HSCK
01-31-2008, 10:27 PM
With a shift in the metagame towards Threshold and the decline of Goblins (old news, I know) I decided to make a deck centered on one of my favorite cards: Gaea's Blessing. So I went through some old decklists and found one deck that really liked: Operation Dumbo Drop from PT New Orleans 2001. So I made a slight update to it:
//NAME: BlessGo
// Artifacts
2 Engineered Explosives
// White
3 Wrath of God
4 Swords to Plowshares
// Green
1 Life from the Loam
2 Gaea's Blessing
3 Call of the Herd
// Blue
1 Meloku the Clouded Mirror
1 Forbid
3 Fact or Fiction
3 Intuition
4 Impulse
4 Brainstorm
4 Counterspell
4 Force of Will
// Lands
1 Forest
2 Island
2 Plains
2 Maze of Ith
3 Polluted Delta
3 Flooded Strand
4 Tropical Island
4 Tundra
High control elements let it dominate the mid and late game but it's very vulnerable in the early game. I haven't worked out a sideboard except for maybe 4 Crypt and 3 Needle and maybe a Counterbalance plan in the board. In my area I am probably the only Legacy player so this deck is more for fun and theory than anything else. I was wondering if there are better kill conditions or a better way to approach the early game.
//NAME: BlessGo
// Artifacts
2 Engineered Explosives
// White
3 Wrath of God
4 Swords to Plowshares
// Green
1 Life from the Loam
2 Gaea's Blessing
3 Call of the Herd
// Blue
1 Meloku the Clouded Mirror
1 Forbid
3 Fact or Fiction
3 Intuition
4 Impulse
4 Brainstorm
4 Counterspell
4 Force of Will
// Lands
1 Forest
2 Island
2 Plains
2 Maze of Ith
3 Polluted Delta
3 Flooded Strand
4 Tropical Island
4 Tundra
High control elements let it dominate the mid and late game but it's very vulnerable in the early game. I haven't worked out a sideboard except for maybe 4 Crypt and 3 Needle and maybe a Counterbalance plan in the board. In my area I am probably the only Legacy player so this deck is more for fun and theory than anything else. I was wondering if there are better kill conditions or a better way to approach the early game.