Re: [Primer/Deck] U/G Infect
Re: [Primer/Deck] U/G Infect
// Deck: Infect (60)
// Lands
1 Forest
4 Inkmoth Nexus
1 Pendelhaven
1 Savannah
3 Tropical Island
4 Verdant Catacombs
1 Wasteland
4 Wooded Foothills
// Creatures
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
// Instants
2 Berserk
4 Brainstorm
2 Crop Rotation
3 Daze
1 Dig Through Time
3 Force of Will
4 Invigorate
2 Spell Pierce
4 Vines of Vastwood
// Sorceries
3 Gitaxian Probe
1 Ponder
// Sideboard
SB: 1 Force of Will
SB: 1 Karakas
SB: 2 Krosan Grip
SB: 1 Nature's Claim
SB: 2 Necropede
SB: 1 Piracy Charm
SB: 2 Rest in Peace
SB: 2 Submerge
SB: 2 Swords to Plowshares
SB: 1 Sylvan Library
This is what I've been playing lately. I think crop rotation is too powerful to not be playing. Treasure cruise is powerful but the deck wants certain pieces, not card count. The dig through time in my list usually allows me to win the game that turn. You can also cast it mid combat after your pump spells have been countered (if you didn't have enough to delve with them on the stack) to find more. I've aggressively filled my yard with crop rotation finding a fetch and fetching. Sometimes I just use it as a test spell when I have the win in hand. Overall, I've been very pleased with the one of Dig Through Time but I would be hesitant to play more
Re: [Primer/Deck] U/G Infect
I find the UU for Dig Through Time is a bit prohibitive in a deck with 5 colorless lands, a Forest and a Pendelhaven.
Treasure Cruise isn't just about card count, often times its about rebuilding resources. This deck doesn't need specific cards to win. We're content to grind it out and typically lose when we run out of resources. It's also much easier to play multiple Cruises in a game, because of the additional card count. Treasure Cruise feels a lot like Sylvan Library; it's tough to lose once it resolves.
Also, Crop Rotation is quite good with the delve cards.
I'm running 4 Treasure Cruise and it's stupid.
Re: [Primer/Deck] U/G Infect
The double UU is why I only run a singleton. The only cards I could cut for cruise would be the countermagic and I'd rather keep it to fight combo decks seeing as infect is strong against the midrange decks and doesn't need to try to out card them
Re: [Primer/Deck] U/G Infect
I haven't tried the Cruises yet, but I'm planning on testing them. Hardest thing to do is choosing which spells to cut. I guess I can cut a probe, but what else? Testing will (hopefully) give me the answers.
Re: [Primer/Deck] U/G Infect
Today I've tried in a local tournament (27 people) to cut green sun zenith and dryad for treasure cruise and seems good
Re: [Primer/Deck] U/G Infect
http://sales.starcitygames.com//deck...p?DeckID=74778
Both the Elves decks in tonight's top 8 play 1 Melira out of the board. Don't let those Glimpe for 2's resolve, guys.
Re: [Primer/Deck] U/G Infect
Ive been trying this list:
12 creatures
19 lands
10 pump
4 bs
4 ponder
4 probe
3 TREASURE CRUISe
Re: [Primer/Deck] U/G Infect
I wouldn't play this deck without the permission but that's just me
Re: [Primer/Deck] U/G Infect
With everyone else jumping on board the Delve-cestral Recall bus, is the white splash version better now because it has Rest In Peace? Blanking your opponents goyfs and Treasure Cruise's seems pretty good. That's a potential 4-8 cards in their deck that now do nothing.
Re: [Primer/Deck] U/G Infect
Quote:
Originally Posted by
Specksynder
With everyone else jumping on board the Delve-cestral Recall bus, is the white splash version better now because it has Rest In Peace? Blanking your opponents goyfs and Treasure Cruise's seems pretty good. That's a potential 4-8 cards in their deck that now do nothing.
That was my logic for starting off with the white splash. The Atlanta open in late November will be my first tournament with the deck
Re: [Primer/Deck] U/G Infect
before khans i was running maindeck 3 needles, and giving me success over a meta filled with sfms/jittes/wastelands
last week where i top 8ed, i tested 1 cruise main and i think i wanted more..
last sunday when i 4-0ed a small tourney, 2 cruises was the difference... gave me my much needed boosts mid game. TC is just very good here! especially with crop rots coz it fills our GY early..
that's why i cut number of probes over croprots, giving us an EOT inkmoth or tapping a pendel and searching for another pendel vs forked bolts or zealous is insanely good!
