cantrips are cool to find a solution, raise the blue count for FoW and feeding the grave. First, we have no need to feed the grave anymore. The best creatures do'nt need it anymore (tarmo&confidant). Second, there are very good blue creatures (see the list above) and the disruption pack is often enough to raise the blue cards count to 20/24. Third, one should stop thinking that thay have no cost:
- it costs mana
- it is counterbalanceable/chaliceable/trinisphereable
- it forces you to play a lot of blue mana sources
- your hand is often not readable anymore

My opinion is that cantrips are highly overrated in legacy. It's good in combo, bad in aggro, nice in very small quantity in control (4*brainstorm basically, in order to fix the mana curve), and it can be as good as bad in aggro control. But now every blue deck plays them. It's insane.

This deck has an history that made me find a new shell for a U-based aggro control with no cantrip. It wins against most control on the strength of vial, mana deinal and card advantage (dark confidant and standstill). It wins aggro control on mana denial and big creatures that are too aggro for them generally. It has a very good MD disruption against combo (4 stifle, 4 daze, 4 FoW) and quite a nice clock (far better than thresh's for instance). Only full aggro decks are difficult to manage because the mana denial plan is not relevant as the threats come down before I can start it.

[b][u]\\ updated stuff for record //

3 Tourneys (3/15, 3/50 and 1/46)
16 matches (14-2)
16 games preboard (13-3)
22 games postboard (16-6)
38 games (29-9)

Decks encountered:
Alluren: 1-0 (2-0)
Belcher: 1-0 (2-0)
Burn: 2-0 (4-1)
Dragon Stompy: 1-0 (2-0)
Enchantress: 1-0 (2-0)
Eternal Garden: 1-0 (2-1)
Faerie Stompy: 2-0 (4-1)
Goblins: 1-0 (2-0)
Ichorid: 1-1 (3-3)
Pox: 1-0 (2-0)
Reanimator: 1-0 (2-1)
Threshold Ugr: 0-1 (0-2)
Togless Tog: 1-0 (2-0)

Maveric78f
01-31-2008, 07:54 AM
The tourneys
As I have a family life, I cannot do as many tourneys as I wished. I usually do 1 every month, if not less. Aside from that all my testings are done on the MWS freeware. I try to chose the biggest of the month each time, but sometimes personal constraints prevent me from doing it.

15 people: Troll2Jeux. Finished 3rd (no top4/8)
I took the Standstill*3/Gilded*3/Conclave*3/Efreet*4 list. As I found by the time only 1 Gilded, I replaced the 2 others with Manowar, expecting to randomly do the Manowar/Gilded trick, which of course, never happened.

Despite the small number of players, I did not face any random deck, neither bad players (as far as I could judge).

Round 1:
Against Faerie Stompy. played by Guillaume. 2/0 no fear.

I win the toss.

I start with vial and I understand quite quickly that he's playing FS. He plays chalice@1 when I have FoW, but as only stifle will be countered now, I don't really care. Moreover stifles suck in this MU (except against mox) and I don't have any in hand. I start controling his mana base until he plays sea drake. The creature does not really bother me because I have Efreet in hand but I care that he's going to save his lands from my wastelands and rishadan. I think quite a lot and I de cide to FoW it. He answers with FoW on another Sea Drake. He's got an almost empty hand and I decide to play my efreet and keeping my vial at 2 for my coloured creatures. I may lose 2 or 3 life points because of us stalling, then I play jitte and tarmogoyf as I need to daze a SoFI (flying protection against blue is a pain).

My SB :
-4 Stifle
+4 Engineered Explosives

He does land/go. I answer the same. Then he plays ancient tomb and mox, Cloud of Faeries, and chalice@2 (playing around daze). I force it. Then I play standstill or Dark Confidant and I start creating a crazy card advantage. He's not going to do anything else in the game apart playing creatures that are going to be removed thanks to jitte.

Round 2:
Against monoRed Gob played by Camille (Assassin). 2/0 on very tied games. Je win with luck because the MU is rather unfavorable, especially MD. Moreover he's a very good gob player. MonoRed is certainly the best premorningtide version against my deck since I can't waste or stifle lands as much as I would with a splashed version.

I win the toss.

The first is really funny. If it was played on MWS we would have both considered that the shuffler once more got crazy. He does a turn 1 fanatic and I do a turn 2 Standstill. To my surprise, he will break it very fast and it will provide me a lot of stifles and creatures and that holy jitte but no counterspells. He plays a first ringleader that I stifle. Then a second that I stifle. When my PVs are going low, I decide to fulltap to play a second tarmogoyf and to play a jitte that I equip to my Serendib Efreet and I beat down with Efreet (most of all for the counters). Next turn he topdecks a 3rd ringleader and my 3rd stifle in hand is useless as I'm fulltap. Ringleader connects with a matron and the bouncer gob. He unsummons a tarmo and beats down to get me at 3 (no counters anymore on jitte). He sacs his 2 fanatics to get me at 1 hoping I would die at the efreet's upkeep. But as you already know, I had a stifle in hand. Then I draw another stifle again. but anyway equipped Jitte is better than gobs and most of his tribe was defeated by being blocked or sacced.

I side:
-3 Standstill
-2 Manowar
-1 Gilded Drake
-2 Faerie Conclave
+4 Propaganda
+4 Engineered Explosives

The second game is less clear in my memory. He does vial go but I FoW it. Then I do vial go. He does vial again. I draw explosives thatI play with my lonely island. Then I play confidant thgough vial because I miss card advantage. I leave his vial go up to 2 after a lot of thinking. Then I find tarmogoyf with confidant. I vial it in and I crack explo. I'll play propaganda then and it will earn me some time. He draws quite few lands contrary to the first games. I'l eventually find jitte for the win.

Round 3:
Against Ichorid played by Pierre-Emmannuel (Hermelk). 1/2.

I lose the toss and he decides to start.

He starts quite softly the first game. He attacks with 2 zombies and 1 Ichorid with 2 brdiges in the grave when I have vial@2 in play. I vial in dark confidant to kill a zombie and remove his 2 bridges. Only 1 token left into play. It won't be enough becasue I won't find anyotehr creature neither Jitte which is my only chance MD.

I side:
-4 FoW
-4 Stifle
-1 Gilded Drake
-3 Standstill
+4 Engineered Explosives
+4 Propaganda
+4 Planar Void

I have quite a crappy hand but I keep it anyway. And as Hermelk does no go nuts, it's going to be ok. At some moment he flashes back a therapy and name FoW when I have 2 dazes in hand. I will play planar void when he's got 30 cards into the yard already but it stops his ichorids and as he did not find any bridge (maybe it's on this game that I vial confidant to remove the bridges). Then I play propaganda but I have absolutely no mana disruption and I can't find a creature that does not hurt me (conclave or tarmogoyf or manowar) as I am at 3life points. I think I have already won (2 propa and 2 planar void into play) but he will find a lot of lands and I cannot disrupt it. He will play a narcoamibe that I trade with a conclave. I'll finally get a tarmo and a jitte for the win.

I side again:
-4 Daze
+4 FoW

I open a no-SB card hand with 3*FoW. I decide to mulligan (for the loss). I have now 2 SB cards but my only lands are 2*conclave. I decide to keep it targettting a turn3 propaganda play. He makes a perfect opening on turn2 that would have been very poor if I kept my FoWs:
Collisée
2*Land
LED
2*Troll
Deep Analysis

I just needed to coutnerspell that damn LED! Nothing to discard, nothing to draw... I need to work a bit this MU. I though that daze and Force were bad in this MU but they are certainly good. I think that the MU should be positive with all my powerful SB options (EE/propa/planarvoid are damn good in this MU).

Round 4:
Against Dragon Stompy played by Jean-Marie (Lejay).

