Jak
02-03-2008, 10:00 PM
I am interested in building a new deck. I have been playtesting a ton of different ones and really liked playing thresh, but chose not to because I really just don't want to be another aggro-control player. I knew I wanted to play something Comboish with a lot of protection. This brought me to Salavagers.
The deck looks awesome and the way to win seems fun. I looked at some past threads and saw no one playing Orim's Chant and CounterTop. These were like 6 months ago, but these cards just seem crazy good. Not so sure about CounterTop, but Chant is too good.
This means it needs an update. I know the deck needs a backup strategy like all good combos. Something like Goyf or Dreadnought. I really want there to be a good discussion on the deck so that when I test I can test multiple ideas. Anyway, I thought I would give a list of possible cards and then post a sample decklist.
Lands
Ancient Tomb- accels into Salvager, Trinket Mage, etc.
6-8 Fetches- provides shuffle effects and color fixing.
Tundra and Basics- These would round it out. I was thinking about having 16 lands.
Chrome Mox- accel
Combo
Auriok Salvagers- the way to combo.
LED- the way to get infinite mana.
Aether Spellbomb- the main spellbomb used to win. Bounces annoying permanents
Pyrite Spellbomb- used if needed to win now.
Protection/Control
Force of Will- free counter.
Orim's Chant- stops all of their counters, removal, extirpates, etc.
Meddling Mage- synergy with spellbomb (draw all mages, bounce all their stuff, play mages naming important cards, and the win attacking) and allows the aggro win.
Counterbalance- great in the meta, but may be mana intensive.
Spell Snare- good hard counter that hits a lot in the meta.
EE- good tutor target for Trinket Mage.
Pithing Needle- read above.
Tutors/Draw
Trinket Mage- Tutors combo pieces and allows a toolbox
Merchant scroll- tutors for Chants or forces. Basically another Counter.
Brainstorm- I play blue and this draws 3.
Ponder- Digs 4 cards.
Intuition- gets the combo pieces I need.
SDT- awesome with CB and is great on its own. Can be tutored for.
Alt. Win
Stifle Dreadnought- Big and wins in 2 turns. Nought can be tutored for.
Goyf- Gets big and doesn't require stifle.
So this is a shell I was thinking of.
Lands
18 Lands
4 Chrome Mox
Combo
4 Auriok Salvagers
4 Lion's Eye Diamond
1 Aether Spellbomb
1 Pyrite Spellbomb
Protection/Control
4 Orim's Chant
4 Force of Will
Tutors/Draw
4 Trinket Mage
4 Brainstorm
2 Sensei's Diving Top
Then add the mentioned cards above or add more copies of cards to fill the list out. I hope we can get a good discussion on this.
The deck looks awesome and the way to win seems fun. I looked at some past threads and saw no one playing Orim's Chant and CounterTop. These were like 6 months ago, but these cards just seem crazy good. Not so sure about CounterTop, but Chant is too good.
This means it needs an update. I know the deck needs a backup strategy like all good combos. Something like Goyf or Dreadnought. I really want there to be a good discussion on the deck so that when I test I can test multiple ideas. Anyway, I thought I would give a list of possible cards and then post a sample decklist.
Lands
Ancient Tomb- accels into Salvager, Trinket Mage, etc.
6-8 Fetches- provides shuffle effects and color fixing.
Tundra and Basics- These would round it out. I was thinking about having 16 lands.
Chrome Mox- accel
Combo
Auriok Salvagers- the way to combo.
LED- the way to get infinite mana.
Aether Spellbomb- the main spellbomb used to win. Bounces annoying permanents
Pyrite Spellbomb- used if needed to win now.
Protection/Control
Force of Will- free counter.
Orim's Chant- stops all of their counters, removal, extirpates, etc.
Meddling Mage- synergy with spellbomb (draw all mages, bounce all their stuff, play mages naming important cards, and the win attacking) and allows the aggro win.
Counterbalance- great in the meta, but may be mana intensive.
Spell Snare- good hard counter that hits a lot in the meta.
EE- good tutor target for Trinket Mage.
Pithing Needle- read above.
Tutors/Draw
Trinket Mage- Tutors combo pieces and allows a toolbox
Merchant scroll- tutors for Chants or forces. Basically another Counter.
Brainstorm- I play blue and this draws 3.
Ponder- Digs 4 cards.
Intuition- gets the combo pieces I need.
SDT- awesome with CB and is great on its own. Can be tutored for.
Alt. Win
Stifle Dreadnought- Big and wins in 2 turns. Nought can be tutored for.
Goyf- Gets big and doesn't require stifle.
So this is a shell I was thinking of.
Lands
18 Lands
4 Chrome Mox
Combo
4 Auriok Salvagers
4 Lion's Eye Diamond
1 Aether Spellbomb
1 Pyrite Spellbomb
Protection/Control
4 Orim's Chant
4 Force of Will
Tutors/Draw
4 Trinket Mage
4 Brainstorm
2 Sensei's Diving Top
Then add the mentioned cards above or add more copies of cards to fill the list out. I hope we can get a good discussion on this.