Phantom
01-31-2008, 12:41 PM
I was going to make this my CaNGD entry, but it wasn't quite original enough. I did test and tweak the hell out of it though, and came up with a damn good Loam deck, so I figured I'd share.
[CENTER]We Do Not Sow
Table of Contents
1.0 Introduction and Backround
2.0 The List
2.1 The Cards
2.2 The Sideboard
2.3 Cards Previously Tested
2.4 Other Cards Considered
3.0 Playing the Deck
4.0 Strengths and Weaknesses
5.0 The Matchups
6.0 Conclusion, Thanks and Lingering Questions
1.0 Intro
The deck looks fairly unoriginal I guess, but is really a synergistic convergence of a Loam engine, a recursion engine, and a versatile removal suite.
I've played Loam for quite some time. RG was fantastic, except for the unacceptable matchup against combo. RGb helped, but I always felt the deck was going in too many directions, and while Burning Wish was an amazing card, it ate up board space. I had never seen anyone go just straight GB with a Loam deck, and I knew that cutting red wouldn't help my aggro matchup, but I decided to try it. I quickly found it very competitive with the best decks in the meta and went to work.
As for the title, House Greyjoy is the principal noble house on the Iron Islands; many lesser ironborn houses are sworn to them. Their seat is at Pyke. Their sigil is a golden Kraken on a black field, and their words are "We Do Not Sow."
2.0 The List
Here is the list I tested:
// Lands
1 [PLC] Urborg, Tomb of Yawgmoth
3 [ON] Barren Moor
1 [TSP] Swamp (1)
4 Bayou
1 [RAV] Forest (2)
3 [ON] Wooded Foothills
3 [ON] Bloodstained Mire
2 [ON] Tranquil Thicket
1 [SH] Volrath's Stronghold
2 [TE] Wasteland
// Creatures
4 [OD] Terravore
4 [FUT] Tarmogoyf
3 [OD] Wild Mongrel
3 [TO] Nantuko Shade
1 [JU] Genesis
2 [LRW] Shriekmaw
// Spells
1 Powder Keg
2 [FD] Engineered Explosives
3 [SH] Mox Diamond
4 [LRW] Thoughtseize
4 [RAV] Life from the Loam
4 [US] Duress
4 [AP] Pernicious Deed
// Sideboard
SB: 2 [LRW] Shriekmaw
SB: 2 [LRW] Liliana Vess
SB: 3 Umezawa's Jitte
SB: 4 [TSP] Krosan Grip
SB: 4 [PLC] Extirpate
(Edit, I have since replaced 2 Vess and 2 Maw with 4 Plagues)
[B]2.1 The Cards
Draw Engine and Recursion
4 Life From The Loam and 5 Cycling Lands- Pretty clear, but I will say that I designed the deck to function well without Loam.
Volrath's Stronghold and Genesis - Both recur creatures. The split is to dodge hate. All I can say is they are great.
Creature Base
4 Tarmogoyf - I would love to have built a competitive deck that didn't have Goyf in it, but then again I want a blowjob from Christy Turlington.
4 Terravore - I originally imagined running 2-3 since they aren't that great without Loam going. I was wrong. They are good without Loam going thanks to the presence of Fetches, Wastes, Manlands and Cyclers. Also, they aren't GOOD with Loam (like Mongrel) they are unreal.
3 Wild Mongrel - Very good early game and with Loam. Just insane synergy with Genesis, Goyf, Loam, Terravore, and most of the deck. Split with Shade because they serve such different roles.
3 Nantuko Shade - Very good late game and pretty much independent of an active Loam. I don't run four thanks to the mana requirements and crappy synergy with my recursion.
3 Shriekmaw - Insane synergy with Genesis/Stronghold. Only a two of because it's 5cc and crappy against some decks.
- Note that all my creatures can kill an opposing Goyf. That's not an accident.
Discard
4 Thoughtseize - Best Discard Spell Ever.
4 Duress - I'm sure some will suggest Therapy here or Hymn, but my discard slots are to fight combo and Duress is the best at that.