I can't remember the games because we continued playing several games after the actual match. The ocnclusions are that the Gathan Raiders are really good answers to Tarmogoyf, especially becasue they appear after my counterspells are outruned. But in this MU, I have a big advantage: I know what to counterspell. If I have vial in hand I counterspell chalice@1, but if I don't I won't. If I have vial in hand I don't absolutely need to counterspell the moon effects. Trinisphere is not really a threat because I have very often a lot of mana disruption. If I have 4 lands in hand with wasteland, I will probably not counterspell it.

I side:
-4 Stifle
-2 Conclave
-1 Standstill
+4 Explosives
+3 Mind Harness

The overall top4 are:
1 Ichorid
2 Uwg Slivers
3 Me
4 Gob (not the one I've beaten)

Cavius The Great
01-31-2008, 09:07 AM
Cabal Therapy?

Maveric78f
01-31-2008, 09:10 AM
I don't want to sac my creatures! Are you crazy! Disruption is already great.

Waikiki
01-31-2008, 09:49 AM
Did you never think the 4th stifle is just a little too much? and how have the gilded drake been working out for you? seems they can do really well vs some decks but really suck against other.

Maveric78f
01-31-2008, 10:03 AM
Stifle is part of the mana denial. As far as I know, except maybe monoblue controls (which are bad overall), not a single deck has a stifle proof mana base. It either plays chrome mox, wastelands or fetches. Stifle can also be golden in some MUs (Gob, deed, explosives, wastelands, combos). It's also my only first turn with Aether Vial. And sometimes (because of Daze), I have to play 2 first turns... Anyway, Stifle is not reductible slot.

Gilded Drake solves a lot of unhandled cases. The main problems of the deck are bigger creatures than mine (tarmo/terravore/exalted/stalker/reanimation). Gilded drake is nothing else than a 3/3. Even if I don't have fliers, if I get 2 tarmos, it's enough for forcing my opponent to block. However I agree in some MUs, it's really bad. It'sn ot an absolutely necessary slots. Often, I would just prefer to have manowar instead, because my mana denial would prevent my opponent to play again the threat (or against Ichorid/Reanimation/Stalker/...)

Nota Bene about Gilded Drake:
- It removes Ichorid's Bridges.
- It's very good against random decks, like the ones with protean hulk. It's nice to be able to vial it in.

Cavius The Great
01-31-2008, 10:47 AM
I don't want to sac my creatures! Are you crazy! Disruption is already great.

Therapy + Gilded Drake is neat though. :wink: Another reason I mentioned it was because I figured Goyf needs to eat some sorceries to get his daily fiber.

Maveric78f
01-31-2008, 11:02 AM
Therapy + Gilded Drake is neat though. :wink: Another reason I mentioned it was because I figured Goyf needs to eat some sorceries to get his daily fiber.

Can you explain me, the interaction between drake and therapy ? And I don't want to see the goyfs getting bigger except against gobs (but it plays the new tribal sorcery edict now). A lot of people forget that you pump your opponent's tarmo too. As my strategy does not rely on tarmogoyf as much as for Threshold, I don't want to help them with suboptimal cards.

xsockmonkeyx
02-01-2008, 06:43 PM
Therapy + Gilded Drake is neat though. :wink:

Thats more like a complicated Pongify. I dont see any real advantage to using Therapy with Drake.

I understand the reason for going cantripless but Im not sure if you really want to go as so far as to cut Brainstorm. Brainstorm is still really powerful in any blue deck with fetches and does much more for you than smooth out your draws.

Maveric78f
06-16-2008, 04:27 AM
Almost 6 months since my last tourney. Here is my report of the new one.

First of, the results of the tourney:
- 1st Raphaël (threshold old-fashion with no tarmo, 5-1-0, 3 BB bilands)
- 2nd Sea R Hill (Landstill UW, 5-1-0, 1UL biland)
- 3rd Me (No Cantrip, 5-0-1, 1 UL Taiga)
- 4th Lejay (Life combo, 5-0-1, 1 UL Scrubland)
- 5th Eudes (TES, 5-0-1, 1 WB Badlands)

There were 50 people. I counted at least 5 burn and 5 goblins, 2 togless tog, 2 Landstill, 1 TES, 1 Belcher, 1 fetchland tendrils, 1 Aluren, 3 slivers (including 2 random and 1 meathook), 1 Ichorid, 1 Angel Stompy, 1 Life, 1 Aggro Loam, 1 Old Thresh, 1 Affinity, 1 Deadguy ale. Not a too much random meta, but very diversified.

My NoCantrip list:
// Lands 23
4 [TE] Wasteland
4 [MM] Rishadan Port
3 [ON] Flooded Strand
3 [A] Underground Sea
3 [ON] Polluted Delta
3 [UL] Faerie Conclave
2 [R] Tropical Island
1 [B] Island (2)

// Creatures 14
4 [RAV] Dark Confidant
4 [FUT] Tarmogoyf
4 [R] Serendib Efreet
2 [US] Gilded Drake

// Spells 23
4 [NE] Daze
4 [AL] Force of Will
4 [DS] AEther Vial
4 [SC] Stifle
3 [OD] Standstill
3 [PS] Rushing River ==> It has not been tested a lot, that's how the list differs from the one 6 months ago instead of 2 jittes and 1 Gilded Drake. It comboes with standstill, provides tempo, universal removal (in adjonction to land disruption), very good against a lot of things, from dreadnoughts, Tombstalkers to moxen.
1 [BOK] Umezawa's Jitte

// Sideboard
SB: 2 [BOK] Umezawa's Jitte ==> the MD ones that were moved to SB
SB: 4 [CH] Tormod's Crypt
SB: 3 [MI] Mind Harness
SB: 4 [TE] Propaganda
SB: 2 [FD] Engineered Explosives ==> reduced to 2, since I believe that rushing river is better, int the general case.

Round 1:
Simon with Burn. Very bad match up and I start to regret to have removed the MD jittes. Fortunately for me, everything goes wrong for him (he makes full) and he makes mistakes (he's an occasionnal player if I got it).

Game 1: he has soon 4 mountains but he does nothing. I still don't know what he plays and I lost a lot of life (2*fetches + 8 life to confidant, including 1 FoW). Then he plays a Magma Jet and he sacs all his mountains for 2 fireblast that should kill me as I'm going to kill him 2 turns after, but he did not take the mana from his untapped mountains and I can daze the second one instead of Forcing it. I kill him 2 turns later after revealing a stifle, and stifling my next dark confidant. I explain him his mistake and we go to game 2.

SB : -3 rushing river, -2 gilded drake, +3 mind harness (He played 1 fanatic and 1 Marauder on first game) and +2 jitte of course

Game 2: He keeps another full-land hand. He does nothing during a lot of time except playing creatures that I deal with mind harness (1 marauder and 1 fanatic). Then the big turn with 5 mountain into play for him and 5 non basic lands for me: incinerate : ok, price of progress : no way => FoW, fireblast n°1 : ok, fireblast n°2 : FoW again. I stabilise at 3 life with an active jitte and I win the game.

Almost unwinable MU but I took advantage of the errors of my opponent (mulligans and the daze thing). Thanks to him for being fairplay, for accepting my advices and for performing really good after that, he finishes (4/2), which helped me to finish 3rd instead of 5th. 1/0

Round 2:
Jean Charles aka Random Deck Builder aka anti fair player (not far from cheating) with Belcher splash W (WTF).

Game 1: I mulligan, then I draw 7 cartes (in a raw) mechanically (I never mulligan with 23 lands and 4 vials), I notice it and report it to my opponent. I thought we would go over it but he decides to apply the official ruling: automatic mulligan (I know it has changed now). I mulligan at 5 and I keep. Not really fair play, but I execute myself as I'm aware I'm the one to blame first of all. He comboes when he has 2 lands a mox and 2 LEDs in play and I have no open mana. As he played land grant I knew he had the choice between the play of 12 EtW tokens and belcher and activate it in the turn. He has chosen Belcher. Yeah, I force and I win quit quickly after that. He was afraid of EE I guess. I think he should have kept 1 LED in hand and play for 10 EtW tokens.