my list:
19 lands (1forest/8fetches/2pendels/4trops/4inkmoths)
12 crits (4nobles/4blighteds/4glisteners)
29 spells (4 each of fows/vines/invigorates/bstorms....2 probes/2tc/2croprots/2berserks/2needles...3dazes
the only matchup i worry bout are decks with grims/jittes/reanimators...i added another copy of berserk for my unfair matchup, coz im confident i can go faster vs them.
maindeck needle was a bonus too vs SnTs, and probing then needling fetches are a bonus too! i will look for another spot to include back the 3rd copy.
helpers:
2 beb/2pierces/2necropedes/2surgicals/2tormods/1naturalize/1claim/2grips/1berserk
didnt carry any creature hate, and my artifact hate are variables so i have lots of outs vs a resolved chalice 1.
Re: [Primer/Deck] U/G Infect
I'm reading the recent Tom Ross SCG article where he goes into side boarding. It is super helpful but I'm having trouble with the one aspect he doesn't cover, what to take out. Anyone have some insight there? Especially with the white splash list. I am for sure not playing my SB optimally right now.
Re: [Primer/Deck] U/G Infect
Hello, I'm new with UG infect. Yesterday I played this deck for the first time at tournament, went 3:1, beat ur delver, bug delver, ant and loose to dark maverick due to budget, greed and misplay.
decklist:
19 lands
---------
2x pendell
8x fetch
4x trop
1x forest
4x inkmoth
12 creatures
------------
4x agent
4x noble
4x glistener
29 noncreature spells
--------------------
1x pierce
4x fow
3x daze
2x crop rot
3x ponder
4x brainstorm
2x gitaxian probe
2x become immense (will be berserk)
4x invigorate
4x vines of vastwood
sb:
3x pierce
3x needle
1x wasteland
1x bojuka bog
2x surgical
1x krosan grip
2x natures claim
2x submerge
Immense won me one game where berserk would not, but also loose one game to resolved teeg with immense in hand, card is not bad, but I would prefer 2x berserk for more explosive hands and would like to play some treasure cruises too. Still not sure about treasure cruise in this deck, read this: http://www.reddit.com/r/MTGLegacy/co...easure_cruise/
"[–]Youtube_Money
I won an IQ last weekend playing UG Infect with 3 Treasure Cruise main and the fourth in the sideboard.
Long story short, the card is NOT GOOD in Infect. I cast it one time in 6 played rounds, and it was Force'd. I also pitched it to Force once. I essentially boarded them out every game I could and replaced them with the cheap interactive spells I had cut for them.
I still think Treasure Cruise is the most important card to hit the format since DRS and Decay. It seems excellent in many flavors of Delver and Stoneblade. I'm still very high on the card, though I most likely won't play it in Infect ever again.
[–]notaprisonerTeeg is my homeboy
I still think Treasure Cruise is the most important card to hit the format since DRS and Decay. It seems excellent in many flavors of Delver and Stoneblade. I'm still very high on the card, though I most likely won't play it in Infect ever again.
I agree with this. However, while a stoneblade deck with it would be good, there's little reason to bother with the slower SFM plan when you can just play Delver and bash.
[–]UnconfidenceEsper Control - U/G Infect
Yeah, I would definitely not put it into my U/G Infect deck. It's just far too slow."
Re: [Primer/Deck] U/G Infect
I was a fan of Dig Through Time as a one of until recently. I was running a dig, 3 probes, and a ponder. I decided to cut the dig and a probe for 2 more ponders and it's been great
Re: [Primer/Deck] U/G Infect
I am trying out three Treasure Cruise in the deck and it's been mostly positive. On one hand if we're setting up for the fast kill it doesn't do too much and this deck doesn't fill the graveyard very quickly if things are going well. It has definitely saved me a few times in the grindier games, though. Also a lot of the time in the grindy games where they manage to kill a few of our guys I end up with a lot of lands and can Cruise without delving the full seven. Maybe two is the right number but I really can't imagine that zero of Cruise/Dig is correct.
As far as Cruise vs. Dig goes I'm going to going to replace two of the cruises with Dig Through Time and see how it feels. Whiffing on Cruise when looking for a pump spell is pretty bad.
Here is my current list. I have kept the Crop Rotation package for flexibility and because it helps to fill the graveyard quickly. I am interested in trying the white splash but I don't think I'd bring the Rest in Peace in vs. non-BUG tempo decks. I think we should be trying to outrace and out-maneuver UR Delver instead of turning off their Cruises. They still have plenty of cantrips, removal and speed if we manage to blank those four cards.
