DeepfriedDynamite
02-03-2008, 09:43 AM
http://resources.wizards.com/Magic/Cards/JUD/en-us/Card34769.jpghttp://resources.wizards.com/Magic/Cards/JUD/en-us/Card34833.jpghttp://resources.wizards.com/Magic/Cards/FUT/en-us/Card136142.jpg
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I started this deck when i realized how ridiculously strong genesis is. Recurring fatties that are large and synergetic gives the deck a great late game while still running cheap, undercosted beaters for the early game. Also i realized that genesis and solitary confinement is a lock in itself so i threw this basic skeleton together and was seriously impressed.
Creatures:
4 Skyshroud elite
4 Tarmogoyf
3 Isamaru
4 Watchwolf
2 Loxodon Hierarch
4 Genesis
2 eternal witness
2 Werebear
Spells:
3 Solitary confinement
4 Swords to plowshares
3 rancor
4 Mask of memory
Land:
4 Savannah
4 Windswept heath
3 Wooded foothills
2 Flooded strand
5 forest
3 plains
For a sideboard im not entirely sure. I know i want something for combo and something to help against landstill. Gaddock teeg kinda helps there so i was thinking of running him. I can also recur him from the yard which realy helps. here is the sideboard i was thinking of running:
4 Gaddock teeg
4 Leyline of the void
3 Choke
1 solitary confinement
2 Eternal witness
1 Loxodon hierarch
This deck has a few funky card choices so ill start by explaining them.
Loxodon Hierarch: Big fattie that can gain you life. Expensive so i only run 2
Tarmogoyf: yes its an auto include in GX aggro but its so much more here. This deck runs 6 different card types so tarmogoyf gets big fast and mask of memory lets you choose which kind you want to put in the yard. Its great with rancor and recurrable 5/6 or 6/7's with genesis is crazy.
isamaru/skyshroud elite: The decks early drops. Gives the deck a reasonable early game.
Watchwolf: Another undercosted beater. Realy good with rancor
Eternal witness: recurs STP, dead creatures, and confinement if it gets destroyed.
Rancor: Makes your creatures bigger then the opponents. Also is pretty nifty with confinement. Put it on a creature and start attacking. If they dont block, then they lose. If they do block and the creature dies, then it just helps to fuel confinement.
Mask of memory: Actually realy strong in here. It is great with confinement and it gives the deck much needed draw. You can discard certain cards to pump tarmogoyf and it puts genesis in the yard.
MU's:
Goblins: The 1cc beaters here are realy important. They munch on lackey and swap for most of the stuff in their deck. Tarmogoyf is good here as always. To finish them off you want to get a confinement out and have a rancor on a big creature like tarmogoyf. Even if you cant recur creatures with genesis, confinement buys enough time for the rancored creature to win.
Thresh: Rancor is pretty great here, as it makes your tarmogoyfs superior to theirs. If you can get a confinement to stick then it is usually game over, they almost always dont run a maindeck way to get rid of the card. Just recur creatures until you can get something big and swing for the win.
Dragon stompy: Solitary confinement is godly here. They have no way of getting rid of it maindeck and im pretty sure they have no way of getting rid of it sideboard. You run basics so fetch for a forest and recur genesis with solitary confinement. If you can then just try to out muscle them with goyf and stall with recurrable chumpers.
landstill: Relying on confinement isnt the smartest here as they have maindeck ways of getting rid of it. Try to just play out a few beaters and get a mask of memory out and if they sweep the board then you will be able to refill your pretty quickly. Genesis is D SHIZNIT. If they sweep you then you can always recover so there going to want to get rid of it.
Cephalid breakfast: If you can get a confinement out before they kill you or they take the goyf routew then your safe. STP is pretty good here as it will help you get to the third mana to drop it. Its still pretty hard though, as they run counters so nothing is guarenteed. Bring in the leylines and it becomes alot easier.
____________________________________________________________________________
I started this deck when i realized how ridiculously strong genesis is. Recurring fatties that are large and synergetic gives the deck a great late game while still running cheap, undercosted beaters for the early game. Also i realized that genesis and solitary confinement is a lock in itself so i threw this basic skeleton together and was seriously impressed.
Creatures:
4 Skyshroud elite
4 Tarmogoyf
3 Isamaru
4 Watchwolf
2 Loxodon Hierarch
4 Genesis
2 eternal witness
2 Werebear
Spells:
3 Solitary confinement
4 Swords to plowshares
3 rancor
4 Mask of memory
Land:
4 Savannah
4 Windswept heath
3 Wooded foothills
2 Flooded strand
5 forest
3 plains
For a sideboard im not entirely sure. I know i want something for combo and something to help against landstill. Gaddock teeg kinda helps there so i was thinking of running him. I can also recur him from the yard which realy helps. here is the sideboard i was thinking of running:
4 Gaddock teeg
4 Leyline of the void
3 Choke
1 solitary confinement
2 Eternal witness
1 Loxodon hierarch
This deck has a few funky card choices so ill start by explaining them.
Loxodon Hierarch: Big fattie that can gain you life. Expensive so i only run 2
Tarmogoyf: yes its an auto include in GX aggro but its so much more here. This deck runs 6 different card types so tarmogoyf gets big fast and mask of memory lets you choose which kind you want to put in the yard. Its great with rancor and recurrable 5/6 or 6/7's with genesis is crazy.
isamaru/skyshroud elite: The decks early drops. Gives the deck a reasonable early game.
Watchwolf: Another undercosted beater. Realy good with rancor
Eternal witness: recurs STP, dead creatures, and confinement if it gets destroyed.
Rancor: Makes your creatures bigger then the opponents. Also is pretty nifty with confinement. Put it on a creature and start attacking. If they dont block, then they lose. If they do block and the creature dies, then it just helps to fuel confinement.
Mask of memory: Actually realy strong in here. It is great with confinement and it gives the deck much needed draw. You can discard certain cards to pump tarmogoyf and it puts genesis in the yard.
MU's:
Goblins: The 1cc beaters here are realy important. They munch on lackey and swap for most of the stuff in their deck. Tarmogoyf is good here as always. To finish them off you want to get a confinement out and have a rancor on a big creature like tarmogoyf. Even if you cant recur creatures with genesis, confinement buys enough time for the rancored creature to win.
Thresh: Rancor is pretty great here, as it makes your tarmogoyfs superior to theirs. If you can get a confinement to stick then it is usually game over, they almost always dont run a maindeck way to get rid of the card. Just recur creatures until you can get something big and swing for the win.
Dragon stompy: Solitary confinement is godly here. They have no way of getting rid of it maindeck and im pretty sure they have no way of getting rid of it sideboard. You run basics so fetch for a forest and recur genesis with solitary confinement. If you can then just try to out muscle them with goyf and stall with recurrable chumpers.
landstill: Relying on confinement isnt the smartest here as they have maindeck ways of getting rid of it. Try to just play out a few beaters and get a mask of memory out and if they sweep the board then you will be able to refill your pretty quickly. Genesis is D SHIZNIT. If they sweep you then you can always recover so there going to want to get rid of it.
Cephalid breakfast: If you can get a confinement out before they kill you or they take the goyf routew then your safe. STP is pretty good here as it will help you get to the third mana to drop it. Its still pretty hard though, as they run counters so nothing is guarenteed. Bring in the leylines and it becomes alot easier.