SB : -2 rushing river, -2 gilded drake, -4 vial +4 propaganda, +2 EE, +2 jitte

Game 2, he starts, he says he's keeping his hand, I say I keep too. Then he says well no I mulligan. As he was a bitch on the first game, I'm going to bitch in return. I tell him, he can't change his mind after I answered and instead of negociating (which was badly engaged), he hurries to shuffle his hand in his library. The tourney is the biggest legacy meeting in Paris but they never have a competent judge (so much that we asked them to leave us autojudge). I thought it was deserving a game loss but as I had a perfect hand (FoW, EE, lands and stifle), I left him. I learnt later that it was a disqualification, for such a behaviour. Then he starts trashtalking saying I have an annoying shitty deck. I asked somebody after and apparently he's more friendly when he wins. 2/0

Round 3:
Raphaël aka Raphy aka luckyman (nothing mean, but he wins 2 very difficult MUs, including mine) with the old Thresh that will finish first.

Game 1: he's got an active mongoose and I have 2 confidants into play, he waits that I kill myself with them, as I draw no kill (but a third confidant). I could have bounced them but he would have killed me just after with mongoose + werebear. I can't find a tarmogoyf, serendib or a gilded drake.

SB: -4 FoW -3 Rushing River +3 Mind Harness +2 Tormod +2 EE

Game 2: He's got 3 threshed Mongoose very early. I find 3 confidant but no tarmo, no serendib, no tormod, no explosives... Very frustrating. 2/1

Round 4:
Frédéric aka Valendir aka unluckyman with Ichorid. Usually the first is unwinable but the 2/3 are quite positive for me. I think that's overall 50/50.

Game 1: He's really really slow. He starts, plays nothing to discard on next turn. He does that a couple of turns but finds no dredger, no ichorid and no bridge !!! I play confidant and I equip jitte, everything goes for the best. When he finally gets his ichorid in yard he's got also 2 bridges and 1 narcomobea and I have 4 counters on jitte. I decide to kill my confidant before he could do anything, in order to remove the bridges. I also kill the ichorid, god knows why... Then the same problem as in last game, I can't find any creature of faerie conclave (I mean it's 17 cards in my deck), neither rushing river (not bad against ichorid or narcomoeba). He find the remaining bridges quite soon and I can't do anything.

SB : -4 vial, -3 stifle, -3 standstill, +4 propa, +2 EE, +4 Tormod

Game 2: He mulls to 5 and keeps a bad hand. I don't have a great hand but I have FoW which should give me time to play propaganda. He does really nothing in this game, I have my creatures out very quick.

Game 3 : he mulls to 6 and keeps again a bad hand. I have 2 ormods in hand. I play 1 and keep the second one in hand (actually he SBed out his needles for chains after game 2). I kill him quite quickly too. 3-1

Round 5 :
Tristan aka Pokpok with Alluren. MU quite balanced I think. Probably in my favor anyway...

Game 1: He searches for his Cabal therapies (I played 2 standstill) but he will never find them. I force and daze an intuition and a tarmo I think. I have quite early confidant and tarmo on board.

SB: nothing great -2 Drake, -3 Rushing river for +2 jitte and +3 mind harness.

Game 2: He finds 2 or 3 tarmogoyfs, but I find also 1 tarmo and 2 mind harnesses that will give me the game. 4-1

Round 6 :
Solknar with Togless tog. I think I'm positive on this one too, even if his big guys may be problematic (4 tarmo and 3 tombstalkers).

Game 1: I stifled his first fetch although he could have done it on his turn (I played a vial on my first turn). I hesitated to do it because I knew he knew my deck and I thought it was a plan to make me waste my stifles. But actually he forced back, and I dazed his force... He will never go back in the game (standstill, wasteland, and so on).

SB : nothing as far as I can remember.

Game 2: The same. I control his mana base with stifle and wasteland. There was a funny stifle battle in this game. As he's got an island and a fetch in play and I have only a fetch. He fetches, I answer with mine which he stifles, which I FoW (with standstill unfortunately) and I finally I stifle his fetch. He will only find blue mana after that (if we except the bayou he fetches for a tarmo that I waste directly). I'm quite fast after that. I gilded drake + Rushing River.The only game where my mana denial and my rushing rivers were golden. 5-1

Finally, The tourney was strange because my mana denial + gilded drake + rushing river never helped except for last round. Usually, I win half my matches on mana denial + fast kill.

matelml
06-16-2008, 07:32 AM
Your deck looks strong, but other than being original, I don't think you have enough reasons to not play Brainstorm. Brainstorm is THE best card in Legacy and just makes (almost) all your hands playable, helps finding FoW and protects against discard. You don't need to Brainstorm in the first turns while you want to Stifle/play reatures/Vial, but you can always use it later on, when you have cards you don't want. It's just sick with fetch, please try it, I love the card in almost every deck.

Maveric78f
06-16-2008, 08:22 AM
Well, I'm not as close minded as I used to be about brainstorm, now that few people are playing chalice of the void or even counterbalance in my place. If I had to enter BS in the deck, it would be probably instead of :
-1 conclave
-1 rishadan port
-1 rushing river
-1 jitte

But with 23lands+4vial=27 sources of mana, I hardly need to mulligan to find gas. As among my 27 sources of mana 8 are mana denial, 3 are creatures and 4 are also counterspell / counterbalance / chalice cheaters, I also very rarely have the feeling to be in full. I often keep my hands with 5 sources of mana. I mulliganed twice in the tourney, once because I had only 1 land which was colorless (and no vial) and a second time against Ichorid, because I had really nothing from my sideboard in hand (then I got 2 tormods, so I'm happy with it).

The point about brainstorm is that it dodges discard, that it breaks the standstills at instant speed, that it searches for the killer cards (this feature would have probably prevented me from losing the game 1 against ichorid and at least 1 game against threshold, which is great since I lost only 3 games in the tourney), and that it comboes with the fetches.

Willoe
06-16-2008, 09:31 AM
It's actually a very good deck, and I think Maverick's right when he says that cantrips are very overrated. But I think that Brainstorm is more than a cantrip. Seriously. As you've pretty much tuned your list and it's more midrange than it's actually aggro-control, I can't see what to take out. But Brainstorm does more than just dig:

1. Help against discard, which is in my opinion the biggest argument for playing it.

2. With seven fetches, you can utilize it to the max. Also, because you play 23 lands, you'll end up with wasted spots as you, as far as I can see, don't want anymore than four lands.

3. Finds cards that you need. Especially FoW on opp's turn 1. With Standstill, you can dig 6 cards into your deck for just an investment of 1UU and two cards. This is fair. This isn't synergy, just a total of what they do.

These arguments are fancy enough, but obvious, and I bet you've considered the advantages of running brainstorm.

I'm not advocating running more cantrips as I think that Ponder simply sucks by not being an instant. If you only run Brainstorm, you'd might find what you needed in the games. A topdecked brainstorm is like three topdecks, you know. For a simple investment of one blue mana.

Creature removal:
No creature removal? Strange. It might be dead cards against your worst matchup, but cards as snuff out can simply win games against i.e. It's the Fear.

Immunity to Counterbalance (kind of):
Actually, pseodu-immunity to that damn enchantment is a greater strength than running it. Especially because so many decks play it, it will cause them dead spots and a virutal time walk. So therefore, I can see the point of not running brainstorm. However, you should at least run a tiny bit of draw. Standstill CAN be played around, and against Landstill, you will most likely crack it as far as I can see. an 1U ancestral for the opponent seems bad. I think that you should try Fact or Fiction or maybe Thirst for Knowledge.