* 19 lands
1 - Forest
3 - Tropical Island
9 - Green Fetches
4- Inkmoth Nexus
2 - Pendelhaven
* 12 creatures
4 - Glistener Elf
4 - Blighted Agent
4 - Noble Hierarch
* 29 spells
3 - Gitaxian Probe
1 - Ponder
4 - Brainstorm
3 - Treasure Cruise
3 - Daze
2 - Force of Will
1 - Spell Pierce
2 - Crop Rotation
4 - Invigorate
4 - Vines of Vastwood
2 - Berserk
* sideboard
1 - Bojuka Bog
1 - Wasteland
1 - Blue Elemental Blast
1 - Flusterstorm
1 - Piracy Charm
1 - Spell Pierce
1 - Nature's Claim
1 - Null Rod
1 - Submerge
2 - Krosan Grip
2 - Necropede
2 - Force of Will
I would love to get more permission in the maindeck but I'm not sure what to cut. Daze is great but even another Force might be nice to have in the main.
Re: [Primer/Deck] U/G Infect
last sat where i run 3 TC main, 11 games total and all it did significantly was to be fow pitched...
with the rise of urcruise (forked bolts) and meta will pack hate vs 1 toughness hordes.. uginfect will definitely be affected.
the game plan is to go off early, by the time we Tcruise, the game state should already have a clear view if we'll win or lose.
decided to cut number of cruises for more relevant spells i can execute early on..
(i'll test this list further this weekend before the major tourney on Nov16)
crits (12)
4 each = nobles, blighteds, glisteners
lands (19) i like the 9 fetch/3 trops posted ^, and i will try that
4 inkmoths/4trops/1 forest/ 2 pendels (mvp vs forked bolts, zealous, toxic) 8 fetches
spells (29)
4 fows
4 dazes (loaded counters for more crit protection/connect early with invi/berserk/defense vs opposing combo decks
4 bstorms
1 treasure cruise
1 ponder
2 probes
2 crop rots (my favorite card in this deck!)
4 invigorates
4 vines
2 berserks
1 groundswell (was the 3rd berserk, but sometimes i really like that addtional pump, especially crit toughness pump)
SB
2 kgrips
1 naturalize (i dont carry claim, as it has no app vs cbtop/chalices for 1...might switch this to a 3rd grip
2 surgicals
1 tormods
1 relic progenitus
1 mizzium skin
2 bebs
1 pithing needle
1 necropede
1 sylvan lib
2 pierces
Re: [Primer/Deck] U/G Infect
Hi,
I'm fairly new to Legacy, but I'm going to put up my sideboarding list for this deck. I use Brad Nelson's deck, found here: http://magic.wizards.com/en/articles...ect-2014-09-19
Any help/advice/insight would be great.
My biggest questions with sideboarding are a) when to side out Force of Will. Should I always be leaving in some number? b) Am I siding out Crop Rotation too much?
After getting recommendations, maybe we can fix this list and post it? Also, does anyone know Brad Nelson and want to direct him here? That would be amazing!
UR Delver
+1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
+1 Spellskite
+2 Blue Elemental Blast
+1 Sylvan Library
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Glistener Elf
Does anyone side in Sylvan Library here (or against all Delver variants), as Delver is the control player?
RUG Delver
+1 Krosan Grip (I bring this in for Blood Moon and go up to 2 if I see it. Also good against Needle)
+2 Submerge
+1 Spellskite
+2 Blue Elemental Blast
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Glistener Elf
-1 Ponder
BUG Delver
+2 Submerge
+1 Flusterstorm
+1 Sylvan Library
-1 Crop Rotation
-3 Force of Will
UWR Delver
+2 Krosan Grip
+1 Nature's Claim
+1 Spellskite
+2 Blue Elemental Blast
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Ponder
-1 Gitaxian Probe
4c Delver
+2 Submerge
+1 Spellskite
+2 Blue Elemental Blast
+1 Flusterstorm
-3 Force of Will
-2 Crop Rotation
-1 Glistener Elf
UWR Miracles
+2 Krosan Grip
+2 Blue Elemental Blast
+1 Sylvan Library
-3 Daze
-1 Ponder
-1 Force of Will
Elves
+2 Submerge
+2 Grafdiggers Cage
+1 Force of Will
-3 Gitaxian Probe
-2 Crop Rotation
..some Dazes could come out on the draw?
