Originally Posted by
rukcus
My friend asked for some tips with this deck, I thought I'd share with the whole class.
key to playing the deck:
1. fetch basics
1a. if they don't run wastes, dual it up
1b. Submerge is a real card
2. get to 3-4 mana as priority #1
2a. this allows you to start pumping out knights/gsz->knight/sfm equips
3. Knight for wastes if they don't have a threat and you can prevent them from casting their spells
3a. don't do this vs Tempo they only need 2 lands)
3b. cut off red sources against tempo
3c. prevent 4 mana from stoneblade (jace) if possible
4. Ooze is the shit - he's your mid-game bomb vs a lot o stuff
5. your life total doesn't really matter unless it's against Red or flyers
6. learn to use scryb ranger judiciously
6a. don't walk into removal when you activate her without an active mom
6b. don't activate her when mom's tapped, that's when removal happens
7. jitte is doing to be doing a lot of heavy duty in any creature matchup
8. witnessing back Stp or wasteland is perfectly legitimate play
9. board out 2 nobles vs Mass removal decks (wrath, deed)
10. Mom sucks against affinity (duh)
11. pridemage sucks against RUG tempo, but you may want 1-2 against Mind Harness
12. SUBMERGE and MASSACRE exist, try to play carefully when those become a factor; also see (1b).
12a. HIBERNATION can screw you over.
13. stp'ing Delver on turn 1 is a fine play, but don't walk it into a Daze.
14. mulligan to relevant hands against known decks (stp usually)
15. some hands with dryad arbor are keepable. they should not rely on GSZ -> arbor
15a. hands with 5 lands are NOT keepable (no gas)