pingveno
02-05-2008, 03:20 PM
So i recently played this deck at a local card shop with a field of 16 and split the first prize, going 4-1 in preliminaries and 2-0-1 in the playoffs. It has a fairly strong match up against MANY decks in legacy right now and i would like to see what people think about it. Here's the current decklist and some matchups.
Land:
3 Temple of the False God
4 Flooded Strand
3 Scrubland
15 Plains
Creatures:
4 Eternal Dragon
3 Akroma, Angel of Wrath
4 Razor Golem
Spells:
4 Vindicate
4 Wrath of God
3 Akroma's Vengeance
4 Duress
3 Pulse of the Fields
4 Swords to Plowshares
2 Orim's Chant
Sideboard:
4 Jotun Grunt
4 Extirpate
4 Chalice of the Void
2 Orim's Chant
1 Pulse of the Fields
Card Explanations:
Akroma and Eternal Dragon: are the obvious win conditions. They get the job done. Akroma is nigh unkillable and the Dragon helps smooth mana. He is the MVP of the deck.
Razor Golem: another unsung hero, he provides a solid midrange beater that has the benefit of going down for free after a Vengeance.
Vindicate: main reason for the black splash. leaps and bounds better than most enchantment/artifact removal.
Wrath of God: just plain good
Akroma's Vengeance: sometimes killing every creature just isnt good enough. also cycles to avoid being a dead card. hardly ever disappointed to draw it.
Pulse of the Fields: Best life gain card ever, plays well against anything that wants to deal alot of damage fast, and also some combe. (Tendrils of Agony)
Swords to Plowshares: See wrath of god
Sideboard:
Jotun Grunt: Bring them in against threshold and anything graveyard reliant.
Extirpate: Control killer, it sucks to have all of someones Force of Will's RFGed. Also very good after a goyf has been wrathed.
Chalice of the Void: Combo killer, Threshold killer, etc, etc
Orim's Chant: Good against some combo, and counterspells.
Matchup Analysis: im going to give every matchup that ive faced in my meta
UGr Threshold- Favorable
One of the very good decks out there and for my money Wb control eats it alive. They have too few threats to beat your removal. Also a resolved akroma/dragon nearly always wins.
Angel Stompy- Favorable
The biggest weapon they have is armageddon/cataclysm, which if resolved makes the game tougher. However, your removal is usually too much to race.
Mono Red Burn- Favorable
Flashfires kills post board. If they get that it makes things more difficult, but pulse of the fields really shines here. Puts the game out of reach for them.
2 Land Belcher- not favorable
Before adding duress this was an auto lose, but if you go first there is a good chance of winning. Duressing and extirpating belcher helps. Still not the best matchup, but much better than when there was no duress or Orim's chant main deck.
The Rock- favorable
The disruption hurts (duress, thoughtsieze) but you have too much removal to have it all discarded. Recurring Dragon wins.
Goblins- favorable
Swords lackey first turn, sit 2nd turn, Pulse third turn, wrath 4th turn, and then win some arbitrary turn thereafter.
IGGy Pop- unfavorable
Combo again, however post board changes everything. If they try to Ill Gotten Gains with no Leyline off the Void in play then you get Chant, and Extirpate back. Thanks very much. Also Chalice helps tremendously. 50/50 post board.
Some new additions are the Chalice of the Void and Duress which are there to fix the combo match ups. I think that this is very viable deck in todays metagame. Given that it has better than average matchups against both Threshold and Goblins and can coin flip against most combo. Any thoughts?
Land:
3 Temple of the False God
4 Flooded Strand
3 Scrubland
15 Plains
Creatures:
4 Eternal Dragon
3 Akroma, Angel of Wrath
4 Razor Golem
Spells:
4 Vindicate
4 Wrath of God
3 Akroma's Vengeance
4 Duress
3 Pulse of the Fields
4 Swords to Plowshares
2 Orim's Chant
Sideboard:
4 Jotun Grunt
4 Extirpate
4 Chalice of the Void
2 Orim's Chant
1 Pulse of the Fields
Card Explanations:
Akroma and Eternal Dragon: are the obvious win conditions. They get the job done. Akroma is nigh unkillable and the Dragon helps smooth mana. He is the MVP of the deck.
Razor Golem: another unsung hero, he provides a solid midrange beater that has the benefit of going down for free after a Vengeance.
Vindicate: main reason for the black splash. leaps and bounds better than most enchantment/artifact removal.
Wrath of God: just plain good
Akroma's Vengeance: sometimes killing every creature just isnt good enough. also cycles to avoid being a dead card. hardly ever disappointed to draw it.
Pulse of the Fields: Best life gain card ever, plays well against anything that wants to deal alot of damage fast, and also some combe. (Tendrils of Agony)
Swords to Plowshares: See wrath of god
Sideboard:
Jotun Grunt: Bring them in against threshold and anything graveyard reliant.
Extirpate: Control killer, it sucks to have all of someones Force of Will's RFGed. Also very good after a goyf has been wrathed.
Chalice of the Void: Combo killer, Threshold killer, etc, etc
Orim's Chant: Good against some combo, and counterspells.
Matchup Analysis: im going to give every matchup that ive faced in my meta
UGr Threshold- Favorable
One of the very good decks out there and for my money Wb control eats it alive. They have too few threats to beat your removal. Also a resolved akroma/dragon nearly always wins.
Angel Stompy- Favorable
The biggest weapon they have is armageddon/cataclysm, which if resolved makes the game tougher. However, your removal is usually too much to race.
Mono Red Burn- Favorable
Flashfires kills post board. If they get that it makes things more difficult, but pulse of the fields really shines here. Puts the game out of reach for them.
2 Land Belcher- not favorable
Before adding duress this was an auto lose, but if you go first there is a good chance of winning. Duressing and extirpating belcher helps. Still not the best matchup, but much better than when there was no duress or Orim's chant main deck.
The Rock- favorable
The disruption hurts (duress, thoughtsieze) but you have too much removal to have it all discarded. Recurring Dragon wins.
Goblins- favorable
Swords lackey first turn, sit 2nd turn, Pulse third turn, wrath 4th turn, and then win some arbitrary turn thereafter.
IGGy Pop- unfavorable
Combo again, however post board changes everything. If they try to Ill Gotten Gains with no Leyline off the Void in play then you get Chant, and Extirpate back. Thanks very much. Also Chalice helps tremendously. 50/50 post board.
Some new additions are the Chalice of the Void and Duress which are there to fix the combo match ups. I think that this is very viable deck in todays metagame. Given that it has better than average matchups against both Threshold and Goblins and can coin flip against most combo. Any thoughts?