Control
4 Pernicious Deed - Best removal in the game. Scalable, versatile card advantage and all around fantastic. Only bad synergy is with Moxen.
2 Engineered Explosives - Also scalable (0-3 with Mox) but more pinpoint and quicker to kill EtW tokens.
1 Powder Keg - Why the 4/2/1 split? To fight nonsense like Needle and Mage. Seriously, have fun choosing what to Needle against this deck (Waste, Deed, Explosives, Keg, Shade, Mongel, B Cycling Land, G Cycling Land, Stronghold off the top of my head).
- Note the lack of dedicated removal. Try to find a matchup where my removal is dead. They all sweep tokens and kill Goyfs. That is also not an accident.
Rest of the Manabase
3 Mox Diamond - I'm actually iffy on these right now. They make me mulligan a bit too much and I want to be casting discard first turn, not Loam. Also, they get hit by my Deeds and I can't run Devastating Dreams. Still they are nice accel and mana fixing.
2 Wasteland - I've been back and forth between Factory and Waste. These sure do help the control matchup though.
1 Urborg, Tomb of Yawgmoth - I love this guy and so does Shade.
4 Bayou, 6 Fetches, and 2 Basics - If I drop Moxen I need to up the basics I think to fight Moon effects. I'm not sure about that yet though.
[B]2.2 Sideboard Choices
2 Shriekmaw - So I can go up to 4 total against any aggro deck (except maybe Goblins)
2 [U]Liliana Vess - Test spot against Control. I'm not sure I need it.
3 Umezawa's Jitte - Helps vs. Goblins, Sligh and Burn.
4 Krosan Grip - Needle. Counterbalance. Crypt. Leyline. Planar Void.
4 Extirpate - I think this is the yard hate of choice for me thanks to its synergy with discard, waste, and Goyf. I'm open to arguments for Leyline.
- The board is still shaky at this point. Might have to fit 4 Plagues in there (Edit: done). Therapies could be solid too. Needles are always something to consider as well.
2.3 Cards Previously Tested
Nimble Mongoose - Liked it, but didn't love it. Didn't always get Thresh quick enough, and thanks to it's fairly diminutive size, rarely recurred it.
Eternal Witness - Liked it but it was so mana intensive and was only truly great when recurred (at which point I was probably winning).
Cabal Therapy - Went when Mongoose left. What kills it is that it is not a truly GREAT combo stopper, but is very good against all archetypes. I need my discard slots to hose combo hard. Also, my creatures are now so scary I really don't want to sac them.
Dark Confidant - I just didn't have room. Also my curve isn't particularly low (flip a 'Maw = pain). I haven't seemed to need them though.
2.4 Other Cards Considered
Smother, Vendetta, Snuff Out, other removal - Why run removal that is often dead when you can use versatile cards to do the work?
Graveshell scarab - Ahh to live in a world where this card was playable.
The Tabernacle at Pendrell Vale - I do well enough against Combo tokens and Gobs can always waste this. Anyone think I should try this?
3.0 Playing the Deck
Turn One: Play Discard.
Turn Two: Start Winning.
But seriously, the deck is not difficult to play, especially early in the game. Late in the game when the recursion comes online you may run in to some more choices of whether or not to dredge or recur, and whether to up your mana count or drop a Waste.
4.0 Strengths and Weaknesses
Clearly I believe the deck to be very strong or I would have posted a more radical deck. Here are some of the strengths and weaknesses I've encountered:
Strengths
- Powerful creatures. My four main creatures are amazing. I have swung in with all of them for at least 6. Plus they are all quality creatures with or without Loam (even Terravore surprisingly). Shriekmaw is at worst a Terror and at best an insane source of card advantage.
- Powerful, flexible control. Mentioned this before but it is key to the deck. I do not run creature removal. I do not run artifact or enchantment removal. I run all of these things together. Deed. Explosives. Keg. They are almost never dead.
- Powerful card advantage.