Goyf?
Well, it seems too strong not to play, and sure, it can stall the game against thresh while you beat with Serendib Efreet. But I'm just wondering how good it is. Your complete immunity to the graveyard should really be abused. It's too good not to. Have you tried Pernicious Deed? I don't think it should be included as a playset, but maybe 2 of, and then another flier. Who plays hurricane anyways? Here's a breakdown of possible cards:

Sea Drake (you don't play Chrome Mox, so meh)
Wasp Lancer (too crappy cost?)
Bitterblossom (Too suicidal?)

Say you take Bitterblossom. You'll have a lot of cards that will cause you to lose life in fact. 7 fetches, 4 bob, 4 FoW and if we say, 2 bitterblossom. That's 17 cards, or more than 25% of the deck. Regarding Bob, your average cmc with i.e. 4 tarmos switched for 2 deeds and 2 bitterblossoms: 1,41. Damn, that's a lot. Especially if you flip over FoW. This is another reason to play brainstorm. With draw phase and bob trigger, it becomes an ancestral. Also because it allows you to put your lands on the top and therefore not losing any life. Such a brainstorm in response to the bob trigger will net you total three cards. I.e. one FoW, one to feed FoW and a dude. Sounds fair to me.

In total:
1. Run Brainstorm or at least think about it.
2. You're short on creature removal. I'd run something, at least 2 pieces of it.
3. Immunity to Counterbalance is very good! Keep up the good work!
4. Goyf should be speculated about once more.
5. Possible other cards could be the faerie generator or deed. Plus, the Fae fly! :D

I hope that this will be considered as constructive critique. Because it is :smile:

Maveric78f
06-16-2008, 10:18 AM
Great. Some stuff to comment.


It's actually a very good deck, and I think Maverick's right when he says that cantrips are very overrated. But I think that Brainstorm is more than a cantrip. Seriously. As you've pretty much tuned your list and it's more midrange than it's actually aggro-control, I can't see what to take out. But Brainstorm does more than just dig:

1. Help against discard, which is in my opinion the biggest argument for playing it.

2. With seven fetches, you can utilize it to the max. Also, because you play 23 lands, you'll end up with wasted spots as you, as far as I can see, don't want anymore than four lands.

3. Finds cards that you need. Especially FoW on opp's turn 1. With Standstill, you can dig 6 cards into your deck for just an investment of 1UU and two cards. This is fair. This isn't synergy, just a total of what they do.

These arguments are fancy enough, but obvious, and I bet you've considered the advantages of running brainstorm.

I'm not advocating running more cantrips as I think that Ponder simply sucks by not being an instant. If you only run Brainstorm, you'd might find what you needed in the games. A topdecked brainstorm is like three topdecks, you know. For a simple investment of one blue mana.

As I said in my previous post, I'm considering to reintegrate brainstorm because I guess that the games I lost (2 on 3 at least) would have been prevented if I ran it. Maybe I would have lost other ones too. Difficult to say, but I noticed that we don't have any counterbalance or chalice anymore in our local metagame, mostly because the decks are more and more controlish or vial included (gob, life, slivers, mine). Just to note that a good cabal therapy player will always name brainstorm against a blue deck, and by not playing it, I'm blind cabal proof. Also I play only 12 islands (including fetchands). I would prefer go down to 5 fetches than go up to 7.


Creature removal:
No creature removal? Strange. It might be dead cards against your worst matchup, but cards as snuff out can simply win games against i.e. It's the Fear.

I play 2*gilded drake, 3*rushing river, 4 daze, 4 FoW are enough I think (at least for MD). The basic game plan is either vial + standstill or rushing river kicked at turn 3 eot of opponent and standstill at my turn.


Immunity to Counterbalance (kind of):
Actually, pseodu-immunity to that damn enchantment is a greater strength than running it. Especially because so many decks play it, it will cause them dead spots and a virutal time walk. So therefore, I can see the point of not running brainstorm. However, you should at least run a tiny bit of draw. Standstill CAN be played around, and against Landstill, you will most likely crack it as far as I can see. an 1U ancestral for the opponent seems bad. I think that you should try Fact or Fiction or maybe Thirst for Knowledge.

Landstill will break his own standstill against me, because I play 11 control or kill lands when Landstill plays at most 4*mishra+4*wasteland (when he plays decree, that's a bit more problematic...). Plus I don't fear the long term plan against landstill.


Goyf?
Well, it seems too strong not to play, and sure, it can stall the game against thresh while you beat with Serendib Efreet. But I'm just wondering how good it is. Your complete immunity to the graveyard should really be abused. It's too good not to. Have you tried Pernicious Deed? I don't think it should be included as a playset, but maybe 2 of, and then another flier. Who plays hurricane anyways? Here's a breakdown of possible cards:

If watch closely, I don't need sea or trop as long as I have vial@2. I can't rely on a non creature spell with green or black, and I don't want to, that's how I can rely on my junk mana base. Tarmogoyf is really the creature I need.


Sea Drake (you don't play Chrome Mox, so meh)
Wasp Lancer (too crappy cost?)
Bitterblossom (Too suicidal?)
I tried sea drake and didn't like it. The other ones have mana costs I can't support.


Say you take Bitterblossom. You'll have a lot of cards that will cause you to lose life in fact. 7 fetches, 4 bob, 4 FoW and if we say, 2 bitterblossom. That's 17 cards, or more than 25% of the deck. Regarding Bob, your average cmc with i.e. 4 tarmos switched for 2 deeds and 2 bitterblossoms: 1,41. Damn, that's a lot. Especially if you flip over FoW. This is another reason to play brainstorm. With draw phase and bob trigger, it becomes an ancestral. Also because it allows you to put your lands on the top and therefore not losing any life. Such a brainstorm in response to the bob trigger will net you total three cards. I.e. one FoW, one to feed FoW and a dude. Sounds fair to me.

Yeah, I already kill my self quite regularly. I did once in the tourney against the thresold.


In total:
1. Run Brainstorm or at least think about it.
2. You're short on creature removal. I'd run something, at least 2 pieces of it.
3. Immunity to Counterbalance is very good! Keep up the good work!
4. Goyf should be speculated about once more.
5. Possible other cards could be the faerie generator or deed. Plus, the Fae fly! :D

I hope that this will be considered as constructive critique. Because it is :smile:

1. ok
2. nope
3. ok
4. goyf is great
5. nope, most of all the deck strategy is to take advantage quickly of our mana disruption. Going the control route is not a good idea. Aside from that, that's a threshold with a lot of good synergies:
- vial + standstill
- wasteland/port/conclave + standstill
- rushing river + standstill
- rushing river + gilded drake

Willoe
06-16-2008, 10:40 AM
1. ok
2. nope
3. ok
4. goyf is great
5. nope, most of all the deck strategy is to take advantage quickly of our mana disruption. Going the control route is not a good idea. Aside from that, that's a threshold with a lot of good synergies:
- vial + standstill
- wasteland/port/conclave + standstill
- rushing river + standstill
- rushing river + gilded drake

1. I've had my post waiting for at least two and a half hours or something while I was at the doctor, this is why I don't spotted your answers about Brainstorm.

2. I just see it as a major problem with opposing dreadnoughts. Especially against dreadstill, which plays as many counters as you do.

3. Hmm, such a metagame? Strange, I thought Life was too crappy to play.

4. Yeah it is. I think he's good too, but it's no fun watching goyfs sit and stare. I think that this is why you run Serendib Efreet, right? In thi situation, I'd just like to experiment with another dude. I'm pretty into evasion these days, I should maybe drop my plans. After all, vialing in a goyf does feel like cheating.

5. I see. Your points about Æther Vial are good enough to convince me.

Maveric78f
06-16-2008, 10:50 AM
2. Well Rushing river and gilded drake (vial+uncounterability of the trigger is great, careful to vision charm though) make 5 answers in the deck in addition to the counterspells. I think it's enough.

