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		<title>The Source - New and Developmental Decks</title>
		<link>http://www.mtgthesource.com/forums/</link>
		<description><![CDATA[For "unfinished" decks: For new or relatively untested decks and ideas which require further development or optimization. Also for casual and budget decks. Once a developmental deck has been fully optimized, it can be moved to the Established Decks Forum by a moderator. A writeup including card choices and basic strategy is required.]]></description>
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		<lastBuildDate>Thu, 09 Sep 2010 07:41:52 GMT</lastBuildDate>
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			<title>The Source - New and Developmental Decks</title>
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			<title>BW moatstalker</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18777-BW-moatstalker&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 23:42:12 GMT</pubDate>
			<description>I just want the best way to abuse my moats in conjunction with an eva greenish list. 
 
Win cons: tombstalker, abyssal perecutor, faeirie...</description>
			<content:encoded><![CDATA[<div>I just want the best way to abuse my moats in conjunction with an eva greenish list.<br />
<br />
Win cons: tombstalker, abyssal perecutor, faeirie macabre(maindeck even), vampire nighthawk<br />
 bitterblossom, hypnotic specter<br />
<br />
heart of the deck<br />
sinkhole<br />
moat<br />
wasteland<br />
hymn to tourach<br />
duress (moat deals with creautes so no thoughtseize)<br />
vinticate<br />
swords<br />
<br />
jitte/collar?<br />
innocent blood<br />
cabal therapy<br />
dark ritual<br />
snuff out<br />
smother<br />
edict<br />
ee<br />
elspeth<br />
top<br />
gerrards verdict<br />
<br />
<br />
<br />
<br />
<br />
<br />
sample decklist<br />
b/w<br />
lands 20 <br />
8 fetches<br />
4 wasteland<br />
4 scrublands<br />
5 swamp (more lands?)<br />
1 plains<br />
<br />
4 vampire nighthawk<br />
4 macabre<br />
4 persecutor (could by hypnotic specter or snuff out)<br />
4 stalker<br />
4 innocent blood<br />
4 swords<br />
4 vindicate<br />
4 duress (could be cabal therapy)<br />
4 hymn (could be sinkhole)<br />
4 moat<br />
<br />
ritual seems unessesary here</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>jnosrati</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18777-BW-moatstalker</guid>
		</item>
		<item>
			<title>Platinum Stacks</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18776-Platinum-Stacks&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 23:14:18 GMT</pubDate>
			<description><![CDATA[With the spoilage of Platinum emporion 
 
Platinum Emperion 8 
Artifact Creature - Golem  
Your life total can't change. 
8/8  
 
my mind has been...]]></description>
			<content:encoded><![CDATA[<div>With the spoilage of Platinum emporion<br />
<br />
Platinum Emperion 8<br />
Artifact Creature - Golem <br />
Your life total can't change.<br />
8/8 <br />
<br />
my mind has been consumed with making a deck that abuses the Platinum creatures, in the fact that the deck is more concerned with not losing than locking the opponent out. Yes i know not the all around best strategy, but a fun one, both for you and your opponent (assuming you have a soul). Anyway I was brainstorming the best ways to get the big boy up there and his more feminine cousin Plat Angel out and came up with Goblin welder. Now welder isn't wide spread in legacy because its so vulnerable. I can't change that fact so i have to ensure that i can get out my giants without it; so i turn to metalworker.<br />
<br />
Shit my deck relies on the survival of two shroud less creatures, in order to get out other shroud less win-cons...unfortunate but i wrote this much god damn it so i can keep going.<br />
<br />
Anyway here's the deck i came up sans side board (i actually have to get the cards and play test them before i can hope to understand all the weak points i need to plan for, i.e just play another deck) , and ill explain my card choices as i make them<br />
<br />
Platinum Stacks<br />
<br />
Basically colorless deck, best land acceleration there is:<br />
4 Ancient tomb<br />
4 City of traitors <br />
<br />
Red Mana Sources for Goblin Welder, 4 artifact lands for metal worker and basics against wasteland;<br />
4 Great Furnace <br />
4 Mountain<br />
<br />
lands that beat;<br />
4 Mishra's Factory<br />
2 Muta Vault<br />
<br />
The platinum warriors, the stars of the deck; <br />
4 Platinum Angel<br />
3 Platinum Emporion<br />
<br />
The way to get my platinum beasts out. Also the welder can keep interchanging them so they can avoid removal (i.e in response to STP sac Emporion get Angel)<br />
4 Goblin Welder <br />
4 Metal Worker<br />
<br />
Some usual stack distruption (again more fun with the welder);<br />
<br />
3 Lodestone Golem<br />
3 Trinisphere<br />
3 Chalice of the void<br />
3 Tangle Wire<br />
<br />
More mana acceleration plus the mox's provide more red for the welder. I also think this deck runs enough artifacts to warrant the opals;<br />
4 Grim Monolith <br />
2 Mox opal<br />
2 Mox diamond <br />
<br />
Weird shit;<br />
3 Lightning greaves - This way i can give my welder shroud long enough for him to get a platinum into play and then give that plat shroud making it harder for me to lose the game.<br />
<br />
P.S.<br />
<br />
If room can be found for ensnaring bridge, i think it would make a fine addition to the deck. <br />
------------<br />
<br />
So basically that is the deck, the strategy is simple; play must remove/counters over and over again. As bad as the plats are, they have to be answered unlike other fatties which can be avoided, these have to be accounted for, same goes for welder and for some decks chalice/lodestone/tangle wire/ etc.<br />
<br />
I can't really post anymore, this deck is just a fevered dream atm, and until i actually build it and play with it it will remain. But till then in theory please tell me what you think. I'm pretty sure with left field decks like these its perfectly acceptable to tell me how much it sucks and STFU :tongue:.<br />
<br />
Anyway thanks any comments are appreciated.</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>Cire</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18776-Platinum-Stacks</guid>
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			<title><![CDATA[Pump Infect [SOM spoilage]]]></title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18758-Pump-Infect-%5BSOM-spoilage%5D&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 00:07:33 GMT</pubDate>
			<description>The infect mechanic in Scars of Mirrodin can make poison counters into a potentially legitimate threat.  This is a simplistic attempt to abuse it......</description>
			<content:encoded><![CDATA[<div>The infect mechanic in Scars of Mirrodin can make poison counters into a potentially legitimate threat.  This is a simplistic attempt to abuse it...<br />
<br />
Ironclaw Myr<br />
Plague Stinger<br />
Ichor Rats<br />
<a href="http://deckbox.org/mtg/Needle Specter">Needle Specter</a><br />
<br />
<a href="http://deckbox.org/mtg/Might of Old Krosa">Might of Old Krosa</a><br />
<a href="http://deckbox.org/mtg/Groundswell">Groundswell</a><br />
<a href="http://deckbox.org/mtg/Invigorate">Invigorate</a><br />
<a href="http://deckbox.org/mtg/Vampire's Bite">Vampire's Bite</a><br />
<br />
<a href="http://deckbox.org/mtg/Cabal Therapy">Cabal Therapy</a><br />
<a href="http://deckbox.org/mtg/Thoughtseize">Thoughtseize</a><br />
<br />
<a href="http://deckbox.org/mtg/Dark Ritual">Dark Ritual</a><br />
<br />
<a href="http://deckbox.org/mtg/Bayou">Bayou</a><br />
<a href="http://deckbox.org/mtg/Overgrown Tomb">Overgrown Tomb</a><br />
Fetchlands<br />
<a href="http://deckbox.org/mtg/Forest">Forest</a><br />
<a href="http://deckbox.org/mtg/Swamp">Swamp</a><br />
<br />
Since the deck is about 1/4 pump spells, and 1/4 creatures, it should have the material necessary for a t3 poison finish most of the time.  It can plausibly punch through with damage as well, although that's a little slower.   The discard is primarily there to protect against removal.<br />
<br />