- Resilient to hate. This is actually the one I'm most proud of. There are a ton of ways to attack Loam decks. Leyline. Planar Void. Crypt. Needle. Counterbalance. Meddling Mage. Chalice. Jailer. Wretch. Blood Moon. B2B. Play Combo. Extirpate. I have tested against almost all of these and fear almost none of them. I'm not saying I like to see them, but I just have so many outs against them. For example, Extirpate is probably the worst since it's not a board permanent and can't be dodged, but we still have three things going for us:
1) The deck is still fundamentally solid without Loam. I made SURE of this.
2) We have 8 discard spells to rip it out before we play a Loam.
3) We can still achieve card advantage/quality with our other recursion engine.
Weaknesses
- Splash hate. While the deck is resilient to hate, it will certainly see a lot of it. If you look at the cards listed above, they will see a lot of play in Legacy.
- Goblins or other quick aggro decks with disruption. The price of running versatile disruption is that it's often overcosted. Explosives cost 4 to kill a Goyf where a Smother would do the trick for half the cost. This can result in extremely fast aggro decks disrupting you and winning before you can stabilize/sweep. Very few decks can be fast, disruptive, AND recover from a sweep, but Goblins is one of them.
5.0 The Matchups
1) Threshold
How it goes: Played a ton of games in this matchup against several varieties (both CounterTop and not) so I'm sure that this matchup is very favorable. They have no good answers to the problems we create for them. When we lose, it's almost always to a large flyer or some combination of Counterbalance, Mage, and Needle. Otherwise you just kill them with your superior creatures and recur them or draw more with Loam. Waste can come in handy too.
Tips: Play your game and keep your Deeds back for when you really need them. Use your discard to rip CB, Top, or Loam hate. I generally keep Shriekmaw in against the white splash to hit Mage and Goyf. Should be pretty difficult to lose a match to them.
Board: Not too big a deal, but Grip in for Explosives, Keg and a beater is generally what's called for against a CB or yard hate build.
On the draw
1-0
2-0
3-0
4-0
4-1 Enforcer!
On the play
5-1
Threshw/CB
On the draw
1-0 Deed
1-1 BB/Top/Enforcer
2-1 Deed
3-1 Deed
4-1
On the play
4-2 needle on Deed + Enforcer
5-2 Loam
5-3 Mull, needle on Deed
6-3 Loam > Needles
7-3 Tough to needle Keg, Exp, and Deed
2) Combo
How it goes: I only tested against Storm Combo (Belcher) but it went great. Discard plus tons of warrens answers plus a fairly quick clock is good times. It looks like I have a lot of answers both main and side against Ichoroid and Breakfast, but I won't speculate on numbers. Plus, I am not a combo player so feel free to disagree with me.
Tips: Attack their non Warrens win with discard, then let them try to EtW or recover and win ASAP.
Board: Grip in for 'Maw, Genesis, and Stronghold (against Belcher). Extirpate against yard combo. Plague if I squeeze it in.
Belcher first
0-1 Deed too slow for 10 ETW
0-2 Belch
1-2 Explosives > ETW
2-2 Deed (off mox) > 14 Gobs
3-2 Fizzleish
Me first
4-2 Deed
5-2 Recurring Discard + Keg > ETW
5-3 Late belch
6-3 Deed > slow belch
6-4 Delayed Belch
3) Landstill
How it goes: I tested the 4c matchup enough to think it's very good, but neither myself nor any of my friends play Landstill regularly so I don't want to pass my results on as gospel, but we have some powerful tools against Landstill, even if they are smart enough to board in Extirpate. Discard, Loam engine, Waste, and Recurring creatures that laugh at Monastery all hurt then quite a bit.
Tips: Don't rush and don't fear Deed more than you should. Waste away when you can. Grab draw with your discard, not removal (unless you can grab hate).
Board: Bring in Yard hate and Lilana/Therapy for Explosives and 'Maws.