3. Life always does top8 in our meta because a) it's not that bad, b) it's played by a talented player. I think that the weakness of our metagame is the low number of combo (I mean real combo, not aluren, life or other combo-control deck). Specifically, I think that fetchland tendrils and TES are good enough to make it better. I'd like to take one of those deck, I'm sure that I would make results. But it requires a lot of testing to learn how to play it and I still want to demonstrate that my baby decks (this one and the merfolks) are good.

4. With opposing goyf stalling, I can fly over with serendib, I can steal my opponent's ones with gilded drake, I can alpha strike with rushing river (or simply bounce to force, or bounce after dealing with my opponent's green mana base), I can fly over with conclave. Once more, I think it's enough.

Willoe
06-16-2008, 11:50 AM
All my negative thoughts about goyf are completely eliminated. Tested the deck against some random scrubs with random decks, and I now have a 6-0 record. The deck's awesome, but I'd like to add brainstorm. Oh, and Vial - I cream my pants when it's in my opening hand. Or not. But seriously, it's very, very good and I think the deck has a lot of potential. What have you tried to take out for Brainstorm, if you have tried it?

MWS log:
roske taps Trygon Predator
Willoe taps AEther Vial
Willoe plays Serendib Efreet from Hand
It is now the Combat Phase, Declare Blockers Step
<System> Player Lost

Maveric78f
06-16-2008, 12:14 PM
just had this one ^^ (he was playing green stompy, which is really stupid)


Maveric78f taps Island
Maveric78f plays Mind Harness from Hand
<unai> Ok
<Maveric78f> then give it
<unai> what kind of deck is yours?
<Maveric78f> just see
<unai> monoblue control
<unai> ?
<Maveric78f> monoblue with trops and seas ?
<Maveric78f> control with tarmo and jitte ?
<unai> lol
<unai> i said TIER 1
<Maveric78f> you said nothing
<unai> thats deck is stupid
<unai> lol
<Maveric78f> you joined my game
<System> Player Lost

Willoe
06-16-2008, 02:31 PM
After playing some games against Der_Imaginäre_Freund with Homebrew Elves and NQls, I realized that this deck simply fold to aggro or midrange, which NQls seems to be. I might not have played properly, but the elves swatted me, Mirror Entity made them 13/13's, and there were 7 of them. Ouch.

NQls was fairly even, but due to Sensei's Divining Top, he eventually won both games. I'm not that good at playing, but I think that the topdecks are the problems with this deck, too. You simply not topdeck good enough. Sensei's Divining Top instead of Brainstorm, or is that really necessary? Even without Counterbalance, the Top is really strong. We have a lot of lands, and we do not want to draw them late-game.

We need mass removal. Engineered Explosives are fine. Maybe even mainboarded. It deals with so many things.

And I've upped the Standstill count to 4 - that's better, I think. Maybe is that even enough?

Maveric78f
06-17-2008, 02:29 AM
Elves is one of our worst MUs, our only chance is almost jitte+serendib. The deck does not like tribal decks. Propaganda helps a lot against them usually, but it's useless against elves.

I'm sorry but I don't know NQl (not quite landstill ???).

Willoe
06-17-2008, 06:19 AM
Hmm, D_I_F told me it was called NQls. Looked a bit like It's the Fear or VoroshStill, something like that :)

Since the real swarm decks (Except Angel Stompy and Death and Taxes) often are tribal, wouldn't the propaganda's be better as engineered plague? I'm thinking that Goblins roll us etc.

Maveric78f
06-17-2008, 07:19 AM
Since the real swarm decks (Except Angel Stompy and Death and Taxes) often are tribal, wouldn't the propaganda's be better as engineered plague? I'm thinking that Goblins roll us etc.
1*plague does almost nothing against gob when propaganda*1 does almost everything.
Plus plague is black, requires that you have B available, with only 9 black sources. As I told, I can't rely on my splash colours.
Plus propaganda helps against zoo, against taiga, against Dragon Stompy (but actually I'm not sure I'm siding them in because I already have EE, jitte and harness to enter against 3*standstill, 3*conclave, 4*stifle, mmh why not...).

I had a look to Voroshstill and I don't see how you can lose against that. Stifle is absolutely broken against it, as well as aether vial. They have absolutely no draw engine, since their standstill will probably be unplayable. Deed will probably be very difficult to play since they don't play any basics except island. The main threat of the list is crucible, only *2 and requires 3 sorcery manas which would allow you to daze quite easily. And even with it you have often enough flying men to finish the game. I played a lot against Ugb standstill decks and it has always been a very positive MU. Uw is more difficult because they usually have a safe mana base. And Ugb control decks without standstill (like it's the fear, but better usually because without white) are also a bit more difficult (but not much because I can still control their mana base) because they play good draw engines (intuition and Fact).

Willoe
06-17-2008, 09:15 AM
1*plague does almost nothing against gob when propaganda*1 does almost everything.
Plus plague is black, requires that you have B available, with only 9 black sources. As I told, I can't rely on my splash colours.
Plus propaganda helps against zoo, against taiga, against Dragon Stompy (but actually I'm not sure I'm siding them in because I already have EE, jitte and harness to enter against 3*standstill, 3*conclave, 4*stifle, mmh why not...).

I had a look to Voroshstill and I don't see how you can lose against that. Stifle is absolutely broken against it, as well as aether vial. They have absolutely no draw engine, since their standstill will probably be unplayable. Deed will probably be very difficult to play since they don't play any basics except island. The main threat of the list is crucible, only *2 and requires 3 sorcery manas which would allow you to daze quite easily. And even with it you have often enough flying men to finish the game. I played a lot against Ugb standstill decks and it has always been a very positive MU. Uw is more difficult because they usually have a safe mana base. And Ugb control decks without standstill (like it's the fear, but better usually because without white) are also a bit more difficult (but not much because I can still control their mana base) because they play good draw engines (intuition and Fact).

I personally think that one plauge does a lot. Mogg Fanatic, Lackey, Matron, played Incinerators and SCG tokens B-gone. For 2B and a card, we just eliminated a very large part of their deck, even though one plague's not an auto-win, we are in a good position. I think I've skipped the part where you told this about splashing colors. Apologies.

Hmm, was it VoroshStill? Was it the Fear? I really don't know. I'm pretty new to the deck, and D_I_F's a skilled player. And as far as I recall, I drew 1 stifle, 2 ports and 1 wasteland. The mana denial strategy wasn't really prevalent those games. Gilded Drake was pretty awesome in that matchup. Stealing their Psychatog is pretty neat. Also because you dump a lot of cards in your graveyard (counterspells, standstills, wastes, fetches, not to mention all your dudes which get destroyed), have you considered one or maybe two psychatogs in the mainboard? You still splash a color, that's right, but I haven't had problems with my mana base so far. Only thing I experienced was misreading a fetch so I thought it was a Tropical Island xD

Maveric78f
06-17-2008, 09:48 AM
I've been a bit strong when I said that plague*1 did almost nothing but the truth is there. Usually, I have 10- life when I have 3 manas. Playing plague makes me lose 1 turn which may be crucial just no to die (still warchief, ringleader and pilly in play, meaning 6 dmg). Propaganda means only 1 creature at a time, meaning 2 lifes at most and prevents them from playing/porting our lands etc... You have 2 ways to win against gob : jitte and mana denial (even on game 1). If you have stifle, just dont play a turn1 vial. Force/daze their vials and lackey as long as you can't block. When gob can't cheat with mana, it can't take advantage of its CA. When you stuck them @2 lands, it's even easier. It's difficult but not impossible. Well, anyway the deck was built when gob was at its worst, and my only match against gob in tourney was 2-0 against a very good gob player.

Psychatog is not good in legacy. Tarmogoyf and Stalker are by far superior. In France, we have more and more Togless togs, meaning that tog is not even kept in its dedicated deck.

Mirrislegend
06-17-2008, 10:10 AM
How's Guilded Drake working out? How often do you find yourself wishing it was an Epochrasite, or any other specific creature?