I should look at <a href="http://deckbox.org/mtg/Berserk">Berserk</a>,<a href="http://deckbox.org/mtg/Rouse">Rouse</a>,<a href="http://deckbox.org/mtg/Mind Swords">Mind Swords</a>,<a href="http://deckbox.org/mtg/Snuff Out">Snuff Out</a>, <a href="http://deckbox.org/mtg/Unmask">Unmask</a>, <a href="http://deckbox.org/mtg/Bounty of the Hunt">Bounty of the Hunt</a>, and any other infect cards that come out...</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>rufus</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18758-Pump-Infect-%5BSOM-spoilage%5D</guid>
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			<title>The swarm 2.0</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18754-The-swarm-2-0&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 14:44:41 GMT</pubDate>
			<description>Some time ago I tried to develop a deck with these cards: 
 
3 Gaea´s Cradle 
4 Swarmyard 
2 Oran-rief the vastwood 
11 Forest 
 
4 Xantid Swarm 
4...</description>
			<content:encoded><![CDATA[<div>Some time ago I tried to develop a deck with these cards:<br />
<a href="http://deckbox.org/mtg/"></a><br />3 <a href="http://deckbox.org/mtg/Gaea´s Cradle">Gaea´s Cradle</a><br />4 <a href="http://deckbox.org/mtg/Swarmyard">Swarmyard</a><br />2 <a href="http://deckbox.org/mtg/Oran-rief the vastwood">Oran-rief the vastwood</a><br />11 <a href="http://deckbox.org/mtg/Forest">Forest</a><br /><a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Xantid Swarm">Xantid Swarm</a><br />4 <a href="http://deckbox.org/mtg/Scute Mob">Scute Mob</a><br />4 <a href="http://deckbox.org/mtg/Crop Rotation">Crop Rotation</a><br />4 <a href="http://deckbox.org/mtg/BroodHatch Nantuko">BroodHatch Nantuko</a><br />4 <a href="http://deckbox.org/mtg/Deadly Recluse">Deadly Recluse</a><br />4 <a href="http://deckbox.org/mtg/Beastmaster Ascension">Beastmaster Ascension</a><br />4 <a href="http://deckbox.org/mtg/Saber Ants">Saber Ants</a><br />4 <a href="http://deckbox.org/mtg/Beacon of creation">Beacon of creation</a><br />3 <a href="http://deckbox.org/mtg/Garruk WildSpeaker">Garruk WildSpeaker</a><br /><a href="http://deckbox.org/mtg/"></a><br />
Now and with the release of scars of mirrodin and so I´m trying to create it again because i think this deck is a good one.<br />
<br />
The new list is not totally completed but there are somke cards I´m going to include here. The explanations are the following:<br />
<br />
Swarmyard: THe core of the deck. This land makes you can benefit form all your dudes having nice effects from them.<br />
<br />
Yavimaya hollow: The fifth swarmyard to abuse from your guys.<br />
<br />
Xantid Swarm: The protection of the deck. An evasive critter that prevent opponent from playing bad things.<br />
<br />
BroodHatch Nantuko: An awesome token generator. Beat with tarmo, nantuko block, regenerates with yard and you have 5 free tokens<br />
<br />
Deadly Recluse: An awesome blocker, has reah, kills anything (because deadtouch) and survives to do it again.<br />
<br />
Throat Slitter : A creature removal with legs that can beat, regerates with swarmyard and has the surprise effect.<br />
<br />
Skullsnatcher : The antigrave effect. Beats, regenerates and empty the opponent´s grave<br />
<br />
Beastmaster Ascension: The finisher. it can be activated in a single turn making your critters into monsters<br />
<br />
Garruk WildSpeaker: use swarmyard two times and an overrun in one card.<br />
<br />
Ichor Rats: the new infect mechainic is awesome. regenerates with swarmyard and puts poison.<br />
<br />
Crypt Rats: A cleaner of the table that combo with BroodHatch Nantuko. These rats can make direct damage, clean the table and put lot of dudes into play.<br />
<br />
Plague Stinger: the same as above but evasibe. incredible.<br />
<br />
I think the list now could be something like:<br />
<a href="http://deckbox.org/mtg/"></a><br />2 <a href="http://deckbox.org/mtg/Bayou">Bayou</a><br />4 <a href="http://deckbox.org/mtg/Swarmyard">Swarmyard</a><br />1 <a href="http://deckbox.org/mtg/pendelhaven">pendelhaven</a><br />1 <a href="http://deckbox.org/mtg/yavimaya´s Hollow">yavimaya´s Hollow</a><br />4 <a href="http://deckbox.org/mtg/Verdant catacombs">Verdant catacombs</a><br />5 <a href="http://deckbox.org/mtg/Swamp">Swamp</a><br />2 <a href="http://deckbox.org/mtg/Forest&quot; onclick=&quot;AutoCard('Forest'); return false;&quot; title=&quot;Forest&quot;&gt;Forest">Forest&quot; onclick=&quot;AutoCard('Forest'); return false;&quot; title=&quot;Forest&quot;&gt;Forest</a><br />2 <a href="http://deckbox.org/mtg/Urborg, tomb of Yawgmoths">Urborg, tomb of Yawgmoths</a><br /><a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Xantid Swarm">Xantid Swarm</a><br />4 <a href="http://deckbox.org/mtg/Aether vial">Aether vial</a><br />4 <a href="http://deckbox.org/mtg/BroodHatch Nantuko">BroodHatch Nantuko</a><br />4 <a href="http://deckbox.org/mtg/Deadly Recluse">Deadly Recluse</a><br />4 <a href="http://deckbox.org/mtg/Beastmaster Ascension">Beastmaster Ascension</a><br />4 <a href="http://deckbox.org/mtg/Ichor Rats">Ichor Rats</a><br />4 <a href="http://deckbox.org/mtg/Plague Stinger">Plague Stinger</a><br />4 <a href="http://deckbox.org/mtg/Crypt Rats">Crypt Rats</a><br />2 <a href="http://deckbox.org/mtg/Garruk WildSpeaker">Garruk WildSpeaker</a><br />3 <a href="http://deckbox.org/mtg/Skullsnatcher">Skullsnatcher</a><br />3 <a href="http://deckbox.org/mtg/throat Slitter">throat Slitter</a><br />2 <a href="http://deckbox.org/mtg/Crop Rotation">Crop Rotation</a><br /><a href="http://deckbox.org/mtg/"></a><br />
There are another interesting dudes like Chameleon Colossus that I think can fit in the deck but now this is the list I´m testing.<br />
<br />
With this cards I think you can do an interesting deck. What do you think??</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>zabuza</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18754-The-swarm-2-0</guid>
		</item>
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			<title><![CDATA[[DECK] Living Top]]></title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18752-%5BDECK%5D-Living-Top&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 10:34:55 GMT</pubDate>
			<description><![CDATA[*1.Introduction* 
 
	After Worldwake was realesed I instantly fell in love with a blue enchantment that seemed should have nice sinergy with Sensei&#8217;...]]></description>
			<content:encoded><![CDATA[<div><b>1.Introduction</b><br />
<br />
	After Worldwake was realesed I instantly fell in love with a blue enchantment that seemed should have nice sinergy with Sensei&#8217; s divining top, so I tell to myself why not trying to embed into a CB-Top Shell, this enchamentment was Quest for Ula&#8217; s Temple (for reference: <a href="http://www.magiccards.info/query?q=for+ula&#39;s+temple&amp;v=card&amp;s=cname" target="_blank">http://www.magiccards.info/query?q=f...v=card&amp;s=cname</a>), after testing some lists without any success (basicaly for being too slow and too inconsistant, with an awful mana curve), I decide it to leave it alone and keep playing my storm lists. Months later the GP Columbus happened and I found a decklist that attract me in some or other way, this list was the one Stephen Menendian played (for reference: <a href="http://www.starcitygames.com/magic/legacy/19857_So_Many_Insane_Plays_CounterTop_Emrakul_in_Legacy.html" target="_blank">http://www.starcitygames.com/magic/l...in_Legacy.html</a> , but remember is a Premium article), so I can definitely say that this list is heavily influenced and motivated by his.<br />
<br />
<b>2. Motivation</b><br />
<br />
	As I said before the motivation to make this list was seeing Menendian&#8217; s GP list, but then why not just copy it and avoid the effort? Well there are also some point that I strongly dislike from that list. First of all is the huge amount of dead cards that it is playing, specially those 4x Emrakul, Torn of Aeons, they are not only dead cards if you draw them without the Show and Tell but also they are n ultra weird 15 CC which hardly sinergyzes with the Counterbalance, also the Burning wish were very attracting but they seem too slow for the answers they want to fetch (board sweepers and the kind...). With all thisin mind , I satreted to work and this is the result<br />