4) Dragon Stompy
How it goes: Yowza. 50/50 right down the middle. It's like playing hate decks against each other. We have all the tools to crush them, but their disruption is often backbreaking. Moon effects are nasty, and while Chalice @2 isn't backbreaking, it isn't fun either.
Tips: Grab Moon with discard. Fetch basics. Mox Diamond is your friend. They have no answer to recurring Shriekmaw.
Board: Bring in Grip and Maw. I usually take out as many :b::b: and :g::g: cards as I feel is safe (they are all beaters so don't go above 4 I would say) and Duress.
5) Goblins
How it goes: Poorly
Tips: Deed if possible. Board in Plague. Drop Goyfs.
Board: Plagues in for Duress. Jittes in for Genesis, Stronghold, and a Shade maybe (maybe just for Shades)?
6) Black Aggro
How it goes: Not tested yet.
Tips:
Board:
6.0 Conclusion, Thanks and Lingering Questions
GB vs GWB GRB GR
First of all, special thanks to Isamaru for letting me steal his format. And by letting I mean having no choice because it's public. But thanks anyway.
Also thanks to:
Tacosnape
Eladriel
God
Newest List:
// Lands
1 [PLC] Urborg, Tomb of Yawgmoth
3 [ON] Wooded Foothills
3 [ON] Barren Moor
2 [TSP] Swamp (1)
4 [B] Bayou
2 [RAV] Forest (2)
3 [ON] Bloodstained Mire
3 [ON] Tranquil Thicket
1 [SH] Volrath's Stronghold
2 [TE] Wasteland
// Creatures
4 [FUT] Tarmogoyf
1 [JU] Genesis
3 [TO] Nantuko Shade
3 [OD] Wild Mongrel
4 [OD] Terravore
1 [LRW] Shriekmaw
// Spells
2 [JU] Cabal Therapy
4 [AP] Pernicious Deed
4 [US] Duress
4 [RAV] Life from the Loam
4 [LRW] Thoughtseize
2 [FD] Engineered Explosives
// Sideboard
SB: 3 [BOK] Umezawa's Jitte
SB: 4 [TSP] Krosan Grip
SB: 4 [PLC] Extirpate
SB: 4 [UL] Engineered Plague
[CENTER]We Do Not Sow
Table of Contents
1.0 Introduction and Backround
2.0 The List
2.1 The Cards
2.2 The Sideboard
2.3 Cards Previously Tested
2.4 Other Cards Considered
3.0 Playing the Deck
4.0 Strengths and Weaknesses
5.0 The Matchups
6.0 Conclusion, Thanks and Lingering Questions
1.0 Intro
The deck looks fairly unoriginal I guess, but is really a synergistic convergence of a Loam engine, a recursion engine, and a versatile removal suite.
I've played Loam for quite some time. RG was fantastic, except for the unacceptable matchup against combo. RGb helped, but I always felt the deck was going in too many directions, and while Burning Wish was an amazing card, it ate up board space. I had never seen anyone go just straight GB with a Loam deck, and I knew that cutting red wouldn't help my aggro matchup, but I decided to try it. I quickly found it very competitive with the best decks in the meta and went to work.
As for the title, House Greyjoy is the principal noble house on the Iron Islands; many lesser ironborn houses are sworn to them. Their seat is at Pyke. Their sigil is a golden Kraken on a black field, and their words are "We Do Not Sow."
2.0 The List
Here is the list I tested:
// Lands
1 [PLC] Urborg, Tomb of Yawgmoth
3 [ON] Barren Moor
1 [TSP] Swamp (1)
4 Bayou
1 [RAV] Forest (2)
3 [ON] Wooded Foothills
3 [ON] Bloodstained Mire
2 [ON] Tranquil Thicket
1 [SH] Volrath's Stronghold
2 [TE] Wasteland
// Creatures
4 [OD] Terravore
4 [FUT] Tarmogoyf
3 [OD] Wild Mongrel
3 [TO] Nantuko Shade
1 [JU] Genesis
2 [LRW] Shriekmaw
// Spells
1 Powder Keg
2 [FD] Engineered Explosives
3 [SH] Mox Diamond
4 [LRW] Thoughtseize
4 [RAV] Life from the Loam
4 [US] Duress
4 [AP] Pernicious Deed
// Sideboard
SB: 2 [LRW] Shriekmaw
SB: 2 [LRW] Liliana Vess
SB: 3 Umezawa's Jitte
SB: 4 [TSP] Krosan Grip
SB: 4 [PLC] Extirpate
(Edit, I have since replaced 2 Vess and 2 Maw with 4 Plagues)
[B]2.1 The Cards
Draw Engine and Recursion
4 Life From The Loam and 5 Cycling Lands- Pretty clear, but I will say that I designed the deck to function well without Loam.
