Originally Posted by
kombatkiwi
What does this actually offer over the Wilderness Reclamation version?
WR is like Dictate + Spasm in one card, so the drawback is that it doesn't have flash so you have to mainphase tap out for it? Which is only relevant in matchups where the opponent has counters (or instant speed enchantment removal I guess) because it untaps all your lands before the opponent gets their turn anyway.
It doesn't seem too hard to force Wilderness through opposing counters with Remands and Teachings for extra counters.
Wilderness Reclamation just seems better honestly