<br />
<b>3.Decklist</b><br />
<br />
<b><u>&#8220;Living Top v1.1&quot;</u></b><br />
<br />
<i>Maindeck 60</i><br />
<br />
4x Tarmogoyf<br />
3x Trinket Mage<br />
<br />
4x Counterbalance<br />
<br />
4x Sensei&#8217; s Divining Top<br />
1x Engineered Explosives<br />
<br />
2x Jace, the Mind Sculptor<br />
<br />
4x Force of Will<br />
3x Daze<br />
4x Brainstorm<br />
3x Firespout<br />
<br />
3x Show and Tell<br />
4x Living Wish<br />
<br />
3x Volcanic Island<br />
3x Tropical Island<br />
2x Tundra<br />
3x Island<br />
1x Forest<br />
4x Misty Rainforest<br />
1x Flooded Strand<br />
1x Polluted Delta<br />
1x Scaldign Tarn<br />
1x Wooded Foothills<br />
1x Academy Ruins<br />
<br />
<i>Sideboard 15</i><br />
<br />
2x Krosan Grip<br />
2x Red Elemental Blast<br />
1x Pyroblast<br />
2x Tormod&#8217; s Crypt<br />
1x Pithing Needle<br />
1x Faerie Macabre<br />
1x Emrakul Torn of Aeons<br />
1x Peacemaker<br />
1x Llawan, Cephalid Empress<br />
1x Ethersworn Canonist<br />
1x Karakas<br />
1x Maze of Ith<br />
<br />
<b>4. Gameplan</b><br />
<br />
&#8220;Living Top&#8221; is but a control deck, so your main goal is to stablish a favorable board position to win the game, nevertheless you should have in mind that with a good curve there is the possibility to combo your opponent out by the beginning of the fourth turn (2nd turn living wish &#61664; Emrakul, 3rd turn Show &amp; Tell &#61664; Emrakul, 4th turn &#61664; swing for the win), but this is an  ideal situation that hardly happens. This means that you will normally try to set the CB-Top softlock, play some Tarmogoyf for early defense, swap table with Firespout and seal the deal with Jace, the mind sculptor, after that, if the game isn&#8217; tsteal won go for Emrakul and finish your opponent.<br />
<br />
<b>5. Card Choices</b><br />
<br />
There are some auto-includes, that really doesn&#8217; t need further explanation:<br />
<br />
-Counterbalance, Sensei`s divining top, Force of Will, Brainstorm, tarmogoyf.<br />
<br />
For the rest of the deck we have:<br />
<br />
-Trinket mage: this guy helps in many ways, first being a 3 CC is important for CC builds, since it helps dealing with those post board Krosan grips, he is also a 2/2 body that grants card advantage (helping you to set the softlock or fetching for engineered explosives or pithing needle).<br />
<br />
-Daze: I thought of counterspell, spell sanre and spell pierce too, but daze finally made the cut for being free and havinf the important role of keeping you alive in the early stage of the game and protecting the softlock, it can also be crucial for a third turn Show and Tell plan.<br />
<br />
-Jace, the Mind Sculptor: well he is card advantage, spot removal and win condition all in one, if you can land him on a wining position the game will be almost done, it has really good sinergy with CB-Top.<br />
<br />
-Firespout: one of the big reasons of the red splah. Firespout is huge at his role of protecting Jace and defeating huge tribal hordes, losing Trinket mage to it is not really relevant since when you need Firespout is in the matches where the Mage dies due to chump blocking.<br />
<br />
-Show and tell: I&#8217; m not really happy with this card, for being a dead card for the most part of the game, but being blue and 3CC make it worth for the meantime.<br />
<br />
-Living wish: Menendian&#8217; s list packed burning wish instead of this, but I feel living wish being superior in this build, not only for making a more decent mana curve but also because it grants  a good toolbox of creatures, and some lands,  that can be easily protected with Counterbalance and give you the advantage.<br />
<br />
-Engineered Explosives: I had hard time deciding wheter to keep it maindeck or changing it for the Pithing needle, but Engineered Explosives can most of times do what the needle does and it &#8216; s also more versatile in pre-board terms, it is also the reason why I&#8217; m playing the Academy Ruins. Remember that is your only maindeck proactive answer to AEther Vial.<br />
<br />
<b>6. The sideboard:</b><br />
<br />
First of all let&#8217;s analyze the Living Wish Targets:<br />
<br />
-Emrakul Torn of Aeons: a win condition, this is just what he is, he is the greatest in terms of sealing deals.<br />
<br />
-Faerie Macabre: very good weapon against reanimator and survival builds, it can also be useful against rock or landstill, and sometimes against storm (this is corner case just because you won&#8217;t have time to tutor for her, since canonist will be better target, and they normally won&#8217; t use the IGG plan against you)<br />
<br />
-Peacemaker: along with Counterbalance + Top this guy can give you enough turns to finish the game with jace, he is specially good agains Merfolks, and quite weak against goblins, though he will buy some turns until they can find an Incinerator.<br />
<br />
-Llawan, Cephalid Empress: the merfolk nightmare, once she hits the table the game is over (specially if the Vials are under control. She has other uses against Bant or faeries, but is not as good as is in the merfolk match up.<br />
<br />
-Ethersworn Canonist: the storm deck terror, in addition with CB+Top this match should be quite easy to handle. Though never understimate Storm decks power you have very few relevant cards in main deck for the first turns, and REB/Pyroblast is not that great agains them (specially bad against T.E.S.)<br />
<br />
-Karakas: it may be an extra land drop if needed, though this is not its main purppose. It helps with Iona and Emrakul, also if needed can keep Vendilion Clique Under control.<br />
<br />
-Maze of Ith: great against aggro control deck that play monsters.<br />
<br />
And the &quot;regular&quot; board:<br />
<br />
-Krosan Grip: all around tool, helps in mirror matches, against counterbalance, landstill, &#8230;<br />
<br />
-Red Elemental Blast / Pyroblast: extra countermagic if needed in the control match-up. They are also Spot removal against merfolks.<br />
<br />
-Tormod&#8217; s Crypt: it can be fetched with Trinket mage and recurred with academy ruins (this is why I chose it instead of Relic of Progenitus, it also doesn&#8217; t screw your Goyfs that much).<br />
<br />
-Pithing Needle: great against Aether Vial, Survival of the Fittest, Pernicious Deed, Wasteland, and opponent&#8217;s Planeswalkers.<br />
<br />
<b>7.Testing so far</b><br />
<br />
By now I&#8217; ve been only able to test it through Magic Workstation and the results were excellent, though I know it&#8217;s soon enough to take any conclusions, this is what happened:<br />
<br />
<u>Note:</u> Deck Type: Games Won; Games Lost.<br />
<br />
-Zoo: 2; 1.<br />
-U Tempo (faeries, canadian,&#8230;): 5; 2.<br />
-Storm builds (T.E.S., ANT): 2; 0.<br />
-Goblins: 5; 2.<br />
-Burn: 2; 0.<br />
-Surivval Madness: 3; 1.<br />
-Survival Rock: 2; 1.<br />
-Counterbalance: 3; 0.<br />
-Show and Tell: 1; 0.<br />
-Eva green: 1; 1.<br />
-New Horizons: 2; 1.<br />
-Merfolk: 2; 1.<br />
-Pikula: 2; 1.<br />
<br />
 Which makes a wining average of:  74.4186 %, so far.<br />
<br />
<br />
I&#8217;ll keep this updated while after more testings, and if you like it and try it, I&#8217; ll be glad to hear the reports.<br />
<br />
Greetings,<br />
<br />
Iñaki.-</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>egosum</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18752-%5BDECK%5D-Living-Top</guid>
		</item>
		<item>
			<title>4c time reversal control</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18747-4c-time-reversal-control&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 12:43:39 GMT</pubDate>
			<description><![CDATA[ok, since the day it came out, i've been in love with Time reversal. This card basically does what Timetwister does in Vintage: draws you 7 fresh...]]></description>
			<content:encoded><![CDATA[<div>ok, since the day it came out, i've been in love with Time reversal. This card basically does what Timetwister does in Vintage: draws you 7 fresh cards and might cause gigantic card loss for opponent.<br />
<br />