Volrath's Stronghold and Genesis - Both recur creatures. The split is to dodge hate. All I can say is they are great.
Creature Base
4 Tarmogoyf - I would love to have built a competitive deck that didn't have Goyf in it, but then again I want a blowjob from Christy Turlington.
4 Terravore - I originally imagined running 2-3 since they aren't that great without Loam going. I was wrong. They are good without Loam going thanks to the presence of Fetches, Wastes, Manlands and Cyclers. Also, they aren't GOOD with Loam (like Mongrel) they are unreal.
3 Wild Mongrel - Very good early game and with Loam. Just insane synergy with Genesis, Goyf, Loam, Terravore, and most of the deck. Split with Shade because they serve such different roles.
3 Nantuko Shade - Very good late game and pretty much independent of an active Loam. I don't run four thanks to the mana requirements and crappy synergy with my recursion.
3 Shriekmaw - Insane synergy with Genesis/Stronghold. Only a two of because it's 5cc and crappy against some decks.
- Note that all my creatures can kill an opposing Goyf. That's not an accident.
Discard
4 Thoughtseize - Best Discard Spell Ever.
4 Duress - I'm sure some will suggest Therapy here or Hymn, but my discard slots are to fight combo and Duress is the best at that.
Control
4 Pernicious Deed - Best removal in the game. Scalable, versatile card advantage and all around fantastic. Only bad synergy is with Moxen.
2 Engineered Explosives - Also scalable (0-3 with Mox) but more pinpoint and quicker to kill EtW tokens.
1 Powder Keg - Why the 4/2/1 split? To fight nonsense like Needle and Mage. Seriously, have fun choosing what to Needle against this deck (Waste, Deed, Explosives, Keg, Shade, Mongel, B Cycling Land, G Cycling Land, Stronghold off the top of my head).
- Note the lack of dedicated removal. Try to find a matchup where my removal is dead. They all sweep tokens and kill Goyfs. That is also not an accident.
Rest of the Manabase
3 Mox Diamond - I'm actually iffy on these right now. They make me mulligan a bit too much and I want to be casting discard first turn, not Loam. Also, they get hit by my Deeds and I can't run Devastating Dreams. Still they are nice accel and mana fixing.
2 Wasteland - I've been back and forth between Factory and Waste. These sure do help the control matchup though.
1 Urborg, Tomb of Yawgmoth - I love this guy and so does Shade.
4 Bayou, 6 Fetches, and 2 Basics - If I drop Moxen I need to up the basics I think to fight Moon effects. I'm not sure about that yet though.
[B]2.2 Sideboard Choices
2 Shriekmaw - So I can go up to 4 total against any aggro deck (except maybe Goblins)
2 [U]Liliana Vess - Test spot against Control. I'm not sure I need it.
3 Umezawa's Jitte - Helps vs. Goblins, Sligh and Burn.
4 Krosan Grip - Needle. Counterbalance. Crypt. Leyline. Planar Void.
4 Extirpate - I think this is the yard hate of choice for me thanks to its synergy with discard, waste, and Goyf. I'm open to arguments for Leyline.
- The board is still shaky at this point. Might have to fit 4 Plagues in there (Edit: done). Therapies could be solid too. Needles are always something to consider as well.
