Originally Posted by
Stryfo
I have had a very favorable matchup against lands personally. You need to be aware of the proper modes to use with DRS, sometimes you should exile lands rather than loams, but it's all about reading the texture of the game. Having so many mainboard ways to kill Marit Lage (rise//fall, jace, edict, Dack Ult) really helps with the matchup. The most important thing is to identify what axis they are trying to fight you on and craft a plan to beat it. If they have pfire grove going you need to hold most of your threats so that they can't wipe you in one turn cycle. If they are going for mana denial, hold your fetches in play, try to land DRS. if they are going for a fast lage, you need to be prepared with strix and a removal spell.
Dack stealing Mox diamond is HUGE, it cuts off the mana denial plan really well and in fact, sometimes let's you destroy the mana of the lands player.
In fact, all of your planeswalkers are incredibly strong.
When you see your opener, you need to decide which of their plans you can beat, and which you can't. If you can't beat mana denial (game 1) for example, gamble is probably their scariest spell, because it finds their loam. If you can't beat Marit Lage, it's usually crop rotation. Pfire grove is probably the hardest of their plans to beat in game one, but if you have a force of will and an early deathrite, the way to do it is to just eat their pfires. You can recoup card advantage later with your walkers and close the game out this way.
I know this isn't exhaustive, but it's difficult to do anything exhaustive in a game as complex as magic. In any case, I hope this helps you pick up a few more wins, good luck!