Maveric78f
06-17-2008, 10:54 AM
First, it had to be blue at some point because I was missing blue cards. Now that I play rushing river it's not that much needed. Gilded Drake is not a definite slot. It's not often good, but when it is it's game breaking. It has for property to solve a lot of the weaknesses of the deck (which cannot deal with big creatures nor remove easily bridges of ichorid in game 1). It's quite synergic with the deck that packs jitte/rushing river/serendib efreets. Epochrasite would be synergic too, would be more rarely dead but would never be as game breaker as gilded drake is.

About propaganda vs plague, I forgot something very important, against ichorid propaganda in play = gg.

Willoe
06-17-2008, 01:22 PM
About propaganda vs plague, I forgot something very important, against ichorid propaganda in play = gg.

You've now convinced me. Propaganda > Engineered Plague.

I'd like to test out Epochrasite, but not only in place of Gilded Drake. Against control, he comes back for more, and even with Humility in play (if I am correct), he's still 4/4 when he enters play three turns later after he's been eliminated by a factory.

Also, he's incredibly easy to support when harcasted - even though that would suck, but as an emergency plan - due to the double colorless. In fact, some artifact creatures would really do, except of dying to grip :/ And no, I'm not thinking about that damn dreadnought. In this deck, I don't think it would be any good.

Looking for an evasive creature. You said we couldn't afford to splash colors, so will a card like Nihilith be complete garbage? An evasive 5 turn clock that can't be blocked by goyfs, I think he's might playable with all those lands going into the opponent's graveayard, but who knows?

EDIT: Hmm, Shriekmaw might just be better, still.

Mirrislegend
06-17-2008, 02:10 PM
Whoa, I just realized something about this deck. It's running black and no Thoughtseize! What gives?

Also, that's not many creatures for 3 Jittes. I can understand why 3 Jittes, but how often do you get stuck with a Jitte and nothing to wield it?

And is 4x Port AND 4x Wasteland really worth it? Just seems to stick with you with fewer good spells. Sans both Port and Wasteland, you'd be able to support Spell Snare, Thoughtseize, and Epochrasite, who would also fully justify Jitte.

Willoe
06-17-2008, 06:10 PM
There is a couple of strategies within this deck that really makes it awesome (because it is):

-Savage mana denial. This rocks. Keeping off the opponent a color can i.e. make him sit with a lot of dead cards in hand. I'm talking decks with goyf splash and so on. By killing this strategy, the deck becomes mediocre, and I favor uncounterable resource denial instead of conditional counters. Oh, and check how much life we lose in the deck. Force of Will, Bob which can accidently flip FoW over, fetches and Serendib Efreet. We don't want anymore life loss, I think. This makes mini-tendrils lethal, and we don't want that.

-Kind-of invulnerability to Counterbalance. With only 8 slots in the 1 cc slot (stifle and vial), countertop combo does kind of nothing to us as a vial should be in the opening hand when fighting NQG. Adding eight more 1cc slots will not make that better. And if Counterbalance becomes annoying, you can always get rid of it with Rushing River. That will almost never be hit by it.

-Standstill in the maindeck as our draw source. When you play this, you often win games. It's as good in this deck as it is in landstill. With Vial, you've basically won.

Maverick might answer these questions the best as I just started testing the deck.

I've not tested against Dragon Stompy yet, but is this deck's only answer to the moonman, and even more, the moon itself, Jitte, Vial and the basic island, which can be fetched by (with the list I run) 7 different sources? Maverick, it's your turn now :smile:

Mental
06-17-2008, 06:15 PM
Whoa, I just realized something about this deck. It's running black and no Thoughtseize! What gives?

Also, that's not many creatures for 3 Jittes. I can understand why 3 Jittes, but how often do you get stuck with a Jitte and nothing to wield it?

And is 4x Port AND 4x Wasteland really worth it? Just seems to stick with you with fewer good spells. Sans both Port and Wasteland, you'd be able to support Spell Snare, Thoughtseize, and Epochrasite, who would also fully justify Jitte.

I assume there's no Thoughtseize because T1 Thoughtseize forces you to tap out, leaving no mana open for Stifle. Thoughtseize, while objectively strong, doesn't complement this decks gameplan.

Willoe
06-17-2008, 06:22 PM
I assume there's no Thoughtseize because T1 Thoughtseize forces you to tap out, leaving no mana open for Stifle. Thoughtseize, while objectively strong, doesn't complement this decks gameplan.

Forgot about that reason too :P Thanks :)

Maveric78f
06-18-2008, 03:56 AM
You're both right about thoughtseize.


I've not tested against Dragon Stompy yet, but is this deck's only answer to the moonman, and even more, the moon itself, Jitte, Vial and the basic island, which can be fetched by (with the list I run) 7 different sources? Maverick, it's your turn now
DS, very positive MU (10+ matches against a very good player and more than 80% win, which means 90% match wins, when I was not playing rushing river):
- vial owns everything from trinisphere, chalice to moon effects
- the DS player doesn't know what is necessary to play: first turn moon effect, trinisphere or moon effect (I won a lot of games by wasting the ancient tomb after a first turn trinisphere).
- I know what is necessary to counterspell (FoW and Daze are really good here)
- serendib efreet is better than rakdos when you have mana denial (because you prevent your opponent from reaching hellbent).
- I don't need more than 1 island or 1 vial to beat DS.
- after SB, jitte*2, EE*2 and mind harness*3 are all very strong instead of standstill*3, manlands*2 and stifles*2 (stifle mana deny chrome mox but you can change them by propaganda, which will make the hellbent more difficult)

Isamaru
06-18-2008, 05:54 PM
Why dont you just give up on Gilded-Drake-in-the-wrong-deck and focus more on those Mind Harnesses themselves? They steal the most important targets in the format, so just play 4x SB.

Willoe
06-18-2008, 07:11 PM
But we need some dudes to actually benefit from Æther Vial. What about Epochrasite?

Maveric78f
06-19-2008, 03:59 AM
Why dont you just give up on Gilded-Drake-in-the-wrong-deck and focus more on those Mind Harnesses themselves? They steal the most important targets in the format, so just play 4x SB.

PB with Dreadnought of a lot of decks, Stalker of a lot of decks, reanimator targets (or Akroma in Ichorid for instance), exalted angel and Magus of the tabernacle of Angel Stax, manlands with vial (for mana denial purpose), Eternal Dragon of Landstill, Dark Confidant sometimes and probably others...

Plus, I don't see why this would be the "wrong deck".

Maveric78f
07-05-2008, 07:25 PM
Up to say that I included the brainstorms finally and that I won the monthly tourney at our local shop in Paris (46 players) with this list :
// Lands
2 [UL] Faerie Conclave
2 [ON] Flooded Strand
2 [B] Island (2)
4 [ON] Polluted Delta
4 [MM] Rishadan Port
2 [R] Tropical Island
2 [A] Underground Sea
4 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
2 [US] Gilded Drake
4 [R] Serendib Efreet
4 [FUT] Tarmogoyf

// Spells
4 [DS] AEther Vial
4 [MM] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
1 [PS] Rushing River
3 [OD] Standstill
4 [SC] Stifle

// Sideboard
SB: 2 [PS] Rushing River
SB: 2 [FD] Engineered Explosives
SB: 2 [MI] Mind Harness
SB: 3 [TE] Propaganda
SB: 4 [CH] Tormod's Crypt
SB: 2 [BOK] Umezawa's Jitte

I played pox (2-0), reanimator (2-1), burn (2-1), Faerie Stompy (2-1), Eternal Garden (2-1) and Enchantress in final (we decided to split but I won the game we did for fun 2-0). I'll come back soon with a more detailed report.

I insist on the fact that I played only 3 tourneys with this deck. The first I did 3/15, the second I did 3/50 and I finished 1/46 in the third, which was today. It looks like quite a good deck isn't it? Why noone gets interested in it?