2.3 Cards Previously Tested
Nimble Mongoose - Liked it, but didn't love it. Didn't always get Thresh quick enough, and thanks to it's fairly diminutive size, rarely recurred it.
Eternal Witness - Liked it but it was so mana intensive and was only truly great when recurred (at which point I was probably winning).
Cabal Therapy - Went when Mongoose left. What kills it is that it is not a truly GREAT combo stopper, but is very good against all archetypes. I need my discard slots to hose combo hard. Also, my creatures are now so scary I really don't want to sac them.
Dark Confidant - I just didn't have room. Also my curve isn't particularly low (flip a 'Maw = pain). I haven't seemed to need them though.
2.4 Other Cards Considered
Smother, Vendetta, Snuff Out, other removal - Why run removal that is often dead when you can use versatile cards to do the work?
Graveshell scarab - Ahh to live in a world where this card was playable.
The Tabernacle at Pendrell Vale - I do well enough against Combo tokens and Gobs can always waste this. Anyone think I should try this?
3.0 Playing the Deck
Turn One: Play Discard.
Turn Two: Start Winning.
But seriously, the deck is not difficult to play, especially early in the game. Late in the game when the recursion comes online you may run in to some more choices of whether or not to dredge or recur, and whether to up your mana count or drop a Waste.
4.0 Strengths and Weaknesses
Clearly I believe the deck to be very strong or I would have posted a more radical deck. Here are some of the strengths and weaknesses I've encountered:
Strengths
- Powerful creatures. My four main creatures are amazing. I have swung in with all of them for at least 6. Plus they are all quality creatures with or without Loam (even Terravore surprisingly). Shriekmaw is at worst a Terror and at best an insane source of card advantage.
- Powerful, flexible control. Mentioned this before but it is key to the deck. I do not run creature removal. I do not run artifact or enchantment removal. I run all of these things together. Deed. Explosives. Keg. They are almost never dead.
- Powerful card advantage.
- Resilient to hate. This is actually the one I'm most proud of. There are a ton of ways to attack Loam decks. Leyline. Planar Void. Crypt. Needle. Counterbalance. Meddling Mage. Chalice. Jailer. Wretch. Blood Moon. B2B. Play Combo. Extirpate. I have tested against almost all of these and fear almost none of them. I'm not saying I like to see them, but I just have so many outs against them. For example, Extirpate is probably the worst since it's not a board permanent and can't be dodged, but we still have three things going for us:
1) The deck is still fundamentally solid without Loam. I made SURE of this.
2) We have 8 discard spells to rip it out before we play a Loam.
3) We can still achieve card advantage/quality with our other recursion engine.
Weaknesses
- Splash hate. While the deck is resilient to hate, it will certainly see a lot of it. If you look at the cards listed above, they will see a lot of play in Legacy.
- Goblins or other quick aggro decks with disruption. The price of running versatile disruption is that it's often overcosted. Explosives cost 4 to kill a Goyf where a Smother would do the trick for half the cost. This can result in extremely fast aggro decks disrupting you and winning before you can stabilize/sweep. Very few decks can be fast, disruptive, AND recover from a sweep, but Goblins is one of them.
5.0 The Matchups
1) Threshold
How it goes: Played a ton of games in this matchup against several varieties (both CounterTop and not) so I'm sure that this matchup is very favorable. They have no good answers to the problems we create for them. When we lose, it's almost always to a large flyer or some combination of Counterbalance, Mage, and Needle. Otherwise you just kill them with your superior creatures and recur them or draw more with Loam. Waste can come in handy too.
Tips: Play your game and keep your Deeds back for when you really need them. Use your discard to rip CB, Top, or Loam hate. I generally keep Shriekmaw in against the white splash to hit Mage and Goyf. Should be pretty difficult to lose a match to them.
Board: Not too big a deal, but Grip in for Explosives, Keg and a beater is generally what's called for against a CB or yard hate build.
On the draw
1-0
2-0
3-0
4-0
4-1 Enforcer!