So, i thought that the only deck wich could abuse this card would be some sort of Cab-Jace variant, but with a bit more mana ramp to cast it very early in the game (turn 2-3 time reversal with empty hand is not so common but happened some times) that's why i put 4x grim monoliths and voltaic keys. This ramp can cause you to accidentally do 10 mana on turn 3-4, and so i decided to put an alt win con in the form of kozilek.<br />
Then, as CabJace shell suggests, i added some heavy control pieces like 4x Firespout (though Cab plays 3 i feel more confortable with full playset) and 4x engineered explosives. The format is really aggrocontrol-ish, so have sure answers against turn one vial, turn one lackey is a nice thing.<br />
<br />
new list, thanks for the inputs.<br />
<br />
<b><a href="http://deckstats.net/deck-273629-9829698a5f89fbb1c90400c1bec9f4bb-en.html" target="_blank">Deck: Untitled Deck</a> </b><br />
<br />
<i>//Lands</i><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Island" target="_blank">Island</a><br />
2x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Scalding+Tarn" target="_blank">Scalding Tarn</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Tundra" target="_blank">Tundra</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Flooded+Strand" target="_blank">Flooded Strand</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Maze+of+Ith" target="_blank">Maze of Ith</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Academy+Ruins" target="_blank">Academy Ruins</a><br />
2x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Volcanic+Island" target="_blank">Volcanic Island</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Tropical+Island" target="_blank">Tropical Island</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Mishra%27s+Factory" target="_blank">Mishra's Factory</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Ancient+Tomb" target="_blank">Ancient Tomb</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=The+Tabernacle+at+Pendrell+Vale" target="_blank">The Tabernacle at Pendrell Vale</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Tolaria+West" target="_blank">Tolaria West</a><br />
<br />
<i>//Creatures</i><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Inkwell+Leviathan" target="_blank">Inkwell Leviathan</a><br />
<br />
<i>//Spells</i><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Grim+Monolith" target="_blank">Grim Monolith</a><br />
2x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Voltaic+Key" target="_blank">Voltaic Key</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Engineered+Explosives" target="_blank">Engineered Explosives</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Time+Reversal" target="_blank">Time Reversal</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Mox+Diamond" target="_blank">Mox Diamond</a><br />
3x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Firespout" target="_blank">Firespout</a><br />
3x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Jace%2C+the+Mind+Sculptor" target="_blank">Jace, the Mind Sculptor</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Force+of+Will" target="_blank">Force of Will</a><br />
3x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Counterspell" target="_blank">Counterspell</a><br />
2x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Transmute+Artifact" target="_blank">Transmute Artifact</a><br />
<br />
<i>//Sideboard</i><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Krosan+Grip" target="_blank">Krosan Grip</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Relic+of+Progenitus" target="_blank">Relic of Progenitus</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Chalice+of+the+Void" target="_blank">Chalice of the Void</a><br />
3x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Spell+Pierce" target="_blank">Spell Pierce</a><br />
<br />
<b><a href="http://deckstats.net/deck-273629-9829698a5f89fbb1c90400c1bec9f4bb-en.html" target="_blank"><img src="http://i.hbtronix.de/chart_pie.png" border="0" alt="" /> Display Deck Statistics</a></b></div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>kiblast</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18747-4c-time-reversal-control</guid>
		</item>
		<item>
			<title>UGw Aggro Control</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18746-UGw-Aggro-Control&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 09:22:31 GMT</pubDate>
			<description>So I was looking at the easiest wins in legacy and thought I would put them together in one deck with the best counter magic, this is what I got. 
 
...</description>
			<content:encoded><![CDATA[<div>So I was looking at the easiest wins in legacy and thought I would put them together in one deck with the best counter magic, this is what I got.<br />
<br />
<br />
<br />
<b><a href="http://deckstats.net/deck-271735-4817a349526d0d4b6fbf2258c1c8cf2c-en.html" target="_blank">Deck: Ugw aggro control</a> </b><br />
<br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Natural+Order" target="_blank">Natural Order</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Tarmogoyf" target="_blank">Tarmogoyf</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Survival+of+the+Fittest" target="_blank">Survival of the Fittest</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Iona%2C+Shield+of+Emeria" target="_blank">Iona, Shield of Emeria</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Loyal+Retainers" target="_blank">Loyal Retainers</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Wonder" target="_blank">Wonder</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Progenitus" target="_blank">Progenitus</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Squee%2C+Goblin+Nabob" target="_blank">Squee, Goblin Nabob</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Brainstorm" target="_blank">Brainstorm</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Force+of+Will" target="_blank">Force of Will</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Daze" target="_blank">Daze</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Spell+Snare" target="_blank">Spell Snare</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Swords+to+Plowshares" target="_blank">Swords to Plowshares</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Misty+Rainforest" target="_blank">Misty Rainforest</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Tropical+Island" target="_blank">Tropical Island</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Forest" target="_blank">Forest</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Wasteland" target="_blank">Wasteland</a><br />
4x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Windswept+Heath" target="_blank">Windswept Heath</a><br />
2x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Savannah" target="_blank">Savannah</a><br />
1x <a href="http://www.mtg-forum.de/db/magiccard.php?lng=en&amp;card=Dryad+Arbor" target="_blank">Dryad Arbor</a><br />
<br />
<b><a href="http://deckstats.net/deck-271735-4817a349526d0d4b6fbf2258c1c8cf2c-en.html" target="_blank"><img src="http://i.hbtronix.de/chart_pie.png" border="0" alt="" /> Display Deck Statistics</a></b><br />
<br />
<br />
<br />
There are a couple things I wish I could have done, such as fit a vengevine win in in place of the iona win, and I would have liked to up the creature count with stone forged mystics+jittes.<br />
<br />
This can put a progenitus down on turn 4 quite regularly, and will usually do it's survival shenanigans around the same time should it chose to go that route.<br />
The back up plan is tarmogoyf, and the swords help. goyf also pitches to survival and sacs to natural order.<br />
The counterbalance match is decent with the natural orders in the main deck. And the deck laughs at grave yard hate which is something most survival lists have problems with.<br />
<br />
<br />
<br />
The deck is pretty consistent, although slightly lacking in the tempo department.<br />
<br />
<br />
Some things I would like to sort out are;<br />
What survival target to run.(emrakul/Iona/blazing archon)<br />
Should swords be main deck.<br />
Make the tempo strategy stronger.<br />
Up the creature count if possible.<br />
