Re: Obligatory shitty card creation thread
A few green cards:
Academy Ecologist G
Creature - Elf Wizard
Whenever the effect of a spell or ability an opponent controls causes that player to shuffle his or her library, you may draw a card.
0/2
Appeal to Nature G
Sorcery
Proliferate X times, where X is the number of nonbasic lands target opponent controls.
Archdruid of Boseiju GG
Creature - Snake Shaman
Archdruid of Boseiju enters the battlefield tapped.
T: Add C. If that mana is spent on a spell, that spell can’t be countered by spells or abilities.
0/4
Bestial Spirit Guide 3G
Creature - Beast Spirit
Discard Bestial Spirit Guide: Add G. Spend this mana only to cast creature spells.
Dredge 2
3/3
Canopy Stride G
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If it’s a creature card with converted mana cost equal to or less than the number of basic forests you control, put it onto the battlefield under your control.
Conspiracy of Leaves G
Instant
If an opponent cast a blue spell this turn and it’s your turn, draw a card.
Storm
Elven Decorator G
Creature - Elf Advisor
T: Put a fair counter on target land you control.
Whenever a land you control with a fair counter on it is tapped for mana, add G.
1/1
Gaea's Prayer G
Instant
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Then put one of the other cards on top and the rest on the bottom of your library in any order.
The next creature card you cast this turn can be cast as though it had flash.
Mists of Dawn 2GG
World Enchantment
If a player would draw a card, each other player draws a card instead.
Nature's Fate G
Sorcery
Scry X-1, where X is the number of permanents you control with a mana ability.
Draw a card.
Protectionist's Drive G
Enchantment
Spells with converted mana cost 1 or less cost 1 more to cast.
Activated abilities of permanents with converted mana cost 1 or less cost 1 more to activate unless they’re mana abilities.
Sudden Boa 1GG
Creature - Snake
Flash
Split second
Islandwalk, swampwalk
G: Regenerate Sudden Boa.
2/1
Verdant Outskirts GGG
Enchantment
Whenever a player casts a spell, that player sacrifices a nonbasic land.
Re: Obligatory shitty card creation thread
Fellfield
Snow Land - Island Mountain
Fellfield Enters the battlefield tapped unless you control another snow permanent.
Add U or W to your mana pool
Etcetera.
Re: Obligatory shitty card creation thread
With bo1 being an actual thing now cards likes these become a possibility:
To compensate the die roll:
Reverse Octahedron 2
Artifact
T: add 1
If u have 8 cards in hand, reverse Octahedron cost 0
Library of Tolaria
Legendary Land
When It etb, draw 1 if u have 7 cards in hand
T: add 1
To make sb matter in bo1
Marketplace
Land
EtB tapped
T: add 1
T, sac: Exchange a card in your hand with a card in your sb
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Strawberry Dwarf
Some ideas:
Gemstone Crypt
Land
When ~GC enters the battlefield, pay X life. ~GC enters the battlefield with X mining counters on it. If there are no mining counters on ~GC, sacrifice it.
Tap: Add :1: to your mana pool.
Tap, Remove a mining counter from ~GC: Add one mana of any color to your mana pool.
Brass Mox
Artifact
:0:
~BM enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1 life. If you do, untap ~BM.
Tap: Add one mana of any color to your mana pool.
Magus of the Oath
Creature – Elf Wizard Druid
:g::g:
1/2
Tap, Sacrifice ~MotO: Reveal cards from the top of your library until you reveal a mono-green creature card with power 5 or more. Put that card onto the battlefield and all other cards revealed this way on the bottom of your library in any order.
Magus of the Balance
Creature – Human Wizard
:1::w::w:
2/2
During your upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards, sacrifice creatures and remove counters from all planeswalkers the same way.
Magus of the Force
Creature – Merfolk Wizard
:2::u::u:
1/4
Channel – Return basic Island on top of your library, Discard ~MotF: Counter target nonmana ability or nonpermanent spell.
Is it just a coincidence, or do they read posts here?
http://gatherer.wizards.com/Pages/Ca...verseid=450606
Re: Obligatory shitty card creation thread
Finally managed to design a wasteland variant that would work for modern tempo:
Unstable glaciers
Snow Land
T: add 1
Snow, sac, T: return target non basic lands on the top of it's owner's library.
Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Finally managed to design a wasteland variant that would work for modern tempo:
Unstable glaciers
Snow Land
T: add 1
Snow, sac, T: return target non basic lands on the top of it's owner's library.
