AceofAllan
02-08-2008, 11:42 AM
So this is my second deck idea that I've posted on here, and like the last one, the name doesn't have anything to do with the cards in it. I told you I'm terrible at naming decks.
Actually, this deck started off using Breathstealer's crypt, Overburden, Warped Devotion, Megrim, and the veiled cards from Urza's because I played against a friend who loved creature type decks. It seemed to work really well, but was too limited in what it could do.
I guess I've tried to go for a disruption/control deck, and I'd like to know what you guys think that it's missing.
Lands (20):
4 Underground Sea
4 Underground River
4 Polluted Delta
5 Island
3 Swamp
Spells (28):
4 Counterspell
2 Undermine
4 Duress
4 Hymn to Tourach
4 Megrim
4 Warped Devotion
3 Seal of Removal
3 Unholy Strength
Creatures (12):
4 Man-o-War
4 Cephalid Constable
4 Hypnotic Specter
Basic plan with this deck is to kill them with discard. Warped Devotion turns the Cephalid Constable and Man-o-War into discard causing creatures. Use the Unholy Strength's on the Constable to return more permanents, and the Seals of Removal to clear his path to the opponent. Multiple Devotions stack, so your opponent will typically have nothing in hand. (Would Avatar of Will be a good thing to add because of that?) Hymn and Duress seemed to be obvious additions, as well as Counterspell and Undermine. If Megrim isn't in play, you can still control the opponent very well with the disruption in the deck and blasting him with little creatures.
Very early concept... what can I add? I know it needs some work, so don't be afraid to tell me 15+ cards probably need to change.
Actually, this deck started off using Breathstealer's crypt, Overburden, Warped Devotion, Megrim, and the veiled cards from Urza's because I played against a friend who loved creature type decks. It seemed to work really well, but was too limited in what it could do.
I guess I've tried to go for a disruption/control deck, and I'd like to know what you guys think that it's missing.
Lands (20):
4 Underground Sea
4 Underground River
4 Polluted Delta
5 Island
3 Swamp
Spells (28):
4 Counterspell
2 Undermine
4 Duress
4 Hymn to Tourach
4 Megrim
4 Warped Devotion
3 Seal of Removal
3 Unholy Strength
Creatures (12):
4 Man-o-War
4 Cephalid Constable
4 Hypnotic Specter
Basic plan with this deck is to kill them with discard. Warped Devotion turns the Cephalid Constable and Man-o-War into discard causing creatures. Use the Unholy Strength's on the Constable to return more permanents, and the Seals of Removal to clear his path to the opponent. Multiple Devotions stack, so your opponent will typically have nothing in hand. (Would Avatar of Will be a good thing to add because of that?) Hymn and Duress seemed to be obvious additions, as well as Counterspell and Undermine. If Megrim isn't in play, you can still control the opponent very well with the disruption in the deck and blasting him with little creatures.
Very early concept... what can I add? I know it needs some work, so don't be afraid to tell me 15+ cards probably need to change.