Sanguine Voyeur
04-22-2008, 11:12 AM
A note about the deck list, I didn't want to spend $40 on Jitte, and especially didn't want to spend $80 on a side board card. The fact that I didn't have the money also swayed my decision.
Dragon Stompy
// Lands
10 Mountain
4 Ancient Tomb
4 City of Traitors
// Creatures
3 Arc-Slogger
3 Sulfur Elemental
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Magus of the Moon
4 Simian Spirit Guide
// Spells
4 Trinisphere
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Seething Song
// Sideboard
SB: 4 Pyrokinesis
SB: 4 Tormod's Crypt
SB: 4 Shattering Spree
SB: 3 Char-Rumbler
Round I; Dark Belcher [A Legend]
Game I: Dragon Stompy does its thing and gets down a Trinisphere. I don’t see anything except a Burning Wish and maybe a land.
SB: At this point, I had a strong feeling he was playing Belcher. I can’t explain why, but it felt like I knew something I shouldn’t, so I went with it.
-4 Blood Moon
+4 Shattering Spree
Game II: Belcher does its thing and wins before I can get game breaking disruption.
Game III: Belcher does it again.
[0-1]
Round II; Dreadnought Affinity [Jason]
Game I: I land an early Blood Moon, which does very little. A Plated Ornithopter wins for him.
SB: He’s playing something with the word ‘affinity’ in the name, so I’d like some Vindicates.
-4 Blood Moon
+4 Shattering Spree
Game II: Trinisphere holds, while Raiders beat. I think I also Shattering Spree’d some of his lands.
Game III: He doesn’t see much mana, and I get out a Slogger backed by Shattering Spree.
[1-1]
Round III; UGw Threshold [Matt P.]
I can’t recall much about this round but this is what I can remember.
Game I: This game goes on for twenty or forty minutes. I keep landing threats only to have them Plowed. We get in a large stale mate that I apparently could have won. Hopefully, he goes here too and can give details.
Game II: I land a threat or two, sit on Blood Moon. He Plows things, steals a Raiders. I eventually power though.
Game III: I go turn one Seething Song into Trinisphere to doge daze, and play land until I can cast Arc-Slogger. On turn three or five, I land a threat and the game is over. Time was called during turn one. It was a draw.
[1-1-1]
Round IV; RG Something with Stomping Ground [Cory]
Game I: I get down to fifteen, then lay a Trinisphere and win.
SB: I saw some creatures, and he’s playing red.
-4 Blood Moon
+4 Pyrokinesis
Game II: Turn one Trinisphere, turn two Chalice, turn three threat.
[2-1-1]
Round V; Breakfast [Mike]
Game I; Combo deck does combo.
SB: I have no idea what to take out.
-3 Arc-Sloggers
-5 Raiders/Pit Dragons
+4 Tormod’s Crypt
+4 Pyrokinesis
Game II: On the back of Blood Moon and Chalice, I beat his face.
Game III: Another inappropriately long game. I get an early Magus of the Moon, but he has out an Æther Vial for two, so I can’t attack safely. A Chalice at one prevents another Vial and forces him to find the other Nomad, without any tutors and limited cantrips. I get a Dragon down, but he has a Tarmogoyf and a bunch of 1/1’s to get in my way. As more and more threats pile up, I can eventually attack with at least two flying Pit Dragons with enough mana to make at least one lethal.
[3-1-1]
Not bad, I reckon, for my first Legacy tournament.
+’s to
- Opponents for good games.
- Off the Wall games for having a pleasant, cotton smell, contrary to my expectations.
- Last minute Shattering Sprees to fill my side board.
- Friend for driving and covering a two hour distance in one.
-‘s to
+ Hadley for being one hundred miles away.
+ Me for play mistakes.
+ Gas for costing thirty all together.
Dragon Stompy
// Lands
10 Mountain
4 Ancient Tomb
4 City of Traitors
// Creatures
3 Arc-Slogger
3 Sulfur Elemental
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Magus of the Moon
4 Simian Spirit Guide
// Spells
4 Trinisphere
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Seething Song
// Sideboard
SB: 4 Pyrokinesis
SB: 4 Tormod's Crypt
SB: 4 Shattering Spree
SB: 3 Char-Rumbler
Round I; Dark Belcher [A Legend]
Game I: Dragon Stompy does its thing and gets down a Trinisphere. I don’t see anything except a Burning Wish and maybe a land.
SB: At this point, I had a strong feeling he was playing Belcher. I can’t explain why, but it felt like I knew something I shouldn’t, so I went with it.
-4 Blood Moon
+4 Shattering Spree
Game II: Belcher does its thing and wins before I can get game breaking disruption.
Game III: Belcher does it again.
[0-1]
Round II; Dreadnought Affinity [Jason]
Game I: I land an early Blood Moon, which does very little. A Plated Ornithopter wins for him.
SB: He’s playing something with the word ‘affinity’ in the name, so I’d like some Vindicates.
-4 Blood Moon
+4 Shattering Spree
Game II: Trinisphere holds, while Raiders beat. I think I also Shattering Spree’d some of his lands.
Game III: He doesn’t see much mana, and I get out a Slogger backed by Shattering Spree.
[1-1]
Round III; UGw Threshold [Matt P.]
I can’t recall much about this round but this is what I can remember.
Game I: This game goes on for twenty or forty minutes. I keep landing threats only to have them Plowed. We get in a large stale mate that I apparently could have won. Hopefully, he goes here too and can give details.
Game II: I land a threat or two, sit on Blood Moon. He Plows things, steals a Raiders. I eventually power though.
Game III: I go turn one Seething Song into Trinisphere to doge daze, and play land until I can cast Arc-Slogger. On turn three or five, I land a threat and the game is over. Time was called during turn one. It was a draw.
[1-1-1]
Round IV; RG Something with Stomping Ground [Cory]
Game I: I get down to fifteen, then lay a Trinisphere and win.
SB: I saw some creatures, and he’s playing red.
-4 Blood Moon
+4 Pyrokinesis
Game II: Turn one Trinisphere, turn two Chalice, turn three threat.
[2-1-1]
Round V; Breakfast [Mike]
Game I; Combo deck does combo.
SB: I have no idea what to take out.
-3 Arc-Sloggers
-5 Raiders/Pit Dragons
+4 Tormod’s Crypt
+4 Pyrokinesis
Game II: On the back of Blood Moon and Chalice, I beat his face.
Game III: Another inappropriately long game. I get an early Magus of the Moon, but he has out an Æther Vial for two, so I can’t attack safely. A Chalice at one prevents another Vial and forces him to find the other Nomad, without any tutors and limited cantrips. I get a Dragon down, but he has a Tarmogoyf and a bunch of 1/1’s to get in my way. As more and more threats pile up, I can eventually attack with at least two flying Pit Dragons with enough mana to make at least one lethal.
[3-1-1]
Not bad, I reckon, for my first Legacy tournament.
+’s to
- Opponents for good games.
- Off the Wall games for having a pleasant, cotton smell, contrary to my expectations.
- Last minute Shattering Sprees to fill my side board.
- Friend for driving and covering a two hour distance in one.
-‘s to
+ Hadley for being one hundred miles away.
+ Me for play mistakes.
+ Gas for costing thirty all together.