And any ideas you might have.</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>median</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18746-UGw-Aggro-Control</guid>
		</item>
		<item>
			<title>Elves (yet again) + Vengevine Survival + NOProg</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18745-Elves-%28yet-again%29-Vengevine-Survival-NOProg&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 05:07:31 GMT</pubDate>
			<description><![CDATA[*Current List:* 
 
// Lands -- 22     
    4 Wasteland 
    3 Gaea's Cradle 
    15 Forest  
 
// Survival Pwn -- 10  
    4 Vengevine 
    2 Basking...]]></description>
			<content:encoded><![CDATA[<div><b><font size="3">Current List:</font></b><br />
<br />
// Lands -- 22<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Wasteland">Wasteland</a><br />3 <a href="http://deckbox.org/mtg/Gaea's Cradle">Gaea's Cradle</a><br />15 <a href="http://deckbox.org/mtg/Forest">Forest</a> <br />
<br />
// Survival Pwn -- 10<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Vengevine">Vengevine</a><br />2 <a href="http://deckbox.org/mtg/Basking Rootwalla">Basking Rootwalla</a><br />4 <a href="http://deckbox.org/mtg/Survival of the Fittest">Survival of the Fittest</a><br />
<br />
// NOPwn -- 5<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Natural Order">Natural Order</a><br />1 <a href="http://deckbox.org/mtg/Progenitus">Progenitus</a><br />
<br />
// Elves -- 23<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Llanowar Elves">Llanowar Elves</a><br />4 <a href="http://deckbox.org/mtg/Fyndhorn Elves">Fyndhorn Elves</a><br />4 <a href="http://deckbox.org/mtg/Priest of Titania">Priest of Titania</a><br />4 <a href="http://deckbox.org/mtg/Elvish Archdruid">Elvish Archdruid</a><br />4 <a href="http://deckbox.org/mtg/Joraga Warcaller">Joraga Warcaller</a><br />3 <a href="http://deckbox.org/mtg/Viridian Zealot">Viridian Zealot</a><br />
<br />
// Sideboard <br />
SB:4 <a href="http://deckbox.org/mtg/Krosan Grip">Krosan Grip</a><br />
SB: 1 <a href="http://deckbox.org/mtg/Caller of the Claw">Caller of the Claw</a><br />
SB<a href="http://deckbox.org/mtg/: 1 Terastodon">: 1 Terastodon</a><br />
SB: 1 <a href="http://deckbox.org/mtg/Faerie Macabre">Faerie Macabre</a><br />
SB: 3 <a href="http://deckbox.org/mtg/Tormod's Crypt">Tormod's Crypt</a><br />
SB: 1 <a href="http://deckbox.org/mtg/Squee, Goblin Nabob">Squee, Goblin Nabob</a><br />
SB: 4 <a href="http://deckbox.org/mtg/Thorn of Amethyst">Thorn of Amethyst</a><br />
<br />
<br />
<br />
<b><font size="3">Original Post:</font></b><br />
<br />
// Lands -- 22<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Wasteland">Wasteland</a><br />3 <a href="http://deckbox.org/mtg/Gaea's Cradle">Gaea's Cradle</a><br />1 <a href="http://deckbox.org/mtg/Dryad Arbor">Dryad Arbor</a><br />7 <a href="http://deckbox.org/mtg/Forest">Forest</a><br />4 <a href="http://deckbox.org/mtg/Misty Rainforest">Misty Rainforest</a><br />3 <a href="http://deckbox.org/mtg/Windswept Heath">Windswept Heath</a> <br />
<br />
// Survival Pwn -- 10<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Vengevine">Vengevine</a><br />2 <a href="http://deckbox.org/mtg/Basking Rootwalla">Basking Rootwalla</a><br />4 <a href="http://deckbox.org/mtg/Survival of the Fittest">Survival of the Fittest</a><br />
<br />
// NOPwn -- 5<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Natural Order">Natural Order</a><br />1 <a href="http://deckbox.org/mtg/Progenitus">Progenitus</a><br />
<br />
// Elves -- 23<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Llanowar Elves">Llanowar Elves</a><br />4 <a href="http://deckbox.org/mtg/Fyndhorn Elves">Fyndhorn Elves</a><br />4 <a href="http://deckbox.org/mtg/Priest of Titania">Priest of Titania</a><br />4 <a href="http://deckbox.org/mtg/Elvish Archdruid">Elvish Archdruid</a><br />4 <a href="http://deckbox.org/mtg/Elvish Champion">Elvish Champion</a><br />3 <a href="http://deckbox.org/mtg/Viridian Zealot">Viridian Zealot</a><br />
<br />
// Sideboard <br />
SB:4 <a href="http://deckbox.org/mtg/Krosan Grip">Krosan Grip</a><br />
SB: 1 <a href="http://deckbox.org/mtg/Caller of the Claw">Caller of the Claw</a><br />
SB<a href="http://deckbox.org/mtg/: 1 Terastodon">: 1 Terastodon</a><br />
SB: 1 <a href="http://deckbox.org/mtg/Faerie Macabre">Faerie Macabre</a><br />
SB: 4 <a href="http://deckbox.org/mtg/Tormod's Crypt">Tormod's Crypt</a><br />
SB: 4 <a href="http://deckbox.org/mtg/Thorn of Amethyst">Thorn of Amethyst</a><br />
<br />
Elves produce green mana (news flash), and that makes them very effective at chain-surviving Vengevines or dropping NOProg early and consistently. The lord-aggro + hardcast Vengevine backup plan isn't terrible either. <br />
<br />
The land-count is high only because my testing pushed me to do so. I never thought an elf deck should play so many lands, but it has put up better results for me. ESG merits testing.<br />
<br />
<br />
<br />
<br />
peace,<br />
4eak</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>4eak</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18745-Elves-%28yet-again%29-Vengevine-Survival-NOProg</guid>
		</item>
		<item>
			<title><![CDATA[[SCD] Amulet of Vigor + 8post]]></title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18742-%5BSCD%5D-Amulet-of-Vigor-8post&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 23:10:10 GMT</pubDate>
			<description>8post (Vesuva+Cloudpost) saw a decent amount of play in extended and possibly legacy, but how do you think it would fare with Amulet of Vigor? Also...</description>
			<content:encoded><![CDATA[<div>8post (Vesuva+Cloudpost) saw a decent amount of play in extended and possibly legacy, but how do you think it would fare with Amulet of Vigor? Also combined with opponent tapdown like orb of dreams?<br />
<br />
I see some potential here.</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>perm</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18742-%5BSCD%5D-Amulet-of-Vigor-8post</guid>
		</item>
		<item>
			<title>WelderZoa</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18734-WelderZoa&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 00:25:37 GMT</pubDate>
			<description><![CDATA[When it comes to Legacy, innovation is a lot cheaper than netdecking.  
So here's the list I'll be playing as my first tourney-deck. I was hoping...]]></description>
			<content:encoded><![CDATA[<div>When it comes to Legacy, innovation is a lot cheaper than netdecking. <br />
So here's the list I'll be playing as my first tourney-deck. I was hoping that I could play it today in Amsterdam, but couldn't get a hold of all the cards needed. So unfortunately it'll remain an unproven list for now, though it's got a hawt MWS record.<br />
Anyone who wants to tinker and fiddle with it, be my guest. Probably won't see play soon otherwise. :cry:<br />
<br />
WelderZoa is a very fast aggro deck. It is highly vulnerable to 1-mana creature removal and Force of Will, yet out-aggro's every opponent that comes up short in that department. The deck is designed for quite a varied number of sick-ish plays. The realm of possibilities and opportunity-cost calculations this deck can get itself into are staggering. A turn 3 aggro-clock on the play is pretty common, a turn 2/3 Sundering Titan is easily arranged, or how about a turn 1 Trinket Mage with 1 colorless left? Goblin Welder and Esperzoa are the kingpins of the deck acting as selective Dark Confidants, for cheap or with a bigger Ass. If either one is unanswered, the deck spirales out of control so quickly, that piloting the deck becomes a logistical  nightmare, with way to many plays to make. I'm loving it, though don't say I didn't warn ya. You need cahuna's, proper math skills and a good dose of creativity to run this list. <br />
<br />
WELDERZOA <br />
Creatures 22 <a href="http://deckbox.org/mtg/"></a><br />4x <a href="http://deckbox.org/mtg/Goblin Welder">Goblin Welder</a><br />4x <a href="http://deckbox.org/mtg/Etherium Sculptor">Etherium Sculptor</a><br />4x <a href="http://deckbox.org/mtg/Trinket Mage">Trinket Mage</a><br />4x <a href="http://deckbox.org/mtg/Esperzoa">Esperzoa</a><br />4x <a href="http://deckbox.org/mtg/Master of Etherium">Master of Etherium</a><br />2x <a href="http://deckbox.org/mtg/Sundering Titan">Sundering Titan</a><br />
