Originally Posted by
TonyRo
I find Trinket Mage to be one of the best cards in the deck - I started with 2, then upped it to 3, then upped it to the full playset, and have never looked back. I think for me, it's so good because Pithing Needle and EE so good. Especially Needle - there are just so many incredible targets in all of the best decks - DRS, Liliana, and the man-lands in Jund, Karn, O-Stone and Eye of Ugin in Tron, and Cranial Plating, Arcbound Ravager, Steel Overseer, and the manlands in Affinity. I have seen very few lists with 2 Needles, but I find them to be one of the best bullets in the deck, and vital to it's strategies. For instance, the hard-lock against Tron is Needle on Karn, Needle on O-Stone, and Ensnaring Bridge. Game 1, they have zero cards in the deck that beat this. Without the second Needle, one of their 4 copies of O-Stone will kill you eventually.
I haven't been super excited about Chalice - I find that it's more of a bonus than a core piece of the strategy. Back when UWR Delver and the various Burn decks were more popular (their curve is really low, mostly 1's and 2's), this card was close to an auto-win. Nowadays, most of the good decks like Jund and Birthing Pod are more midrangey and have a wider curve, making the card less effective, especially when Chalice on 2 doesn't stop Abrupt Decay. Back when Kenny Oberg Top 8'd PT Berlin with a similar list, Elves was very popular, and a Chalice on 1 was basically an auto-win. I've been thinking about moving my only copy to the SB, but I'm not sure what I'd replace it with, so I've kept it in.
As far as Scapeshift goes (someone mentioned something about SB for it earlier I think), Blood Moon is obviously good against them, but I find the matchup to be one of the decks worst overall. I think you also bring in the Torpor Orb to stop Titan activations, and I also have a Witchbane Orb in the SB for this reason as well. Even then, the matchup seems very bad, and I wonder if it's not better to just get rid of the Orb and concede that the matchup is just very bad! I've been working on my list for a long time (before Jund was the boogeyman, even), and it's shockingly similar to (nameless ones)'s. Here it is for reference:
Land (24)
4 Scalding Tarn
4 Misty Rainforest
3 Steam Vents
1 Hallowed Fountain
8 Island
1 Darksteel Citadel
1 Ghost Quarter
1 Miren, the Moaning Well
1 Academy Ruins
Creatures (6)
4 Trinket Mage
2 Spellskite
Planeswalkers (3)
3 Tezzeret the Seeker
Other (27)
4 Galvanic Blast
4 Thirst for Knowledge
3 Spell Snare
2 Izzet Charm (One of these used to be a Cryptic Command, but I no longer really love that card in the deck)
1 Mox Opal
1 Grafdigger's Cage
2 Pithing Needle
1 Relic of Progenitus
1 Pyrite Spellbomb
2 Ensnaring Bridge
2 Vedalken Shackles
1 Crucible of Worlds
1 Chalice of the Void
2 Engineered Explosives
Sideboard (15)
4 Blood Moon
3 Pyroclasm
1 Defense Grid
1 Counterflux
1 Torpor Orb
1 Threads of Disloyalty
1 Elixir of Immortality
1 Batterskull
1 Wear//Tear
1 Witchbane Orb
I might try -1 Chalice of the Void (perhaps moving it to the SB) +1 Expedition Map. I have liked that card quite a bit, but had trouble finding room for it. In the SB, I'd like another card for Jund, but I'm not sure what's best. Right now I'm bringing in all of the Blood Moons, Threads, and Batterskull. Maybe that's actually enough...