Sneak and Show
+1 Krosan Grip
+1 Force of Will
+2 Blue Elemental Blast
+1 Flusterstorm
-2 Crop Rotation
-1 Ponder
-2 Vines of Vastwood
Mono Red Sneak Attack
+2 Krosan Grip
+1 Nature's Claim
+2 Blue Elemental Blast
+1 Force of Will
+1 Karakas
-3 Gitaxian Probe
-1 Stifle
-3 Daze
Burn
+1 Force of Will
+2 Blue Elemental Blast
+1 Spellskite
-3 Gitaxian Probe
-1 Stifle
Infect
+1 Sylvan Library
+1 Spellskite
+1 Nature's Claim
-3 Force of Will (on play)
-3 Daze (on draw)
Lands
+1 Nature's Claim
+1 Krosan Grip (side the 3rd if you see Chalice or Sphere)
+1 Karakas
+1 Bojuka Bog
+1 Sylvan Library
+1 Force of Will
+1 Submerge (on draw)
-3 Gitaxian Probe
-3 Daze
-1 Spell Pierce (on draw)
Tezzerator
+1 Nature's Claim
+2 Krosan Grip
+1 Sylvan Library
+1 Force of Will
+1 Bojuka Bog
on play
-3 Gitaxian Probe
-1 Stifle
-1 Ponder
on draw
-1 Stifle
-3 Daze
-1 Gitaxian Probe
Death and Taxes
+2 Krosan Grip
+1 Nature's Claim
+1 Karakas
+1 Sylvan Library
on play
-3 Force of Will
-2 Gitaxian Probe
on draw
-3 Daze
-1 Spell Pierce
-1 Force of Will
Deathblade
+2 Krosan Grip
+1 Nature's Claim
+1 Sylvan Library
-2 Crop Rotation
-2 Force of Will
Esper Stoneblade
+2 Krosan Grip
+1 Nature's Claim
+1 Sylvan Library
-2 Crop Rotation
-2 Force of Will
Shardless BUG
+2 Submerge
+1 Sylvan Library
-3 Force of Will
ANT
+2 Blue Elemental Blast
+1 Force of Will
+1 Flusterstorm
+2 Grafdigger's Cage
+1 Bojuka Bog
-4 Inkmoth Nexus
-3 Vines of Vastwood
Belcher
+2 Blue Elemental Blast
+1 Force of Will
+1 Flusterstorm
+1 Spellskite
-2 Crop Rotation
-3 Gitaxian Probe
Dredge
+2 Krosan Grip
+1 Nature's Claim
+1 Bojuka Bog
+2 Grafdigger's Cage
on play
-3 Force of Will
-1 Stifle
-2 Daze
on draw
-3 Daze
-1 Stifle
-2 Force of Will
Merfolk
+2 Krosan Grip (if you think they have Jitte)
on play
-1 Stifle
-1 Force of Will
on draw
-1 Stifle
-1 Daze
High Tide
+1 Force of Will
+1 Flusterstorm
-2 Crop Rotation
OmniTell
+1 Force of Will
+1 Flusterstorm
-2 Crop Rotation
Jund
+1 Bojuka Bog (if Punishing Fire)
+1 Spellskite
+1 Blue Elemental Blast (if Bloodbraid Elf)
+1 Sylvan Library
+2 Submerge
-3 Gitaxian Probe
-3 Force of Will
Imperial Painter
+2 Blue Elemental Blast
+2 Krosan Grip
+1 Nature's Claim
+1 Force of Will
on play
-3 Gitaxian Probe
-2 Crop Rotation
-1 Daze
on draw
-3 Daze
-2 Crop Rotation
-1 Gitaxian Probe
Reanimator
+1 Force of Will
+1 Flusterstorm
+2 Grafdigger's Cage
+1 Bojuka Bog
+1 Karakas
-4 Inkmoth Nexus
-1 Ponder
-1 Vines of Vastwood
Metalworker
+2 Krosan Grip
+1 Nature's Claim
+1 Force of Will
+1 Bojuka Bog
-1 Stifle
-3 Gitaxian Probe
-1 Vines of Vastwood
Nic Fit Recurring Nightmare
+2 Krosan Grip
+1 Nature's Claim
+1 Spellskite
+1 Sylvan Library
+2 Grafdigger's Cage
+2 Submerge
+1 Bojuka Bog
-3 Force of Will
-3 Gitaxian Probe
-3 Daze
-1 Ponder
Mono Black Pox
+1 Sylvan Library
+1 Flusterstorm
+1 Nature's Claim
+1 Krosan Grip
-1 Stifle
-3 Gitaxian Probe
Re: [Primer/Deck] U/G Infect
Unless Treasure Cruise will be banned, I think UG infect is almost unplayable in today's meta. We have negative matchup against UR delver, and sideboard strategy against young pyromancer is very effective against us. Every one is playing cards like forked bolt, grim lavamacer, darkblast, jitte, blood moon, golgari charm etc.
Im definitely happy, that I didnt purchase my berserks yet.
What is your experience?