Edit : the detailed report

1st myself with Random Fish 5-1-0 (now that I play BS, I can't name it nocantrip anymore)
2eme Joris aka Banzaï with Enchantress 5-1-0
3eme ??? 5-0-1
4eme Raphaël aka Raphy with Thresh (the one that finished 1st in the last tourney but with Tarmos instead of Werebears) 5-0-1

First round against M. Bye with pox. Actually not exactly bye because my opponent appeared too late to play the game but we still did it for the fun. He plays pox but I'm the one who controls the mana base twice and I win 2-0.

2-0
1-0-0

Second round against reanimator by Marc.
Game 1, turn 1, he plays a swamp and passes. Turn 2 cephalid coliseum careful study, I have no counterspell and he discards bogardan hellkite. No counterspell, only stifle. I wait 1 turn to play confidant because if I did I would not be able to stifle the Hellkite coming into play effect. He plays exhume on the following turn and I stifle the CIP trigger in order to earn the time to find either gilded drake or rushing river. I'll play confidant the turn after but I'll never find my solution.

SB: -4*stifle, -4*serendib, +4*tormod, +2*rushing river, +2*mind harness

Game 2 and 3. I find tormod quite easily in both games. As a defense, he's got only 2 stifles from the SB. I mean no counterspell, no discard, no needle. I have FoW back up in both games. Quite easy finally.

2-1
2-0-0

Third round against burn by Adrien.
Game 1 is epic. I don't know what plays my opponent and I have a very bad start against burn. I have 2 wastelands, no creature in hand (except maybe gilded drake), rushing river, ... I'm at 7 while I still have no creature. But I find tarmogoyf! I play it, it's 4/5 and he's at 16 because of one rift. I wasted a barbarian ring as he did not have threshold yet but he played a second one as he's got threshold. He's at 12 when he plays a 3dmg spell. And tries to finish me off with a Fireblast which I force. He now has only 1 mountain and 1 barbarian ring. I waste the ring which he sacs in resp. I'm at 1. I have FoW in hand and I topdeck a stifle. He's got a card in hand and a mountain into play. He's at 8 and he topdecks a fanatic that he directly sacs (which was a huge misplay), which I stifle. Nice topdeck. Then I draw a rishadan port which basically means GG.

SB : -2 gilded drake -1 rushing river +2 jitte +1mind harness (nothing better unfortunately...)

The second game starts better for me. But he plays a price of progress which forced me to waste one of my lands. Then he plays a second price of progress as I'm already quite low for 4 dmg. I make the mistake to force it (removing daze) instead of dazing it. Even if the spell would not have been countered I would have lost only 2 life. The story says that he REBs my Force and that I lose quite fast after that as he's at 14. I assume if my mistake had no influence on the game result.

The third game starts very fine. He does not play much things as I control his mana base with rishdan port. I have vial@2 and three lands into play and a third in hand with FoW back up, I play brainstorm and I find a confidant and a jitte. As I have already a force in hand and I'll be full tap after rishadaning I put back FoW and stifle on the top. Yeah FoW for my confidant. I understand that before vialing my confidant but I judge that I have enough life to endorse it. Actually it's not going to be true. Because I use my stifle to deal with a suspend bolt with gets REB in return. And finally I have to reveal twice as I'm at 5 life. Then when I reach 7 life, I reveal a FoW, but the game is already over and my mistake had no influence in the result finally. I've been to confidant and forgot to think 1 turn ahead.

Once more I win the burn MU quite miraculously.

2-1
3-0-0

Round 4 against Dorian aka Hadès with Faerie Stompy, which is a very good MU for the deck in theory.

Game 1. I counterspell 2 SoFI and I have nothing relevant to control his mana base, The third is played on the 5th turn and I won't recover.

SB : -4 stifle -2 brainstorm +2 rushing river +2 EE +2 jitte

Game 2. I have quite quickly tarmo 5/6 and I control completely his mana base. Four swings for the win.

Game 3. I remember it quite fast too. I play a confidant that hits me a bit ut that provides me certainly a CA that helps me to control. I finish @9.

2-1
4-0-0

Round 5 against Patrick with Eternal Garden.
Game 1. I have counterspells to prevent him from finding his recursion, but I don't remember to have to do anything. I control his manlands and I have a quite fast win.

SB : -2 gilded drake, -2 standstill, -4 daze, +2 EE, +2 rushing river, +4 tormod's crypt

Game 2. Although he played around daze on game 1, he does not do it anymore in game 2. He's definitely a good player. I touch some FoWs but he's got too many outs and I can't do anything.

Game 3. He has 3 crop rotations in the first turns which enables him to make some tricks, including one that makes me play FoW. All these crop rotation have strongly weakened his mana baseand he's quite a lot under pressure with a big goyf 4/5 and and a serendib. He intuitions on creuset*3. I tormod after the resolution of the spell. He plays crucible, but he has no lands to play. The turn after, as I played standstill (and he's at 8), he intuitions for maze*2+tabernacle which sacs standstill and makes goyf 5/6, meaning he's dead in 1 turn if I find a solution to maze. The standstill gives me stifle and rishadan port. Then, I topdeck at my turn wasteland. I have the choice...

2-1
5-0-0

Round 6 against Joris aka Banzaï with Enchantress. I don't know exactly but I consider the MU as difficult and I decide to accept the split (which I hate to do). I am punished in the way that we do the game for the fun and I encounter absolutely no problem, two times by controling the mana base. The first game I have 4 rishadan port when he's got only a land into play (after wasteland and stifles). The second one I don't have mana denial but he's got oly 3 lands with 2 wild groth and I force a argothian. Then I vial confidant play EE@1 which I sac. It was clearly the good play becasue I had 3 daze in hand. I will play a second confidant and he can't pay the upkeep of an early played sacred mesa, even if he tried to keep it a bit too long to my mind. I daze 1*elephant grass (which could be a problem since I had 2 confidants in play, I could die by myself), then 1 suffocation and finally 1 replenish.

0-0 (2-0 actually)
5-0-1 (6-0-0 actually)

I'm still first because my opponents performed quite well.

++ :
+ first
+ personal wealth ^^

-- :
- 3 tourneys with this deck, each time in the top3. But except me, nobody plays it. I don't understand...

Willoe
07-06-2008, 07:04 AM
Nice report, congrats with the finishes!


- 3 tourneys with this deck, each time in the top3. But except me, nobody plays it. I don't understand...

I would if I could, but since I can't figure out how to play the deck properly, I don't want to buy the parts before I own the deck in the first place :smile: Plus I'm pretty broke (hey, it's summer?), but as well I encourage people to play it. It is really, really good. Nuff said.

EDIT: Random Fish as a deck name blows. Seriously. Hmm, can't think of anything good right now, but how about something that relates to the mana denial strategy? Wasted Life? :tongue:

Maveric78f
07-06-2008, 07:31 AM
Nice report, congrats with the finishes!



I would if I could, but since I can't figure out how to play the deck properly, I don't want to buy the parts before I own the deck in the first place :smile: Plus I'm pretty broke (hey, it's summer?), but as well I encourage people to play it. It is really, really good. Nuff said.

EDIT: Random Fish as a deck name blows. Seriously. Hmm, can't think of anything good right now, but how about something that relates to the mana denial strategy? Wasted Life? :tongue:

I'll teach you by msn then. You're right, the deck is very expensive (more than 500€), even if I reduced the number of bilands to 4 but the cards are very commonly used in legacy, so it's like an investment.

I don't like wasted life because Life is already ambiguous in legacy, between life combo and life from the loam.

Standstill/mana denial/good creatures. I don't know which name to give to that...

Isamaru
07-06-2008, 10:28 AM
What do you mean 'nobody plays the deck'? Everyone plays this deck... 4x Tarmogoyf 4x Dark Confidant 4x Brainstorm 4x Force of Will 4x Daze 4x Stifle 4x Wasteland 4x Aether Vial... This is black splash threshold without Ponder.