<br />
MageBox 5 <a href="http://deckbox.org/mtg/"></a><br />1x <a href="http://deckbox.org/mtg/Tormod's Crypt">Tormod's Crypt</a><br />1x <a href="http://deckbox.org/mtg/Pithing Needle">Pithing Needle</a><br />1x <a href="http://deckbox.org/mtg/Voltaic Key">Voltaic Key</a><br />1x <a href="http://deckbox.org/mtg/AEther Spellbomb">AEther Spellbomb</a><br />1x <a href="http://deckbox.org/mtg/Basilisk Collar">Basilisk Collar</a><br />
<br />
Mana Fixers 15<a href="http://deckbox.org/mtg/"></a><br />4x <a href="http://deckbox.org/mtg/Lotus Petal">Lotus Petal</a><br />4x <a href="http://deckbox.org/mtg/Grim Monolith">Grim Monolith</a><br />4x <a href="http://deckbox.org/mtg/Elsewhere Flask">Elsewhere Flask</a><br />3x <a href="http://deckbox.org/mtg/Prophetic Prism">Prophetic Prism</a><br />
<br />
Lands 18<a href="http://deckbox.org/mtg/"></a><br />4x <a href="http://deckbox.org/mtg/City of Traitors">City of Traitors</a><br />4x <a href="http://deckbox.org/mtg/Ancient Tomb">Ancient Tomb</a><br />4x <a href="http://deckbox.org/mtg/Seat of the Synod">Seat of the Synod</a><br />4x <a href="http://deckbox.org/mtg/Great Furnace">Great Furnace</a><br />2x <a href="http://deckbox.org/mtg/Island">Island</a><br />
<br />
Sideboard 15<a href="http://deckbox.org/mtg/"></a><br />4x <a href="http://deckbox.org/mtg/Shrapnel Blast">Shrapnel Blast</a><br />1x <a href="http://deckbox.org/mtg/Chalice of the Void">Chalice of the Void</a><br />1x <a href="http://deckbox.org/mtg/Engineered Explosives">Engineered Explosives</a><br />1x <a href="http://deckbox.org/mtg/Tormod's Crypt">Tormod's Crypt</a><br />1x <a href="http://deckbox.org/mtg/Relic of Progenitus">Relic of Progenitus</a><br />2x <a href="http://deckbox.org/mtg/Pithing Needle">Pithing Needle</a><br />1x <a href="http://deckbox.org/mtg/Sensei's Divining Top">Sensei's Divining Top</a><br />1x <a href="http://deckbox.org/mtg/Basilisk Collar">Basilisk Collar</a><br />1x <a href="http://deckbox.org/mtg/AEther Spellbomb">AEther Spellbomb</a><br />1x <a href="http://deckbox.org/mtg/Pyrite Spellbomb">Pyrite Spellbomb</a><br />1x <a href="http://deckbox.org/mtg/Brittle Effigy">Brittle Effigy</a><br />
<br />
I'll finish the primer tomorrow-ish...gotta go<br />
<br />
FoW should be in there, but not happening money-wise.<br />
Thrist for Knowledge proved to be decidingly underwhelming during testing. Maaaybe board material + pro RG Sphinx.<br />
Trinisphere in the board. Don't know yet, too much anti-synergy. I guess a few asswipes by belcher/storm might change my opinion. <br />
Fire/Ice seems cool.<br />
<br />
There's room in the board for a 3-off, so suggestions, particarly budget ones are very welcome.</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>MDB</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18734-WelderZoa</guid>
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			<title>Scapeshift, UGR</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18729-Scapeshift-UGR&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 05:47:58 GMT</pubDate>
			<description><![CDATA[So I was watching the coverage of PT Amsterdam, and they said [CARDS] Scapeshift [/CARDS} was the most played deck of the weekend. Of course, these...]]></description>
			<content:encoded><![CDATA[<div>So I was watching the coverage of PT Amsterdam, and they said [CARDS] Scapeshift [/CARDS} was the most played deck of the weekend. Of course, these decks aren't really that similar to the ones from last extended season, which Paulo Vitor Damo da Rosa piloted to a top 8 at GP Houston. I went and reread his tournament report and two things struck me.<br />
1) Scapeshift is a very powerful combo that really only needs one card<br />
2) The deck seems capable of beating creature based decks fairly easily<br />
<br />
When I first played Scapeshift I was struck by the fact that it can virtually ignore what the opponent does and just kill out of nowhere. The immediate decrying counter-argument is that there are numerous decks in legacy that can do this, all of which require fewer than seven lands in play to win the game. But again, there are some more things which occurred to me while rereading PV's report.<br />
1) Scapeshift is legitimately a one card combo. As opposed to Natural Order, which requires a creature in play, or Show and Tell, which requires a second card in hand, Scapeshift only needs to be cast to be effective (I understand that the seven lands are an important factor, but decks normally play out lands so this is less of a specific restriction)<br />
2) Scapeshift kills and is not commonly answered. I've seen plenty of Emrakul's get Edicted, and the same goes for Progenitus. While Valakut can be stifled, I have seen fewer stifles of late, and that only stops one of the triggers. <br />
3) The sideboard hate against a Valakut kill is narrow or not played. Cards like Runed Halo and Leyline of Sanctity, while answers, are uncommon cards and still easily answerable. <br />
4) Seven lands is doable. I didn't see this as a reasonable factor, until I read the Death Cloud thread and realized that given the vast cardpool of legacy, getting seven lands into play is no big deal.<br />
5) Firespout is really good right now. Look at the CounterTop lists from Columbus, it's a good reason to play red. <br />
and finally:<br />
6) If Jace, the Mind Sculptor breaks mirror matches, then playing acceleration to a get turn three Jace seems pretty good.<br />
<br />
so here is my first draft of a scapeshift deck for legacy, pretty much taking the Top 8 deck from GP Houston and subbing out cards.<br />
<br />
<a href="http://deckbox.org/mtg/"></a><br />4 <a href="http://deckbox.org/mtg/Sakura Tribe-Elder">Sakura Tribe-Elder</a><br />2 <a href="http://deckbox.org/mtg/Wood Elves">Wood Elves</a><br />4 <a href="http://deckbox.org/mtg/Force of Will">Force of Will</a><br />4 <a href="http://deckbox.org/mtg/Brainstrom">Brainstrom</a><br />3 <a href="http://deckbox.org/mtg/Spell Pierce">Spell Pierce</a><br />3 <a href="http://deckbox.org/mtg/Firespout">Firespout</a><br />3 <a href="http://deckbox.org/mtg/Jace, the Mind Sculptor">Jace, the Mind Sculptor</a><br />4 <a href="http://deckbox.org/mtg/Search for Tomorrow">Search for Tomorrow</a><br />4 <a href="http://deckbox.org/mtg/Ponder">Ponder</a><br />4 <a href="http://deckbox.org/mtg/Scapeshift">Scapeshift</a><br />1 <a href="http://deckbox.org/mtg/Counterspell">Counterspell</a><br />4 <a href="http://deckbox.org/mtg/Taiga">Taiga</a><br />4 <a href="http://deckbox.org/mtg/Volcanic Island">Volcanic Island</a><br />2 <a href="http://deckbox.org/mtg/Tropical Island">Tropical Island</a><br />3 <a href="http://deckbox.org/mtg/Forest">Forest</a><br />3 <a href="http://deckbox.org/mtg/Island">Island</a><br />1 <a href="http://deckbox.org/mtg/Mountain">Mountain</a><br />2 <a href="http://deckbox.org/mtg/Valakut, the Molten Pinnacle">Valakut, the Molten Pinnacle</a><br />4 <a href="http://deckbox.org/mtg/Misty Rainforest">Misty Rainforest</a><br />1 <a href="http://deckbox.org/mtg/Scalding Tarn">Scalding Tarn</a><br /><a href="http://deckbox.org/mtg/"></a><br />
<br />
The manabase especially could be worked out a lot better, but I think this deck really has potential to compete and could be really good. Or it's entirely terrible, as is often the case with abstract conjecture. So the question is, can this work?</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>woremak</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18729-Scapeshift-UGR</guid>
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			<title>Aggro Slivers</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18714-Aggro-Slivers&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 00:27:08 GMT</pubDate>
			<description>Performs very well in a casual environment, but would get completely decimated by any semi competitive deck. Yes, I know that meathooks is a far...</description>
			<content:encoded><![CDATA[<div>Performs very well in a casual environment, but would get completely decimated by any semi competitive deck. Yes, I know that meathooks is a far superior sliver deck, but if I wanted to play an aggro/control deck I'd run either Threshold or Imperial Painter. Slivers bring out my inner timmy.<br />