Prob a tad weak but solve the biggest gripes with wasteland wizard has: It doesn't lock out opponents from mana, it merely slow their deployment, it hates on fetches incidentally, and it promote mono color by having a snow mana requirement. I feel gobbos or smth could be viable again in modern with this waste variant. Same for DnT and shit. Slow wastes variants don't work for those kind of decks.
So if I have a recursion effect it's a soft lock?
Re: Obligatory shitty card creation thread
Ranger-Captain of Eos 2.0
add trigger: search deck for Bridge from Below and put in graveyard.
flavor text: "Because everyone I recruited died to Wrenn"
Re: Obligatory shitty card creation thread
Since Wizards seems to like the general idea of quasi-remakes of Reserve List cards lately, how terrible or busted would the following be?
Survival of the Unfit
:1::g:
Enchantment
:g:, Discard a Creature card: Search your library for a creature card with converted mana cost equal to the discarded card's converted mana cost, reveal that card, and put it into your hand. Then shuffle your library.
If that really sucks, it could be changed to "equal to or less than" which then enables some Vengevine shenanigans, but less than actual Survival. Even so, that must be busted, so "equal to" might be the "only" way to go.
Re: Obligatory shitty card creation thread
Some stuff bouncing around my head:
Circle of Exclusion
:w::b:
Enchantment
When ~ enters the battlefield, exile target non-land permanent other than ~ for as long as you control ~.
Get. Out.
Ghostimage
:u::b:
Creature, spirit illusion
You may have Ghostimage enter the battlefield as a copy of any creature on the battlefield or in a graveyard. It gains "When this becomes the target of a spell or ability exile it and counter any spells or abilities it is the source of"
0/0
To overcome the past you must first face it
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
H
Survival of the Unfit
:1::g:
Enchantment
:g:,Target player orders a taxi to go to McDonald's.
Re: Obligatory shitty card creation thread
Riftstone Portal fetchland that punishes snow mana bases
Melting Permafrost
Land
{T}: Sacrifice Melting Permafrost to search your deck for a non snow-covered basic island or and put it into play. Then shuffle your library.
As long as Melting Permafrost is in your graveyard, all non snow-covered basic islands have "{T}: Add {W}. Island deals 2 damage to you."
Re: Obligatory shitty card creation thread
What do you think about Licids?
Rancor Licid :g:
1/1
:g:, tap: Rancor Licid becomes a creature aura that reads "Enchanted creature gets +2/+0 and gains trample". You may pay :1: to end this effect. Whenever Rancor Licid dies, if it is an aura, return it to its owner's hand instead.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
bruizar
Riftstone Portal fetchland that punishes snow mana bases
...
Global Warming - 1W
Enchantment
If a snow permanent would add mana to a player's mana pool, instead that player sacrifices it. If they do, they may search their library for a nonsnow basic Island and put it into play Exerted.
If an opponent is Red, he or she may pretend this card doesn't exist.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
FTW
Global Warming - 1R
Enchantment
If a snow land would be tapped for mana, its controller sacrifices it. He or she may search his or her library for a nonsnow basic land of the same type and put it into play Exerted.
Love the design, merely simplified it. Moons belong to red, exert is in both white and red.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
bruizar
Love the design, merely simplified it. Moons belong to red, exert is in both white and red.
"Snow permanent" was intentional. It punishes Astrolabe.
Searching for an Island was for flavor (snow melting), but a nonsnow basic land of the same type seems more balanced for gameplay.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
FTW
"Snow permanent" was intentional. It punishes Astrolabe.
Searching for an Island was for flavor (snow melting), but a nonsnow basic land of the same type seems more balanced for gameplay.
I get that, my version is also not perfect yet. With your version it would mean both Arcum's Astrolabe and Boreal Druid would sac to fetch a basic land. With my wording, Scrying Sheets would get stripped if used to tap for mana with nothing to fetch for it.
Making it red is great because red is the color of fire and thus of melting.
Anyone else got a take on this card?
Re: Obligatory shitty card creation thread
Corona
BB
Rare
Sorcery
Search target players library for 2 cards in his or her library and exile them. Your opponent reveals his or her hand. Each card with the same name as the exiled cards that are in hand or on the battlefield are also exiled.
Don't worry. It's just a flu...
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
bruizar
Corona
BB
Rare
Sorcery
Search target players library for 2 cards in his or her library and exile them. Your opponent reveals his or her hand. Each card with the same name as the exiled cards that are in hand or on the battlefield are also exiled.
Don't worry. It's just a flu...
Only slightly OP if you find 2 lands...
BX search opponent's library for a non-land card with CMC less than or equal to X might be OK.
Re: Obligatory shitty card creation thread
A single card.
That you name.