Quote:
Originally Posted by CorruptedAngel
You just contradicted yourself. You said that in a tempo oriented deck that Verdict is too diluted and that Cursed Scroll is an inefficient manasink. So is Jitte. In a Tempo oriented deck you should be tapping out every turn to disrupt them with 1for1 and 2for1 trades. Verdict is good in this case because it is a 2for1 trade with your opponent, or you sacrifice some cards to gain life if Bob will kill you. Jitte requires mana to play and equip to one of the (with your suggestions) 12 creatures in the deck and then requires you to actually connect. I honestly would much rather be playing disruption and creatures every turn, than essentially wasting a turn or two to play/equip Jitte. I do, however agree that Cursed Scroll isn't optimal, but it's better than Jitte in this scenario.
Also, I strongly, STRONGLY disagree with the removal of Engineered Plagues from the maindeck. In a heavy Goblin environment (which this deck was metagamed for), E.Plagues are an excellent way of giving you a better shot game 1 than you typically would have. Removing them when Goblins doesn't seem to be going anywhere seems highly suspect. If you are going to make changes I would believe they'd be more along the lines of taking out scrolls for perhaps STP. In my testing I've just found Verdict to be too good as essentially Hymn 5 and 6. 2 For 1's are some good.
Jitte takes 4 mana to cast and then activate. Cursed Scroll takes 4 mana to cast and activate.
After that, Jitte requires no mana, while cursed scroll takes 3 mana for every subsequent activation. Jitte can act like a Cursed Scroll by killing a 2 toughness creature every turn, or it can do 4 extra damage per turn, or it can gain life. I think the lifegain is actually important with Bobs in the deck. Jitte isn't well curved for this deck, but they are versatile and powerful and I think 2 is the right number.
Regarding the Verdicts: I don't think you need more than 8 discard spells. The deck already runs 4 duress, 4 hymn, and 4 hippie. That is already a huge amount of hand disruption. Verdict just isn't that strong of a card. It certainly doesn't match the power level of the other cards in the deck.
I'm also not sure about plague. I don't think two plagues maindeck is the right number. If you are really worried about Goblins, play three or four, and you have to take out something else. The plagues are pretty bad against most other decks which is why I am hesitant to run them. Goblins can easily smash through 1 Engineered Plague, so I don't agree at all with only two maindeck. I would rather run then in the side and rely on other removal like StP and Jitte.