<br />
// Lands<br />
    1 [SH] Volrath's Stronghold<br />
    1 [5E] Mountain (1)<br />
    1 [OD] Forest (3)<br />
    1 [TSP] Swamp (4)<br />
    2 [ON] Wooded Foothills<br />
    2 [ZEN] Verdant Catacombs<br />
    2 [ON] Bloodstained Mire<br />
    4 [B] Badlands<br />
    4 [U] Bayou<br />
    4 [B] Taiga<br />
<br />
// Creatures<br />
    1 [SH] Sliver Queen<br />
    1 [FUT] Sliver Legion<br />
    1 [LE] Brood Sliver<br />
    2 [FUT] Homing Sliver<br />
    2 [LE] Toxin Sliver<br />
    2 [SH] Spined Sliver<br />
    2 [TSP] Bonesplitter Sliver<br />
    2 [TE] Heart Sliver<br />
    2 [LE] Hunter Sliver<br />
    2 [TSP] Mindlash Sliver<br />
    3 [TSP] Gemhide Sliver<br />
    4 [TE] Muscle Sliver<br />
    4 [TSP] Sedge Sliver<br />
<br />
// Spells<br />
    2 [UL] Rancor<br />
    4 [4E] Lightning Bolt<br />
    4 [DS] AEther Vial<br />
<br />
// Sideboard<br />
SB: 1 [UL] Defense of the Heart<br />
SB: 1 [PLC] Extirpate<br />
SB: 1 [SC] Sliver Overlord<br />
SB: 2 [CH] Tormod's Crypt<br />
SB: 2 [LE] Root Sliver<br />
SB: 2 [ON] Steely Resolve<br />
SB: 2 [PS] Hull Breach<br />
SB: 2 [TE] Choke<br />
SB: 2 [SOK] Pithing Needle<br />
<br />
<br />
<br />
Edit: Removed my mindlash slivers and spined slivers for 4x virulent slivers. Good call on that one, guys!</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>The Big Ragu</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18714-Aggro-Slivers</guid>
		</item>
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			<title><![CDATA[[Deck] Painter's Intuition]]></title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18705-%5BDeck%5D-Painter-s-Intuition&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 15:16:03 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
I've been reading The Source for a couple months now and I finally decided to post something. My roommate and I developed this version...]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
I've been reading The Source for a couple months now and I finally decided to post something. My roommate and I developed this version of <a href="http://deckbox.org/mtg/Painter's Servant">Painter's Servant</a> / <a href="http://deckbox.org/mtg/Grindstone">Grindstone</a> combo using <a href="http://deckbox.org/mtg/Goblin Welder">Goblin Welder</a> and <a href="http://deckbox.org/mtg/Intuition">Intuition</a>. Of course all comments and criticisms are welcome.<br />
<br />
Here is the list as of 9/1/10:<br />
<br />
<b>Main:</b><br />
<a href="http://deckbox.org/mtg/"></a><br />1x <a href="http://deckbox.org/mtg/Crucible of Worlds">Crucible of Worlds</a><br />1x <a href="http://deckbox.org/mtg/Engineered Explosives">Engineered Explosives</a><br />2x <a href="http://deckbox.org/mtg/Grindstone">Grindstone</a><br />4x <a href="http://deckbox.org/mtg/Lion's Eye Diamond">Lion's Eye Diamond</a><br />3x <a href="http://deckbox.org/mtg/Sensei's Divining Top">Sensei's Divining Top</a><br /><a href="http://deckbox.org/mtg/"></a><br />1x <a href="http://deckbox.org/mtg/Inkwell Leviathan">Inkwell Leviathan</a><br />4x <a href="http://deckbox.org/mtg/Painter's Servant">Painter's Servant</a><br />4x <a href="http://deckbox.org/mtg/Goblin Welder">Goblin Welder</a><br /><a href="http://deckbox.org/mtg/"></a><br />1x <a href="http://deckbox.org/mtg/Great Furnace">Great Furnace</a><br />1x <a href="http://deckbox.org/mtg/Seat of the Synod">Seat of the Synod</a><br />1x <a href="http://deckbox.org/mtg/Vault of Whispers">Vault of Whispers</a><br />1x <a href="http://deckbox.org/mtg/Island">Island</a><br />1x <a href="http://deckbox.org/mtg/Mountain">Mountain</a><br />4x <a href="http://deckbox.org/mtg/Ancient Tomb">Ancient Tomb</a><br />4x <a href="http://deckbox.org/mtg/City of Brass">City of Brass</a><br />4x <a href="http://deckbox.org/mtg/Gemstone Mine">Gemstone Mine</a><br /><a href="http://deckbox.org/mtg/"></a><br />4x <a href="http://deckbox.org/mtg/Intuition">Intuition</a><br />3x <a href="http://deckbox.org/mtg/Thirst for Knowledge">Thirst for Knowledge</a><br />4x <a href="http://deckbox.org/mtg/Dark Ritual">Dark Ritual</a><br />2x <a href="http://deckbox.org/mtg/Duress">Duress</a><br />4x <a href="http://deckbox.org/mtg/Ponder">Ponder</a><br />2x <a href="http://deckbox.org/mtg/Reanimate">Reanimate</a><br />4x <a href="http://deckbox.org/mtg/Thoughtseize">Thoughtseize</a><br /><a href="http://deckbox.org/mtg/"></a><br />
<br />
<b>Sideboard:</b>(Not Complete)<br />
<br />
<a href="http://deckbox.org/mtg/"></a><br />1x <a href="http://deckbox.org/mtg/Ethersworn Canonist">Ethersworn Canonist</a><br />1x <a href="http://deckbox.org/mtg/Sphinx of the Steel Wind">Sphinx of the Steel Wind</a><br />4x <a href="http://deckbox.org/mtg/Helm of Obedience">Helm of Obedience</a><br />4x <a href="http://deckbox.org/mtg/Leyline of the Void">Leyline of the Void</a><br /><a href="http://deckbox.org/mtg/"></a><br />
<br />
<i>To explain some choices:</i><br />
<br />
<a href="http://deckbox.org/mtg/Inkwell Leviathan">Inkwell Leviathan</a>: In my local meta there is quite a bit of Merfolk/Landstill/CounterTop so the Islandwalk and Shroud on this guy make him the ideal reanimate or weld target main board.<br />
<br />
<a href="http://deckbox.org/mtg/Helm of Obedience">Helm of Obedience</a>/<a href="http://deckbox.org/mtg/Leyline of the Void">Leyline of the Void</a> Combo in Sideboard: I haven't done extensive testing with this yet but if your opponent boards in graveyard hate to take care of the Welder combo game 2 and you board into HelmLine they may or may not have the right answer in hand. Still struggles with <a href="http://deckbox.org/mtg/Krosan Grip">Krosan Grip</a> as much as the main board does. This sideboarding strategy is definitely up for debate.<br />
<br />
<a href="http://deckbox.org/mtg/Sphinx of the Steel Wind">Sphinx of the Steel Wind</a>: Zoo.<br />
<br />
<a href="http://deckbox.org/mtg/Ethersworn Canonist">Ethersworn Canonist</a>: ANT/combo in general. Weld her out when I want to play stuff, weld her back in to lock them out.<br />
<br />
<i>Some challenges seen in test playing so far: </i><br />
<br />
Two of the cornerstones of the deck are <a href="http://deckbox.org/mtg/Painter's Servant">Painter's Servant</a> and <a href="http://deckbox.org/mtg/Goblin Welder">Goblin Welder</a>, both of which are incredibly susceptible to <a href="http://deckbox.org/mtg/Swords to Plowshares">Swords to Plowshares</a>. This card is very prevalent and difficult to play around but I still have an out in <a href="http://deckbox.org/mtg/Inkwell Leviathan">Inkwell Leviathan</a>.<br />
<br />
<a href="http://deckbox.org/mtg/Wasteland">Wasteland</a>: Ouch. The mana base isn't particularly fragile unless you keep a questionable hand (something that could go off turn 1 if unhindered by your opponent) and that falls through and you get wasted. On the topic of the mana base:<br />
<br />
Lands: Ouch again. If the game goes on more than 5 turns I've typically dealt myself 10+ damage with the lands and <a href="http://deckbox.org/mtg/Thoughtseize">Thoughtseize</a>. This is really dangerous if you don't find an <a href="http://deckbox.org/mtg/Intuition">Intuition</a> or another out to get the combo online. I'm also lacking in shuffle effects due to the lack of fetch lands (hence <a href="http://deckbox.org/mtg/Ponder">Ponder</a> over <a href="http://deckbox.org/mtg/Brainstorm">Brainstorm</a>). I like the aggressive ANT style mana base but this is definitely up to debate.<br />
<br />
<a href="http://deckbox.org/mtg/Counterbalance">Counterbalance</a>: This card is a huge challenge for a deck like this with so many 1 drops... Playing around it is difficult but far from impossible.<br />
<br />
<i>Test Playing Results:</i> (More detailed test playing reports to come)<br />
<ul><li>Merfolk - 50/50. Chumping their dudes with Painter and welding him back in saved me more than once. <a href="http://deckbox.org/mtg/Thoughtseize">Thoughtseize</a> and <a href="http://deckbox.org/mtg/Duress">Duress</a> are crucial here. <a href="http://deckbox.org/mtg/Inkwell Leviathan">Inkwell Leviathan</a> was put in specifically for this match up.</li>
