[Deck]Robo-zoo (Developmental)
This is my list (this post will probably edited soon because I am on a work break right now with very little time.) It took a few years for me to smooth the list over. Though I haven't taken this list to an event yet. I plan to go to SCG Syracuse this weekend. This deck easily spits out fatties like myr superion and lupine prototype. It can threaten to do +18 damage by turn 4 consistently if the opponent is not interactive (with fishing hands).
Original list 8/12/16
// Deck: robo-zoo (60)
// Lands
4 Wooded Foothills
4 Windswept Heath
1 Temple Garden
4 Stomping Ground
1 Sacred Foundry
1 Forest
2 Dryad Arbor (turns top deck extra fecthes slightly more useful,vial synergy, helps dry cast superion)
// Creatures
4 Burning-Tree Emissary (nut draw)
3 Scavenging Ooze (goyf/grave hate)
4 Flinthoof Boar (solid haster in fishing)
4 Myr Superion
4 Lupine Prototype
4 Wild Nacatl
4 Noble Hierarch
4 Experiment One
4 Vexing Devil (powerful experment one pump while hitting for 4 once)
// Instants
4 Lightning Bolt
// Artifacts
4 Ęther Vial (nut draw)
// Sideboard
SB: 2 Grafdigger's Cage (dredge, Eldritch evolution, dredge)
SB: 3 Qasali Pridemage(affinity/boggles/infect hatebear)
SB: 3 Seal of Fire (keeps removal up playing lupine)
SB: 3 Lightning Helix (I lose alot of life fetching shocks)
SB: 2 Grim Lavamancer ( affinity, infect)
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