Originally Posted by
Asthereal
A little under a day until the deadline for the last round, and we're at 4 entries. Don't miss out! :smile:
Also, here's some news: I have created a plan for season 6:
4CB Season 6: Deviant Legacy
Note: I will probably ban Force of Will. Yes. some of these are extremely powerful, but having a FoW deck win every round seems extremely dumb.
Tips for cards to ban in specific rounds are welcome, but honestly, it's probably cool to just go nuts with these.
Round 1: Astroturf - Each player has this ability: discard a card: create land token named "Astroturf", which has T: add 2 mana of any one color.
Round 2: Commander - Each player submits a legendary creature as fifth card and commander with their regular 4 card deck, the commander starts in the command zone and the games are played out as they would in regular 4 card blind, but combined with commander rules: Players start with 40 life, players lose when they receive 20 or more commander damage, commanders can be played from the command zone, if a commander dies or leaves the battlefield, it can be exiled into the command zone but will cost an additional 2 generic mana to cast each time it is exiled to the command zone, players can only use cards that either match colors of their commander or are colorless.
Round 3: Tribal - Each deck needs to have at least two creatures of the same creature type.
Round 4: Russian Life Poker - Each player submits a life total between 1 and 30 with their deck, in each match the player with the lowest bid for life total is on the play in both games, if players submitted the same bid, the match is played out normally with both players one game on the play.
Round 5: Take Five - During the first 5 turns of the game, players can't lose the game, lose life or get poison counters. Addition bannings: Pact of Negation, Pact of the Titan, Slaughter Pact.
Round 6: Deja vu - All spells can be cast from graveyards as well. If you do, the card gains "if this card is put in a graveyard, exile it".
Round 7: Pauper - Only commons can be played. Lowest rarity counts.
Round 8: Storm Season - Your deck must lose 0-6 to Island, Plains, Storm Crow, Stormfront Pegasus.
Round 9: Blocked - All cards in your deck must come from the same block. No core sets or Modern Masters-like sets allowed.
Round 10: Life Support - Your life total is the total converted mana cost of all cards in your deck.
Round 11: 4.5 Card Blind - Each player submits a 5 card deck, the 5th card is only played in the game when you are on the draw, the fifth card has to be specified otherwise the tournament organizer will specify the fith card submitted as the card that will only be played on the draw.
Round 12 (finale): Medallion - All spells cost one generic mana less to cast.
(EDIT: So this will all be in Legacy format, with a banned list very similar to what we have from season 1.)
What do you guys think? Fun season like this?