Willoe
07-06-2008, 11:57 AM
What do you mean 'nobody plays the deck'? Everyone plays this deck... 4x Tarmogoyf 4x Dark Confidant 4x Brainstorm 4x Force of Will 4x Daze 4x Stifle 4x Wasteland 4x Aether Vial... This is black splash threshold without Ponder.

They do, but not in this combination. This deck is definitely not black thresh, I see a LOT of differences. It's basically the same as saying ITF is Landstill. Then why do they get two seperate threads? Because they are different. This deck is pretty unique, and just because it only runs legacy staples, that doesn't mean it isn't original or unique. Because it is.

Maveric78f
07-06-2008, 01:54 PM
What do you mean 'nobody plays the deck'? Everyone plays this deck... 4x Tarmogoyf 4x Dark Confidant 4x Brainstorm 4x Force of Will 4x Daze 4x Stifle 4x Wasteland 4x Aether Vial... This is black splash threshold without Ponder.

There are fewer difference between merfolk and this deck than between threshold and this deck.

You know a lot of thresh that plays vial? rishdan port? no creature removal? standstill? Serendib? Plus, you must not play this deck as if it was a thresh... The game plans are completely different.

By the way, anyone knows the prices of an NM BB tropical island and an NM BB taiga? As a reference what is the price of a played WB taiga? I ask because these were the rewards.

rufus
07-06-2008, 08:08 PM
I think you could call it Vial Fish - it seems like it's an analogue to vial goblins in a lot of ways.

Mirrislegend
07-07-2008, 10:23 AM
So you fit in Brainstorm by dropping Jitte to SB, right? How's that treating you? How often have you felt like Jitte would have made for an easier win, or saved a game on its own?

Maveric78f
07-07-2008, 11:13 AM
Well that's difficult to compare 2 cards that don't have the same purpose. The only common point is that brainstorm helps in saving life points with confidant on table. But well, usually I prefer to use brainstorm as a card quality producer with a fetch. Moreover, I have to say that I did not test the deck with brainstorm a lot and my pairings at the tourney were not representative (I met only 2 decks with creatures for instance). As I never killed myself with confidant and/or serendib (except against eternal garden, but anyway maze>jitte) and as I won the first game against burn, except for the first game against FS, I never needed it on game 1. It would even have been a dead card in a lot of MUs. So I don't regret jitte on this tourney. Actually I've removed jitte for MD rushing rivers before integrating brainstorms. And brainstorms entered in place of 1*gilded drake, 2*rushing river and 1*conclave. I also made the following changes in the mana base :
+1fetch
-1trop
-1see
+1island

Gilded Drake has been very disappointing in last tourney since I played it only once and it was a crappy play (I've stolen a serendib efreet to my FS opponent in the first game). I'm thinking about playing something else instead of it finally. Sea Drakes would be good I guess, it would randomly enable some tricks with vial. But I don't own any and it's hard to find. At some point, I thought about manowar, but it's too much situationnal. If at least it had flash... Well, I think I had already had a discussion about that slot, and I found nothing better.

rufus
07-07-2008, 04:00 PM
Gilded Drake has been very disappointing in last tourney since I played it only once and it was a crappy play (I've stolen a serendib efreet to my FS opponent in the first game). I'm thinking about playing something else instead of it finally. Sea Drakes would be good I guess, it would randomly enable some tricks with vial. But I don't own any and it's hard to find. At some point, I thought about manowar, but it's too much situationnal. If at least it had flash... Well, I think I had already had a discussion about that slot, and I found nothing better.

Eventide provides -- it's got a slightly higher CC, but there's the Wake Thrasher.

Shades
07-13-2008, 10:16 AM
Vendilion Clique looks like another efficient flying beater which also disrupts your opponents hand.
The downside is probably the fact, that he dies to a Mogg Fanatic very easily. But Gilded Drake is bad vs. Goblins anyway, so the change wouldn't hurt the matchup at all.

Maveric78f
07-14-2008, 04:56 PM
About Vendilion Clique, it's interesting but I don't want to rely on a double U cost.

About Wake Thrasher, it's clearly an aggro card. It controls absolutely nothing. The deck controls quite a lot and it does not fit in the game plan as far as I can see, or you would have to change a lot of slots.

The first goal of gilded drake is to have a kind of creature removal (in order to deal with stalker, dreadnought, reanimation targets, Rakdos dragon, exalted angel, eternal dragon, etc...). I want a U creature (for mana base concerns and for FoW) that can do the same, only manowar has a quite similar ability. If I were to do the impass on creature removal, I would probably play sea drakes.

Eventually, I may play rushing rivers instead of gilded drake, the problem is that with 12 creatures, it's difficult to justify vial, and vial is the basis of the deck.

Maveric78f
09-16-2008, 07:43 AM
Ok, I changed the deck quite a lot. Most of all, I did a tourney in august where standstill pissed me off, and I planned to try a quite different build with no standstill. For the record, I still did 3-1-2, where I win Red Thresh, Aluren and a random loam deck (not bad but quite unusual), I draw against Aggro Loam (after an epic match), and I lose to burn (his driver played very well around standstill, 2 times @1 life and 1 turn from victory, as I won g2 quite easily) and to Ubw DreadFish (with a hell of bad luck).

In those matches I never could get anything good from my standstills and my random slots, manowar, gilded drake and rushing river (all *1 in MD) were very often useless. By removing standstill, I could get rid of the conclaves and the random slots for integrating dreadnoughts and trickbinds. I came to the following list:
// Lands
3 [ON] Flooded Strand
2 [B] Island (2)
4 [ON] Polluted Delta
4 [MM] Rishadan Port
2 [R] Tropical Island
2 [A] Underground Sea
4 [TE] Wasteland

// Creatures
4 [RAV] Dark Confidant
4 [R] Serendib Efreet
4 [FUT] Tarmogoyf
4 [MI] Phyrexian Dreadnought

// Spells
4 [DS] AEther Vial
4 [MM] Brainstorm
4 [NE] Daze
4 [AL] Force of Will
4 [SC] Stifle
3 [TSP] Trickbind

// Sideboard
SB: 4 [TE] Propaganda
SB: 4 [CH] Tormod's Crypt
SB: 3 [US] Gilded Drake
SB: 4 [PS] Rushing River

Dreadnought is almost never a dead card :
- comboes directly with 7 cards (4*stifles and 3*trickbind)
- comboes indirectly with vial: play dreadnought and vial another one in response
- in the worst cases I can still shuffle them back with BS+fetch, or I can play it to sacrfice it to boost my tarmogoyfs
- it can randomly help me to get rid of my painful creatures

The mana denial is reinforced:
- I still play 4*waste, 4*port and 4*stifle
- I play 3*trickbind in addition

The deck does not rely on dreadnought:
- I SB them out with trickbind as often as I can for 3*gilded drake and 4 rushing rivers
- SB krosan grip against me is very often a mistake

The deck slightly relies on colored mana:
- The deck is hardly monoblue: only confidant and tarmogoyf are of another color
- No card requires double colored mana

Matchups hints:
- combol: very good in general, with 15 anti-combo cards and quite a fast clock.
- control: mana denial is the key, the cheating of vial and the ability to counter the deed or EE effects is also very appreciable. However dreadnought is quite a poor card in these MUs, specially against Stax variants. The MUs depend on the deck actually.
- aggro-control: their poor manabase should be disrupted quite easily and you creatures are bigger. Their best weapons are mongoose and counterbalance.
- aggro: far more difficult, but dreadnought helps a lot in these MUs.
- burn: dreadnought is really a great addition to win this MU
- ichorid: dreadnought is quite good too, since it removes bridges and it can randomly make you win g1 on a turn 2 or 3 resolved dreadnought and a poor start from your opponent.