<li>CounterTop - 70/30 (not in this deck's favor). This one is hard but if you can time everything right and get tricky with <a href="http://deckbox.org/mtg/Intuition">Intuition</a> and Welder you can get there.</li>
</ul><br />
Well that is all I have for now. Again, comments and criticisms welcome. I'd love to hear what you guys have to say, especially with some sideboarding strategies.</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>Deadpool</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18705-%5BDeck%5D-Painter-s-Intuition</guid>
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			<title>BGW discard aggro rock style deck.</title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18701-BGW-discard-aggro-rock-style-deck&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 23:18:31 GMT</pubDate>
			<description>This is a little number that I came up borrowing from extended decks now rotating out. I feel like with the rotation of Extended, Legacy will gain...</description>
			<content:encoded><![CDATA[<div>This is a little number that I came up borrowing from extended decks now rotating out. I feel like with the rotation of Extended, Legacy will gain some players. And indeed I have been seeing some more rock type of variations from the  extended format.<br />
<br />
This deck does well against combo and decent at control. I would say the biggest problem is Merfolk and other aggro creature decks so Enginered Plauge is recommended in the side. I was playing a landfall deck and I sided it naming insect to stop the Plated Geopede. I really like Serra Avenger with the equipment, vigilance + flying is perfect with Jitte. Early on use the discard. This deck has a good long term game, using Basilik Collar or Jitte can be key for this with the lifegain. With DC you can really spit the creatures out combined with Vial most everything is at 2. Of course this is also a weakness with EE getting dropped but between the discard creatures and your Knights I think the deck will do fine.<br />
<br />
-New Rock<br />
<br />
4 Mother of Runes<br />
4 Tidehollow Sculler<br />
4 Dark Confidant<br />
4 Tarmogoyf<br />
4 Knight of the Reliquary<br />
2 Qasali Pridemage<br />
1 Stoneforge Mystic<br />
<br />
2 Vindicate<br />
4 Inquisition of Kozilek<br />
4 AEther Vial<br />
4 STP<br />
1 Jitte<br />
1 Basilik Collar<br />
<br />
21 land<br />
1 Karakas<br />
1 Stirring Wildwood<br />
2 Wasteland<br />
1 Plains<br />
1 Forest<br />
1 Swamp<br />
4 Windwsept Heath<br />
4 Verdant Catacombs<br />
2 Savannah<br />
2 Bayou<br />
2 Scrubland<br />
<br />
side<br />
4 Engineered Plague<br />
4 Leyline of the Void<br />
2 Gaddock Teeg<br />
2 Krosan Grip<br />
2 Diabolic Edict<br />
1 Solitary Confinement<br />
<br />
<br />
<br />
-Old deck<br />
4 Mesmeric Fiend<br />
4 Tidehollow Sculler<br />
4 Dark Confidant<br />
4 Tarmogoyf<br />
4 Knight of the Reliquary<br />
3 Serra Avenger<br />
2 Qasali Pridemage<br />
1 Stoneforge Mystic<br />
<br />
4 AEther Vial<br />
4 STP<br />
1 SOFI<br />
1 Jitte<br />
1 Basilik Collar<br />
<br />
23 land<br />
4 Windwsept Heath<br />
4 Verdant Catacombs<br />
4 Wasteland<br />
3 Savannah<br />
2 Bayou<br />
2 Scrubland<br />
1 Plains<br />
1 Forest<br />
1 Swamp<br />
1 Karakas<br />
<br />
side<br />
<br />
4 Engineered Plague<br />
4 Leyline of the Void<br />
3 Gaddock Teeg<br />
2 Krosan Grip<br />
2 GateKeeper of Malakir</div>

 ]]></content:encoded>
			<category domain="http://www.mtgthesource.com/forums/forumdisplay.php?25-New-and-Developmental-Decks">New and Developmental Decks</category>
			<dc:creator>memnarch</dc:creator>
			<guid isPermaLink="true">http://www.mtgthesource.com/forums/showthread.php?18701-BGW-discard-aggro-rock-style-deck</guid>
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			<title><![CDATA[[Deck] Time of Cthulu, or how I learned to stop worrying and build UG Reanimator]]></title>
			<link>http://www.mtgthesource.com/forums/showthread.php?18694-%5BDeck%5D-Time-of-Cthulu-or-how-I-learned-to-stop-worrying-and-build-UG-Reanimator&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 16:21:51 GMT</pubDate>
			<description>Looking at how good reanimator was, and how good Show and Tell is, and at how the deck pretty much fell off the face of the earth after Mystical...</description>
			<content:encoded><![CDATA[<div>Looking at how good reanimator was, and how good Show and Tell is, and at how the deck pretty much fell off the face of the earth after Mystical Tutor got banned, I got bored and looked for ways to make it work again and found this:<br />
Time of Need 1G<br />
Sorcery<br />
Search your Library for a Legendary creature card and put it into your hand.<br />
<br />
This lets you use personal tutor to find both halves of the combo i.e. the creature and the card that puts the monster into play.<br />
<br />
List looks something like this:<br />
<br />
Preanimation Spells<br />
4x <a href="http://deckbox.org/mtg/Show and Tell">Show and Tell</a><br />2x <a href="http://deckbox.org/mtg/Natural Order">Natural Order</a><br />
<br />
Library Search<br />
4x <a href="http://deckbox.org/mtg/Personal Tutor">Personal Tutor</a><br />3x <a href="http://deckbox.org/mtg/Time of Need">Time of Need</a><br />1x <a href="http://deckbox.org/mtg/Living Wish">Living Wish</a><br />4x <a href="http://deckbox.org/mtg/Brainstorm">Brainstorm</a><br />
<br />
Alt Win Cons<br />
4x <a href="http://deckbox.org/mtg/Tarmogoyf">Tarmogoyf</a><br />1x <a href="http://deckbox.org/mtg/Vendilion Clique">Vendilion Clique</a><br />2x <a href="http://deckbox.org/mtg/Jace, the Mind Sculptor">Jace, the Mind Sculptor</a><br />
<br />
Tutor Targets<br />
1x <a href="http://deckbox.org/mtg/Life from the Loam">Life from the Loam</a><br />1x <a href="http://deckbox.org/mtg/Iona, Shield of Emeria">Iona, Shield of Emeria</a><br />1x <a href="http://deckbox.org/mtg/Progenitus">Progenitus</a><br />1x <a href="http://deckbox.org/mtg/Emrakul, the Aeons Torn">Emrakul, the Aeons Torn</a><br />
<br />
Acceleration<br />
4x <a href="http://deckbox.org/mtg/Noble Hierarch">Noble Hierarch</a><br />3x <a href="http://deckbox.org/mtg/Wall of Roots">Wall of Roots</a><br />
<br />
Protection<br />
4x <a href="http://deckbox.org/mtg/Force of Will">Force of Will</a><br />4x <a href="http://deckbox.org/mtg/Daze">Daze</a><br />
<br />
Lands<br />
1x <a href="http://deckbox.org/mtg/Dryad Arbor">Dryad Arbor</a><br />3x <a href="http://deckbox.org/mtg/Wasteland">Wasteland</a><br />4x <a href="http://deckbox.org/mtg/Misty Rainforest">Misty Rainforest</a><br />1x <a href="http://deckbox.org/mtg/Verdant Catacombs">Verdant Catacombs</a><br />1x <a href="http://deckbox.org/mtg/Windswept Heath">Windswept Heath</a><br />4x <a href="http://deckbox.org/mtg/Tropical Island">Tropical Island</a><br />1x <a href="http://deckbox.org/mtg/Tundra">Tundra</a><br />1x <a href="http://deckbox.org/mtg/Savannah">Savannah</a><br />1x <a href="http://deckbox.org/mtg/Island">Island</a><br />1x <a href="http://deckbox.org/mtg/Forest">Forest</a><br />
<br />
Sideboard<br />
4x <a href="http://deckbox.org/mtg/Rhox War Monk">Rhox War Monk</a><br />1x <a href="http://deckbox.org/mtg/Llawan, Cephalid Empress">Llawan, Cephalid Empress</a><br />1x <a href="http://deckbox.org/mtg/Venser, Shaper Savant">Venser, Shaper Savant</a><br />1x <a href="http://deckbox.org/mtg/Morningtide">Morningtide</a><br />1x <a href="http://deckbox.org/mtg/Bojuka Bog">Bojuka Bog</a><br />3x <a href="http://deckbox.org/mtg/Krosan Grip">Krosan Grip</a><br />4x <a href="http://deckbox.org/mtg/Leyline of Sanctity">Leyline of Sanctity</a><br />
<br />
The plan vs. aggro is to bring War Monks in for Force of Will and just try to hold off the ground assault with goyfs, walls, and monks while your big monster wins through.  This version of the list is 62 cards, so some stuff needs to go, but I think it's getting closer.  Big props to Sam for the &quot;preanimation&quot; name and some solid deck suggestions.  I have no idea what the final living wish/time of need split count should be, or if the deck should run both.  This is still immensely a work in progress.  Thanks to all for all suggestions so far.  Keep 'em coming.</div>

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			<dc:creator>morgan_coke</dc:creator>
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