On the play
5-1
Threshw/CB
On the draw
1-0 Deed
1-1 BB/Top/Enforcer
2-1 Deed
3-1 Deed
4-1
On the play
4-2 needle on Deed + Enforcer
5-2 Loam
5-3 Mull, needle on Deed
6-3 Loam > Needles
7-3 Tough to needle Keg, Exp, and Deed
2) Combo
How it goes: I only tested against Storm Combo (Belcher) but it went great. Discard plus tons of warrens answers plus a fairly quick clock is good times. It looks like I have a lot of answers both main and side against Ichoroid and Breakfast, but I won't speculate on numbers. Plus, I am not a combo player so feel free to disagree with me.
Tips: Attack their non Warrens win with discard, then let them try to EtW or recover and win ASAP.
Board: Grip in for 'Maw, Genesis, and Stronghold (against Belcher). Extirpate against yard combo. Plague if I squeeze it in.
Belcher first
0-1 Deed too slow for 10 ETW
0-2 Belch
1-2 Explosives > ETW
2-2 Deed (off mox) > 14 Gobs
3-2 Fizzleish
Me first
4-2 Deed
5-2 Recurring Discard + Keg > ETW
5-3 Late belch
6-3 Deed > slow belch
6-4 Delayed Belch
3) Landstill
How it goes: I tested the 4c matchup enough to think it's very good, but neither myself nor any of my friends play Landstill regularly so I don't want to pass my results on as gospel, but we have some powerful tools against Landstill, even if they are smart enough to board in Extirpate. Discard, Loam engine, Waste, and Recurring creatures that laugh at Monastery all hurt then quite a bit.
Tips: Don't rush and don't fear Deed more than you should. Waste away when you can. Grab draw with your discard, not removal (unless you can grab hate).
Board: Bring in Yard hate and Lilana/Therapy for Explosives and 'Maws.
4) Dragon Stompy
How it goes: Yowza. 50/50 right down the middle. It's like playing hate decks against each other. We have all the tools to crush them, but their disruption is often backbreaking. Moon effects are nasty, and while Chalice @2 isn't backbreaking, it isn't fun either.
Tips: Grab Moon with discard. Fetch basics. Mox Diamond is your friend. They have no answer to recurring Shriekmaw.
Board: Bring in Grip and Maw. I usually take out as many :b::b: and :g::g: cards as I feel is safe (they are all beaters so don't go above 4 I would say) and Duress.
5) Goblins
How it goes: Poorly
Tips: Deed if possible. Board in Plague. Drop Goyfs.
Board: Plagues in for Duress. Jittes in for Genesis, Stronghold, and a Shade maybe (maybe just for Shades)?
6) Black Aggro
How it goes: Not tested yet.
Tips:
Board:
6.0 Conclusion, Thanks and Lingering Questions
GB vs GWB GRB GR
First of all, special thanks to Isamaru for letting me steal his format. And by letting I mean having no choice because it's public. But thanks anyway.
Also thanks to:
Tacosnape
Eladriel
God
Newest List:
// Lands
1 [PLC] Urborg, Tomb of Yawgmoth
3 [ON] Wooded Foothills
3 [ON] Barren Moor
2 [TSP] Swamp (1)
4 [B] Bayou
2 [RAV] Forest (2)
3 [ON] Bloodstained Mire
3 [ON] Tranquil Thicket
1 [SH] Volrath's Stronghold
2 [TE] Wasteland
// Creatures
4 [FUT] Tarmogoyf
1 [JU] Genesis
3 [TO] Nantuko Shade
3 [OD] Wild Mongrel
4 [OD] Terravore
1 [LRW] Shriekmaw
// Spells
2 [JU] Cabal Therapy
4 [AP] Pernicious Deed
4 [US] Duress
4 [RAV] Life from the Loam
4 [LRW] Thoughtseize
2 [FD] Engineered Explosives
// Sideboard
SB: 3 [BOK] Umezawa's Jitte
SB: 4 [TSP] Krosan Grip
SB: 4 [PLC] Extirpate
SB: 4 [UL] Engineered Plague